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Contact Name
Aslan
Contact Email
adibaaishaamira@gmail.com
Phone
+6285245268806
Journal Mail Official
adibaaishaamira@gmail.com
Editorial Address
Dusun Tanjung Mentawa, RT 003, RW 002, Desa Tanjung Mekar, Kab. Sambas, Provinsi Kalimantan Barat, 79411
Location
Kab. sambas,
Kalimantan barat
INDONESIA
JURNAL PENDIDIKAN DAN KEGURUAN
Published by CV. Adiba Aisha Amira
ISSN : -     EISSN : 29863295     DOI : -
Core Subject : Education,
Jurnal ini memfokuskan kepada hal-hal yang berkaitan dengan bidang ilmu pendidikan dengan scop pendidikan dasar, menengah, pendidikan luar sekolah pendidikan tinggi, assessment pembelajaran, kurikulum pendidikan, filosofi pendidikan dan topik lainnya yang berkaitan dengan pendidikan.
Articles 173 Documents
KURIKULUM PENDIDIKAN AGAMA ISLAM DI SEKOLAH DASAR Aslan Aslan
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 1 No. 1 (2023)
Publisher : CV. ADIBA AISHA AMIRA

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Abstract

Content standards are the scope of material and competency levels to achieve graduate competence at certain levels and types of education, which are outlined in the graduation competency criteria, study material competencies, subject competencies and learning syllabus. Graduate competency standards are qualifications for graduate abilities that include knowledge, attitudes and skills. The curriculum is developed according to the educational unit, the potential and characteristics of the area as well as the socio-culture of the local community and students.
PENDEKATAN PLAY THERAPY DENGAN MENGGUNAKAN PERMAINAN TRADISIONAL PADA ANAK YANG KURANG BERSOSIALISASI (STUDI KASUS PADA KLIEN “R” DI DESA BULANG KECAMATAN BELIMBING Yusi Kartika; Komaruddin Komaruddin; Neni Noviza
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 1 No. 1 (2023)
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Abstract

This thesis is entitled "The Play Therapy Approach Using Traditional Games for Less Socialized Children (Case Study on Client "R" in Bulang Village, Belimbing District)". The purpose of this study was to determine the social skills of client "R" before carrying out play therapy with traditional game techniques, to determine the process of implementing play therapy and to determine the sociability of client "R" after implementing play therapy using traditional games. This study uses qualitative research with a case study method. The data collection techniques are observation, interviews and documentation. The data analysis described by Robert K.Yin is pattern matching, explanation making and time series analysis. Research results 1) Client "R" includes children who are shy and quiet, the attitude of client "R" acts indifferent to the environment, has experienced rejection when playing and spends too much time playing gadgets, client "R" behaves aggressively towards himself, inferior, emotional instability and difficulty establishing communication. 2) Implementation of Relating (approaching process), Releasing (expressing client's thoughts and emotions), Re-creating (creating past and present client events), Reexperiencing (re-experiencing client events) and Resoving (solving problems with clients) , this forms the social, motoric, personality, cognitive and emotional development of client "R" through the traditional game of gobak sodor as an effort to form a confident attitude and eliminate shyness in client "R" so that he is able to interact through the form of a team in the game of gobak sodor the. 3) Client "R" begins to open up to the environment, the client begins to care about the team trying to keep the team winning in the game an attitude of openness, honesty and self-confidence for the client has started to grow. This shows that the client only has shame and is not confident, when persuaded first to take part in the game and because of encouragement as motivation, the client begins to dare to take part in the game and indirectly the client is able to socialize with his current environment.
MENINGKATKAN MINAT DAN HASIL BELAJAR SENI BUDAYA DENGAN BERBASIS MEDIA CANVA PADA PESERTA DIDIK KELAS X BDPM 2 DI SMKN 2 DENPASAR Dina Pujipebrianti Lestari; I Ketut Muada
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 1 No. 1 (2023)
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Abstract

