cover
Contact Name
Drs. Ahmad Fachrurrazi, M.Pd
Contact Email
ahmadfachrurrazi@unipasby.ac.id
Phone
+6287851548271
Journal Mail Official
pgpaud@unipasby.ac.id
Editorial Address
Universitas PGRI Adibuana Surabaya Jl. Dukuh Menanggal XII No.4 Kota Surabaya, Provinsi Jawa Timur, Indonesia
Location
Kota surabaya,
Jawa timur
INDONESIA
Incrementapedia: Jurnal Pendidikan Anak Usia Dini
Core Subject : Education,
perkembangan anak usia dini (Nilai Agama dan Moral, Fisik-Motorik, Kognitif, Bahasa, Sosial-Emosional, dan Seni), parenting, neurosains, teknologi dan komunikasi dalam pendidikan anak usia dini, kesehatan dan keselamatan anak usia dini, dan pendidikan anak usia dini berkebutuhan khusus, serta model pembelajaran anak usia dini
Articles 7 Documents
Search results for , issue "Vol 3 No 1 (2021): Incrementapedia: Jurnal Pendidikan Anak Usia Dini" : 7 Documents clear
analysis of the influence of emotional development on early childhood personality development hamzia marie
incrementapedia Vol 3 No 1 (2021): Incrementapedia: Jurnal Pendidikan Anak Usia Dini
Publisher : Program Studi PG-PAUD Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/incrementapedia.vol3.no01.a3750

Abstract

Abstract Child’s emotional development is very influential on the development of child’s personality, where children have different emotional/temperament: children with easy temperament, children with difficult temperament, children with slow temperament. In this research, the researcher wants to analyze phenotypic in the scope of psychological character, that is the child’s personality, which personality has the effect of the emotional development of the child. The methodology used in this preparation uses a qualitative method with a literature review approach. The emotional experience of an individual is increasingly widespread with his experience in experience self-conscious emotions such as pride, shame, and guilt. There are several factors that influence the emotional development of children, so these emotions are very influential on their personality, namely: parenting, wrong behavior in children, individual relationships with siblings and birth order of an individual, individual relationships with peers, play, and television.
MOTIVASI BELAJAR ANAK USIA DINI DALAM PROGRAM BELAJAR DARI RUMAH DI MASA PANDEMI COVID-19 Sri Wahyuni; Azlin Atika Putri; Siti Fadillah
incrementapedia Vol 3 No 1 (2021): Incrementapedia: Jurnal Pendidikan Anak Usia Dini
Publisher : Program Studi PG-PAUD Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/incrementapedia.vol3.no01.a3754

Abstract

Learning motivation is one of the most important on psychological aspects for students in achieving learning success. The implementation of learning during the corona virus disease 2019 (COVID-19) pandemic in Indonesia using the learning from home “Belajar dari Rumah (BDR)”. This learning program makes children unable to interact directly with their friends and teachers. This fact raises the question, how is children's motivation to learn during the COVID-19 pandemic, at which time children tend to be faced with online learning. This study aims to describe the independence of early childhood who come from poor families. This study uses a quantitative approach with data collection through an e-questionnaire using a google form. The research population is the early age in Pekanbaru City who implement the BDR program. The sample was selected by purposive sampling technique. The instrument used is a psychological scale, namely learning motivation. Overall, from all indicators, children's learning motivation during the COVID-19 pandemic is already in the moderate category, which is 78%. This means that most of the early childhood students who study from home during the COVID-19 pandemic have moderate motivation. 8% of children who are respondents have high motivation to learn and the remaining 14% of children have low motivation to learn.
PARENTS' PERCEPTIONS OF ONLINE LEARNING ASSISTANCE DURING THE COVID-19 PANDEMIC AT AL ITTIHAD Kindergarten suharni_86
incrementapedia Vol 3 No 1 (2021): Incrementapedia: Jurnal Pendidikan Anak Usia Dini
Publisher : Program Studi PG-PAUD Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/incrementapedia.vol3.no01.a3809

