cover
Contact Name
Rafika Sari
Contact Email
lppmp@ubharajaya.ac.id
Phone
+6285228023815
Journal Mail Official
jucosco@ubharajaya.ac.id
Editorial Address
Jurnal Jucosco Fakultas Ilmu Komputer Universitas Bhayangkara Jakarta Raya Jl. Perjuangan No.81, Marga Mulya, Kec. Bekasi Utara, Kota Bks, Jawa Barat 17143
Location
Kota adm. jakarta selatan,
Dki jakarta
INDONESIA
Journal Of Computer Science Contributions (JUCOSCO)
ISSN : -     EISSN : 27749037     DOI : https://doi.org/10.31599/jucosco.v4i1
Jucosco merupakan jurnal ilmiah yang menyajikan hasil karya ilmiah yang bersumber dari program pengabdian dan pemberdayaan masyarakat di Indonesia. Artikel ilmiah dimaksud berupa kajian implementasi dari program pengabdian dan pemberdayaan kepada masyarakat yang dapat dipertanggungjawabkan serta disebarluaskan secara nasional maupun internasional.
Articles 65 Documents
Workshop Desain Grafis Untuk Meningkatkan Skill TIK Bagi Santri Achmad Noe’man; Dian Hartanti
Journal Of Computer Science Contributions (JUCOSCO) Vol. 3 No. 1 (2023): Januari 2023
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/zbfpjn03

Abstract

The development of digital media, especially in the field of graphic design, is increasingly popular. Graphic design is a form of visual communication by utilizing images as a medium for conveying messages, so that the information conveyed can be carried out as effectively and efficiently as possible. The Dulur Salembur Yatim Foundation consists of teenagers or school-age children so they are very enthusiastic about participating in this graphic design training. The purpose of graphic design training aims to improve the skills of both sons and daughters at the Dulur Salembur Orphanage Foundation. The teaching method presented in this graphic design training uses a demonstration method so that the presenters provide direct practice by the participants. It is hoped that after studying graphic design the participants will have graphic design skills by being able to create graphic design works according to their individual creative ideas, so that they are able to make vector images, make company logos and print banners and many other graphic design products.
Transformasi Limbah Minyak Jelantah Menjadi Produk Sabun-Batang di Dukung Digital-Branding Sebagai Upaya Kemandirian Ekonomi Rafika Sari; Khairunnisa Fadhilla Ramdhania; Ratna Sari; Lisa Adhani; Rakhmi Khalida
Journal Of Computer Science Contributions (JUCOSCO) Vol. 3 No. 2 (2023): Juli 2023
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/gv9j5e54

Abstract

Every household produces used cooking oil because the use of cooking oil is one of the primary needs of society.Waste cooking oil if not managed properly will make the environment dirty and can contaminate water and soil.To overcome this problem, innovation is needed in the management of used cooking oil by involving thecommunity so that the waste can be utilized to become recyclable products that can be reused in everyday life andeven become products of economic value that are environmentally friendly. One of the potential wastes of cookingoil is the high content of fatty acids that can be used to make soap. Soap products can be obtained from thehydrolysis reaction of fatty acids with bases (alkali). Therefore, this Community Service (PkM) activity wascarried out to increase the added value of used cooking oil by processing it into bar soap. This PkM activityincludes four stages, namely observation, information transformation, digital literacy and activity evaluation. Thetarget of this service program is housewives (IRT) in Srimukti Village, Bekasi Regency. From the results of asurvey conducted after the training activities, the participants were very satisfied with the ease of obtaininginformation about the implementation of the training, the training material in the form of processing used cookingoil waste and improving digital-branding skills which were considered very necessary for residents and the waythe instructor delivered material that was easy to understand.
Pelatihan Pemanfaatan Software Pendukung Dalam Pembuatan Artikel Ilmiah Terpublikasi Bagi Guru-Guru SMA Herlawati Herlawati; Prima Dina Atika; Andy Achmad Hendharsetiawan; Rahmadya Trias Handayanto; Malikus Sumadyo; Retno Nugroho Whidhiasih; Inna Ekawati; Dadan Irwan; Haryono Haryono
Journal Of Computer Science Contributions (JUCOSCO) Vol. 3 No. 2 (2023): Juli 2023
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/sgfq4k95