This classroom action research aims to increase the interest and learning outcomes of class X BDPM 2 students at SMKN 2 Denpasar in the subject of cultural arts management of collaborative dance performances using the Project Based Learning (PBL) method with Canva media. Student interest and learning outcomes are low because of the lack of teacher skills in applying interesting learning media and the lack of student involvement in learning. The study was conducted in two cycles and involved group project assignments in the management of dance performances with data analyzed using descriptive statistical techniques. The results show that the implementation of PBL with Canva media significantly increases students' interest and learning outcomes in arts and culture. It is suggested that teachers use this method to promote active, creative, and fun learning experiences for their students. The average score of student learning outcomes increased from 68.57 in the pre-test to 87.50 in the post-test, while student interest increased from 3.00 to 3.69 on a 5-point Likert scale. Therefore, PBL with Canva media can be used as an effective method to increase student interest and learning outcomes in arts and culture, especially in managing group dance performances. 
UPAYA MENINGKATKAN HASIL BELAJAR SENI BUDAYA DENGAN PENERAPAN MODEL PROJECT BASE LEARNING (PjBL) MENGGUNAKAN MINDMAPPING PADA PESERTA DIDIK KELAS X BDPM 1 SMKN 2 DENPASAR SEMESTER 2 TAHUN 2022/2023 I Ketut Muada; Nazzala Sophie Yustina
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 1 No. 1 (2023)
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Abstract

This research was structured to improve student learning outcomes in learning Arts and Culture using the Project Based Learning (PjBL) learning model for students in class X BDPM 1 SMKN 2 Denpasar in the 2022/2023 Academic Year. This type of research is Classroom Action Research (CAR). Based on the calculation of the value of learning outcomes, the results of student learning scores have fulfilled the requirements to continue in the next cycle, with an average score of 69.3 in cycle I. While in cycle II it was 73.4 so that the target of successful learning outcomes in cycle II was achieved and the average student learning outcomes have exceeded the Minimum Passing Criteria (KKM), which is 70.0 so that research can be stopped and continued with data analysis. Thus the use of Project Based Learning in the subject of Cultural Arts can increase the learning activity of students in class X BDPM 1 SMKN 2 Denpasar in the 2022/2023 Learning Year.
MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN SENI BUDAYA MATERI TARI DAERAH LAIN MENGGUNAKAN MEDIA VIDEO YOUTOBE KELAS XI SMK NEGERI 3 SUKAWATI I Nyoman Putrayasa; Gheahni Asti Nadhsiyah
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 1 No. 1 (2023)
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Abstract

This research was conducted with the aim of increasing the achievement or learning outcomes of class XI Tari 1 students at SMK Negeri 3 Sukawati by using YouTube video media in the learning process. Knowing student learning outcomes is very important to improve, this is because learning is said to be successful if student learning outcomes increase. Before the research was conducted, student learning outcomes were low and students found it difficult to understand the material presented by the teacher. The goal to be achieved in this research is to improve the learning outcomes of class XI Tari 1 students at SMK Negeri 3 Sukawati. After doing research, student learning outcomes have increased. Prior to the holding of this research, student learning outcomes were low, students felt the material presented by the teacher was difficult to understand. Cycle I showed an increase, although there were still some students who had not reached the target. Cycle II showed significantly increased student learning outcomes. Based on the results of this study, we recommend teachers to use YouTube video media in the learning process and continue to develop their professional skills in conducting classroom action research. Thus, student learning outcomes can continue to improve and learning can become more effective.
ANALISIS PERILAKU KEAGAMAAN REMAJA (STUDI KASUS DI KELURAHAN 2 ULU KOTA PALEMBANG) Kurnia Oktaria; Fajri Ismail; Muhammad Win Afgani
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 1 No. 2 (2023)
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Abstract

This paper aims to determine the religious behavior of adolescents in the 2 ulu sub-district of Palembang city. This paper uses the research method in this study is a qualitative method and this type of research includes the type of case study research where case study research is research conducted on a "system unit", this unit can be in the form of programs, activities, events, or a group of individuals who bound by a certain place, time or bond. Case study is a research that is directed to collect data to take meaning, gain understanding from the case. From the results of the study it is known that adolescents who live in the hall of work have very low adherence to religion in the form of religious rituals/practices. This can be seen from the lack of religious activity that they do. However, some of the religious practices of street children that can be observed are praying with a very rare intensity, fasting during the month of Ramadan, and participating in activities on Islamic holidays. Forms of behavior and religious values that live among adolescents as a consequence of religion, are applied in social life in the form of solidarity between friends, helping each other, being polite to older people, working together, being honest, and so on. This behavior they do is a form of worship that they consider important in life.
PENGEMBANGAN PROGRAM BOARDING SCHOOL DALAM PEMBENTUKAN KARAKTER PESERTA DIDIK DI MADRASAH Jannati Aliyah; Fajri Ismail; Muhammad Win Afgani
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 1 No. 2 (2023)
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Abstract

