cover
Contact Name
Shinta Puspasari
Contact Email
shinta@uigm.ac.id
Phone
+6281541477256
Journal Mail Official
lppm@uigm.ac.id
Editorial Address
Jl. Jend Sudirman No 629 KM 4 Palembang
Location
Kota palembang,
Sumatera selatan
INDONESIA
Jurnal Software Engineering and Computational Intelligence
ISSN : -     EISSN : 29882028     DOI : https://doi.org/10.36982/jseci.v1i1
Core Subject : Science,
Journal of Software Engineering and Computational Intelligence (JSECI) is a scientific journal in software engineering and computational intelligence containing the scientific literature on studies of pure and applied research in informatics and computer sciences, public review of the development of theory, method, and applied sciences related to the subject. The topics covered include but are not limited to: Artificial Intelligence, Computer Vision, Cryptography, Genetic Algorithm, Human-Computer Interaction, Image Processing, Intelligent Home Environments, Machine Learning, Natural Language Processing, Neural Network, Pattern Recognition, Software Engineering (Implementation of Computational Intelligent), Steganography
Articles 10 Documents
APLIKASI PENGENALAN ANATOMI SISTEM PENCERNAAN PADA TUBUH MANUSIA MENGGUNAKAN TEKNOLOGI AUGMENTED REALITY Ratna Meilinda; Dewi Sartika; Nazori Suhandi
Jurnal Software Engineering and Computational Intelligence Vol 1 No 1 (2023)
Publisher : Informatics Engineering, Faculty of Computer Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jseci.v1i1.3043

Abstract

Natural Sciences (IPA) is a science related to human endeavors in understanding and finding out about the universe through precise observations and using procedures that can be explained by reasoning so as to get a clear conclusion. There are 5 main branches in Natural Sciences, namely Astronomy, Biology, Chemistry, Earth Sciences, and Physics. Science learning should be able to provide direct experience so as to increase the ability to understand and apply the concepts that have been learned. Anatomy is a branch of biology that deals with the structure of living things, in the anatomy of the human body, there are organs that support the formation of the body as a whole. The organs of the body such as bones, joints, skeletal muscles, brain, digestive system, and circulatory system and other organs. The digestive system is a process of mechanically and chemically breaking food into a form that is easier for the body to absorb. interactively in real time. The existence of technology in the form of Augmented Reality will facilitate the process of introducing information and displaying Anatomy Learning objects. This research aims to introduce anatomy to a digestive system in the human body using Augmented Reality technology which can facilitate students in the learning process. The software development method used to design and implement traditional musical instrument recognition applications is the Rational Unified Process method. Application testing is carried out using black-box testing and user testing. User testing was carried out by distributing questionnaires at SMP Negeri 2 Pedamaran Timur. Testing user satisfaction is calculated using a Likert scale and the results of questionnaire questions which can have a final score of 87% which is included in the strongly agree category
APLIKASI PENGENALAN ALAT MUSIK TRADISIONAL SUMATERA SELATAN MENGGUNAKAN TEKNOLOGI AUGMENTED REALITY M. Fadhil Ramadhan Nurbani; Dewi Sartika; Juhaini Alie
Jurnal Software Engineering and Computational Intelligence Vol 1 No 1 (2023)
Publisher : Informatics Engineering, Faculty of Computer Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jseci.v1i1.3044

Abstract

South Sumatra has several traditional musical instruments in the form of Burdah OKU, Gong, Kolintang, Flute, Gambus, Trumpet, Weaving, Genggong, Tambourine, Kenong Basemah. In this research, an application for recognizing traditional South Sumatran musical instruments has been designed and implemented by utilizing Augmented Reality technology. Augmented Reality is a combination of real objects and virtual objects that run interactively in real time. With the existence of technology in the form of Augmented Reality, it will facilitate the process of recognizing information and displaying objects of traditional musical instruments in South Sumatra. This research aims to help reintroduce residents to increase their knowledge of traditional musical instruments in South Sumatra. The software development method used to design and implement traditional musical instrument recognition applications is the Rational Unified Process method. Application testing is carried out using black-box testing and user testing. User testing was carried out by distributing questionnaires at Madrasah Ibtidaiyah Marfu'ah to grade 5 students. User satisfaction testing was calculated using a Likert scale and the results of the questionnaire questions obtained had a final score of 91% which was included in the strongly agree category
Implementasi Honeypot Sebagai Pendeteksi Serangan Pada Virtual Private Server (VPS) M. Alamsyah Pratama; Herri Setiawan; Zaid Romegar Mair
Jurnal Software Engineering and Computational Intelligence Vol 1 No 1 (2023)
Publisher : Informatics Engineering, Faculty of Computer Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jseci.v1i1.3045