Abstract

This study aims to present information about parents' perceptions of online learning assistance due to the COVID-19 pandemic that has spread throughout the world, including Indonesia. This is very detrimental to all parties, including the world of education. Due to the COVID-19 pandemic, early childhood education must continue to be implemented so that children's rights in education are still accepted by early childhood. Children still have to follow the learning process so that they continue to receive education at home with parental assistance. But of course, online learning is a challenge for parents who do not work and those who work, so that it creates perceptions in every parent of students.
ANALISIS IMPLEMENTASI SIPERAN (SISTEM PERANGKAT PEMBELAJARAN) BERBASIS SINGLE USER DALAM PENYUSUNAN PERANGKAT PEMBELAJARAN DI KB-TK ISLAM AL FATH SEMARANG Dini Rahmasari
incrementapedia Vol 3 No 1 (2021): Incrementapedia: Jurnal Pendidikan Anak Usia Dini
Publisher : Program Studi PG-PAUD Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/incrementapedia.vol3.no01.a3847

Abstract

Latar belakang yang mendorong penelitian ini adalah belum adanya sekolah yang menggunakan sistem perangkat pembelajaran yang terintegrasi mulai dari penyusunan RPPM hingga proses penilaian. Sangat dibutuhkan sistem yang terintegrasi untuk meringankan beban guru dalam penyusunan perangkat pembelajaran. Penyusunan perangkat pembelajaran yang efisien dan efektif dengan menggunakan teknologi komputer sangat penting bagi pendidik. Berdasarkan konteks penelitian, maka fokus masalah dalam penelitian ini adalah “Bagaimanakah Implementasi Siperan (Sistem Perangkat Pembelajaran) berbasis single user dalam penyusunan perangkat pembelajaran di KB-TK Islam Al Fath Semarang?” Tujuan yang ingin dicapai dari penelitian ini adalah untuk mendeskripsikan implementasi Siperan (Sistem Perangkat Pembelajaran) berbasis single user dalam penyusunan perangkat pembelajaran di KB-TK Islam Al Fath Semarang. Penelitian ini menggunakan metode penelitian kualitatif yang bersifat deskriptif berupa kata-kata, tulis, lisan, dan gambar. Lokasi penelitian ini dilakukan di KB-TK Islam Al Fath Semarang. Data bersumber dari person, place, process, dan paper. Prosedur pengumpulan data dilakukan dengan observasi, wawancara, dan dokumentasi. Hasil penelitian yang dilakukan di KB-TK Islam Al Fath Semarang, Implementasi Siperan (Sistem Perangkat Pembelajaran) berbasis Single User memberikan dampak positif dalam proses penyusunan perangkat pembelajaran. Kemudahan dalam mengoperasikan template Siperan telah memberikan kemudahan kepada guru untuk menyelesaikan tugas-tugas administrasinya mulai dari penyusunan rencana pembelajaran hingga membuat penilaian baik itu penilaian harian, rekap mingguan, rekap bulanan dan membuat catatan anekdot. Template Siperan memiliki komponen yang lengkap dan sesuai dengan pedoman K13 PAUD. Berdasarkan hasil penelitian ini saran yang dapat disampaikan adalah supaya Siperan (Sistem Perangkat Pembelajaran) berbasis Single User dapat digunakan sebagai salah satu alternatif guru dalam proses penyusunan perangkat pembelajaran khususnya jenjang Pendidikan Anak Usia Dini.
PENGARUH PERMAINAN PUZZLE TERHADAP KEMAMPUAN DAYA INGAT ANAK KELOMPOK B AISYAH AISYAH
incrementapedia Vol 3 No 1 (2021): Incrementapedia: Jurnal Pendidikan Anak Usia Dini
Publisher : Program Studi PG-PAUD Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/incrementapedia.vol3.no01.a3848

