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Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
PRODUCTUM : Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)
ISSN : 24777900     EISSN : 25797328     DOI : -
Core Subject : Humanities, Art,
Arjuna Subject : -
Articles 10 Documents
Search results for , issue "Vol 4, No 2 (2021)" : 10 Documents clear
Desain sepatu kasual pria dengan teknologi 3D printing Choirul Anam; Tri Andhika
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 2 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i2.4906

Abstract

Shoes is a mat or footwear that is usually made of leather, Indonesia's footwear industry is included in the top 5 ranking as world exporters. With the 4.0 industrial revolution, Indonesia is expected to be able to keep abreast of industry developments and compete. The way to keep abreast of industry developments is by applying technology, one of which is 3D printing. In addition to being a strategy in the face of the industrial revolution, the application of 3D printing in shoe designs has its own advantages when compared to conventional ways of using leather materials, such as enabling the process of designing and making shoes easier, faster, and customable. Therefore, shoe designs are needed using 3D printing. In the design process, used a qualitative research method approach with analysis to produce a design. Case studies through comparative studies of previous similar product research. Analysis of 3D printing and shoe requirements, as well as design analysis. The resulting synthesis is the product printed with 3D printing on the upper part separately. Using standard out sol that have size 42. With direct print 3D printing applying an auxetic pattern using PLA filaments.
Pengaruh variasi plating masa kini terhadap dimensi meja makan restoran Setiamurti Rahardjo; Victorina Geraldine; Ahmad Muzzayin Dina Wari
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 2 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i2.4257

Abstract

Along with the times, the human lifestyle also continues to develop, this also affects the facilities of public space one of which is a restaurant. In the present era, the restaurant is used not only for places to eat and drink but also as a gathering place, relax, or as other self-image accommodation. This makes the restaurant also develops following the development of human lifestyle trends today, ranging from building design, room, furniture, tableware, to the way of serving food and drinking or plating variations in the restaurant. The development of plating variation is also adjusted from the style, shape, and dimensions of the tableware used by adjusting the type, theme and menu of the current trend. Today, one of Indonesia's many cities has its culinary tourism area is Bandung. Therefore, the authors conducted research on several popular restaurants in Bandung such as 180 Coffee and Music, Al Jazeerah Signature, Miss Bee Providore, and Gormeteria regarding variations in present plating to individual plating variations, plating variations when there were sharing items, variations in plating when there were other items from the current lifestyle section such as cellphones, wallets, and so on, so that they can find out the effect of variations in current plating on the dimensions of the restaurant dining table.
Understanding the role of visuals in commercial website interaction on smartphone display Achmad Syarief; Nedina Sari; Amanda Amelia
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 2 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i2.4694

Abstract

Flexible and ease of internet access through mobile device in Indonesia has changed the way users interact with commercial websites, especially online ticketing service website. Yet, no study on how the presented website visuals on smartphone display perceived and experienced by users is found. This paper exposes users’ interactive experience on smartphone display, showcasing 3 (three) popular online ticketing service providers in Indonesia, traveloka dot com, pegi-pegi dot com, and tiket dot com. 60 individuals were purposively sampled and each was asked to access all chosen websites using provided smartphone. 2 (two) pages follow-up questionnaire was presented to each respondent: first page is for identifying users’ perception 5 (five) items likert-scale responses and second page is for identifying users’ experiences using Schrepp, Hinderks & Thomaschewski’s UXQ (User Experience Questionnaire). Results show that when interacting with online ticketing service websites on smartphone, sites that look simple and easy to interact with may provide sense of savvyness, comfortability, and security. This indicates that presented website visuals on smartphone display affect users’ experience when using online services. Although further studies are needed, this results offer valuable insights to the discussions of human interactive experience in using online platform.
Perancangan produk fungsional berbahan limbah kayu sisa produksi tempat air kemasan gelas Achmad Zainudin; Dwi Agus Susila
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 2 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i2.4392

Abstract

The initial idea of this research is to exploit the abundance of wood waste material in the form of coins which have almost the same size and thickness. This waste comes from the rest of the production of glass bottled water. One way to achieve this goal is by using horizontal and vertical lamination techniques with the addition of a turning process with the aim of being able to form and produce functions. Another goal is to apply the waste coin arrangement as a functional and decorative product design material. The design of this product with waste is used as a model for empowering the creative industry of the local crafts-producing community where glass mineral water is located in Sambeng Village, Kasiman District, Bojonegoro Regency, East Java. The design method used is the Design Thinking method. The output produced is in the form of functional and decorative product designs, such as stools, wall clocks, frames, candle holders, egg holders, menu boards, and placemats.
Pengembangan desain E-Bike ITSB model 2.0. untuk kendaraan patroli keamanan kawasan terpadu Wildan Aulia; Heru Widodo
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 2 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i2.4395

