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OKTAL : Jurnal Ilmu Komputer dan Sains
Published by CV. Multi Kreasi Media
ISSN : -     EISSN : 28282442     DOI : -
1. Komputasi Lunak, 2. Sistem Cerdas Terdistribusi, Manajemen Basis Data, dan Pengambilan Informasi, 3. Komputasi evolusioner dan komputasi DNA/seluler/molekuler, 4. Deteksi kesalahan, 5. Sistem Energi Hijau dan Terbarukan, 6. Antarmuka Manusia, 7. Interaksi Manusia-Komputer, 8. Hibrida dan Algoritma Terdistribusi Pemrosesan Informasi Manusia, 9. Komputasi Berkinerja Tinggi, 10. Penyimpanan informasi, 11. Keamanan, integritas, privasi, dan kepercayaan, 12. Pemrosesan Sinyal Gambar dan Ucapan, 13. Sistem Berbasis Pengetahuan, 14. Jaringan Pengetahuan, 15. Multimedia dan Aplikasi, 16. Sistem Kontrol Jaringan, 17. Klasifikasi Pola Pemrosesan Bahasa Alami, 18. Pengenalan dan sintesis ucapan, 19. Kecerdasan Robot, 20. Analisis Kekokohan, 21. Kecerdasan Sosial, 22. Statistic 23. Komputasi grid dan kinerja tinggi, 24. Realitas Virtual dalam Aplikasi Rekayasa, 25. Intelijen Web dan Seluler, 26. Data Besar, 27. Manajemen Informatika, 28. Sistem Informasi, 29. Desain Permainan, 30. Sistem Multimedia, 31. Pemrosesan Gambar, 32. IOT 33. Pemrograman Seluler, 34. Desain Basis Data, 35. Pemrograman Jaringan, 36. Sistem Terdistribusi, 37. Sistem Pendukung Keputusan, 38. Sistem Pakar, 39. Kriptografi, 40. Model dan Simulasi, 41. Jaringan 42. Perhitungan 43. Metematika 44. Kimia 45. Teknik Elektro 46. Robotik 47. Fisika
Articles 33 Documents
Search results for , issue "Vol 2 No 08 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains" : 33 Documents clear
PENERAPAN REALTIME IMAGE CONVERSION PADA GALERY PHOTOGRAPH MENGGUNAKAN ALGORITMA NEAREST NEIGHBOR INTERPOLATION Bagus Indra Basudewa; Ham Idris Tumenggung
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 08 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

In disseminating information through internet technology, it is generally summarized by visual media, one of the visual media that is often used is a digital image (Image), where the presentation in visual form on an information has a major influence on the reception of information that is spread. However, the problem that is often found in many people is the limited resolution quality of the images available on the Internet. As a result of these problems, the availability of illustration materials is very limited. This is a factor in the loss of productive time for some disseminators of information to find material elsewhere, which may affect the quality of the information provided by the disseminator. The author's role is to design a Realtime Image Conversion application which is translated as an image conversion directly. The Realtime Image Conversion application will apply the Interpolation method using yahoo Nearest Neighbor Interpolation in solving the problem of limited image resolution quality. This application will be designed as a web application to make it easier to access tools from the Realtime Image Conversion application.
Sistem Aplikasi Pengecekan Kerusakan Pada Kendaraan Sofyan Mufti Prasetiyo; Ade Dewa; Alvinda Shahrul; Husain Lutfi
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 08 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

The development of technology in this era as well as development in the detection of a damage to a car from a symptom that arises is the cause of car damage, namely the application of an expert system, which in this application explains several types of damage, starting from the characteristics of damage symptoms, types of damage and solutions to damage that occurs in vehicles. most vehicle owners still don't understand the damage that often occurs to their vehicle components.With this system, the author tries to design an expert system that can assist vehicle owners in overcoming problems that often arise in vehicles so that owners can find out what they need repaired, checking during emergencies, and often having problems with vehicles. In designing this program can explain that a a system that runs with an algorithm design and knowledge base including expert tables and a decision tree of a program so that with this the program can know what are the deficiencies and specifications needed in this system. To complete, there is data collection using a questionnaire to determine the level of feasibility and maturity of this system according to what you expect, then proceed with analyzing these processes.
Pengujian Sistem Informasi Point Of Sale Berbasis Website Menggunakan Metode Waterfall pada CV Tray Store Tri Mulyani; Hafidh Zalainus Sahrul Ausath; Sandra Putri Saigon; Ferdiansah; Aries Saifudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 08 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