Abstract

Supportive software for scientific article creation is an application that assists in writing scientific articlesefficiently and effectively. This software features reference management, note-taking, text review, andformatting according to academic standards. The training to be provided will focus on creating scientificarticles using supportive software to enhance the competence of teachers in publishing their scientific articles.By understanding how to create scientific articles, high school teachers can improve their academic abilities,serve as positive examples for students, provide resources, and contribute to research and educationaldevelopment. This can help improve the quality of education and produce competent and skilled students. Theproposed solution is to organize training on the utilization of supportive software in scientific article creation.This training will provide understanding and skills in using software such as Mendeley and ChatGPT. Mendeleyis a reference management software that assists in collecting, managing, and storing references for scientificarticles. Additionally, Mendeley helps organize references according to various writing styles such as APA,MLA, Chicago, Vancouver, and IEEE. ChatGPT, on the other hand, is a natural language model that helpsgenerate structured and meaningful texts. In the context of scientific article creation, ChatGPT can assist informulating and organizing ideas or concepts, as well as providing suggestions or feedback for scientificwriting. Both of these software options can be chosen based on the needs and preferences of the writer. Theresults of this training, based on a survey using an online mentimeter, showed that it was very useful and theparticipants wanted to continue this training.
Edukasi Pembuatan Pembukuan Keuangan Sederhana Menggunakan Aplikasi Digital Pada Usaha Desa Ambulu Ade Ririn Oktavia; Tesa Putri Rivayanti; Yuan Wikani Fadjrin; Wiwik Handayani
Journal Of Computer Science Contributions (JUCOSCO) Vol. 3 No. 2 (2023): Juli 2023
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/9wjvf820

Abstract

Ambulu is one of the villages located in Sumberasih Subdistrict, Probolinggo Regency. Ambulu Village has 5hamlets consisting of Damaran Hamlet, Talang Hamlet, Krajan Hamlet, Central Hamlet and Kramat Hamlet.Based on the village's main data in 2022, this village has approximately 100 Micro, Small and MediumEnterprises engaged in fisheries, food, fashion, and also design. Micro, Small and Medium Enterprises (MSMEs)are one of the mainstays of the economy in Indonesia. However, there are still many MSMEs that do not usefinancial records to support their businesses. One of the reasons why MSMEs do not do bookkeeping is becausethey are considered difficult and not important. As a result, the development of the business, especially regardingfinancial results, cannot be clearly known. Therefore, the background of this socialization activity was held withthe aim that MSME actors in Ambulu Village, Sumberasih District were able to increase their knowledge and howto apply the practice of recording simple financial bookkeeping so that MSME actors knew the financial conditionof their business. The implementation method used is door to door by starting with a simple explanation offinancial bookkeeping records, followed by application and then ending with a discussion and question andanswer session. Based on the results of this activity, 75% of participants already knew the importance of financialmanagement, recording, and financial reporting. From the results of the socialization of the importance of makingsimple financial bookkeeping can increase insight as well as knowledge of making business financial bookkeeping.
Pelatihan Keamanan Data Pada Penggunaan Microsoft Office Bagi Guru di SDIT Mutiara Bekasi Nurfiyah Nurfiyah; Ratna Salkiawati; Hendarman Lubis
Journal Of Computer Science Contributions (JUCOSCO) Vol. 3 No. 2 (2023): Juli 2023
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/rem1b822

