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Contact Name
Muhammad Awal Nur
Contact Email
admin@lppmbinaadinata.ac.id
Phone
+6285255502076
Journal Mail Official
awalnur10@gmail.com
Editorial Address
Jl. Srikaya No. 8 Bulukumba
Location
Kab. bulukumba,
Sulawesi selatan
INDONESIA
JSIKOM
ISSN : -     EISSN : 2722113X     DOI : -
Jurnal Jurnal Sistem Informasi dan Komputer (JSIKOM) menerima artikel ilmiah dengan lingkup penelitian pada: Sistem Pakar sistem informasi Embedded System Sistem Penunjang Keputusan Sistem Kecerdasan Buatan Jaringan Komputer Teknik Komputer Pengolahan Citra Perancangan Sistem Informasi Business Intelligence and Knowledge Management Database System Enterprise Computing ICT and education Robotik Topik kajian lainnya yang relevan
Articles 19 Documents
PROTOTYPE PENDETEKSI KEBOCORAN GAS LPG DENGAN INFORMASI MODUL GSM BERBASIS ARDUINO Hafid Syaifullah
Jurnal Sistem Informasi dan Komputer (JSIKOM) Vol. 1 No. 2 (2020): JSIKOM
Publisher : LPPM STMIK BINA ADINATA

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The use of LPG as a fuel alternative to fossil fuels may be more effective and practical. But considering this type of fuel has no color, and is classified as a highly flammable type, if there is a slight leak and the handler is late, that is can cause material losses as well as fatalities. This research aims to (1) create a prototype Arduino-based that can detect LPG gas leak using MQ-2 sensor, Buzzer, and GSM Module. (2) provides information to the user that there is a LPG gas leak. This research uses research and development methods. This research produces a gas leak detector technology system that (1) integrates MQ2, Arduino UNO, Buzzer and GSM Module, if the detected gas concentration level is ≥5000 PPM, this prototype will provide information on the presence of gas leakage to the user through four outputs, LCD for displays the results of reading the concentration of gas, buzzer as an alarm, and the GSM module for sending sms and making phone calls. (2) This warning information will allow users to reduce the risks and potential dangers caused by LPG gas leak.
PROTOTYPE SISTEM KONTROL MUROTTAL MASJID BERBASIS ARDUINO PADA MASJID NURUL FALAH JAMPEA KABUPATEN BANTAENG Irdayanti
Jurnal Sistem Informasi dan Komputer (JSIKOM) Vol. 1 No. 2 (2020): JSIKOM
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This study aims (1) to create an arduino-based murottal control system at Nurul Falah Jampea Mosque, Bantaeng Regency. (2) To implement arduino in the mosque's murrotal control system at the Nurul Falah Mosque in Jampea, Bantaeng Regency. This research uses the Action Research method with data collection techniques such as observation, interview and document collection methods. The results of this study indicate that (1) The prototype design of the arduino-based mosque murottal control system uses Real Time Clock (RTC) to set the murottal for 15 minutes and the 5-minute prayers that are processed by Arduino Uno based on the five-time prayer schedule. As well as using MP3s to play files chanting the verses of the Holy Qur'an and blessings through speakers and all these conditions will be displayed by Liquid Crystal Display (LCD). (2) The implementation of the arduino-based mosque murottal control system prototype can be used to maintain the accuracy of the five-time prayer schedule and can be applied to mosques whose murottals still use manual systems.
PERANCANGAN SISTEM INFORMASI PENERIMAAN PESERTA DIDIK BARU BERBASIS DEKSTOP PADA SD NEGERI 272 BALLEANGING KECAMATAN UJUNGLOE Eka Fitriani
Jurnal Sistem Informasi dan Komputer (JSIKOM) Vol. 1 No. 2 (2020): JSIKOM
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The puspose of this research : 1. To design a new desktop trainee acceptance app at 272 Balleanging state elementary Ujung Loe Subdistict. 2. For implementing a new desktop trainee application to 272 Balleanging state elementary Ujung Loe Subdistict.The method used in this study was the development of a SDLC (Sistem Development Life Cycle) system or more often called the waterfall approach. Waterfall isa classic simple with linear model of output of each stage as input for the next step, understanding of system analysis, design of systems, coding, programming (testing), system implementation, system maintenance.The results of this experiment were to produce an app that could aid in receiving new learners at SDN 272 balleanging Ujung Loe Subdistict. The new student reception app will keep data from new trainee candidates and this will create a report of the data of new recruits that have been uploaded into the app and produced a PDF file to print and submit to the principal SDN 272 balleanging Ujung Loe Subdistict as a report
PERANCANGAN APLIKASI SISTEM PENDUKUN KEPUTUSAN PEMILIHAN JENIS BIBIT CENGKEH BERKUALITAS UNGGUL MENGGUNAKAN METODE ANALYTICAL HIERARCHY PROCESS (AHP) BERBASIS WEB Nisrawati
Jurnal Sistem Informasi dan Komputer (JSIKOM) Vol. 1 No. 2 (2020): JSIKOM
Publisher : LPPM STMIK BINA ADINATA