Abstract

VPS (Virtual Private Server) is a server virtualization technology that is currently widely used by users for a variety of purposes, including personal, work, office, and business. Virtual Private Server (VPS) is a technology that uses VPS. Since renting a virtual private server (VPS) is less expensive than purchasing or renting a dedicated server, VPS is widely used. However, VPS has some disadvantages as well, one of which concerns security. The Intrusion Detection System (IDS), the Virtual Private Network (VPN), and the Honeypot are just a few of the other options that can be utilized to secure servers. The Honeypot application is needed to protect Virtual Private Server (VPS), which requires a detection application that can reduce attacks on VPS. Cowrie is able to detect and record all attacks that occur on the server based on the results of attack testing that was carried out 25 times for each attack test, beginning with port scanning and progressing through DDoS attacks, brute force attacks, and individual, double, and multiple tests. considered to be very effective, but when multiple attacks were carried out simultaneously, the server experienced a downtime or lag
Implementasi Alat Monitoring Suhu Ruangan Berbasis Internet Of Things (IoT) Menggunakan Metode MQTT dan HTML Pada Ruangan Server Universitas Indo Global Mandiri Palembang Parhan Oktaria Putra; Herri Setiawan; Zaid Romegar Mair
Jurnal Software Engineering and Computational Intelligence Vol 1 No 1 (2023)
Publisher : Informatics Engineering, Faculty of Computer Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jseci.v1i1.3046

Abstract

The server room is an important room that is useful as a place to store devices related to the server. Inside the server room itself there are also important data that need to be protected so that security standards are needed to protect the room starting from air temperature, humidity, fire prevention. To meet these security standards, a tool is provided to monitor the temperature in the server room. By using a temperature sensor, namely DHT-11 and the NodeMCU ESP8266 Module as a tool for reading sensors, MQTT as a communication protocol and HTML for simple display, Telegram as a notification medium. This tool is useful so that we don't have to come directly to the server room to check room temperature and activities in checking temperature become easier because a website is provided that provides information about room temperature in real time
Penjadwalan Mata Pelajaran Menggunakan Algoritma Particle Swarm Optimization (PSO) Pada SMPIT Mufidatul Ilmi Muhammad Muhardeny; Muhammad Haviz Irfani; Juhaini Alie
Jurnal Software Engineering and Computational Intelligence Vol 1 No 1 (2023)
Publisher : Informatics Engineering, Faculty of Computer Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jseci.v1i1.3047

Abstract

Scheduling has a division of time based on a work sequence arrangement plan in the form of a list or table of activities or an activity plan with a detailed division of implementation time which is very necessary in carrying out institutional/company business processes. It is important to note the complexity of the process in scheduling appropriate subjects from various perspectives, both teachers, students and classrooms. Provision of teacher teaching schedules based on abilities in the field of subjects, suitable time each semester is very important to consider for very complex schedule arrangements, the number of classrooms that can be used in teaching activities is relatively small, and preventing teacher teaching conflicts so that the need for optimization of eye scheduling lesson to be made. Furthermore, at the stage of application development using the Waterfall method. The purpose of this research is to build a lesson scheduling application at SMPIT Mufidatul Ilmi by applying the particle swarm optimization (PSO) algorithm to compile lesson schedules. Particle Swarm Optimization is a population-based algorithm that exploits individuals in search. In PSO the population is called a swarm and individuals are called particles. Each particle moves at a speed adapted from the search area and stores it as the best position ever achieved. Design analysis includes Use Case Diagrams, Activity Diagrams, Class Diagrams, Sequence Diagrams, Entity Relationship Diagrams (ERD). The results of this study provide several primary data (service) features, especially features to provide scheduling results from processing with the PSO algorithm
Pengembangan Sistem e-learning Berbasis Web Menggunakan Metode Brainstorming Studi Kasus: Baca Tulis Quran untuk Sekolah Dasar: Developing Web-based e-Learning System Using Brainstorming Method Study Case: Reciting the Quran for Elementary Students Indah Permatasari; Mustafa Ramadhan; Nayaka Al Syahreal Kanaka; Bedy Brilliant Wijaya
Jurnal Software Engineering and Computational Intelligence Vol 1 No 2 (2023)
Publisher : Informatics Engineering, Faculty of Computer Science

