cover
Contact Name
Muhammad Kris Yuan Hidayatulloh
Contact Email
krisyuan@unwaha.ac.id
Phone
+6285851233341
Journal Mail Official
lppm@unwaha.ac.id
Editorial Address
Jl. Garuda No. 09 61451 Tambakberas Jombang Jawa Timur
Location
Kab. jombang,
Jawa timur
INDONESIA
Newton : Networking And Information Technology
ISSN : -     EISSN : 27970728     DOI : -
Core Subject : Science,
NEWTON: Networking and Information Technology is a scientific journal published by the Institute for Research and Community Service (LPPM), KH University. A. Wahab Hasbullah Jombang. The aims of the journal are to publish and disseminate high quality, original research papers and article review in the field of Information Technology, Information Systems Engineering, and Intelligent Business Systems. NEWTON: Networking and Information Technology provide platform for scientists and academics across Indonesia to promote, share, and discuss new issues and the development of information systems and information technology. The Scope of our journal includes: (1) Internet of Things, (2) IT Infrastructure and Security, (3) Computational Intelligence, (4) Multi-Agent Systems, (5) Data Acquisition and Information Dissemination, (6) Software Engineering, (7) Innovation in the Digital Economy
Articles 7 Documents
Search results for , issue "Vol 2 No 1 (2022): June" : 7 Documents clear
Chat-Based Digital Marketing To Increase Customer Loyalty Siti Sufaidah; Muhammad Fadil Zulfikar
NEWTON: Networking and Information Technology Vol 2 No 1 (2022): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/newton.v2i1.1412

Abstract

Cooperative is one of the economic business entities that are in an institution that aims to provide services for the employees of the institution. And in the current digital era, systems and applications are an important requirement in running a business that aims to simplify and improve services to members of the cooperative. And it can also minimize errors and can also help store data so that it is easier to find when needed. And cooperative members must also come to the cooperative directly to order or see the stock of goods in the cooperative. Based on these problems, the researchers made an application Chat-Based Digital Marketing To Increase Customer Loyaltyto be implemented in the KH University Cooperative. A. Wahab Hasbullah which aims to create an application that can be used as a tool to simplify and minimize errors or loss of data on stock or goods in the cooperative. Members can check stock of goods and book goods using applications on their respective cellphones without having to come to the cooperative.
Distribution of Water Henna Plant Cultivation Farmers (Impatiens balsamina) in Jombang Regency Based on GIS Ichsaul Chumamy; Dyah Ayu Sri Hartati; M Anshori Aris Widya
NEWTON: Networking and Information Technology Vol 2 No 1 (2022): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/newton.v2i1.1794

Abstract

Jombang is one of the regencies located in East Java Province which has an area of approximately 1,159.50 KMĀ². Jombang Regency has a large area of agriculture and plantations. Most of the livelihoods of the people of Jombang Regency are farming. Jombang Regency has many areas of rice fields and plantations that can be excelled to support the economy of its people. One type of commodity that is in great demand in the community is water henna plants. Water henna plants are often found in Jombang Regency. There is little information about water henna plants in Jombang district, so not everyone knows their distribution. Therefore, an application is needed to provide information about the distribution of water henna cultivation farmers in Jombang Regency. GIS (Geographic Information System) is a computer information system that can provide specific geographic information of an area. This study aims to provide data and information about the distribution of water henna farmers in Jombang Regency.
Vegetation Mapping Information System Model Design Of Tambakrejo Village, Jombang District, Jombang Regency Anggi Indah Yuliana; Agus Sifaunajah; Elda Inia Agustin
NEWTON: Networking and Information Technology Vol 2 No 1 (2022): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/newton.v2i1.1930

Abstract

The need for vegetation mapping is very necessary at this time because it can make it easier for users to find out the types of plants that exist in each village and their coordinates. In Jombang Regency, there is no system that implements this vegetation mapping system. This research designs the development of web and mobile-based information systems. The tools used for modeling this system are Flowcharts, Entity Relationship Diagrams, Data Flow Diagrams. The software used is Adobe XD to create system designs and MySql as a programming language. From the design of the system that will be made, it will produce a web of geographic information system for mapping vegetation in Jombang Regency.
Interactive Learning Media Arrange Animal Names Based on Android Game Nur Khafidhoh; Ichwanda Ahmad Noviandy
NEWTON: Networking and Information Technology Vol 2 No 1 (2022): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/newton.v2i1.1998

