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INDONESIA
Jurnal Sains dan Teknologi
Published by CV ITTC Indonesia
ISSN : -     EISSN : 28077393     DOI : 10.47233
Jurnal Sains Dan Teknologi (JSIT), merupakan Jurnal Penelitian dan Kajian Ilmiah yang diterbitkan CV.ITTC - INDONESIA dan dikelola langsung oleh Webinar.Gratis dan Even.Gratis yang terbit 3 (tiga) kali dalam setahun. Penyunting menerima kiriman naskah hasil kajian dan penelitian untuk bidang, Teknik Elektro, Teknik Sipil, Teknik Mesin, ,Teknologi Informasi.
Arjuna Subject : Umum - Umum
Articles 80 Documents
Sistem Informasi Penjualan Berbasis Web Pada Pucabranded.Store Fetty Ade Putri; Muhatri Muhatri; Rahmad Doni; Dafid Putra Hulu
Jurnal Sains dan Teknologi (JSIT) Vol. 1 No. 2 (2021): Jurnal Sains dan Teknologi (JSIT)
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22210/jsit.v2i1.118

Abstract

Pucabranded.store is a business engaged in the sale of quality used branded shoes, which is located at Jalan Deli Tua, Medan. The current problem at the pucabranded.store store is in selling, promoting and ordering still manually, this is less effective because there is no detailed information about shoes on pucabranded.store for consumers. The ordering process that is currently running on t pucabranded.store is still using via Instagram or coming directly to the place, it is still not efficient. Recording and checking of transaction data, customer data, goods data, is still done manually in written document archives, data loss is still likely to be vulnerable to occur. The method used here is more directed to the research process with the Waterfall Method. In the construction of a system like this, to make it easier to sell, make transactions easily, make it easier for buyers to purchase goods online if they are far away, increase income and expand sales promotions on pucabranded.store.
Peningkatan Rasio Kompresi Algoritma RLE Menggunakan Transormasi bwt Rian Syahputra
Jurnal Sains dan Teknologi (JSIT) Vol. 1 No. 2 (2021): Jurnal Sains dan Teknologi (JSIT)
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v2i1.133

Abstract

In file compression, especially image files, it is expected that the results obtained using a compression method will be smaller than before, because usually storage for image files uses a lot of memory capacity. To get better results, a combination of compression methods is used, namely BWT with RLE. To produce a better compression ratio, 2 scenarios are used, the first using the results from the second and third stages of the BWT algorithm. From the RLE algorithm, it was found that the size increased by 10%, with the results of the second stage of the BWT algorithm, the size ratio decreased by 58.33% and with the results of the third stage of the BWT algorithm, the size ratio increased by 44.44%.
Rancang Bangun Sistem Keamanan Lalu Lintas Menggunakan Smartphone Dan Esp32cam Berbasis Arduino Mega 2560 Okta Andrica Putra; Rino Handika
Jurnal Sains dan Teknologi (JSIT) Vol. 2 No. 2 (2022): Jurnal Sains dan Teknologi (JSIT)
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v2i3.202

Abstract

Lots of vehicle users who ignore this traffic light. Even though there are a lot of risks that are faced if you ignore traffic lights, for example accidents due to directly passing a red light while at another intersection there are vehicles that are speeding, congestion is getting worse due to the difficulty of vehicles from the opposite direction to move forward, and so on. At this time, penalties for traffic violators are still using civil and criminal penalties. The motorist community is currently still arbitrarily with civil and criminal penalties given if they violate traffic rules, one of which is if they pass a red light. Motorists who violate are given a penalty of paying a fine on the spot or given a ticket for further processing in court. However, this does not provide a deterrent effect for motorists, so they often violate the same thing. This tool consists of several main components, namely Android Smartphone, ESP32CAM, Infrared Sensor, RTC, LDR Sensor, 16x2 LCD, RGB LED, Buzzer, DFPlayer Mini, Speaker, Water Pump, Lamp, Arduino Mega 2560 and this tool is programmed using Arduino app.
Sistem Pendukung Keputusan Pemilihan Supplier Bahan Baku Daging Menggunakan Metode Weighted Aggregated Sum Product Assesment (Waspas) (Studi Kasus : Kawasan Kuliner Sekar Mataram) Isnaini Agustin; Putri Taqwa Prasetyaningrum
Jurnal Sains dan Teknologi (JSIT) Vol. 2 No. 2 (2022): Jurnal Sains dan Teknologi (JSIT)
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v2i3.203

