cover
Contact Name
Muhammad Nur Kholis
Contact Email
athla@iain-surakarta.ac.id
Phone
+628562511769
Journal Mail Official
athla@iain-surakarta.ac.id
Editorial Address
Jl. Pandawa, Dusun IV, Pucangan, Kec. Kartasura, Kabupaten Sukoharjo, Jawa Tengah 57168
Location
Kota surakarta,
Jawa tengah
INDONESIA
ATHLA: Journal of Arabic Teaching, Linguistic, And Literature
ISSN : 27746488     EISSN : 27746461     DOI : -
Core Subject : Education,
ATHLA: Journal of Arabic Teaching, Linguistic, And Literature published twice a year since 2020 (June and December), is a multilingual (Bahasa, Arabic, and English), peer-reviewed journal, and specializes in Arabic Education and Arabic Literature. This journal is published by Pendidikan Bahasa Arab, Fakultas Ilmu Tarbiyah, IAIN Surakarta. Editors welcome scholars, researchers and practitioners of Arabic Education and Arabic Literature around the world to submit scholarly articles to be published through this journal. All articles will be reviewed by experts before accepted for publication. Each author is solely responsible for the content of published articles.
Articles 42 Documents
The Use of CIRC (Cooperative Integrated Reading and Composition) Learning Model-Based Comics to Improve Arabic Text Reading Skills in Junior High School Students | Penggunaan Komik Berbasis Model Pembelajaran CIRC untuk Meningkatkan Keterampilan Membaca Teks Bahasa Arab pada Siswa Madrasah Tsanawiyah Achmad Ja'far Sodik; Sofiah Iskanatin Janah; syukran syukran
ATHLA : Journal of Arabic Teaching, Linguistic and Literature Vol. 4 No. 1 (2023)
Publisher : UIN Raden Mas Said Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/athla.v4i1.6842

Abstract

This study aims to find out whether comic media based on the CIRC learning model can improve the reading skills of Arabic texts of students in class VII mts N 6 Boyolali or not. This research was conducted because of several problems including different backgrounds and abilities of students, lack of student activity during learning, then inappropriate media and learning models and the average score of Arabic reading skills is lower than other skill scores, even these scores have not met the minimum completion criteria (KKM) with a minimum score of 69. This study aims to find out whether comic media based on the CIRC learning model can improve the reading skills of Arabic texts of students in class VII mts N 6 Boyolali or not. The results showed that the average pre-test and post-test scores in the experimental class were 50.16 and 81.90 with an increase of 31.74. Meanwhile, the average scores of pre-test and post-test in the control class were 50.31 and 68.06 for post-test with an increase of 17.75. From these results, the experimental class experienced a fairly high increase compared to the control class. Then the results of obtaining hypothesis testing by using the t-test, namely with a significance level of 0.05, the calculated t value = 5.315 is obtained greater than t table = 1.995 which means ho is rejected and ha is accepted.
The Utilization of Digital-Based Chain Picture Game Using Gartic Phone Application to Improve Students' Mastery of Arabic Vocabulary Muhammad Fahrun Nadhif; Annis Berliani Premaswari
ATHLA : Journal of Arabic Teaching, Linguistic and Literature Vol. 4 No. 1 (2023)
Publisher : UIN Raden Mas Said Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/athla.v4i1.7059

Abstract

Digital-Based Chain Picture Game using the Gartic Phone application to improve students' mastery of Arabic vocabulary. The research employed a Quasi-Experimental Design with a Nonequivalent Control Group Design. The participants consisted of students from Grade VIII at MTs N 1 Klaten. The experimental group utilized the Digital-Based Chain Picture Game with the Gartic Phone application as the intervention, comprising 30 participants. Meanwhile, the control group did not receive any intervention and consisted of an equal number of 30 students. Data on the mastery of Arabic vocabulary were collected before and after the intervention using a vocabulary test. Additionally, students' perceptions regarding their experience using the Digital-Based Chain Picture Game with the Gartic Phone application were collected through a questionnaire employing the Technology Acceptance Model (TAM) instrument. Data analysis was conducted using appropriate statistical methods to compare the differences in vocabulary mastery between the experimental and control groups. The findings of this study are expected to provide a better understanding of the effectiveness of using the Digital-Based Chain Picture Game with the Gartic Phone application in enhancing students' mastery of Arabic vocabulary. It also serves as a recommendation for Arabic language instructors to incorporate the Gartic Phone application as one of the media to improve Arabic vocabulary mastery.