At the CV Tray shop, the system is still based on a manual recording system which is less effective because it can cause data to be lost frequently and makes it difficult to find sales reports and stock items. However, current technological advances are very helpful in data processing in various fields. In this study, we propose creating a POS (Point of Sale) application to overcome existing problems and ensure smooth store operations. The method used is the waterfall method. The software is developed by going through several stages of needs analysis, design, program writing, and testing sequentially. This application that has been created and has been tested can facilitate recording, counting, and ordering at the CV Tray store. The programming languages used in this system are PHP, MYSQL, and CODEIGNITER.
Pengenalan Lingkungan Kampus Universitas Pamulang Secara Interactive Menggunakan Virtual Tour (VR) Berbasis Website Muhamad Abdul Aziz; Bobi Agustian
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 08 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

This study aims to create a website-based virtual tour application that aims to facilitate the introduction of the Pamulang university campus, especially the Viktor campus to prospective students who want to know the location of the campus without having to come to the location. This development research adapts the MDLC (Multimedia Development Life Cycle) development model where this development model has six main stages, namely (1) Concept, is conceptualizing and looking for initial needs for making virtual tour applications, (2) design, is the stage of making a mochup or User Interface that later it will be used in virtual tour applications, (3) collecting material, is stage of collecting datas needed for making this virtual tour application which includes taking 360 pictures and several other assets, (4) assembly is development stage, in this case focusing on Pano2VR application and the Ionic Framework, (5) testing this stage using the Blackbox Testing method, (6) distribution to make it easier for users later, distribution is done by uploading HTML5 files to Hosting.
Implementasi Sistem Pendukung Keputusan Pemilihan Produk Terlaris Dengan Metode Simple Additive Weighting (SAW) Berbasis Web (Studi Kasus : Dapur Mama El) Aditiya; Surtikanti
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 08 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

To make it easier for potential customers to choose products, prospective customers cannot easily determine the choice of the best-selling products they want to choose. Prospective consumers consult with mama el kitchen business owners in determining the best-selling products. Mama El's kitchen business owners often find it difficult to help direct potential customers in making choices of existing products that match the criteria of these potential customers. Utilization of information technology is one way to make it easier for prospective customers to choose products to buy. Decision Support System (SPK) is a system that can help someone in making decisions from a problem. The purpose of this research is to build a best-selling product selection SPK study on mama el's kitchen using the Simple Additive Weighting (SAW) method. The SAW method can handle problems that have an element of uncertainty. The selection of best-selling products uses 4 criteria consisting of food price, food quality, food expiration time, and timeliness of manufacture. Then there are 5 alternatives with the data used according to the products sold by mama el's kitchen. This research produces SPK for selecting the best-selling products in mama el's kitchen and by using some sales data from the owner of mama el's kitchen to get the best-selling product results, on this research resulting in 5 rankings of the best-selling products with the first rank being ketapang seeds with calculation results 100,00, second nastar with calculation results 92,50, third kastengel with calculation results 75,36, fourth risoles with calculation results 52,86, and fifth rempeyek with calculation results 75,36. The system is expected to help prospective consumers in choosing the best-selling products that match the criteria of prospective consumers.  
Prediksi Penilaian Kinerja Guru Dengan Menggunakan Metode Fuzzy Logic Di Sekolah MIS Ibnu Abbas Sepatan Timur Fikri Awaludin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 08 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

Teacher performance is an attitude carried out by educators or teachers in the process of teaching and learning activities (KBM), one of which is how a teacher or educator plans learning, implements classroom learning, and assesses the learning outcomes of these students. Therefore, school management must evaluate teaching and learning activities in the school environment, in accordance with the competencies that must be possessed by teachers or educators. In this study, we will apply the Fuzzy Logic System to the prediction of teacher performance assessments at MIS Ibnu Abbas, East Sepatan, so that the teacher performance appraisal process becomes faster, more effective, and minimizes human error in the implementation of this teacher performance assessment. So that the teacher performance appraisal system can help the principal (headmaster) in supervising and making decisions or more accurate assessments.
Implementasi Augmented Reality Sebagai Media Pengenalan Perangkat Jaringan Komputer Menggunakan Metode Marker Based Traking Berbasis Android Studi Kasus SMK Prudent School Aldi Wibi Kusumah; Maulana Ardhiansyah
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 08 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