Boarding school is a school system with dormitories where students as well as teachers and school managers live in dormitories within the school environment for a certain period of time, in the Boarding School education system all students are required to live in one dormitory. Therefore, teachers or educators it is easier to control the development of the character of students in curricular and extracurricular activities, both in boarding schools and the community environment monitored by teachers for 24 hours. with a load of ieval values. This Elisan uses the library research method by using analysis and in-depth analysis of relevant library materials in books and journals that Jayak used as a reference in making this analysis. The data collection technique used in this paper uses secondary data, namely by collecting data indirectly by examining the chicks in question. This paper aims to describe and investigate more deeply about Boarding Schools that practice waiting for Boarding Schools, the characteristics of the Boarding School learning system, the benefits of using Bearing. School, and the Manzan Boureling.chool program in building character in madrasas.
IMPLEMENTASI KURIKULUM MERDEKA TERHADAP PRESTASI BELAJAR SISWA PADA MATA PELAJARAN PENDIDIKAN AGAMA ISLAM Rizki Agustina; Fajri Ismail; Muhammad Win Afgani
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 1 No. 2 (2023)
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Abstract

The Merdeka Curriculum is an idea from the Minister of Education and Culture of the Republic of Indonesia, namely Nadiem Makarim which he delivered in a speech commemorating National Teacher's Day on November 25 2019. Nadiem stated that the Merdeka Curriculum is an atmosphere in which schools, teachers and students have the freedom to innovate and learn independently and creatively. This paper uses the library research method by critically and in-depth review of relevant library materials such as books and journals that are worthy of being used as references in the preparation of this paper. The data collection technique used in this paper uses secondary data, namely by collecting data indirectly by examining the object in question. This paper aims to describe and examine more deeply the Merdeka Curriculum and learning achievements in Islamic religious education.
PENERAPAN ICE BREAKING UNTUK MENINGKATKAN MOTIVASI BELAJAR SENI BUDAYA SISWA KELAS XII DI SMA NEGERI 8 DENPASAR TAHUN PELAJARAN 2022/2023 Gusti Ayu Made Puspawati; Gusti Made Karismanata
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 1 No. 2 (2023)
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Abstract

Researchers, in this case students, under the direction of their supervisors, become substitute teachers in the subject of Cultural Arts at SMA Negeri 8 Denpasar in carrying out their duties in class XII. This study aims to determine students' learning motivation. Based on the observations, it is found that the motivation of students in participating in arts and culture lessons is still lacking. Based on these problems, researchers conducted research that had the aim of increasing motivation to learn Cultural Arts in Class XII by using ice breaker or also called Ice breaker. The method used in this research is observation and documentation. The type of research that researchers did was Classroom Action Research (PTK) which was carried out through 2 cycles. Each cycle consists of 4 stages, namely planning, implementation of action, observation and reflection. The research subjects were class XII using a sample of class XII MIPA 1 students, totaling 45 students consisting of 21 male students and 24 female students. Based on the results of classroom action research that has been carried out for two cycles by using ice breaking in learning Arts and Culture in class XII MIPA 1 SMA N 8 Denpasar shows an increase in student motivation in the learning process. This can be seen from the scores of students' learning motivation in the first cycle, which previously did not reach 80% of students who obtained learning motivation scores in the high category, in the first cycle of students who obtained high student learning motivation scores or ≥70 there were 20 students out of 45. In addition, the average score of students' learning motivation in cycle I was 75 in the high category. In cycle II there has been an increase in the observed aspects and indicators of success have been achieved, namely 90% of students get a learning motivation score of ≥70 in the very high category and there are still 2 students who get a score of ≤70. In addition, the average score of students' learning motivation in cycle II increased from 75 to 84 and the high category became very high.
PEMANFAATAN SEARCH ENGINE GOOGLE DALAM PEMENUHAN KEBUTUHAN INFORMASI MAHASISWA PRODI PERPUSTAKAAN DAN ILMU INFORMASI UNIVERSITAS NEGERI PADANG M. Aries Fiqri; Marlini Marlini
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 1 No. 2 (2023)
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Abstract

This study aims to describe how the use of the Google search engine in fulfilling information needs by students of the Library and Information Science Study Program, Padang State University. This type of research is quantitative research with descriptive methods. The population in this study were 288 Library and Information Science students, and a sample of 75 people. Sampling was determined based on purposive sampling technique which is a sampling technique with certain considerations. The research data was obtained by distributing questionnaires through the Google Form application by distributing the questionnaire links to respondents. Data analysis was carried out descriptively by calculating relative frequency and proportion formulas. The score results obtained in the use of the Google search engine in fulfilling the information needs of students of Library and Information Science Study Program, Padang State University is 2.90 which is on an interval scale of 2.50 – 3.24, so it can be seen that the use of the Google search engine in fulfilling needs Information on students of the Library and Information Science Study Program, Padang State University, is in the good category.

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