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Research aims to: (1) Designing the Decision support system of selection of clove seed type of superior quality with the method of analytic hierarchy Process (AHP) Web-based, (2) Implementing a decision support system in the selection of seeds of superior clove plants using the Web-based AHP method. The research methodology used is the waterfall method of a software development model that provides a sequential or sequential approach to the flow of the software from analysis, design, coding, testing, verification and maintenance and the method of SPK AHP which is a method that compares direct decision making with human perception by decision making using AHP method in which the method includes numeric value in lieu of human perception in comparison relative to the end with a conclusion which element has a value of priority Highest.The data used is primary data and secondary data collected by observing directly the research site, interviews with interviewees related to the library by studying books and journals related to cloves. Results of the decision-making system of superior quality clove seed selection using the Web based AHP method: (1) Help the farmers to choose the best type of seeds and (2) know the information criteria of clove seedlings of the seed to increase productivity and the quality of the results of Clove Plantation.
Cover Jurnal JSIKOM muhammad awal nur
Jurnal Sistem Informasi dan Komputer (JSIKOM) Vol. 1 No. 2 (2020): JSIKOM
Publisher : LPPM STMIK BINA ADINATA

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SAKLAR SUARA MENGGUNAKAN ARDUINO BERBASIS ANDROID Rusli H; Sulaeman; Juniarti Iryani; muhammad awal nur
Jurnal Sistem Informasi dan Komputer (JSIKOM) Vol. 2 No. 01 (2021): JSIKOM
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The research aims to: (1) produce a tool that can control the lighting of the lights at home using Android through human voice. (2) Implement a sound switch using an Android-basedArduino.The research method we use in making sound switch tool using Android-based Arduino is Action research method (Action Research) that attempts to try to get ideas into Prektik to fix or change something for real impact. As for Action research measures (Action Research): (1) plan; (2) Action; (3) Observation; (4) reflection;. The Technical data collection (1) observation; (2) interviews; (3) Library study.The results showed that (1) This tool can be turned on/off when user gives command via Android "turn on lamp/delete lamp"; (2) The sound switch using this Android-based Arduino uses the Arduino as a brain that will process the input data of the android connected through the Bluetooth module HC 05; (3) This tool is made to provide ease for people who are sick or have a physical defect to turn on and extinguish the lights remotely using Android.
PROTOTYPE ALAT PENDETEKSI KEKERUHAN DAN KEASAMAN AIR SUMUR DENGAN SENSOR LDR DAN SENSOR PH BERBASIS ARDUINO UNO DI DESA BUKIT TINGGI KECAMATAN GANTARANG KABUPATEN BULUKUMBA Roslan; samsuriadi; Raden Wirawan; muhammad awal nur
Jurnal Sistem Informasi dan Komputer (JSIKOM) Vol. 2 No. 01 (2021): JSIKOM
Publisher : LPPM STMIK BINA ADINATA

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This study aims (1) to make a tool that knows the level of turbidity and acidity of the water using an LDR sensor and a pH sensor. (2) To connect between LDR, PH and Arduino. (3) To read the turbidity and acidity of the water using an LDR sensor and an arduino uno-based pH sensor. The research method used is SDLC (System Development Life Cycle) model with the prototype method, while the steps in the prototype are gathering needs, rapid design processes ,building prototypes and evaluations, improvements, data collection techniques, observations, interviews and literature studies. The results of this study indicate that (1) The design of a prototype for detecting turbidity and acidity of well water uses an LDR sensor which can determine the cloudiness or clarity of water and uses a pH sensor to determine the acidity and alkaline levels of the water. (2) The implementation of this arduino-based prototype turbidity and acidity detector can be used by people who do not know the pH level of the water which is good for use.
PERANCANGAN APLIKASI PEMBELAJARAN PENGENALAN NAMA WARNA BERBASIS MULTIMEDIA DI TK LESTARI DESA TAMAONA Hilmatul Wahda; Raden Wirawan; muhammad awal nur
Jurnal Sistem Informasi dan Komputer (JSIKOM) Vol. 2 No. 01 (2021): JSIKOM
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This research aims to designing apps to learn to know colors in children and implement a color name recognition learning app for children with basic color merging.Research method in the design of multimedia-based color recognition learning application using Multimedia development method Luther-Sutopo Version multimedia development life cycle (MDLC) with Concept stage, Design using Macromedia Flash Fropessional 8.0, Material Collecting, Assembly, and Testing using Black Box. The method of data collection in research with the stages of Observation, Interview, and Study Library..The results of this multimedia-based color recognition learning application conclude that : (1) Has been designed multimedia-based color recognition learning application for teaching learning process in Lestari Kindergarten Tamaona Village, especially to recognize basic colors, secondary colors, and tertiary colors in indonesia and english that can help teachers in conveying their materials, with this learning medium children more easily recognize colors, (2) It has facilities in primary, secondary and tertiary color recognition learning applications provided in the form of images, animations and sounds, as well as a game that contains questions related to getting to know primary, secondary and tertiary colors
JSIKOM JSIKOM
Jurnal Sistem Informasi dan Komputer (JSIKOM) Vol. 2 No. 01 (2021): JSIKOM
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Jurnal Sistem Informasi dan Komputer (JSIKOM)

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