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Abstract

Pendidikan baca tulis Al-Qur’an merupakan bagian penting bagi umat muslim/Islam. Dalam mempelajari diperlukan proses yang baik agar dalam membaca dan menulis Quran dilakukan berdasarkan kaidah ajaran Islam. Dalam proses belajar dan mengajar inilah, sering kali mengalami kesulitan dikarenakan keterbatasan waktu antara peserta belajar dan pengajar. Selain itu, mencari pengajar (guru ngaji) tidaklah mudah terutama diwilayah yang mengarah keperkotaan. Rendahnya minat anak-anak jaman modern saat inipun menjadi salah satu faktor semakin langkah terselenggaranya kegiatan belajar mengaji Quran. Oleh karena itu, penulis melakukan penelitian dengan menggunakan metode brainstorming untuk mendapatkan sebuah acquire knowledge terhadap produk/aplikasi yang dituju. Hasil dari penelitian ini dapat digunakan sebagai acuan dalam pengembangan aplikasi berbasis e-learning dengan mitra Ruang Abtadi.
Rancang Bangun Sistem Buka Tutup Pintu Menggunakan RFID Berbasis Arduino Pada SMA Negeri 2 Banyuasin 1: Design and Construction of a Door Opening and Closing System Using Arduino-based RFID at SMA Negeri 2 Banyuasin 1 selvia damayanti; Miftahul Falah; Irwansyah
Jurnal Software Engineering and Computational Intelligence Vol 1 No 2 (2023)
Publisher : Informatics Engineering, Faculty of Computer Science

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Abstract

Kunci rumah atau kunci ruangan pribadi merupakan salah satu aspek penting yang perlu diperhatikan terutama menyangkut faktor keamanan yang digunakan untuk membuka dan menutup pintu ruangan. Penggunaan kunci konvensional masih sangat banyak digunakan oleh masyarakat termasuk di ruangan perkantoran, ruangan pemerintahan dan ruangan sekolah untuk mengamankan ruangan. SMA Negeri 2 Banyuasin 1 merupakan salah satu sekolah yang masih menggunakan kunci konvensional diseluruh ruangnnya. Teknologi mikrokontroler berbasis Arduino Uno saat ini membawa perubahan yang baik tentang keamanan pada ruangan sebagai solusi pengamanan secara konvesional agar ruangan lebih terjamin keamanannya dan memiliki catatan akses masuk dan keluar. Menggunakan RFID mifare dengan multi access berbasis mikrokontroler salah satu solusi yang bisa diberikan untuk pembuatan sistem penguncian pintu yang tersistematis bagi SMA Negeri 2 Banyuasin 1. Hasil dari penelitian ini adalah alat buka tutup pintu otomatis yang dirancang dan dibangun berfungsi dengan baik setelah dilakukan pengujian. Jarak sensor dengan E-KTP maksimal 5cm.  
Rancang Bangun Sistem Mendeteksi Kebocoran Pdam Menggunakan Sensor Tekanan Berbasis Pid-Fuzzy Baginda Siregar; Ananta Satria Bagita
Jurnal Software Engineering and Computational Intelligence Vol 1 No 2 (2023)
Publisher : Informatics Engineering, Faculty of Computer Science

