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Contact Name
dppm
Contact Email
dppm@uui.ac.id
Phone
(0651) - 7555566
Journal Mail Official
dppm@uui.ac.id
Editorial Address
Jl. Alue Naga, Kec. Syiah Kuala Desa Tibang, Banda Aceh-Indonesia
Location
Kota banda aceh,
Aceh
INDONESIA
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE
ISSN : 24424714     EISSN : 26155346     DOI : -
Core Subject : Science,
Journal of Informatics and Computer Science (JICS) is the official publication of the Universitas Ubudiyah Indonesia (UUI). The journal is open to submission from scholars and experts in the wide areas of : 1. Pure Research Information system development methodology Data warehouse manufacturing methodology Data mining / soft-computing Network concept Searching method Optimization theory Variable selection method Network security system Decryption encryption algorithm Programming language Data storage method Image processing 2. Applied Research Soft-computing based control system Hardware that implements new data storage methods Analysis method of soft-computing based medicine Research that compares theory / method An open source based operating system Database system with a new data indexing system Methods of increasing network effectiveness based on data mining Search system with a new searching method Word processing with the new spell checker method Database system with a new data storage method Image processing applications with new processing methods Data modeling application that accommodates new methods Programs (DLL or JSP) for certain methods Bioinformatics and Biomedicine Application of IT in other areas (Economy, Social etc.) 3. Research of System Development Financial information system Expert system Decision support system Data warehouse system Digital library system Open source based network system, etc. Soft-computing based control system Hardware that implements new data storage methods Analysis method of soft-computing based medicine Research that compares theory / method An open source based operating system Database system with a new data indexing system Methods of increasing network effectiveness based on data mining Search system with a new searching method Word processing with the new spell checker method Database system with a new data storage method Image processing applications with new processing methods Data modeling application that accommodates new methods Programs (DLL or JSP) for certain methods Bioinformatics and Biomedicine Application of IT in other areas (Economy, Social etc.)
Articles 229 Documents
PERANCANGAN SISTEM PENYIRAMAN TANAMAN OTOMATIS BERBASIS MIKROKONTROLER ATMEGA328 Zulfikar, Muhammad
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 4, No 1 (2018): April 2018
Publisher : Ubudiyah Indonesia University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (508.631 KB)

Abstract

Salah satu metode penyiraman manual yang sering digunakan adalah menyiram dengan air melalui selang air kemudian ujung selang dipasangkan alat pemutar air yang berguna memutarkan air sehingga bisa menjangkau banyak tanaman. Kekurangan dari metode manual ini adalah pengguna tidak bisa mengetahui lama waktu penyiraman antara penyiraman sebelumnya dengan penyiraman sekarang dan ke depan. Akibatnya jika terlalu lama maka banyak air yang tersiram dan sebaliknya sehingga kelembaban dalam tanah pun akan semakin tinggi atau sebaliknya.  Padahal  semakin  tinggi  kelembaban  tanah  maka  tanaman  akan  mati.  Tujuan Penelitian adalah merancang prototipe sistem menyiraman tanaman otomatis yang menggunakan sistem waktu yang teratur dengan menggunakan Microkontroler Arduino dan pengaturan waktu penyiraman berbasis RTC (Real Time Clock). Hasil pengujian menunjukkan bahwa RTC yang dirancang dapat bekerja dengan baik dengan menunjukkan tanggal dan waktu sesuai dengan hasil settingan oleh user dan penggunaan alat penyiraman otomatis tersebut pada sampel petani, menyatakan bahwa alat penyiraman sayuran otomatis ini layak untuk digunakan dalam masyarakat petani sayuran.Kata Kunci : Penyiraman Tanaman, Otomatisasi, Mikrokontroler.
A DESIGN OF COMPUTER NETWORK REPORT MONITORING SYSTEM BASED OPEN SOURCE USING CACTI AT BANDA ACEH Mohd. Iqbal Patra; Fathiah Fathiah
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 1, No 1 (2015): April 2015
Publisher : Ubudiyah Indonesia University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33143/jics.Vol1.Iss1.30

