Wimba: Jurnal Komunikasi Visual
Wimba Jurnal Komunikasi Visual (2085-0948) is a peer-reviewed and open access journal in the field of visual communication and aims to publish academic article and to create discussion among lecturers, students, researchers and professionals in the field of visual communication design, graphic design, heritage-related design, illustration, typography, photography, multimedia interactive design, advertising and social campaign, branding, packaging design, sign system, interface design, visual language, animation, game design and other visual commucation-related fields. Published and organized by Visual Communication and Multimedia Research Group of ITB (Bandung Institute of Technology) since 2009, the journal is published twice a year every July and December. Wimba Jurnal Komunikasi Visual (2085-0948) adalah jurnal peer-review dan akses terbuka di bidang komunikasi visual dan bertujuan untuk mempublikasi artikel akademik serta menciptakan diskusi di antara pendidik, mahasiswa, peneliti dan profesional dalam bidang desain komunikasi visual, desain grafis, desain berbasis budaya tradisi, ilustrasi, tipografi, fotografi, desain multimedia interaktif, periklanan dan kampanye sosial, branding, desain kemasan, marka grafis, desain antarmuka, bahasa rupa, animasi, desain game dan bidang lainnya yang terkait pada komunikasi visual. Jurnal ini dikelola dan diterbitkan oleh Kelompok Keahlian Komunikasi Visual dan Multimedia, FSRD ITB sejak tahun 2009 dan terbit dua kali setahun setiap Juli dan Desember.
Articles
131 Documents
Perancangan Konten Video Dokumenter Thrive Motorcycle Dengan Pendekatan Teori Visual Metaphor
Pandega Putra
Wimba : Jurnal Komunikasi Visual Vol. 12 No. 1 (2021): Jurnal Wimba
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung
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DOI: 10.5614/jkvw.2021.12.1.2
The growth of creative industry in Indonesia is currently increasing from time to time. This is also supported by information media that is reach its users easily. These factors affect the pattern of trend alteration that occur in society, in this case is Custom Culture trend, a trend that comes from the past and defined as a lifestyle that emphasizes self-expression and identified in various kinds of daily objects that they used. One of the example is transportation, in this case a motorcycle. The perpetrators of this trend use vehicles that match their character or make modifications according to what they want. Starting from that phenomenon, there are many modification service provides who try to fullfill these needs. Thrive Motorcycle is one of the many workshops that have a vision and are well known to foreign countries. Although it has been recognized by the international scene, Thrive Motorcycle is not yet known to the wider community. An informative video content can strengthen Thrive Motorcyle's presence in the creative industry more further. In order to create a work that fits the identity of Thrive Motorcycle, an approach is taken through the theory of Visual Metaphor which can be applied in cinematography and message delivery aspects. This theoretical approach will create a video content with unique character but still communicative. This design process uses qualitative methods by conducting interviews with the research subjects and literature studies as a basis for analysis in determining the desired visual. The results of this design can be used as an alternative communication pattern that can be used in the process of designing documentary video content.
Perancangan Kampanye Sosial Tentang Kepedulian Terhadap Organ Reproduksi untuk Pelajar SMA
Dena Pasha
Wimba : Jurnal Komunikasi Visual Vol. 12 No. 1 (2021): Jurnal Wimba
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung
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DOI: 10.5614/jkvw.2021.12.1.3
High school students are at the perfect age in providing material on how to care for the health of reproductive organs because they are still being monitored by teachers and parents. Due to a lack of understanding and concern for the function and health of the reproductive organs, teenagers in Indonesia contribute to the number of STI sufferers. Therefore, this social campaign is packaged into something that can be considered not taboo for high school students to learn, can be a means for teachers to educate their students. This campaign is expected to increase high school students' awareness of the reproductive organs which are very important organs in carrying out their lives as human beings without giving the impression of being taboo.
