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Contact Name
Mochammad Tanzil Multazam
Contact Email
tanzilmultazam@umsida.ac.id
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Journal Mail Official
p3i@umsida.ac.id
Editorial Address
Universitas Muhammadiyah SIdoarjo, Majapahit 666 B, Sidoarjo, Jawa Timur, Indonesia
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INDONESIA
Academia Open
ISSN : -     EISSN : 27147444     DOI : https://doi.org/10.21070/acopen
Academia Open is published by Universitas Muhammadiyah Sidoarjo published 2 (two) issues per year (June and December). This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge. This journal aims is to provide a place for academics and practitioners to publish original research and review articles. The articles basically contains any topics research or review. Academia Open is available in online version. Language used in this journal is Indonesia or English. Academia Open is an open access journal publishing scientifically accurate and valuable research across life, physical, social, and medical sciences.
Arjuna Subject : Umum - Umum
Articles 150 Documents
Search results for , issue "Vol 8 No 1 (2023): June" : 150 Documents clear
Multimedia Boosts Fourth Graders' Reading Comprehension: Experimental Evidence Weny Rahmawati; Kemil Wachidah
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1043.797 KB) | DOI: 10.21070/acopen.8.2023.4745

Abstract

This research aimed to investigate the impact of interactive multimedia on the reading comprehension skills of fourth-grade students at SDN Ketegan. The study involved 30 students and employed a one-group pretest-posttest design with a quantitative experimental approach. Data were collected through pre-test and post-test description questions. Statistical analysis revealed a significant improvement in students' reading comprehension skills, with a mean pretest score of 57.08 and a posttest score of 84.50. These findings indicate the positive influence of interactive multimedia on students' reading skills. The results emphasize the potential of interactive multimedia as an effective tool for enhancing reading comprehension abilities among elementary school students. Highlights: The study investigates the impact of interactive multimedia on reading comprehension skills of fourth-grade students. A quantitative experimental approach is used to gather data and analyze the results. The findings demonstrate a significant improvement in students' reading comprehension abilities after exposure to interactive multimedia. Keywords: Reading comprehension, Fourth grade students, Interactive multimedia, Quantitative experimental study, SDN Ketegan.
Animated Videos Boost Grade IV Short Story Writing Skills: Experimental Study Firnanda Rizkia Starwati; Kemil Wachidah
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1376.913 KB) | DOI: 10.21070/acopen.8.2023.4749

Abstract

This study aimed to investigate the influence of animated video media on the short story writing skills of grade IV students at SDN 1 Paciran. The research followed a quantitative experimental approach, utilizing a pre-experimental design with a one-group pretest-posttest design. The population comprised 30 students, and a saturated sampling technique was employed, including all students. Data analysis involved normality tests and paired t-tests. The results of the normality test indicated that the data was normally distributed, as the p-values for both the pretest and posttest were greater than 0.05. The paired t-test analysis revealed a significant improvement in short story writing skills, with a significance value (1-tailed) of 0.000 < 0.05. The findings suggest that the use of animated video media positively influences the development of short story writing skills in grade IV students. This study holds implications for educators and curriculum designers, highlighting the potential of animated video media as an effective tool in enhancing students' writing abilities. Highlights: Interactive learning: The use of animated video media engages students in a dynamic and interactive learning process, enhancing their short story writing skills. Quantitative experimental research: This study employs a quantitative experimental research design to rigorously examine the impact of animated video media on grade IV students' short story writing abilities. Significance of media integration: The findings emphasize the significance of integrating animated video media into the curriculum as a means to foster students' creativity and proficiency in writing short stories. Keywords: animated video media, short story writing skills, grade IV students, quantitative experimental research, pretest-posttest design.
Social Media & Music Videos: Ethics Impact on Grade 6 Students Rizky Alfiyah Arifin; Mahardika Darmawan Kusuma Wardana
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (262.586 KB) | DOI: 10.21070/acopen.8.2023.4751

Abstract

The purpose of this study was to determine the impact of the tik-tok application on students' communication ethics in an elementary school located in Sidoarjo Regency. The approach used in this research is qualitative with the type of case study research. The subjects in this study were high school students at SDN Kalisampurno 1 Tanggulangin. Based on the results of the study, it was concluded that the use of the tik-tok application had a positive impact on students being more daring to admit when they made mistakes and being responsible, and excessive ones could have a negative impact on students' communication ethics. This can be seen from the results of research which shows that there are still many students who do not meet the indicators of good communication ethics in behaving in school. Highlights: The study examines the impact of the TikTok application on communication ethics of elementary school students in Sidoarjo Regency. The research follows a qualitative approach, specifically a case study design. Findings suggest that TikTok has both positive and negative effects on students' communication ethics, with some students demonstrating good ethics while others fall short. Keywords: TikTok application, Communication ethics, Elementary school students, Sidoarjo Regency, Qualitative research
Student Anxiety and Math Learning Outcomes in Grade 4 During Covid-19 Lutfi Dwi Lestari; Kemil Wachidah
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1154.084 KB) | DOI: 10.21070/acopen.8.2023.4761