Abstract

Cacti as an open source application is a network monitoring system based on protocol SNMP (Simple Network Management Protocol) which allows the network manager to monitor the network traffic of each device. This application uses Linux operating system, MySQL database, SNMP module, and also additional plug-in Cereus Reporting on Cacti graphs for easy printing monitoring report. System testing was conducted on the engine performance monitoring network traffic in the process of monitoring network devices. This study results an implementation of network monitoring system using Linux-based Cacti applications and SNMP that can work well according to the design made. The results of the implementation of this application demonstrates the usage of network bandwidth used and facilitate the monitoring graph report that can be used in evaluating the internet services performance in the office of Population and Civil Registration Banda Aceh. Keywords: Network Monitoring Systems, Cacti, SNMP, Network Traffic, report
Interactive Animated Design Introduction of Indonesian State Map in Basic School 15 Tibang Banda Aceh Based on Multimedia Fathiah Fathiah; Fakhrurrazi Fakhrurrazi
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 3, No 2 (2017): Oktober 2017
Publisher : Ubudiyah Indonesia University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33143/jics.Vol3.Iss2.136

Abstract

The use of technology will automatically provides convenience in the delivery of information. In this research, the utilization of technology can be done by using animation to help and increase the interest of the students in following the learning process to make it more efficient. This is done because some of the material that is studied sometimes seems boring for the students especially in studying the learning materials of Geography science, even today the students of 15 Tibang Banda Aceh are less interested in studying the map of Indonesia, because the current teacher only gives explanation through the books so as not Interesting and boring, in addition to lack of means and other information media such as pictures and encyclopedias provided at the school. From this problem, the authors conducted research on interactive animation design of the introduction of state map of Indonesia at State Elementary School 15 Tibang Banda Aceh based multimedia. Software used in this research is Adobe Professional CS6, Adobe Photoshop, and Wondershare Filmora. The method used in this study is a qualitative method which is a research method that is more focused with the situation or the phenomena studied. Keywords : map of Indonesia, interactive animation, learning
PERANCANGAN PROTOTYPE INTERNET OF THINGS SEBAGAI SISTEM KENDALI LISTRIK MELALUI INTERNET BERDASARKAN JADWAL PERKULIAHAN UNIVERSITAS UBUDIYAH INDONESIA Rizal, Idris Salamus; Ardian, Zalfie
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 5, No 2 (2019): Oktober 2019
Publisher : Ubudiyah Indonesia University

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Abstract

AbstrakSistem manajemen energi listrik sangat diperlukan untuk melakukan penghematan energi listrik yang dipakai dalam sehari-hari. Universitas Ubudiyah Indonesia dan umumnya pada bangunan kampus di Indonesia masih menggunakan sistem kendali manual untuk menyalakan dan mematikan perangkat listrik. Manajemen energi listrik tersebut tidak bisa menghemat energi listrik secara efektif dan efesien karena menggunakan jasa petugas yang terkadang bisa lalai, lupa, malas dalam menyalakan dan mematikan perangkat listrik yang berada pada setiap ruangan kampus. Dibutuhkan sistem kendali yang bisa melakukan controlling sekaligus monitoring perangkat listrik secara real-time. Sistem tersebut bisa dibuat dengan konsep internet of things sehingga perangkat listrik bisa dinyalakan dan di matikan secara manual melalui internet dan secara otomatis berdasarkan waktu yang telah ditentukan. Dengan memanfaatkan perangkat Arduino Uno, Ethernet Shield, RTC, Relay, Router dan Modem USB, sistem kendali dengan konsep tersebut diatas dapat dibuat dan di implementasikan pada setiap bangunan kampus. Dengan memanajemen energi listrik melalui sistem kendali yang bekerja dengan sistematis dan real-time, maka penghematan energi listrik akan naik signifikan dan mampu mengurangi sumber daya manusia yang di gunakan dalam memanajemen energi listrik. Kata Kunci : Sistem Kendali Listrik, Internet of Things, Arduino Uno, Ethernet Shield, Monitoring Listrik
APPLICATION INTERACTIVE TOURISM OF BANDA ACEH CITY USING ADOBE FLASH CS6 Farhansyah, Atras; Muttaqin, Muttaqin
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 2, No 2 (2016): Oktober 2016
Publisher : Ubudiyah Indonesia University