Perancangan Kampanye Sosial Perspective-taking Keluarga di Masa Pandemi Covid-19
Fauzhyana Sharifa
Wimba : Jurnal Komunikasi Visual Vol. 12 No. 1 (2021): Jurnal Wimba
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung
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DOI: 10.5614/jkvw.2021.12.1.4
Resiko konflik keluarga di masa pandemi Covid-19 mengalami kenaikan dengan munculnya berbagai tekanan dari segi finansial, sosial, dan kesehatan. Masyarakat terpaksa terisolasi di rumah bersama keluarganya, sehingga dapat memicu konflik antar anggota. Dalam mengurangi konflik, diperlukan pemahaman perspektif setiap anggota keluarga. Perspective-taking merupakan kemampuan seseorang dalam melihat situasi melalui perspektif orang lain. Mengajak masyarakat menerapkan perspective-taking dalam keluarga memerlukan bentuk komunikasi terencana. Kampanye sosial menjadi langkah yang tepat, karena sifatnya persuasif. Berkampanye menggunakan film pendek sebagai media utama menyampaikan pesan tentang perspective- taking secara implisit dan menghibur. Konsep kampanye dirancang dengan menekankan kesan hangat, informal, dan nyaman dari keluarga. Luaran dari kampanye diharapkan dapat menumbuhkan rasa syukur serta sifat saling mengasihi antar anggota keluarga Indonesia. kata kunci: kampanye sosial, perspective-taking, keluarga, konflik, Covid-19
Perancangan Kampanye Sosial mengenai Penyalahgunaan Akun Palsu untuk Cyberbully
Laurencia Baskarani
Wimba : Jurnal Komunikasi Visual Vol. 12 No. 1 (2021): Jurnal Wimba
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung
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DOI: 10.5614/jkvw.2021.12.1.5
In this digital era, nearly all people are using social media. It gives so many features that can help people, one of them is about communication, but those features can also be misused. Being one of the features, anonymity is a condition where one identity cannot be identified. A person can be using disguised or fake identity. By being anonymous, one can make fake account to hide their identity. If this act is being done without the responsibility of its owner, it can form bad intention to be used against other social media user. Information regarding teenagers as the target were analyzed based on surveys and interviews, while information about anonymity were collected through literature studies and interview with a sociologist. The data were compiled as information to support the social campaign. Those information about raising target's awareness in relation to the misuse of fake account in social media are delivered through a social campaign with major campaign activity are focused on social media. To prevent the misuse of fake account that can cause cyberbully, the campaign is expected to bring the awareness to the target thus they can start to express their opinion in an assertive way while communicating with other internet users. Keyword: cyberbully, social campaign, social media, teenager
ANALISIS PRINSIP MOTION GRAPHIC PADA VIDEO THE GENIUS OF MARIE CURIE
Adelina Pakpahan
Wimba : Jurnal Komunikasi Visual Vol. 12 No. 2 (2022)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung
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DOI: 10.5614/jkvw.2022.12.2.2
Motion graphic is a combination of images, animations, graphics, and other 2D or 3D media who had a purpose to deliver messages or informations that can connect with audiences’ emotions. To be able to create a good motion graphic, it’s necessary to understand what principles are needed and the important aspects in the making of the motion graphic itself. The genius of Marie Curie (2017) is a motion graphic video from TED-Ed channel on Youtube platform. This video tells a story about Marie Curie, one of the most brilliant female scientists who contributed a lot especially in the science field because of how genius she is. In this article, we will analyze the principles of motion graphic that are applied to the video The genius of Marie Curie (2017). The method that we will be used in this research is literature study and descriptive analysis. The results of the research will be discussed based on the existing theory in the literature review to obtain answers. keyword: motion graphic, video, animation
ANALISIS EKOSISTEM INDUSTRI ANIMASI LAYAR LEBAR STUDI KASUS: "SI JUKI THE MOVIE PANITIA HARI AKHIR"
Mazaya Muftiya Al Farabi;
Hafiz Aziz Ahmad;
Dwinita Larasati
Wimba : Jurnal Komunikasi Visual Vol. 13 No. 1 (2022)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung
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DOI: 10.5614/jkvw.2022.13.1.4
Indonesia has the potential in the field of creative economics especially animation. Although its contribution to GDP is only 0.17%, the film, animation & video sub-sector is among the three sub-sectors with the highest growth of 10.09%. The least contribution to GDP is because the animation industry ecosystem has not been well developed. One of the steps that can be taken to build an animation industry ecosystem is learning from the animation industry that is considered successful. "Si Juki The Movie Panitia Hari Akhir" widescreen animation is considered as successful animation because it is able to become box office animation by breaking the number of spectators' record for Indonesian-produced widescreen animations and has a complete journey like anime.The purpose of this study is to map the core business of widescreen animation industrial ecosystem "Si Juki The Movie Panitia Hari Akhir". This study uses qualitative research methods with a case study approach. Data collection uses literature studies, interviews and audio videos. From this research it is known that in Si Juki The Movie widescreen animation ecosystem, core business consists of "Faza" as Si Juki's IP creator, "Falcon Picture" as the producer and "Kumata Animation Studio" as the studio that produces Si Juki The Movie widescreen animation. Each core business builds a broader partnership called extended enterprise. The results of "Si Juki's The Movie Panitia Hari Akhir" animation movie ecosystem analysis can developed into a animation movie industrial ecosystem model.