Technological developments have an effect on aspects of education that have an impact on learning activities. In computer network learning, there is still at least the use of media that has an impact on students' understanding of the material for computer network devices. Augmented Reality is the incorporation of two-dimensional or three-dimensional virtual objects into a real three-dimensional environment, then projecting these virtual objects in real time. By utilizing the computer or smartphone, many technology-based products can be made. Augmented Reality-based applications with marker-based tracking techniques become a solution in practicing computer network devices at Prudential School Vocational Schools, especially for class 10 computer network engineering at Prudential School Vocational Schools for users, both for teachers and students. The concept of this application is the introduction of computer network devices at Prudential School Vocational Schools through the camera installed on the user's smartphone. by pointing the smartphone camera at the marker the user will get information about the desired computer network device.
SISTEM INFORMASI E-RAPOR BERBASIS WEB (STUDI KASUS : TK ISLAM AL IKHLAS SERPONG) Imroni
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 08 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

The implementation of electronic report card policies in the 2013 curriculum is an alternative solution to educational problems. Many obstacles are faced due to various factors that often influence policy implementation. Policies that have passed the stages are not necessarily successful in their implementation. TK ISLAM AL IKHLAS SERPONG is a children's education school/kindergarten which consists of TK A, TK B, and KOBER. This application also cannot be used by students because students are not given access or permission to view their own grades. For this reason, a report card application is needed that can improve services to students quickly in terms of getting grades while making it easier for teachers to fill in report cards.  
PERANCANGAN SISTEM INFORMASI PEMESANAN TIKET ONLINE WISATA CAMPING BERBASIS ANDROID DENGAN METODE AGILE Muhtar Bahtiar; Bagas Setiyaki Wicaksono
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 08 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

In the current era, the mechanism for the development of buying and selling products or services, especially in booking travel tickets online. advances in information and communication technology such as the internet and smartphones are very important to use, one of which is in ordering tickets online. However, apart from the superiority of technology that can be utilized, it's just that until now the Pasir Reungit Campground Tourism Object has several weaknesses, one of which is for the ticket ordering process, information on opening schedules and payment transactions are still done manually by directly coming to the tourist attraction. and cannot be arranged according to the schedule of visits by tourists who want to visit. As a solution to overcome this problem, the author conducted a study that aims to change the conventional system into a modern system by developing an Android-based e-ticket application. By taking advantage of currently available android devices, users can immediately see the tourist information they are going to, and directly buy travel tickets, so that time and energy efficiency occurs before going on vacation to the desired place. The travel ticket booking application is integrated with the database, making it easier for users to see real-time information, as well as what facilities will be obtained when buying the ticket. In its development, the author uses an agile approach so that the resulting application is in accordance with user needs. This application uses the Kotlin programming language, Android studio to develop the IDE concept of the application created and Firebase as a database to store data. The travel ticket booking application is integrated with the database, making it easier for users to see real-time information, as well as what facilities will be obtained when buying the ticket.
Analisis Perbandingan Metode SAW, WP Dan TOPSIS Dalam Pemilihan Siswa Berprestasi Pada SDN Larangan 04 Pari Purnaningsih; Ridwan Hakim; Satria Anggara Fayyadh Alwaly; Arich Herdiansyah; Perani Rosyani; Tri Widiayu Ningsih
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 08 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

The selection of outstanding students at SDN Larangan 04 is carried out every year. This process is very important to improve the quality of student creativity in the learning process. In the selection stage students who excel will be selected from several specific criteria. The decision method determines the best alternative among several alternatives based on certain criteria, including the Weighted Product (WP) method, SAW and the TOPSIS method which have similarities with the ideal solution. Decision support system methods are compared to determine which method gives the highest score when selecting outstanding students. Comparison of the Weighted Product, SAW and TOPSIS methods shows that the Weighted Product method is more accurate than the SAW and TOPSIS methods in terms of sequence preference similarities with ideal solutions. Measured from the accuracy of the three methods, the WP (Weighted Product) method has the highest accuracy for determining student performance potential.

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