Abstract

The game is one of the important factors in the growth of children. Utilization and use of educational games can support the learning process of children. With the educational games, it is hoped that children's enthusiasm for learning will be more motivated. Educational games can create a pleasant atmosphere in the child's learning process. The images, music and sounds that appear make the child not feel bored, because the nature of the child likes to be bored when learning to use the written form. The making of the game "Arrange Animal Names" is designed with HTML5-based Construct 2. This game has a learning mode that will display several types of animals and their names when pressed. In this game there is also a play mode that will display pictures of animals and some letters that must be arranged correctly according to the name of the animal displayed. At the game creation stage there are several stages such as game design, menu design and character objects. So that the game "Arrange Animal Names" is produced that can be run on Android-based smartphones.
The Android Based Social Welfare Survey Application Moh Anshori Aris Widya; R Abdullah Hammami
NEWTON: Networking and Information Technology Vol 2 No 1 (2022): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/newton.v2i1.2054

Abstract

Socioeconomic welfare is a complex problem, so more work is needed to address the lack of population welfare. One way by reviewing communities by surveying methods is that the survey method itself has the advantage that the results of the survey can be translated into number and this can make it easier for data grouping. But the current system of surveying is conducted has many flaws, ranging from an easy to split-down survey sheet damaged to difficult recapitulation because data must be regenerated. Lacking the conventional survey system, it is necessary for a system that can solve the problems that arise and enable survey activity to run smoothly. Researchers choose Research and Development Method. The goal of this study is to produce an app that can be used on an android device. The framework base researcher use is Framework7. Framework7 is the choice because framework7 have user friendly interface characteristics. The development of the conventional survey system is an android - based application for the social welfare of the population to make it easier for officials to survey in the field and help village staff to log the survey data, so that it can be reported to the data center.
Design and Build a Digital Library Website Using Text to Speech Denisya Umam Hasbyalloh; Primaadi Airlangga
NEWTON: Networking and Information Technology Vol 2 No 1 (2022): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/newton.v2i1.2058

Abstract

The number of writings such as novels that are interesting and can be published for the public and has a selling point usually can only be read through school wall magazine makes the work less useful and less desirable. In this case on campus, UNWAHA has some wall magazine that contains many interesting writings such as novels, short stories, and others, but the works received less response and interest from students by providing a media or container that is easy and appropriate can be used as a solution to increase the interest of a writer and reader in publishing and enjoying a paper. And the media is Digital Library, a digital library application equipped with a Text to speech feature to attract readers. This research aims to design and build the digital library application on a website basis. The application is built with the Codeigniter framework while the database used is the MySQL. And from the User side of either Author or Reader, they can easily publish their work and they can also enjoy the work easily.
Banking Information System Study Through Enterprise Architecture TOGAF Fian Bagus Saputra; Elly Rahmania
NEWTON: Networking and Information Technology Vol 2 No 1 (2022): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/newton.v2i1.2597

Abstract

The development of information technology has changed different views in Indonesian society today. In the era of the industrial revolution 4.0, all industries including the banking industry have implemented the latest Information Technology in accordance with the needs of the industrial revolution. One of the readiness strategies is to make changes to information technology planning based on Enterprise Archi- tecture. The Enterprise Architecture method of this research uses TOGAF (The Open Group Architec- ture Framework). The goal is to develop business architecture, application architecture, information architecture and technology so that they can adapt to the industrial revolution. The application of En- terprise Architecture needs to perform gap analysis and implementation strategies. Application system development does not need to be done totally, but there are several application systems that need to be changed. The application of Enterprise Architecture can be carried out starting from architectural de- sign, gap analysis to implementation strategies so that they are able to face the industrial revolution 4.0.

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