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Adam Mudinillah
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INDONESIA
Journal Emerging Technologies in Education
ISSN : 30250668     EISSN : 30250676     DOI : 10.70177/jete
Core Subject : Science, Education,
Journal Emerging Technologies in Education (JETE) is an international peer-reviewed journal dedicated to interchange for the results of high quality research in all aspect of science, technologies and Education. The journal publishes state-of-art papers in fundamental theory, experiments and simulation, as well as applications, with a systematic proposed method, sufficient review on previous works, expanded discussion and concise conclusion. As our commitment to the advancement of science and technology, the JETE follows the open access policy that allows the published articles freely available online without any subscription.
Arjuna Subject : Umum - Umum
Articles 6 Documents
Search results for , issue "Vol. 1 No. 2 (2023)" : 6 Documents clear
Ottoman Turkey the Sorrowful Period of Islam's Political Journey Puja Khaerunnisa; Marsha Elvyadi Elvyadi Rahma; Imam Tabroni; Xie Guilin; Yuanyuan Wang
Journal Emerging Technologies in Education Vol. 1 No. 2 (2023)
Publisher : Yayasan Pedidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jete.v1i2.352

Abstract

Background. Talking about Islam cannot be separated from the long history of the struggle of Muslims in the world. Purpose. History is strong evidence that a civilization can be seen to exist and the fragrance of its name. Method. According to the literature, history is an event or event that really happened in the past, science, knowledge, lesson stories about events or events that have really happened. Results. Since Islam was born until now, there have been many dynamics of civilization that can be learned as lessons and encouragement for the people afterwards. Conclusion. From this history, Muslims are increasingly aware that their predecessors left a scientific and civilizational legacy that can be emulated for the people after them in the future
Animated Movie Product to Train Ablution Practice Shania Nada Lestari Lestari; Viona Azzahra; Imam Tabroni; Cai Jixiong; Shanshan Xu
Journal Emerging Technologies in Education Vol. 1 No. 2 (2023)
Publisher : Yayasan Pedidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jete.v1i2.376

Abstract

Background. This study aims to analyze the use of learning media at SDN 1 DANGDEUR and develop Capcut-based animated videos as an alternative to interesting learning media Purpose. The results of the initial analysis show that although the school has provided several learning media, the teachers tend to rely more on the blackboard and textbooks. Method. Learning media has an important role in facilitating the learning process and improving students' understanding. Therefore, this research encourages teachers to be more creative in using existing learning media. Results. , This research involves the stages of needs analysis, material content adaptation, learning media design, and Capcut-based animation video development. The results of this study show that the use of Capcut-based animated videos in learning has a significant effect on student learning achievement. Conclusion. There is a significant increase in students' average score after using this learning media
Media Product of Let's Memorize Anima Film to Improve the Ability to Memorize Daily Prayers Elsa Kaniawati; Nasywa Atha Kanya; Ismy Bulqis Saputri; Imam Tabroni; Zhang Wei; Murphy Xavier
Journal Emerging Technologies in Education Vol. 1 No. 2 (2023)
Publisher : Yayasan Pedidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jete.v1i2.377

Abstract

Background. This study aims to determine the use of animated film media products let's memorize to improve the ability to memorize daily prayers. Because this research is motivated by the lack of interesting learning media in memorizing daily prayers Purpose. This study uses a research approach of Research and Development (R&D). Method. In this study the population was class 2A students of SDN 2 CITALANG, and the sample taken consisted of 15 students. Results. , Thus, judging from the results of student research. Conclusion. it is effective by using animated films let's memorize in improving the memorization ability of class 2A students of SDN 2 CITALANG.
Development of Doratoon Animation Media on the Material of Faith in the Angels of Allah to Improve the Abillty to Memorize Daily Prayers Yunisa Azahra; Ayunda Nur Arifah; Imam Tabroni; Deng Jiao; Lie Jie
Journal Emerging Technologies in Education Vol. 1 No. 2 (2023)
Publisher : Yayasan Pedidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jete.v1i2.378

Abstract

Background. This research aims to create a Doratoon application-based learning media product to train children's understanding of faith in God's angels using the Doratoon application. This research uses a type of development research known as Research & Development (R&D Purpose. The research process begins with a preliminary study to see the problems that occur, the potential for development. Method. determining the literature review that is relevant to the problems that occur to plan the manufacture of initial product design, initial product field trials, product revision I, main field trials, product revision II. Results. , operational field trials, final product revision and dissemination and implementation of product application. Conclusion. The results of the research on the use of the Doratoon Application developed in this study with a series of steps and trial stages can be said to be successful in training children's understanding of faith in the angels of God because there is an increase in scores at each stage of the trial carried out
Quizizz Paper Media in Improving Understading of Tayamum Hanny Triyuniarti; Nurul Fadila; Imam Tabroni; Morse Kathryn; Woolnough Cale
Journal Emerging Technologies in Education Vol. 1 No. 2 (2023)
Publisher : Yayasan Pedidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jete.v1i2.379

Abstract

Background. The rapid development of science and technology today can be felt and affects human life (Kinuthia & Marshall, 2013). In education, technology has a real positive impact on learning. Students can access more and faster information from various sources Purpose. With the utilization of technology, the teaching and learning process becomes more enjoyable and innovative. Method. According to Law number 20 of 2003 article 40 paragraph 2 states that educators and teaching staff are obliged to create a meaningful, fun, creative, dynamic and dialogical educational atmosphere. Creating fun learning can be done by using media in learning (Kusnardi C, 2020). Results. , Judging from the facts in the field, where students have many difficulties in learning fiqh learning, especially about tayamum, starting from the conditions of tayamum, the pillars of tayamum and the implementation of tayamum (Abidin, 2020). Conclusion. This can be evidenced by the lack of focus of students on learning and the lack of students on the material to be taught. In addition, students will be bored with monotonous learning. It is necessary to update the learning media in the form of game-based media and technology used by teachers to be able to attract students optimally
Giving Prizes (reward) and Its Influence on Student Learning Motivation Muh Faysal; Imam Tabroni; Li Jie; Cai Jixiong; Mahon Nitin; Snyder Bradford
Journal Emerging Technologies in Education Vol. 1 No. 2 (2023)
Publisher : Yayasan Pedidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jete.v1i2.464

Abstract

Background. Prizes have a very big influence on increasing student learning motivation, because they can generate enthusiasm for student learning. With prizes students can be more motivated and earnest in learning which in the end can also bring better and more optimal results in achieving the learning goals themselves. Purpose. Reward is one method of education. So, by itself the purpose of the reward is as a method for educating children so that children can feel happy because their actions or work are rewarded. Rewards are considered important because rewards can stimulate student enthusiasm for learning. Method. Basically everyone likes to be praised, because of that they need awards which in the world of education can be known in the form of gifts. Prizes are a stimulus for positive things that can generate initiative, energy, self-competence, and can upload student learning motivation. Results. The results of observations at SMP Aql Islamic School Purwakarta that learning still uses the lecture method. In addition, in the learning process, more learning activities are carried out by the teacher, while students are passive and only follow the teacher's orders. Students also still think that Nabawiyah sirah is a boring and scary lesson. Conclusion. This can be seen from the observations that some students talk to themselves with friends, do not want to ask questions and are indifferent to the teacher and are not even enthusiastic about participating in the learning process. Because of that, to increase student learning motivation in the Nabawiyah sirah subject, which in the students' view is difficult to understand because it requires deep concentration, that's why finally the teacher creates innovation by giving gifts when learning takes place. Rewards are fun repressive educational tools, prizes are given to children who have shown good results in education

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