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Contact Name
Soleh Hasan Wahid
Contact Email
wahid@iainponorogo.ac.id
Phone
+6281335727774
Journal Mail Official
journal@ascarya.or.id
Editorial Address
Dsn. Karangsono, Rt.02 Rw.04, Sumber, Sanan Kulon, Blitar, Provinsi Jawa Timur, 66152
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INDONESIA
Edusia: Jurnal Ilmiah Pendidikan Asia
ISSN : 28071220     EISSN : 27989569     DOI : 10.53754/edusia
Edusia: Jurnal Ilmiah Pendidikan Asia Is published by the Perkumpulan Alumni dan Santri Mahyajatul Qurro’ of ASA-MQ. This journal publishes articles on Education issues in the Asia Pacific. This journal focuses on multidisciplinary and pluralistic perspectives and approaches to the theory of National and International Education within the Asia Pacific region, which includes: 1) Educational technology, 2) Educational development, 3) Learning and Teaching, 4) Curriculum, Media & Technology Education, 5) Learning Environment, 6) Social Education, 7) Educational Approach, 8) Educational Methods, Education Policy and Development, 9) Education Administration, 10) Educational Assessment and Evaluation, 11) Educational Leadership, 12) Educational Administration and Educational Evaluation, 13) Educational Materials, 14) Professional Development of Teachers and Tutors, 15) Gender and Education, 16) Educational Theory, 17) Special Education and Cross-Cultural Education, 18) Professional Development and Continuing Education, 19) Teaching Theory, and 20) Language and Humanities Education.
Articles 21 Documents
Pemberdayaan Masyarakat Melalui Wisata Edukasi dan Dampak yang Didapatkan Masyarakat Desa Pujonkidul Yogi Hermawan; Syarif Hidayatullah; Stella Alviana; Dewi Hermin; Aprilia Rachmadian
Edusia: Jurnal Ilmiah Pendidikan Asia Vol. 1 No. 1 (2021)
Publisher : Perkumpulan Alumni dan Santri Mahyajatul Qurro’

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (639.7 KB) | DOI: 10.53754/edusia.v1i1.21

Abstract

Educational tourism is a type of travel that aims to provide an overview, comparative research or knowledge of the field visited—this article made for study community empowerment through educational tourism and the impact of the Pujonkidul village community. Research conducted using a qualitative approach, namely research methods that go directly to the field to find data and the data obtained is the result of interviews and documentation. Stage’s analysis data that used researcher in research this is as following; collection data, Data reduction, Data presentation, and withdrawal conclusion. The results obtained from this study are that with the community empowerment program through educational tourism, the local community has a positive impact, especially in terms of the economy.
Pola Pengembangan Pendidikan dan Budaya Karakter Bangsa Di Sekolah, Madrasah dan Pesantren Basuki Basuki
Edusia: Jurnal Ilmiah Pendidikan Asia Vol. 1 No. 1 (2021)
Publisher : Perkumpulan Alumni dan Santri Mahyajatul Qurro’

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (629.613 KB) | DOI: 10.53754/edusia.v1i1.22

Abstract

Education-based on character and culture is urgent to be developed in Indonesia to maintain the integrity of the Indonesian nation in the future. This development must be carried out jointly by elements of educational institutions. In Indonesia, three educational institutions can develop the fundamental values of character education, namely pesantren, madrasah, and schools. This research using a qualitative approach has revealed national character education and culture in Islamic Boarding Schools, Madrasah, and Schools, namely at the Brotonegaran 2 Ponorogo State Elementary School Ibtidaiyah Madrasah Mayak Ponorogo and Darul Falah Islamic Boarding School Sukorejo Ponorogo. The research found two suggestions that need to be considered by pesantren, madrasah and schools, namely the development of character education and national culture should be carried out sustainably and does not need to be taught but developed habituation and example.
Pembelajaran Matematika Integratif Bernuansa Islam Melalui Project-Based Learning Pada Materi Geometri Dengan Konteks Fikih Moh. Miftakhul Ulum; Hurriyatul Annisa; Muhammad Hasan Asnawi; Nur Laili Arofah
Edusia: Jurnal Ilmiah Pendidikan Asia Vol. 1 No. 1 (2021)
Publisher : Perkumpulan Alumni dan Santri Mahyajatul Qurro’