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Abstract

Development of multimedia makes the delivery of information becomes more practical. Banda Aceh is a city that has tourism potential which is a relic of history. The problem is the media to promote the tourist attractions and historic sites is not maximized. For that created an interactive application that contains information on tourism in the city of Banda Aceh. In scientific writing, create interactive applications Banda Aceh tourism using Adobe Flash CS6. This application is interactive in which the user can choose the location where you want to know. The interactive application is also accompanied by a minimalist travel map containing tourist sites. It also added amenities of the town and a glimpse of information contains the address of the tourist attractions. Output is later is a file-based application exe (Execute) file and swf (Small Web Format) files which contains information on tourism sites in Banda Aceh. Output of the file will be saved in the long term and more practical. This application is expected to be used by the people of Banda Aceh to promote tourist places in the city. With the media is also expected to foster community interest outside Banda Aceh to visit attractions in the city of Banda Aceh.Keyword : Media Information, Tourism, Multimedia, Interactive Application.
Perancangan Sistem Informasi Geografis Pemetaan Penyebaran Demam Berdarah Dengue (DBD) di Kota Banda Aceh Pada Tahun 2014 - 2016 Yudhi Aris Munandar; Zalfie Ardian
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 4, No 1 (2018): April 2018
Publisher : Ubudiyah Indonesia University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (472.842 KB) | DOI: 10.33143/jics.Vol4.Iss1.443

Abstract

Abstrak— Demam Berdarah Dengue (DBD) merupakan penyakit yang disebabkan oleh gigitan nyamuk Aedes aegypti dan Aedes albopictus. Jumlah penyakit Demam Berdarah Dengue (DBD) di Kota Banda Aceh dalam rentang tahun 2014 sampai dengan 2016 sangat tinggi dan cenderung fluktuatif. Tujuan penelitian ini adalah merancang sistem pemetaan penyebaran DBD di Kota Banda Aceh berbasis Sistem Informasi Geografis (SIG). Pemetaan berbasis SIG berbentuk pewarnaan pada setiap desa dan kecamatan di Kota Banda Aceh berdasarkan jangkauan jumlah penyebaran DBD. Metode penelitian yang digunakan adalah Rapid Application Development (RAD). Data penyebaran DBD diperoleh dari Dinas Kesehatan Kota Banda Aceh. Desain pemetaan menggunakan pemodelan flowchart, use case, ERD dan DFD. Metode perhitungan Sturges digunakan menentukan banyak kelas dan jangkauan penyebaran DBD. Perancangan sistem pemetaan menggunakan software Quantum GIS dan plugin qgis2web digunakan untuk menghasilkan SIG berbasis website atau WEBGIS.
PERANCANGAN GAME TEBAK KATA ISTILAH ILMU KOMPUTER BERBASIS ANDROID STUDI KASUS MAHASISWA UNIVERSITAS UBUDIYAH INDONESIA Nuzulidar, Nuzulidar; Hamdi, Nurul
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 5, No 2 (2019): Oktober 2019
Publisher : Ubudiyah Indonesia University

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Abstract

Penggunaan mobile smart phone dalam pendidikan dapat berkaitan dengan usaha peningkatan mutu pendidikan khususnya di  Universitas Ubudiyah Indonesia. Banyak istilah-istilah dalam bidang ilmu  komputer yang belum di  pahami oleh mahasiswa Universitas Ubudiyah Indonesia. Perkembangan perangkat lunak game (permainan) saat ini sudah mulai beralih kearah mobile smart phone, yang memungkinkan pengguna dapat memainkan dimana saja dan kapan saja. Penelitian ini bertujuan untuk merancang dan membangun aplikasi game tebak kata istilah ilmu komputer berbasis android, sebagai salah satu bentuk usaha pemanfaatan fasilitas media smart phone  kedalam media pendidikan. Metode penelitian yang digunakan merupakan  jenis  penelitian  dan  pengembangan  Research  and  Development (R&D).  Studi  kasus  di  ruang  lingkup Universitas Ubudiyah Indonesia  yang meliputi uji validasi dengan kuissioner. Perancangan Game Tebak Kata Istilah Ilmu Komputer berbasis Android menggunakan software Unity 3D, yang dapat membantu dalam pembuatan aplikasi game tebak kata. Aplikasi game tebak kata istilah ilmu komputer dapat memberikan pemahaman kepada mahasiswa dalam istilah ilmu komputer. Hasil uji validasi dengan kuissioner, 88% responden/mahasiswa menyatakan bahwa aplikasi game tebak kata istilah ilmu komputer ini sangat baik dan dapat membantu memberikan pemahaman kepada mahasiswa dalam istilah ilmu komputer. Kata Kunci: Ilmu komputer, Game Tebak kata, Unity 3D, Android.
Disaster Recovery Planning by Using Cloud Computing Technology Nurul Hamdi; Junidar Junidar
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 2, No 1 (2016): April 2016
Publisher : Ubudiyah Indonesia University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33143/jics.Vol2.Iss1.118