Abstract

Individuals or businesses that supply or sell raw materials to other parties, whether individuals or businesses, so that they can be transformed into finished goods or services are referred to as suppliers. Suppliers must also make raw materials available to those who require them. Furthermore, the supplier must ensure that the raw materials are delivered to the buyer in good condition. The Sekar Mataram Culinary Area is located in Bantul City, Yogyakarta, specifically in Bangunjiwo Village. It is one of the business units owned by Village Owned Enterprises in Mbangun Kamulyan Bangunjiwo Village, which is growing and has received many offers from suppliers to supply raw meat materials to the Sekar Mataram Culinary Area. So far, the Sekar Mataram Culinary Area management has chosen raw meat suppliers through manual selection. Using the Weighted Aggregated Sum Product Assessment (WASPS) method, a Decision Support System will be built to determine the best raw material supplier and meet the restaurant's needs. This study requires criteria and alternatives to obtain a solution for making decisions on raw material supplier selection. This Decision Support System is web-based, making it more effective and efficient.
Sistem Pakar Pengidentifikasian Jenis Kulis Wajah Dalam Pemilihan Msglow Series Menggunakan Naïve Bayes Hasnidar Hasnidar; Putri Taqwa Prasetyaningrum
Jurnal Sains dan Teknologi (JSIT) Vol. 2 No. 2 (2022): Jurnal Sains dan Teknologi (JSIT)
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v2i3.204

Abstract

There are still many problems with choosing treatment products that do not match the needs of their skin and skin type. Some people follow what their friends do or what is popular now, and numerous people still try to figure out their skin problems and types without first talking to an expert. Using MS GLOW Makassar as a case study, this research was done based on a needs history. The Naive Bayes method was used to make this system. The goal of designing a skincare selection expert system was to apply and use an expert system so that experts and non-experts could use it to choose skincare based on skin type. Based on 30 costumer data that the system and experts have tested by applying Naive Bayes, the accuracy rate was 100%
Black Box Testing Dengan Teknik State Transition Testing Pada Inventori Alat-Alat Medis Alvin Setiawan; Heru Gunawan; Alfin Hidayatullah; Muhammad Aprinaldi Syah Putra; Rizqy Cahya Sugema; Aldo Hasiolan Pane; Ahmat Rajalli Nasution; Muhamad Irsyad
Jurnal Sains dan Teknologi (JSIT) Vol. 2 No. 2 (2022): Jurnal Sains dan Teknologi (JSIT)
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v2i3.218

Abstract

South Tangerang General Hospital has an inventory system for medical devices that are used for recording incoming and outgoing medical devices. By the Ministry of Health of the Republic of Indonesia 2018, hospitals need a service system that can meet the requirements for quality, safety, and benefits of maintaining the quality of medical devices and health supplies. To determine the quality of a system, it is necessary to test the software to see the conditions directly. Black Box Testing is one of the most commonly used testing methods. This method is done by looking at the input and output of each system flow. Testers in this test method do not have to understand the flow of system code but must know the flow of system expectations. One technique of the black box testing method is the state transition technique. The state transition technique is done by looking at the suitability of the flow from one path to the next. The results of testing on the medical equipment inventory system at South Tangerang General Hospital were found to be 100% appropriate.
Kajian Kebutuhan Aplikasi Pembelajaran Berbasis Android Untuk Meningkatkan Kemampuan Pemecahan Masalah Dan Minat Belajar Matematika Peserta Didik Muhammad Rafi Fajar Rizky; Nafida Hetty Marhaeni; Veronica Anita Budiningsih
Jurnal Sains dan Teknologi (JSIT) Vol. 2 No. 2 (2022): Jurnal Sains dan Teknologi (JSIT)
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v2i3.224