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (454.849 KB) | DOI: 10.53754/edusia.v1i1.30

Abstract

It should be realized that research on the integration of mathematics with Islam is numerous and varied. However, if explored more deeply related to research on how to teach integrated mathematics with Islamic nuances, it is still lacking. Therefore, this article will provide an idea or description of what teachers can do to teach mathematics integrated with Islamic values. This article aims explicitly to combine integrative mathematics learning with Islamic nuances with the Project-Based Learning model, namely on the volume material of cubes and blocks with the context of the two Gullah water fiqh. The research approach used in this research is qualitative with the type of literature study. This research was conducted by looking for theoretical references that are relevant to the problems found. The data is obtained from articles, books, and other documents that can describe the theory and information needed. The steps for implementing Project-Based Learning are as follows: 1) determining fundamental questions, 2) designing project plans, 3) compiling a project completion schedule, 4) monitoring project progress, 5) testing project results and 6) evaluating learning experiences. In conclusion, integrative mathematics learning with Islamic nuances can be combined with the Project-Based Learning model. The hope to be achieved is that, on the one hand, it can increase motivation to learn mathematics, but on the other hand, it can also hone the ability to analyze the problems that exist in religious life, especially Islam.
Peningkatan Keterampilan Sosial dan Motorik Halus Anak Melalui Pembelajaran Berbasis Proyek: Studi Quasi-Experimental Terhadap Anak Usia 4-5 Tahun di RA Kecamatan Plemahan Kabupaten Kediri Wuni Arum Sekar Sari
Edusia: Jurnal Ilmiah Pendidikan Asia Vol. 1 No. 1 (2021)
Publisher : Perkumpulan Alumni dan Santri Mahyajatul Qurro’

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (763.735 KB) | DOI: 10.53754/edusia.v1i1.34

Abstract

This study examines the effect of project-based learning on children’s social-emotional development and children’s fine motoric development. This study uses a Quasi-Experimental Design. Control-Group Design (Pre-test and Post Test) or Nonequivalent [Pretest and Post Test] Control-Group Design, the experimental group (A) and the control group (B), were selected without a random assignment procedure. In these two groups, both pretest and posttest were carried out. Only the experimental group (A) was treated. This research was conducted at RA Uniform Debit and RA Kusuma Mulia, Ngino, Plemahan, Kediri. Data were collected using observation sheets, descriptive statistical data analysis, and paired t-test with alpha <0.05.  Based on the results of different tests with the Paired t-test, the Sig. As much as 0.000, where this value is less than 0.05, reject H1 and accept H0, there are differences in social-emotional development and fine motor skills between before (pretest) and after (posttest) getting project-based learning the experimental group and the control group. The average value shows that the social-emotional development after being given the Project-Based learning was more significant than the social-emotional development, namely 26.03> 20.44 in the experimental group and 22.10> 20.23 in the control group. Likewise, fine motor development before being given the Project-Based learning, namely 14.97> 11.84 in the experimental group and 13.03> 11.97 in the control group. This means that the project-based learning given to RA students in Plemahan, Kediri is more effective than learning in the control group.
Partisipasi Orang Tua Dalam Mengembangkan Kecerdasan Intrapersonal Anak: Studi Kasus pada Anak Usia 5–6 Tahun di RW 09 Desa Sukakarsa Kecamatan Sukarame Alin Ulpiyati; Elan Elan; Sima Mulyadi
Edusia: Jurnal Ilmiah Pendidikan Asia Vol. 1 No. 1 (2021)
Publisher : Perkumpulan Alumni dan Santri Mahyajatul Qurro’

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (270.673 KB) | DOI: 10.53754/edusia.v1i1.38

Abstract

Parental participation is very basic in the development of a child's character, one of which is intelligence. Intrapersonal intelligence is very important for children, if someone has a high level of intelligence, he will be able to control his emotions so that the actions taken are based on the correct knowledge. Therefore, in developing this intrapersonal intelligence, a stimulus from parents is needed. The purpose behind this research is to describe the role of parents in developing intrapersonal intelligence of children aged 5-6 years. The researcher uses a case study approach approach, the type of instrumental case study approach. The selection of research subjects was carried out by purposive sampling, which consisted of two families. This information collection method is carried out using interviews, observation, and documentation. This study uses data analysis techniques created by Miles and Huberman. The results showed that parents play a role in providing support, parents play a role in providing guidance, parents play a role in uniting children's activities, parents play a role in providing understanding for children, parents teach children in emotions, parents play a role in habituation to children.
Permainan Sains Problem-Solving Cardboard Box Lego dan Kreativitas Anak Usia Dini Sarah Fauziah; Edi Hendri Mulyana; Sima Mulyadi
Edusia: Jurnal Ilmiah Pendidikan Asia Vol. 1 No. 1 (2021)
Publisher : Perkumpulan Alumni dan Santri Mahyajatul Qurro’