Abstract

This quantitative study aimed to examine the relationship between student anxiety and mathematics learning outcomes among fourth-grade students at SDN Sugihwaras Candi during the Covid-19 pandemic. The research employed a survey method with a saturated sampling technique, resulting in a sample size of 60 fourth-grade students. Hypothesis testing was conducted using a correlation test, and the results revealed a significant negative relationship (-0.718) between student anxiety and mathematics learning outcomes. The findings indicate a strong association between higher levels of anxiety and lower achievement in mathematics among fourth-grade students during the Covid-19 pandemic. These results emphasize the need for interventions and support to address student anxiety, as it can significantly impact their academic performance in mathematics. Highlights: Student anxiety: Examining the impact of anxiety on students' academic performance in mathematics. Mathematics learning outcomes: Investigating the relationship between anxiety levels and achievement in math. Fourth grade students: Assessing the effects of anxiety on fourth graders' learning during the Covid-19 pandemic. Keywords: student anxiety, mathematics learning outcomes, fourth grade, Covid-19 pandemic, quantitative approach
Jigsaw Cooperative Learning: Boosting Grade III Reading Skills Najunda Sari; Vevy Liansari
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (924.867 KB) | DOI: 10.21070/acopen.8.2023.4786

Abstract

This quantitative pre-experimental study aimed to investigate the effect of the Jigsaw Cooperative Learning model on the development of beginning reading skills in grade III students at an elementary school in Buduran, Sidoarjo. The study employed a saturated sampling technique, with a sample size of 20 students. The research instrument consisted of a descriptive question test, and the analysis involved a paired sample t-test for hypothesis testing. The results indicated a significant improvement in beginning reading skills after implementing the Jigsaw Cooperative Learning model, as evidenced by the rejection of the null hypothesis (Ho) and acceptance of the alternative hypothesis (Ha). The findings emphasize the positive impact of cooperative learning approaches in fostering reading proficiency among young learners, highlighting the importance of implementing such strategies in educational settings. Highlights: Cooperative learning: Enhancing reading skills through collaborative and interactive learning. Beginning reading: Investigating the impact of Jigsaw Cooperative Learning on early literacy development. Grade III students: Examining the effectiveness of cooperative learning in the context of primary education. Keywords: Jigsaw Cooperative Learning, Beginning Reading, Grade III Students, Quantitative Approach, Pre-experimental Design
Guessing Game Method Enhances Seventh Grade Descriptive Writing Skills Melinda Kartika Sari; Vidya Mandarani
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1276.44 KB) | DOI: 10.21070/acopen.8.2023.4795

Abstract

This study aimed to investigate the effectiveness of the Guessing Game method in improving descriptive text writing among seventh-grade students at SMPN 1 Beji. A quasi-experimental design was employed, utilizing pre-test and post-test measures in both an experimental class (7H) and a control class (7i), each consisting of 34 students. The findings revealed that the implementation of the Guessing Game method significantly enhanced students' descriptive text writing skills, as demonstrated by a t-test value of 0.003, which was below the significance level of 0.05 (0.003 < 0.05). This suggests that the Guessing Game method is an effective instructional approach for teaching descriptive text writing to seventh-grade students. The advantages of using this method include its simplicity, requiring minimal steps in writing, and its facilitation of students' ability to draw upon their prior gameplay experiences. This research provides implications for educators to employ interactive and engaging approaches, such as the Guessing Game, to foster students' writing abilities effectively. Highlights: The Guessing Game method significantly improves seventh-grade students' descriptive text writing skills. The method simplifies the writing process and incorporates students' prior gameplay experiences. Interactive and engaging approaches, like the Guessing Game, enhance student engagement and learning outcomes in writing. Keywords: Guessing Game method, descriptive text writing, seventh-grade students, quasi-experimental design, writing instruction.
Inspiring Islamic Education: Enhancing Class 9 Motivation with Creative YouTube Lessons Ayu Diana Putri; Ainun Nadlif
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1148.24 KB) | DOI: 10.21070/acopen.8.2023.4870

Abstract

This descriptive qualitative research aims to investigate the creativity of Aqidah Morals subject teachers in fostering students' learning motivation through YouTube media in the ninth grade of MTs Ma'arif Kedungkendo. The study also aims to identify the support and barriers faced by Akhlaq subject teachers in utilizing YouTube media to enhance students' learning motivation. The informants of the study consisted of the school principal, subject teachers, and ninth-grade students. Data were collected through interviews, observations, and document analysis. The analysis and interpretation of the data followed Lexy J. Moleong's analytical model, including data reduction, data presentation, and drawing conclusions. The findings indicate that the use of interactive video media through YouTube has increased students' enthusiasm and interaction during the learning process, leading to noticeable improvements in student learning outcomes. The primary supporting factor identified was the full support and facilitation provided by the school's administration, particularly the head of the madrasa, who consistently encouraged teachers' innovative approaches. However, a lack of adequate facilities, such as a school projector, posed as an inhibiting factor, making the implementation of YouTube media challenging within the school setting. The implications of this study highlight the importance of integrating creative multimedia tools, like YouTube, to enhance student engagement and learning motivation in Aqidah Morals education. Highlights: Utilizing YouTube for Learning: Explore the use of YouTube media in Aqidah Morals education to enhance students' learning motivation. Student Engagement and Interaction: Investigate how interactive video content on YouTube can increase students' enthusiasm and foster active participation in the learning process. Support and Barriers: Identify the factors that support and hinder the implementation of YouTube media, including administrative support and the availability of necessary facilities. Keywords: Aqidah Morals, Learning Motivation, YouTube Media, Ninth Grade, MTs Ma'arif Kedungkendo
Powering Elementary Civics Education: Enhancing Active Learning and Performance Mauludiana Rahmawati; Machful Indra Kurniawan
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (949.325 KB) | DOI: 10.21070/acopen.8.2023.4907