Abstract

Puzzle is a game that is played with the aim of arranging images, images are randomized beforehand. So people who play it try to arrange it in the frame by connecting pieces or pieces of small images so that they become whole images. Puzzle games given to young children are expected to benefit the children's memory abilities. Pejajaran Kindergarten which in this case the learning model is still classical and the teacher center is still very minimal in providing constructive educational games for early childhood. This is a problem for early childhood, by providing puzzle games, it is hoped that children can improve their memory. According to Jamil (2008:81) This puzzle game tests the speed and accuracy of a child's reaction to a hint given to him. This study uses a pre-experimental research design with the type of One-Group Pre-Test Post-Test. The subjects in this study were group B TK Pejajaran with a total of 25 children. With observation and documentation data collection techniques. While the analysis using SPSS V.20. The results of research with the t test Sig (0,000) < 0,005 means there is an influence between the puzzle game with the child's memory ability. Puzzle games in addition to memory skills can also train children to solve problems, develop eye and hand coordination, develop cognitive and fine motor skills. Keywords : Benefits of Puzzles, children's memory
PENGARUH PERMAINAN KARTU HURUF TERHADAP KEMAMPUAN MEMBACA ANAK KELOMPOK A DI TK AMANDA CIPTA MENANGGAL SURABAYA Isabella Hasiana
incrementapedia Vol 3 No 1 (2021): Incrementapedia: Jurnal Pendidikan Anak Usia Dini
Publisher : Program Studi PG-PAUD Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/incrementapedia.vol3.no01.a3851

Abstract

This research is motivated by the lack of use of letter cards in learning in kindergarten, in this case to develop children's reading skills, it is very necessary to have interesting learning such as letter card games, because by using letter card games develop the ability of the right brain, can recognize letters easily, with letter cards children can learn while playing, so that children are not easily bored and bored, children in kindergarten Amanda are less developed reading skills because of that many children can not read, develop abilities reading children can help children in preparing themselves to enter elementary school, this can make it easier for children to read because children already know the basics. The purpose of this study was to determine whether there is an effect of the game of letter cards on the reading ability of group A children at TK Amanda Cipta Menanggal Surabaya. The method in this study is a quantitative research method using the type of Pre-Experiential Design in the form of One Group Protest-Postest Design. This quantitative research has 3 stages: pretest, treatment treatment and posttest. Data collection used is observation and documentation. The results of the study were that there was no effect of letter card games on the reading ability of group A children in Amanda Cipta Menanggal Kindergarten, this was evidenced from the pre-test and post-test data obtained using SPSS v.20 which showed that the sig value obtained was 0,21<0.05, then Ho is automatically accepted Ha is rejected.
Paket Aktivitas Fisik Olahraga dalam Meningkatkan Kelekatan Ibu dan Anak pada Masa Social Distancing abd Cholid; Ervin Nurul Affrida
incrementapedia Vol 3 No 1 (2021): Incrementapedia: Jurnal Pendidikan Anak Usia Dini
Publisher : Program Studi PG-PAUD Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/incrementapedia.vol3.no01.a3863

Abstract

Social distancing has an impact for all activities implemented at home so that parents are expected become stimulants to achieve children's development tasks. Therefore we need a model of sport physical activity to increase bonding between mother and child during the social distancing because Covid-19 pandemic. The research method used development research. The results of acceptability assessment from package I include of usability aspect with a mean score of 85.93%, the convenience aspect of 88.28%, the accuracy aspect of 88.22% and the appropriateness aspect of 88.85%. Furthermore, package II includes of usability aspects of 85.93%, the convenience aspect of 88.28%, the accuracy aspect of 88.22% and the appropriateness aspect of 88.85%. The assessment is sourced from expert tests, product-user candidate tests and field tests so it can be concluded that the I and II packages are very good and dont need to be revised. The result of effectiveness product test showed that mean pre-test score (XB) was 655 and the post-test mean score (XA) was 712, so that XA>XB. The results of pre-test and post-test scores seen in the binomial test table obtained p = 0.004 when compared with the t table value at the 5% significance level, 0.004 <0.05, so it can be concluded that physical sports activity package is effective to increase bonding between mothers and children at social distancing period.

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