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (519.055 KB) | DOI: 10.53754/edusia.v1i1.48

Abstract

Media, in general, is a means of providing information to the recipient of the message, namely the child. The game is a medium that is used as a medium of play for children that can be used as a means of learning. This game uses a problem-solving learning method, namely problem-solving. It is hoped that this method can find solutions in fostering children’s creativity. Therefore, this research is to improve children’s cognitive abilities in solving a problem (problem-solving). Thus, this research develops problem-solving game media to facilitate children’s creativity by using cardboard box lego game media. In designing this game media, it refers to the 2013 curriculum. The 2013 curriculum is expected to facilitate aspects of children’s cognitive development for their creativity. This study aims to describe the basic needs of game media and develop a cardboard box lego problem-solving science game to facilitate early childhood creativity. The method used in this research is the Educational Design Research (EDR) floating method. Learning science in early childhood is still considered quite tricky, but this will be easy to overcome with the right and appropriate and adequate media and teaching materials. Based on the literature study that has been done, many science game media are not by the child’s development stage, which should adjust to aspects of child development that refer to the 2013 curriculum. So based on the needs and findings in the field, researchers will develop a cardboard box kego problem-solving science game to facilitate early childhood creativity.
Pengembangan Media Neraca Lengan untuk Memfasilitasi Kemampuan Berpikir Logis Anak Usia Dini Revi Lisdiani; Edi Hendri Mulyana; Dindin Abdul Muiz Lidinillah
Edusia: Jurnal Ilmiah Pendidikan Asia Vol. 1 No. 1 (2021)
Publisher : Perkumpulan Alumni dan Santri Mahyajatul Qurro’

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (240.444 KB) | DOI: 10.53754/edusia.v1i1.50

Abstract

This research is motivated by the problems in the field regarding the limited availability of learning media in facilitating early childhood logical thinking skills, especially recognizing differences in objects based on the size of the object's weight. The importance of the ability to think logically from an early age to prepare children to live their daily lives is inseparable from logical thinking. The purpose of this study is to develop learning media to facilitate early childhood analytical thinking skills. The method used in this research is the development method with the Educational Design Research (EDR) model of the McKenney and Reeves model, which has three stages of research: analysis and exploration, design and construction, and evaluation and reflection. Data collection techniques used in this study were interviews, observation, questionnaires, and expert validation. The products that have been developed are then validated by media experts, material experts, and educational experts and then revised by researchers according to the validator's suggestions. Products that have been declared eligible to be tested based on the results of expert validation then tried twice on a limited basis on group B children in TK PGRI Karangmekar. The results of this study indicate that the developed media, namely balance scale media to facilitate early childhood logical thinking skills, is suitable for use in learning according to the results of expert validation, teacher responses, and student's ability to use balance scale media in learning in a limited trial.
Peningkatan Pemahaman Konsep Matematika dengan Menggunakan Model Realistic Mathematics Education di SDN Binangun Bekti Ayu Priyanti Sularso; Supriyono Supriyono; Muflikhul Khaq
Edusia: Jurnal Ilmiah Pendidikan Asia Vol. 1 No. 1 (2021)
Publisher : Perkumpulan Alumni dan Santri Mahyajatul Qurro’

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (444.345 KB) | DOI: 10.53754/edusia.v1i1.58

