cover
Contact Name
Rafika Sari
Contact Email
lppmp@ubharajaya.ac.id
Phone
+6285228023815
Journal Mail Official
jucosco@ubharajaya.ac.id
Editorial Address
Jurnal Jucosco Fakultas Ilmu Komputer Universitas Bhayangkara Jakarta Raya Jl. Perjuangan No.81, Marga Mulya, Kec. Bekasi Utara, Kota Bks, Jawa Barat 17143
Location
Kota adm. jakarta selatan,
Dki jakarta
INDONESIA
Journal Of Computer Science Contributions (JUCOSCO)
ISSN : -     EISSN : 27749037     DOI : https://doi.org/10.31599/jucosco.v4i1
Jucosco merupakan jurnal ilmiah yang menyajikan hasil karya ilmiah yang bersumber dari program pengabdian dan pemberdayaan masyarakat di Indonesia. Artikel ilmiah dimaksud berupa kajian implementasi dari program pengabdian dan pemberdayaan kepada masyarakat yang dapat dipertanggungjawabkan serta disebarluaskan secara nasional maupun internasional.
Articles 11 Documents
Search results for , issue "Vol. 2 No. 1 (2022): Januari 2022" : 11 Documents clear
Observasi Bakat Menggunakan Aplikasi Talents Mapping untuk Orang Tua Siswa Sekolah Alam Tangerang Tri Dharma Putra
Journal Of Computer Science Contributions (JUCOSCO) Vol. 2 No. 1 (2022): Januari 2022
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/8sm97q32

Abstract

During this pandemic, student learning activities are mostly or entirely carried out at home with their respective parents. One aspect that is evaluated by the teacher at the school periodically is the development of children's talents. Measurement/reading of children's talents during this pandemic needs to be done by parents at home. Among the applications that can be used to measure talent is the Talents Mapping application. Measurement of talent with Talents Mapping aims to ensure that students have carried out 114 productive activities so that the traits and productive roles that most often appear as indicators of their talents can be identified. Andry Fadjriya has developed a method of observing children's talents (Talents Observation) which is derived from the Talents Mapping application so that it can be used for elementary school students. This training aims to provide the ability to observe talent for the parents of Tangerang Alam School students so that they are able to identify the talents of their respective children. The Talents Mapping application generates reports covering 34 productive traits, 114 productive activities, and productive roles. So this training was carried out for 5 sessions @ 2 hours in order to provide a complete understanding to the parents of the Tangerang Alam School students.
Pelatihan Perancangan Website Untuk Siswa SMK Global Persada Mandiri Bekasi Dian Hartanti; Hafizah Hafizah
Journal Of Computer Science Contributions (JUCOSCO) Vol. 2 No. 1 (2022): Januari 2022
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/egy7fv23

Abstract

The development of technological progress is currently very rapid because most human activities cannot be separated from information technology. Especially during the current Covid-19 pandemic, almost all community activities have shifted from offline to online, forcing people to be technology literate, one of which is the website. The increasing number of people's needs for information systems, and database processing, causing the creation of websites is increasingly needed. Therefore, the Faculty of Computer Science, University of Bhayangkara Jabodetabek supports SMK Global Persada Mandiri Bekasi to provide training to its students to increase competitiveness in the community and students are expected to have expertise in making website designs so that they can generate income by creating websites.
Pemanfaatan Media Sosial Sebagai Sarana Edukasi Dalam Pencegahan Covid-19 Santi Purwanti; Jaja Jaja; Rakhmayudhi Rakhmayudhi; Satia Adhi W.; Sifah Fatia S.; Riska Amelia R.; Delia Azzahra; Lita Triana N.
Journal Of Computer Science Contributions (JUCOSCO) Vol. 2 No. 1 (2022): Januari 2022
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/dyjxsa76