Analisis Representasi Budaya Lokal pada Iklan GoJek Seri Cerdikiawan (2019)
Natalica Athana
Wimba : Jurnal Komunikasi Visual Vol. 13 No. 1 (2022)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung
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DOI: 10.5614/jkvw.2022.13.1.3
Advertising, which was originally a bridge to deliver message, has experienced a shift towards construction of a meaning. In the GoJek Cerdikiawan Advertisement Series (2019), visual signs that construct local culture were found. Especially local culture which is based on values and tradition. Local culture itself describes the reality of life that occurs in people's lives. This analysis uses the semiotic method of Charles Peirce and Roland Barthes which focuses on visual objects in icons, indexes, and symbols of correlation to local culture which will narratemyth. Sources of data derived from visual sign in Cerdikiawan Series advertisement. The results of the study show that some habits carried out by the community have been constructed into culture as a national identity as seen from the reality or events that occur in the society.
ANALISIS TIPOGRAFI PADA JUDUL FILM ANIMASI DISNEY GENRE PETUALANGAN TAHUN 2019 – 2021
Naura Annisa Iskandar;
Riama Maslan Sihombing
Wimba : Jurnal Komunikasi Visual Vol. 13 No. 1 (2022)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung
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DOI: 10.5614/jkvw.2022.13.1.5
Typography has become a very important thing in the world of cinema. Its existence is undeniably can be an attraction for a film. In addition to its function to convey the title, typography also has a function as the identity of a film. This identity can certainly represent and reveal the characters behind the film through its visuals. One of the typography in film titles that has a characteristic in each film is Disney animated films. Typography in the title of Disney animated films with the adventure genre certainly has a variety of typography because the adventure genre has many things that happen in the film, from fear, courage, sadness, to joy. Typographic analysis in the title of this film is reviewed based on the Machin's Inventory of Typographical Meaning Potentials method by van Leeuwen through the character approach in the film. With this, designers can create typography for film titles that match the character of the film.
Analisis Visualisasi Nabi Muhammad dalam Ilustrasi Buku Anak Islami di Indonesia Tahun 2012-2021
Rasadhika Khansa Amara;
Riama Maslan Sihombing
Wimba : Jurnal Komunikasi Visual Vol. 13 No. 1 (2022)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung
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DOI: 10.5614/jkvw.2022.13.1.2
The development of the visualization of the Prophet Muhammad in Islamic children's illustration books published in Indonesia from 2012 to 2021 is interesting to analyze with various creative solutions from illustrators who continue to apply Islamic law in introducing these important Muslim figures from an early age. The purpose of this study was to identify and analyze by design the development of the visualization of the Prophet Muhammad in Islamic children's illustration books published in Indonesia from 2012 to 2021. The research method used is descriptive, with a qualitative approach. The data collected was analyzed, until finally it can be concluded that all illustrators visualize Him in illustrations of green, yellow, and white light with the word “Muhammad” in Arabic at the center.
The Vernacular Typography Analysis on Tombstones in Bandung City: The Typographic And Visual Analysis on Tombstones
Indriani Nur Azizah
Wimba : Jurnal Komunikasi Visual Vol. 13 No. 1 (2022)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung
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DOI: 10.5614/jkvw.2022.13.1.1
Death is something that all humans have to face. In delivering humans to their final resting place, there are various series of ceremonies that also require property, one of which is a tombstone. Tombstones are a form of respect for those who have died and function as markers and community archives because in them there is information about who died, year of birth and death, service, and position. so that it can be conveyed easily, accurate typography is needed in order to properly represent the information and who is buried there. Therefore this study was formed to find out how the visual form and characteristics of vernacular typography are covered by tombstones through descriptive research. The method of data collection is done by using purposive sampling conducted on 160 samples from several public cemeteries in Bandung. The results show that these tombstones have various variations of vernacular typography which, when grouped, have their own characteristics as a result of the existence of various backgrounds in the society.Keywords : Vernacular, batu nisan, Bandung, typography