Abstract

This research addresses the issue of passive student engagement and teacher-centered learning approaches in primary schools. To overcome these challenges, the study employs Microsoft PowerPoint as an instructional medium to enhance the learning experience. A Pre-Experimental Design research method is employed, conducted at SD Negeri Pejangkungan with thirty fourth-grade students as participants. Data collection involves the use of tests, and the obtained results are subjected to t-test analysis. The findings reveal a significant positive impact of utilizing Microsoft PowerPoint media on students' civics learning outcomes, as indicated by tcount (24.686) exceeding ttable (2.045). Additionally, eta squared analysis demonstrates a considerable influence of Microsoft PowerPoint media on learning outcomes (0.95>0.14). These results emphasize the potential of Microsoft PowerPoint as an effective tool to promote active learning and enhance students' academic achievements in various educational settings. Highlights: Active Engagement: This research explores the use of Microsoft PowerPoint as a means to promote active learning among elementary students, addressing the issue of passive student engagement in the classroom. Academic Improvement: The study investigates the impact of utilizing Microsoft PowerPoint on students' academic performance, specifically focusing on civics education, to determine the effectiveness of this instructional medium. Experimental Design: The research employs a Pre-Experimental Design methodology, conducted at SD Negeri Pejangkungan with fourth-grade students, to gather data through tests and analyze the outcomes using statistical measures such as t-tests and eta squared. Keywords: Active learning, Academic performance, Microsoft PowerPoint, Experimental study, Civics education.
Online Learning: Discipline and Responsibilities for Grade 3 Students Analysis Laili Zulfana; Akhtim Wahyuni
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1308.675 KB) | DOI: 10.21070/acopen.8.2023.4912

Abstract

This study aims to find out and analyze the disciplinary character and responsibility of students during offline learning. This study used a descriptive qualitative type. In this study, the data collection techniques used include observations, interviews, and documentation with the subject of 3 grade III students and 1 class III teacher. The results of this study show that after online learning students lack discipline in the aspect of arriving on time, abide by the rules or rules of the common/school. While in character responsibility students are lacking in terms of deeds and work on group assignments together. On the indicators of discipline students are good enough in doing or collecting assignments according to the specified time and follow the rules of good and correct language. Meanwhile, in the indicator of responsibility, students have carried out picketing well. Highlights: Offline learning and discipline: Highlighting the lack of discipline in arriving on time and following school rules after online learning. Responsibility and group work: Emphasizing students' deficiency in terms of deeds and working on group assignments together. Indicators of discipline and responsibility: Noting students' satisfactory performance in completing assignments on time and following rules of language, but also their successful picketing. Keywords: offline learning, disciplinary character, responsibility, qualitative study, data collection techniques
Maximizing Cognitive Learning: Active Participation with Audiovisual Media Intan Nur Azian; Feri Tirtoni
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1146.3 KB) | DOI: 10.21070/acopen.8.2023.4927

Abstract

This study aimed to investigate the impact and magnitude of audiovisual media on students' cognitive learning outcomes through active engagement in the learning process. The research was conducted in a fifth-grade class comprising 30 students at SDN 1 Paciran. The saturated sampling technique was employed, and data were collected through a series of descriptive essay questions, consisting of 10 items. The participants' cognitive learning outcomes were assessed using pretest and posttest measures. Descriptive statistics and t-test analysis were employed for data analysis. The findings revealed a significant increase in students' average scores for cognitive learning outcomes, with a notable improvement of 18.07 points from the pretest score of 59.50 to the posttest score of 77.57. The results of the t-test indicated a positive influence of audiovisual media on students' cognitive learning outcomes. This study provides valuable insights into the efficacy of audiovisual media in fostering meaningful learning and enhancing students' cognitive abilities, highlighting the importance of incorporating such media into educational practices. Highlights: Active engagement: The study emphasizes the significance of active participation in the learning process to enhance cognitive learning outcomes. Impact of audiovisual media: The research explores the effect and magnitude of using audiovisual media on students' cognitive learning outcomes. Empirical investigation: The study employs a rigorous empirical approach to gather and analyze data, providing reliable insights into the relationship between audiovisual media and cognitive learning outcomes. Keywords: cognitive learning outcomes, active participation, audiovisual media, empirical investigation, students.

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