Abstract

E-Bike ITSB is a solar powered electric commuter vehicle developed by ITSB since 2016. The first E-Bike ITSB model has entered the production simulation stage which began in 2017. According to the ITSB Product Design Study Center roadmap, E-Bike ITSB must begin to enter the utility expansion stage. One of the potential needs to be met by the E-Bike ITSB is an operational vehicle for security officers in an integrated area. Design aspects that are considered are the usability & visual quality of the product, and user ergonomics/anthropometry. The design method was carried out through analitycal prototyping. Mobility studies are carried out by survey, interview and route mapping. The case study was conducted in Kota Deltamas. The design direction is obtained through perceptual mapping analysis which is used to identify the expected image on the product. The study results show that the second E-Bike ITSB model image is expected to lead to offroad-like – motorcycle-like. The specifications of the second E-Bike model cannot be the same as the first model. The e-bike must be able to go up to 80 km/hr. These requirements change the E-Bike ITSB in body frame, electrical and motor specifications.
Desain sarana informasi di Taman Samarendah Samarinda Andi Farid Hidayanto; Nur Husniah Thamrin
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 2 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i2.4438

Abstract

Samarendah Park is one of the new icons in Samarinda City. Its function has been felt by the people of Samarinda since it opened. This park can be used as a place to exercise, play children, or just relax. Now the park which is in the center of Samarinda City preening becomes increasingly beautiful. Taman Samarendah is reorganized so that it can be enjoyed more and more by Samarinda residents and tourists. Therefore, a signage is needed that is used to make information that guides the place and appeals. The purpose of this design is to make an information board that can provide information about Samarendah Park and facilities around the park. In this design process using the Vinod Ghoel method which includes Preliminary Design, Design Development, Final Design & Prototype. This design produces a product that is the Samarendah park information board. With the existence of the Samarendah park information board, it is hoped that it can facilitate access to information on places and appeals on location for visitors
Perancangan furnitur berbasis upcycling waste material batu alam Gavrila Averina Tirtawijaya; Yusita Kusumarini; Filipus Priyo Suprobo
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 2 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i2.4143

Abstract

The use of natural stone in the interior industry is often under-estimated and inefficient. So that unknowingly this causes a lot of waste material from the remaining cutting slabs or stone slabs. Even though if it is reviewed, natural stone waste material has the potential to be recycled into interior products with high aesthetics. In this design the authors collaborate with PT. Gajah Mada Sukses Trinity which is domiciled in Sidoarjo, East Java. This design aims to understand the characteristics of waste material and upcycling techniques that can be applied to highlight its uniqueness. The results of the design in the form of 3 sets of interior product design consisting of coffee tables, side tables, credenza, and console tables, 3 product realization consisting of 2 coffee tables and 1 side table, brands for products & media promotion, and several alternatives compilation of natural stone waste material into mosaic-shaped sheets. This design proves that natural stone waste materials can be reprocessed by upcycling techniques into high-quality interior products.
Perancangan kursi duduk-berdiri berdasarkan pendekatan antropometri di PT. Otscon Safety Indonesia Rizki Fitrian
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 2 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i2.4613

Abstract

The problem of incompatibility between facilities and humans is still found, where the impact is the insecurity of worker safety, increased workload, disruption of work processes, and their effects on workers' conditions. PT. Otscon Safety Indonesia is a manufacturing company that manufactures automotive components called the Lever Parking Brake. The company has an assembly work station called Button Release Assy, where the work is done in a standing work position, so that operators will quickly feel fatigue from working in a standing position.This study aims to design a Sit-and-Stand Chair, so that operators working at the button release work station do not experience fatigue quickly. The design of the Sit-and-Stand Chair is based on the Anthropometric approach to create an ergonomic chair. The size of the chair is determined based on the results of the percentile calculation of body dimensions, where the body dimensions used are the hip width to find the diameter of the seat cushion and hip height and the vertical height of the chair from the floor. The results showed that the chair seat diameter from the 95th percentile was ∅35.4 cm and the height of the chair from the floor vertically from the 5th percentile was 83.4 cm
Perancangan pet furniture dengan implementasi Teknik Makrame Vanessa Joanna Prianto; Sriti Mayang Sari
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 2 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i2.4459

Abstract

There are many cases where humans and their pets, especially dogs do activities in their home. To provide the medium for both sides, some tools and furniture are needed for their activities. The purpose of this study is to design a furniture that supports human and dogs’ activities without losing its aesthetic values. Designing methods that being used in this study would be Design Thinking that consist of understand, define, ideate, prototype, and test. The designing process started with observation to determine the design boundary for pet’s furniture and find materials that suitable for dogs. This furniture design will use a concept called F.U.N (Functionality-Unity-New) with implementing macrame technique as its finishing touch. Facilities that this furniture give are humans seat, dog’s sleeping place, dog’s playground, dog’s eating and drinking places. Pet furniture design can be used indoors or outdoors depends on the user needs. The materials that being used are lightweighted so it is easy to move, coated with Technical Decorative Sheet (TDS) as its finishing, and macrame to give aesthetic values to the pet furniture.
Potensi pengembangan desain produk bambu Kabupaten Sleman Ismael Setiawan
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 2 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i2.5046

Abstract

The bamboo craft industry in Sleman Regency has not experienced significant growth within the last decade. Stakeholders of the industry want to synergy with academia on design development. Design development concept associated with the design process, which requires the gathering of the information about many things associated with the products so that the created designs can solve the problem of the industry. This basic research aims to gather the information that can be the basis for the academic designer in local bamboo-based new products design engineering. The research was conducted using the qualitative method based on the interview with the craftsman, business, and multidisciplinary academia, supported by the literature study. The research concluded that the recent bamboo products design development in Sleman Regency needs to be directed to the type of product that complies with functional, uniqueness, and production efficiency aspects, especially in furniture, decoration, and interior/ exterior component products.

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