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Abstract

Deteksi kebocoran pipa saluran distribusi pada proses pendistribusian air ke konsumen sangat penting. Pada saat ini, banyak penelitian yang telah membahas cara mendeteksi kebocoran dan mengendalikan debit air. Adityo Wibowo dalam penelitiannya membahas tentang pengendali distribusi air pada jaringan pipa rumah secara otomatis menggunakan metode fuzzy logic. Namun, penelitian ini memiliki kelemahan karena kebocoran di deteksi berdasarkan debit aliran air sehingga sulit menentukan kebocoran yang berada disambungan pipa.Pada penelitian ini penulis menggunakan metode fuzzy-PID controller. Metode fuzzy digunakan untuk menentukan nilai parameter PID yang meliputi proportional gain (Kp), integral gain (Ki), dan derivative gain (Kd) berdasarkan nilai error yang di dapatkan dari pembacaan sensor. Dengan demikian, melalui penelitian ini sistem pendeteksian kebocoran air pada saluran pipa PDAM dapat dilakukan secara efisien dan otomatis karena ketika terjadi kebocoran tekanan air antara pipa yang bocor dan yang normal tidak akan sama besar.
Prediksi Penjualan Produk Pada PT Bintang Sriwijaya Palembang Menggunakan K-Nearest Neighbour: Prediksi Calon Mahasiswa Penerima KIP Pada Universitas Indo Global Mandiri menggunakan Algoritma Decision Tree Miftahul Jannah; Muhammad haviz irfani haviz; Dewi Sartika; Evi Purnamasari
Jurnal Software Engineering and Computational Intelligence Vol 1 No 2 (2023)
Publisher : Informatics Engineering, Faculty of Computer Science

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Abstract

Penjualan merupakan faktor terpenting bagi seluruh perusahaan karena dengan adanya pnejualan, maka suatu perusahaan akan mendapat keuntungan yang lebih supaya bisa melanjutkan usaha tersebut. Prediksi atau peramalan penjualan (forecasting) adalah suatu perhitungan untuk meramalkan keadaan di masa mendatang melalui pengujian keadaan di masa lalu. Tujuan penelitian untuk memberikan usulan kepada perusahaan dalam menentukan stok barang berdasarkan prediksi data penjualan sebelumnya dengan menggunakan metode K-Nearest Neighbor (KNN). Berdarkan hasil penelitian yang telah dilakukan dapat diambil kesimpulan bahwa hasil dari perhitungan menggunakan algoritma KNN, didapatkan hasil prediksi penjualan produk berdasarkan nilai akurasi tertinggi dan terendah. Nilai akurasi tertinggi terhadap penjualan produk sebesar 97,3%. Sedangkan nilai akurasi terenda terhadap penjualan produk sebesar 86,5%. Dengan demikian metode algoritma KNN k=20 (97,3%) ini dapat diimplementasikan untuk memprediksi penjualan produk PT Bintang Sriwijaya Palembang.
Analisis Penggunaan Aplikasi E-Sumsel dalam Pembuatan Surat Tugas dan Taksasi SPPD Pada Badan Pengelola Keuangan dan Aset Daerah Provinsi Sumatera Selatan Merti Paensi; Zaid Romegar Mair; Indah Permatasari; Muhammad Ikhwan Jambak
Jurnal Software Engineering and Computational Intelligence Vol 1 No 2 (2023)
Publisher : Informatics Engineering, Faculty of Computer Science

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Abstract

Surat Tugas merupakan surat dinas yang biasa digunakan untuk keperluan pekerjaan formal di lingkungan pegawai negeri sipil (ASN) untuk melakukan tugas kerja ke instansi atau kantor yang ada di tempat lain. Tujuannya yaitu untuk meneliti apa saja yang menjadi kepuasan dan ketidakpuasan pegawai sebagai pengguna aplikasi E-Sumsel dalam membuat surat tugas dan taksasi perjalanan dinas sehingga menjadi bahan evaluasi untuk meningkatkan kualitas dari aplikasi E-Sumsel pada pembuatan surat tugas dan taksasi perjalanan dinas. Sebelum adanya aplikasi E-Sumsel untuk memproses data perjalanan dinas, absensi, tunjangan penghasilan pegawai, gaji, pegawai ASN dan Non ASN masih menggunakan MS.Word dan MS.Excel sehingga sering terjadi Human Eror yang dimana data yang di peroleh tidak valid dan efisien. Dengan adanya aplikasi E-Sumsel yang digitalisasi maka informasi yang di peroleh lebih cepat, efisien dan efektif. Hasil dari Penelitian ini menggunkan Teknik pengumpulan data primer, yaitu data yang diperoleh dengan melakukan Penelitian secara langsung ke lokasi penelitian sesuai dengan masalah yang diteliti. Pengumpulan data ini dilakukan dengan cara Wawancara (Interview), Observasi, Kuesioner dan Dokumen.

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