Abstract

This study aims to determine the increase in understanding of mathematical concepts using the Realistic Mathematics Education model in fourth-grade students at SD Negeri Binangun. The subjects in this study were fourth-grade students at SD Negeri Binangun, Need District, Purworejo Regency, totalling 21 students consisting of 14 boys and seven girls, in the 2020/2021 school year. This study used Classroom Action Research (CAR) which was conducted in two cycles, each cycle having two meetings. Data collection techniques using test instruments, observation and documentation. Data analysis was carried out with qualitative and quantitative methods. The results showed that the understanding of students' concepts had increased. This is shown in the first cycle the average value has increased by 18.7%, with an average value of 75.7. In the second cycle, the average value has increased again by 12.1%, with an average value of 87 students' conceptual understanding. 8. Thus, it can be conclude that the Realistic Mathematics Education learning model can improve knowledge of mathematical concepts in fourth-grade students at SD Negeri Binangun
Inovasi Instrumen Penilaian Menggunakan Aplikasi Kahoot di Masa Pandemi Covid-19: Tema 6 Subtema 1 Suhu Dan Kalor Kelas V Di Sekolah Dasar Negeri Loning Slamet Widodo; Supriyono Supriyono; Arum Ratnaningsih
Edusia: Jurnal Ilmiah Pendidikan Asia Vol. 1 No. 1 (2021)
Publisher : Perkumpulan Alumni dan Santri Mahyajatul Qurro’

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (739.919 KB) | DOI: 10.53754/edusia.v1i1.62

Abstract

The assessment using Kahoot is a measuring tool to assess the extent to which the learning process is conveyed to students. Based on the interview result with teachers during the COVID-19 pandemic, teachers still use conventional methods in paper tests (paper). Therefore, an assessment instrument is needed that makes it more accessible for teachers to assess students during the COVID-19 pandemic. With the development of technology in education, the researcher develops instruments using Kahoot on the theme 6-subtheme 1 about temperature and heat for the fifth grade of elementary school. This development research aims to produce products in the form of instrument, suitability, and practicality of assessment instrument using Kahoot on theme 6-subtheme 1 about temperature and heat for the fifth grade of elementary school, to know assessment instrument using Kahoot and practicality. This was development research (R&D) with a 4D model consisting of the Define, Design, Develop, and Disseminate stages. The developed assessment instrument was tested to 6 students for the limited test and 13 students for the comprehensive test in the fifth grade of SD N Long. Techniques of collecting data were interviews, student response questionnaires, and documentation. While the data research instruments used were material expert validation sheets, media expert validation sheets, expert validation sheets, practitioners, and student response questionnaires. The results are in an assessment instrument using Kahoot on theme 6-subtheme 1 about temperature and heat. The validation results on aspects of presentation, feasibility, language, application and graphics get an average of 3.52 with a percentage of 84.12%, including the appropriate category. Student responses to the assessment using Kahoot in the limited trial get a proportion of 73.3% with practical criteria, and in the broad trial, it gets 85.6% with efficient criteria. Therefore, the assessment instrument using Kahoot on theme 6-subtheme one about temperature and is feasible and practical to use in assessments in elementary schools.
Efektivitas Pengembangan Media Ular Tangga Berbantuan Kartu Angka : Studi Pada Siswa Kelas II Sekolah Dasar Negeri Blekatuk Saiful Annam; Supriyono Supriyono; Rintis Rizkia Pangestika
Edusia: Jurnal Ilmiah Pendidikan Asia Vol. 1 No. 1 (2021)
Publisher : Perkumpulan Alumni dan Santri Mahyajatul Qurro’

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (398.252 KB) | DOI: 10.53754/edusia.v1i1.89

Abstract

This study aims to produce research products in mathematics learning media, namely snakes and ladders assisted by number cards. In addition, this study aims to determine the feasibility of the snake and ladder media with the aid of number cards if it is applied to elementary school mathematics learning. The type of research used in this research is research and development using the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The subjects in this study were the second-grade students of SD Negeri Blekatuk, while the object of this research was the snake and ladder media with the help of number cards. Data were obtained through the provision of response questionnaires and tests. The feasibility of the product is assessed based on valid, practical, and effective criteria. The research results through a questionnaire given to media experts, material experts, and expert practitioners meet the valid criteria with an average validity of 3.8. With the aid of a number card, the snake-and-ladder media fulfills practicality with a percentage of 79% for a limited trial and a percentage of 81% for a comprehensive trial. Both trials received a positive response. With the help of number cards, the snake and ladder media met the effectiveness criteria, with post-test results reaching 88%. These data indicate that the snake and ladder media, with the help of number cards developed in this study, is categorized as feasible and can be used in mathematics learning activities for elementary school students

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