Abstract

Subang is one of the regencies in West Java province which is still carrying out the handling and handling of Covid-19, especially the Pasirkareumbi village, as a form of community service, an educational program will be made for the community. One of the current problems is the lack of knowledge, especially the public about the Covid-19 virus and also related to vaccination, therefore it is necessary to do socialization, one way is using social media. The method used to educate is done in two ways, namely online and offline. Online is targeted at social media users by sharing posts in the form of information regarding the Covid-19 virus on social media such as WhatsApp and Instagram, while the Offline method uses banner media as well as socialization regarding the importance of Vaccination. From the results of this activity, the community will understand and know the importance of vaccination for body resistance and with full awareness to participate.
Pelatihan Membuat Rencana Bisnis Pada Remaja Karang Taruna Bocah Sawah Bekasi Dwi Budi Srisulistiowati; Sri Rejeki
Journal Of Computer Science Contributions (JUCOSCO) Vol. 2 No. 1 (2022): Januari 2022
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/2vfy5x51

Abstract

Youth is the backbone to develop productivity in the community. Youth is an important figure in every change, so that in youth development it is necessary to have realistic planning, directed and supports development. One of the criteria for measuring the progress of a country is to look at the degree of composition of entrepreneurship, especially that of youth. On this basis, this community service program focuses on youth development in terms of entrepreneurship. The activities carried out are in the form of training online to make business plans, which aim to make young people -especially at Karang Taruna Bocah Sawah RW 05 Kavling Sawah Indah Bekasi - able to understand and understand how to make a good business plan. The total number of participants is 20 participants. In the preparation stage, the team of lecturers as resource persons for the community service program carried out a series of activities, including site surveys, licensing and socialization of the event concept. The next step is site preparation and preparation of training modules and supporting equipment and the next step is training implementation. To measure the success rate of this service activity, that is by looking at the youth who can make their own business plans. It is hoped that in the future the youth will be able to see business opportunities and become strong youths in business.
Pengenalan Prototype Kumbung Jamur Merang Berbasis Internet of Things Pada Desa Gempol Kolot Anis Fitri Nur Masruriyah
Journal Of Computer Science Contributions (JUCOSCO) Vol. 2 No. 1 (2022): Januari 2022
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/0endn253

Abstract

One of the impacts of the COVID-19 pandemic in Karawang Regency is the reduction of employees and cutting costs on mushroom cultivation. This has an impact on the monitoring period for mushrooms, mushroom farmers who have to enter the mushroom kumbung with higher temperature and humidity outside the kumbung. Prior to the pandemic, the monitoring employees took turns checking the condition of the mushrooms, but due to the pandemic and the limited number of employees, farmers were overwhelmed. Based on these problems, the introduction of technology in the form of a prototype of kumbung mushroom based on the internet of things was carried out to help mushroom cultivators. The recommendation given to mushroom farmers is to implement an IoT system to help increase the number of harvests and shorten harvest time. Furthermore, for the implementing team for community service and universities, it is to find a solution to create an economical system. So that mushroom farmers are not burdened with system installation costs.
Pelatihan CorelDraw Pada Santri Yayasan Yatim Piatu dan Dhuafa Al-Ikhlas Bekasi Muhammad Khaerudin; Rasim Rasim
Journal Of Computer Science Contributions (JUCOSCO) Vol. 2 No. 1 (2022): Januari 2022
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/n7acjz74

Abstract

The pandemic condition opens up opportunities for teenagers to do business. In this condition, it is expected that teenagers can use their time positively and productively. Mental readiness and skills need to be prepared before someone enters the world of work. Meanwhile applications in the field of information technology have a major impact in various fields of life, one of which is in the creative industries such as advertising, billboards, graphic design and digital image processing. One of the support skills for the younger generation. The method of community service carried out by a team of Bhayangkara Jakarta Raya University lecturers this time is in the form of graphic design skills training using computers and using CorelDraw and Photoshop software. This activity aims to improve the knowledge and skills of youth in improving the quality of their ability to create attractive graphic designs so that participants can compete to meet the demand for job opportunities and also towards entrepreneurship. Mareri given to participants include making and completing product designs for advertising or printing needs. The results of the graphic design skills training activity show that participants can design logos, business cards, invitations, flyers, banners, banners and other forms of advertising.
Implementasi Sistem Keamanan Wi-Fi Menggunakan Sistem Operasi Kali Linux Di SMKN 5 Dumai Devit Satria
Journal Of Computer Science Contributions (JUCOSCO) Vol. 2 No. 1 (2022): Januari 2022
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/fjwha087