Abstract

The development of digital data storage technology has opened up a new era. Previously, there are only offline data storage media such as hard drive in the computer hardware or portable flash disk that let us take them everywhere, yet the development of technology has been offering online data storage media known as Cloud Storage. As a company goes forward, the enterprise data also increase every year. Indeed, most companies which run a great business have to deal with the possibility of losing their important data during some unexpected situations, such as natural disaster, fire, or virus and warm attack against their system. Therefore, data protection that has the flexibility and support of the up-to-date storage array platforms is required for digital companies to manage a large amount of data. Cloud computing is a model that enables a support service named “Everything-as-a-service” (XaaS). The Cloud is a computing model that integrates various elements with the scale and elasticity related to IT which aims to maximize the consumer service. Accordingly, companies are no longer bothered with the development of investment in the data center or others because it is provided as a service from the cloud provider. The use of Cloud Computing technology has a great role in reducing cost related to disaster recovery planning. The contribution is granted optimally by maximizing the infrastructure and computing resources, especially if the company uses web platform where the level of privacy and security of enterprise data becomes a major consideration. If disaster occurs, data will still be stored and the continuance of a company's business will not be disrupted.Keywords: cloud computing, disaster recovery planning
SISTEM PENDUKUNG KEPUTUSAN BERBASIS WEB UNTUK PEMILIHAN SISWA PENERIMA BEASISWA MENGGUNAKAN METODE WEIGHTED PRODUCT Misiani, Misiani; Musliyana, Zuhar
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 4, No 2 (2018): Oktober 2018
Publisher : Ubudiyah Indonesia University

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Abstract

Selain faktor ketelitian, waktu yang dibutuhkan untuk mengevaluasi penerima beasiswa juga berpengaruh terhadap pengambilan kebijakan. Apalagi dengan jumlah pelamar beasiswa yangbesar,  tentu  memerlukan  sumber  daya  manusia  dan  alokasi  waktu  yang  cukup.  Pada penelitian  ini  metode  yang  digunakan  dalam  sistem  pengambilan  keputusan  penerimabeasiswa  adalah  metode  Weighted  Product.  Metode  weighted  product  digunakan  untuk mencari alternatif terbaik dari beberapa alternatif dengan kriteria tertentu. Proses dari metodeweighted product adalah menentukan nilai bobot untuk setiap kriteria, kemudian dilakukan proses perangkingan untuk menyeleksi alternatif dari sejumlah alternatif yang ada. Sistemyang dibuat dalam penelitian ini adalah sistem dinamis, sehingga kriteria yang digunakan dalam  setiap  beasiswa berbeda-beda, sesuai dengan jenis  beasiswa yang  ada. Penerapanmetode ini dapat mengurangi kesalahan dalam pemilihan penerima beasiswa. Kata Kunci : Sistem Pendukung Keputusan, Beasiswa, Weighted Product 
DECISION SUPPORT SYSTEM FOR DETERMINING THE LOCATION OF SEMINAR Muttaqin Muttaqin
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 1, No 2 (2015): Oktober 2015
Publisher : Ubudiyah Indonesia University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33143/jics.Vol1.Iss2.88

Abstract

The appropriateness of a location to be selected as a seminar location is affected by many supporting factors, so that the location is suitable as a single choice. Hence, there should be made a process to decide a location whether it is proper or not to match some assessment criteria conceived before. There are 8 assessment criteria with 22 sub-criteria each. The result of the assessment forms as a total values which has limited values, determined by equal intensity (degree of assessment), which are low, medium, and high. Once the assessment process is done, then the next step is verifying comparison between one criteria with others, as well as comparison between one sub-criteria and other sub-criteria to acquire alternative ranking value. Decision-making support system which is developed in this study uses Analytical Hierarchy Process (AHP). AHP is used as a decision-making process tool by the decision maker to exercise a decision which faces several problems from a range of criteria. While Geographical Information System (GIS) is used to handle geography-reference data, which are input, output, data management (data storage and retrieval), and analysis and data manipulation which resulted on a map. The combination of both processes would create a new system which its mathematic calculation uses AHP but the result is outputted on an interactive map, generated by the GIS. Keywords: AHP, GIS, Decision maker, seminar location

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