Abstract

Information Technology Security is increasingly advanced, not only in the world of the manufacturing industrybut also penetrates the world of education. This forces educators to be able to develop their abilities to know howto secure data in Ms.Office. Therefore, as a manifestation of Bhayangkara Jakarta Raya University's commitmentto carrying out the Tri Dharma of Higher Education in community service, the Informatics Study Program carriedout activities with the theme "Data Security Training on the Use of Ms.Office at SDIT Mutiara" as an effort toapply knowledge about information technology security. At the moment. The purpose of this training is to increaseknowledge and insight for participants in terms of Data Security at Ms. Office, as well as providing training tomake data security and broaden knowledge of the use of Ms. Office for teachers of SDIT Mutiara. The materialprovided in this training is in the form of an introduction to the concept of Data Security, types of software inmaking teaching materials with Ms. office. The methodology for carrying out this activity begins with datacollection, determining the theme of the service to be given, literature study, making training materials, presentingtraining. The result of this training is an increased understanding of data security by 97%. From the data securitytraining activities in Microsoft Office that have been carried out for teachers and administrators of SDIT MutiaraBekasi, it can be seen that the participants were very enthusiastic and motivated to do security for their data sothat during the training the participants did not feel bored with the material delivered by the tutor.
Pelatihan Penggunaan Microsoft Forms Dalam Pembelajaran Online Subandi Subandi; Yudi Wiharto; Mufti Mufti; Grace Gata; Agnes Aryasanti; Ari Saputro
Journal Of Computer Science Contributions (JUCOSCO) Vol. 3 No. 2 (2023): Juli 2023
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/ycv9d560

Abstract

SMPN 18 Tangerang Selatan has adopted online learning as a response to the COVID-19 pandemic situation.However, there are still challenges in optimizing the online learning experience. For this reason, training on theuse of Microsoft Forms was carried out to provide understanding and skills to teachers in using this tool toincrease interactivity and data collection in the online learning process. This training aims to provideunderstanding and skills to SMPN 18 Tangerang Selatan teachers in using Microsoft Forms in online learning.Teachers are expected to utilize this tool to create interactive quizzes, surveys, and forms that can be used in datacollection and student evaluation. Training method with socialization and introduction, the training begins withan outreach session about the purpose of the training, the benefits of using Microsoft Forms, and examples of usein the context of online learning, followed by step-by-step demonstrations, practical exercises and discussions.The results of this training had a positive impact on the knowledge and skills of the participants as seen from theresults of the training evaluation which achieved a 94% level of understanding in using Microsoft Forms. Theconclusion of this training activity, by paying attention to the needs of teachers and providing appropriate trainingmethods, this training is very effective in increasing teachers' ability to use Microsoft Forms in the context ofonline learning.
Pelatihan Penggunaan Sistem Informasi Data Kependudukan Warga Perumahan Puri Cendana Bekasi Dwi Budi Srisulistiowati; Irsya Fadillah; Ardhian Sulistyo Utomo; Muhammad Ilham Hakiki; Devi Harumia; Muammar Yasir; Muhammad Fahreza Hidayat
Journal Of Computer Science Contributions (JUCOSCO) Vol. 3 No. 2 (2023): Juli 2023
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/8bkrn987

Abstract

The development of the citizen management information system (SIMWARGA) at the RT level will be carried outin stages. For initial development, what is considered very important is the processing of citizen data so that itgreatly affects the accuracy of population data globally. This is a challenge for the group of participants in thereal work lecture through a community empowerment program carried out in groups at the Puri Cendana 1Housing location, especially in RW 008. The purpose of this training is to increase knowledge and insight foradministrators, as well as provide training to be able to manage citizen data. The material provided in thistraining is in the form of, Addition of Population Data, Family Card Data, Birth Data, Death Data, Migrant Dataand Move Data, Management awareness in the use of population data applications is expected to reduce datainput errors. The methodology of implementing this activity begins with site preparation and design of informationsystem applications and supporting equipment, literature studies and making training materials. Next is theimplementation. As a result of this training, there was an increase in understanding of the use of the Applicationby 52%. This training also provides new experiences and insights into the use of technology in the populationdata collection process, so that it can improve the quality of RW administrators in managing citizen data. In thefuture, activities like this should continue to be carried out with various kinds of innovations and currenttechnological developments for the development of knowledge in the management in RW.
Edukasi Pemeliharaan Lingkungan Sehat dan Adaptasi Teknologi Melalui Kegiatan KKN Tri Dharma Putra; Vera Vanessa; Osisca Gunawan; Ronggo Sadewo; Wildan Zikril Hafiz; Iqbal Mahandika Putra; lham Bagus Prana
Journal Of Computer Science Contributions (JUCOSCO) Vol. 4 No. 1 (2024): Januari 2024
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/cawwm866