Abstract

Current technological advances force all existing computer networks to be able to show that the security system model continues to be considered very important for users who want a good security from outside the network because the internet is a computer network medium that has very open access in the world. . The purpose of this paper is to analyze the security of a wireless network using the wpa and wpa2-psk methods to determine whether the network is safe to use. Furthermore, testing where n the network uses Kali Linux as the operating system. Wireless network security analysis using 1 computer to perform testing. The first test uses aircrack and the second test uses aircrack injection. The test target is the security of the wireless network using the wpa and wpa2-psk security methods. The results obtained can determine the level of security of the wireless network so there will be no security breach on the wireless network. And security analysis using the wpa2-psk method is more difficult to get a handshake because it has superior security.
Pelatihan Desain Grafis bagi Siswa SMK Global Persada Mandiri Bekasi Abrar Hiswara; Achmad Noe’man
Journal Of Computer Science Contributions (JUCOSCO) Vol. 2 No. 1 (2022): Januari 2022
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/rngvr161

Abstract

Graphic design is a communication process using visual elements, such as typography, photography, and illustrations that are intended to create a perception of a message being conveyed. This field involves the process of visual communication and communication design and is very much needed by today's society, including students at SMK Global Persada Mandiri Bekasi. The material provided in this graphic design training is an introduction to graphic design, the benefits of graphic design, types of graphic design, and the practice of making graphic designs, in the form of logos, banners, and flyers. This graphic design training in the form of logo creation training provides tremendous benefits for students. Students can design any logo so that their soft skills increase and can be used in everyday life.
Pelatihan Penggunaan Google Form Pada Posyandu Perumahan Harapan Baru 2 Bekasi Allan D Alexander; Ratna Salkiawati
Journal Of Computer Science Contributions (JUCOSCO) Vol. 2 No. 1 (2022): Januari 2022
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/cjjgxs23

Abstract

Children are the next generation of the nation that will replace the previous generation, for that their development must be carefully considered, especially during the golden period of their life where this period is in the first 1000 days of their life which has an impact on children's physical and cognitive development. Posyandu is a health effort that is managed independently by the community in order to provide health services for mothers, babies and toddlers. The COVID-19 pandemic has brought posyandu activities to a halt, including the posyandu in the Perumahan Harapan Baru 2, Bekasi City. Google Form as an alternative to posyandu cards with the intention that posyandu activities, especially monitoring the growth of toddlers, can be carried out from house to house without having to create a crowd and still pay attention to health protocols, and in order to use them training needs to be made.
Penerapan Literasi Digital dan Seni Berbahasa di Kalangan Remaja Masjid Bustanul Ibad Bekasi Khairunnisa Fadhilla Ramdhania; Siti Setiawati; Rakhmi Khalida; Prio Kustanto Kustanto; Insan Insan
Journal Of Computer Science Contributions (JUCOSCO) Vol. 2 No. 1 (2022): Januari 2022
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/r42b4828

Abstract

In 2022, Indonesia is still overshadowed by the covid-19 pandemic. Moreover, this covid-19 has a new variant called covid-19 Omicron. Covid-19 Omicron in Indonesia continues to increase. The Ministry of Health predicts that the addition of Covid-19 Omicron cases in Indonesia is expected to continue until it reaches its peak in February 2022. For this reason, some parts of the education world in Indonesia are still carrying out online learning. Because of concerns about this omicron wave, the Three Pillars of Higher Education, were carried out online with the object of research being the youth of mosques in North Bekasi. The purpose of this socialization is to provide information and descriptions of positive and negative things or the impacts resulting from the development of digital literacy and teach them about the art of good language when they have to appear in public. The method used is to provide webinars/socialization on digital literacy and good language arts among mosque youths.

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