Abstract

In learning mathematics, it is required to have problem solving skills and interest in learning mathematics because it can help students achieve better learning achievements. One of the reasons for the low problem solving ability and interest in learning mathematics among students is that the teaching materials still use books. Therefore, the purpose of this study was to examine the need for an Android-based learning application to improve problem solving skills and students' interest in learning mathematics. The research subjects were students of class 10 MIPA 2 SMA Negeri 1 Pengasih. Data collection techniques used interviews, observations, and distributing questionnaires as well as the results of students' daily tests. This study has several results. First, the learning application is considered interesting for students. Second, the teaching materials used today are considered insufficient to improve problem solving skills and students' interest in learning mathematics. Third, 89% of students are interested if the material is packaged into a learning application. From this study it was concluded that learning applications need to be applied to improve problem solving abilities and students' interest in learning mathematics.
The Benefits of Gamification on User Experience: A Systematic Literature Review Mutia Fadhila Putri; Muhammad Razi A
Jurnal Sains dan Teknologi (JSIT) Vol. 2 No. 2 (2022): Jurnal Sains dan Teknologi (JSIT)
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v2i3.353

Abstract

influence the success of a product, and gamification is one purposed method which is expected to improve the user experience. But actually, whether gamification can provide benefits to increase user experience has not explicitly been explained before. This study purpose identifies the benefits implementation gamification for improving the user experience. To achieve the objectives, this study conducts the systematic literature review that summarized all the studies required in Gamification and User experience context. This study has discovered 539 papers and do three steps to select primary studies through kitchenham method with the results of the first stage is 314 research papers. Then, for the 2nd stage find 50 papers, and finally, the 3rd stage finds 16 best papers. During a systematic literature review, the study is a variety approach depends on two clustered such as intangible and tangible benefits. This study identified gamification have positive intangible and tangible benefits for improving the user experience.
Analisis Penggunaan Teknik Editing Pada Music Video Stray Kids Thunders Ananda Salsabila Khairi; Hairul Amri; Haryanzelina Bancin; Ali Ikhwan
Jurnal Sains dan Teknologi (JSIT) Vol. 3 No. 1 (2023): January-April
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v3i1.445

Abstract

Video is the latest communication media which is a part of electronic media in digital form. Video comes with the characteristics of a film, and video can also be integrated into the world of music, which is like being used as a music video. Korean pop (K-Pop) is a term that is no longer common for lovers of Korean pop music. K-Pop or Korean pop is music that is currently popular and originates from South Korea. The development of K-Pop music is spreading very quickly among young Indonesians. One of the popular Korean pop groups today is Stray Kids with one of their songs entitled Thunders. The purpose of this study is to find out the editing process used in the music video. This research uses a qualitative descriptive type and the method used is observation. Then the results of this research are obtained, namely that readers understand some of the terms in editing and can implement them into videos that you want to make look attractive.
Penerapan 12 Prinsip Animasi Dan Motion Graphics Dalam Multimedia Nadila Agnestesia Suyadi; Alfasyahri Zaki; Arjuna Sitepu; Kiki Andrea; Ali Ikhwan
Jurnal Sains dan Teknologi (JSIT) Vol. 3 No. 1 (2023): January-April
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v3i1.446

Abstract

Multimedia is an amalgamation of several components, namely text, audio, animation and video with digital processes managed by computers. Animation is one of the components contained in multimedia, to convey information and as a means of entertainment. In animation, there are various kinds of images that are given commands so as to form movements or movements according to the specified duration so as to create the illusion of motion of the image. Along with the development of technology and scientific branches, the development of animation also has an impact. One of them is how the animation technique is presented so that it looks lively, interesting, and has a deep meaning so that it is easier for the audience to understand. This study aims as a case study to present the stages that can be done in order to create an interesting animation by adhering to the 12 principles of animation by Frank Thomas and Ollie Johnston Disney animators as well as the application of the motion graphic method, namely pieces of digital recording combined with the illusion of motion and images in animation using qualitative descriptive methods.