Abstract

Technological developments have a significant impact on children's life. While the use of gadgets provides benefits and learning opportunities, it can also potentially have a negative impact on their health and development. Awareness of the dangers of gadgets and the importance of maintaining a healthy and technology- aware environment is crucial. This community service program aims to socialize the dangers of gadgets to children with a focus on raising awareness about the importance of maintaining a healthy and technology-aware environment. This program provides knowledge, understanding, and skills to children and parents so that they can use gadgets responsibly and in a balanced manner. The program is implemented through KKN activities with student participation as facilitators. The implementation methods include material delivery, group discussions, demonstrations, and other interactive activities. This activity will be carried out door-to-door in the surrounding area. This program combines knowledge about the dangers of gadgets with the need for children to maintain health and develop positive technology awareness. It is hoped that this program can increase community awareness of the dangers of gadgets on children and the importance of maintaining a healthy and technology- aware environment. Implications for further programs involve continued efforts in outreach and education to children, parents, and teachers. This program can serve as a model for similar activities in other areas with similar contexts.
Transformasi Digital dalam Peningkatan Manajemen Aktivitas Panti Asuhan Al-Mabrur Bekasi Berbasis Sistem Informasi Andy Achmad Hendharsetiawan; Aida Fitriyani; Rakhmi Khalida; Rafika Sari; Khairunnisa Fadhilla Ramdhania
Journal Of Computer Science Contributions (JUCOSCO) Vol. 4 No. 1 (2024): Januari 2024
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/9f4mka48

Abstract

Information technology which continues to develop in various sectors of life requires the parties involved to be able to adapt to technology. Efforts to adapt technology are also continuing to be developed by the management of Al-Mabrur Orphanage Bekasi. A digital transformation carried out by the Al-Mabrur Orphanage in order to improve the management of student activities using an information system. Orphanages, as places for children who need protection and care, require an organized and efficient approach in monitoring and improving the quality of these children's daily lives. This training aims to provide understanding to orphanage managers and students regarding the use of information systems, to make it easier to record student participation in every activity held by the Al-Mabrur Orphanage. With an integrated information system, orphanages can create an environment that is more adaptive to technology and responsive to various activities in the orphanage. The output of this community service activity is that students can view and access activity data easily, and orphanage managers can have digital data recapitulation to monitor and evaluate student activities.
Implementasi Game Tebak Gambar Binatang Berbasis Android Sebagai Media Pembelajaran Anak Usia Dini Renaldi Primaswara Prasetya; Febriana Santi Wahyuni; Deddy Rudhistiar
Journal Of Computer Science Contributions (JUCOSCO) Vol. 4 No. 1 (2024): Januari 2024
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/w7pdmm55

Abstract

The increasingly rapid development of technology, especially mobile phone devices has targeted all groups, including young children aged 3 to 5 years, so like it or not,parents have to supervise their children. But in reality, technology cannot be avoided. As a parent, the most important thing right now is how to ensure that the mobile devices playing with children can be handled well and have a positive impact on their children, although supervision is still needed. Supervision of children who are already at school cannot be carried out continuously. At school, parents can only expect for the teachers as their second parents. Teachers as educators must be able to provide understanding to Kindergarten children, thus the use of cellphones can be used for positive things, one of which is by providing mobile game-based learning media. The problem is that there are only a few mobile applications in the form of games that provide simple learning media for Kindergarten children. Through this service, an Android-based educational game of animal picture guessing will be designed and developed as a learning medium for children aged 3-5 years. To determine the impact of implementing the application, implementation and testing were carried out, where the average System Usability Scale (SUS) score from 15 respondents was 88.33, and when referring to the usability scale value range it can be concluded that the animal picture guessing game that has been developed falls into the category acceptable or well accepted with a fairly significant impact category. Meanwhile the functionality also meets the needs of its users.