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Contact Name
DEVI AFRIYUNI YONANDA
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deviyonanda1990@gmail.com
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+6281329214893
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Editorial Address
BLOK TENGAH RT 02 RW 01 DESA/KECAMATAN. KRANGKENG KABUPATEN INDRAMAYU 45284
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Jawa barat
INDONESIA
Jurnal Elementaria Edukasia
Published by Universitas Majalengka
ISSN : 26154625     EISSN : 26550857     DOI : https://doi.org/10.31949/jee.v7i2.10155
Core Subject : Education,
Jurnal of Elementaria Edukasia (JEE), mainly focuses on major issues in Teaching in Elementary School, Assessment in Elementary School, Learning Media in Elementary School, Development subject of Elementary School, and Management of Elementary School. This Journal received All topics about the results of studies and research of lecturers, students, teachers, practitioners and scientists in the field of elementary education. For the research category, articles can be written using quantitative and qualitative approaches and can be made in a variety of research designs, such as action research, experiments, and case studies.
Articles 26 Documents
Search results for , issue "Vol. 7 No. 1 (2024): Maret" : 26 Documents clear
Media Belajar Digital Berbasis Kearifan Lokal Sebagai Sumber Bacaan Dongeng Sastra Anak Nur Fajrie; Vina Aryani; Lintang Kironoratri
Jurnal Elementaria Edukasia Vol. 7 No. 1 (2024): Maret
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v7i1.8123

Abstract

The purpose of this research is to analyze the media needs of children's literature fairy tales in grade III at SD N 1 Tuko, Grobogan Regency. This research used mixed methods with a sequential exploratory model. The research subjects were the third grade teacher and five third grade students with purposive sampling technique for qualitative data and 25 third grade students of SD N 1 Tuko for quantitative data. The instrument used interviews to find out the problems experienced then analyzed by triangulating the data then the questionnaire data was analyzed using descriptive statistics. The results showed that teachers used LKS and picture books as a source of reading fairy tales. Teachers have not innovated digital media integrated with local wisdom so that students are less interested in using the media. From the results of the study it can be concluded that students and classroom teachers need innovative reading sources for children's literature dogeng that can improve literacy quality, namely to understand the content of reading.
Efektivitas Penerapan Model Quantum Learning Untuk Meningkatkan Karakter Patriotisme Pada Mata Pelajaran PKn Sekolah Dasar Nurul Hidayati Zahro; Arief Cahyo Utomo
Jurnal Elementaria Edukasia Vol. 7 No. 1 (2024): Maret
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v7i1.8124

Abstract

This study was motivated by the weak patriotism character of students due to the use of inappropriate learning models that make students feel bored and uninterested in Civics lessons. This study aims to determine the application and effectiveness of the Quantum Learning model to improve the character of patriotism in Civics subjects for grade V students at SDN 2 Bacem. The research method used by researchers is a quasi-experimental method with exsperimental designs. Data collection techniques using observation, questionnaires, and documentation. Data analysis used homogeneity test, normality test, and T-test. The results of this study indicate that learning with the application of the Quantum Learning model is effective and can improve the character of patriotism in Civics subjects for grade V students at SDN 2 Bacem. This is evident in the results of the T-test, it is known that the significance value is 0.033 <0.05 and the value of t_count>t_table is 2.408>1.782, meaning that H_0 is rejected and H_1 is accepted. It is also proven by the comparison of the average value of the initial questionnaire and the final questionnaire has increased by 2.77.Keywords: Effectiveness; Quantum Learning; Patriotism Character
Pegembangan KATARIAN Sebagai Media Edutainment Untuk Meningkatkan Kemampuan Berhitung Perkalian Siswa Kelas 3 Sekolah Dasar Rika Yulia; Isrok'atun; Ani Nur Aeni
Jurnal Elementaria Edukasia Vol. 7 No. 1 (2024): Maret
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v7i1.8263

Abstract

The purpose of this research is to develop KATARIAN as an Android-based Edutainment media to improve the multiplication calculation skills of class III students at SDN Lebak Gede and find out the feasibility of the media being developed. Apart from that, through this research, it will be known how students' abilities increase before and after using KATARIAN media. This research uses a type of development research with the ADDIE development model. The research instruments used were material expert validation sheets, media experts validation sheets, pretest-posttest question sheets, teacher and student response questionnaires. Data analysis techniques for validation by experts and teachers are measured using a Likert scale, then the pretest and posttest sheets use the N-Gain formula analysis. Meanwhile, media feasibility is measured by teacher and student response questionnaires. From the research results, it is known that this Edutainment-based KATARIAN media is very valid in terms of validation results from material experts and media experts with an average percentage of 96% in the very valid category. Judging from the pretest-posttest results before and after media use, the N-Gain result was 0.6073 with a "medium" increase category. The suitability of the media can be determined through the results of the teacher questionnaire, namely getting 98% results and student response questionnaires getting 99% results. Based on these results, KATARIAN media can be categorized as very suitable for use in learning.
Pengaruh Problem Based Learning Berbasis Media Puzzle Quiz Terhadap Hasil Belajar Siswa Materi Puasa Ramadhan Francisca; Ani Nur Aeni; Dadan Nugraha
Jurnal Elementaria Edukasia Vol. 7 No. 1 (2024): Maret
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v7i1.8268

Abstract

The research was conducted because of the problem of low student learning outcomes in learning Islamic Religious Education in schools, especially elementary schools. One solution is to use interesting learning models and media, such as a problem based learning model based on puzzle quiz media. The aim of this research is to find out whether there is an influence and difference in improving student learning outcomes using the problem based learning model based on puzzle quiz media on the material of the month of Ramadan. The research method is a non-equivalent control group design quasi-experimental method with a sample of 30 students from the experimental group and the control group. The research was carried out in two schools, namely SDN Karangbaru as the experimental group and SDN Linggajaya as the control group. The results of research in the cognitive domain carried out using an independent t test showed that H1 was accepted, namely that there was an influence of the problem based learning model based on puzzle quiz media on Ramadan fasting material with a moderate influence test category based on the effect size test. Meanwhile, in the affective domain, the difference in the average attitude observation score of the experimental class at the first meeting and the second meeting was the average, with the results showing the difference in the average of the experimental and control classes. Meanwhile, in the cognitive domain, there is a difference in the increase in learning outcomes as shown by the difference in the N-Gain score with the N-Gain score of the experimental class being greater than that of the control class and both including moderate improvement. Meanwhile, in the affective domain, the difference in the average of two meetings between the experimental class and the control class was seen, with the experimental class having a greater increase. So it can be concluded that there is an influence and difference in improving student learning outcomes using the problem based learning model based on puzzle quiz media on the material of the month of Ramadan.
Kajian Dampak Tiktok Pada Siswa Sekolah Dasar: Kelebihan, Kekurangan, Dan Implikasi Pendidikan Nur Amalia; Naufal Nafi'ardina
Jurnal Elementaria Edukasia Vol. 7 No. 1 (2024): Maret
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v7i1.8279

Abstract

TikTok app is a video-based online social media application with interesting special effects designed to interest many people, especially children.  These elementary school kids love to play, and the playful nature of children makes them interested in the tiktok app and its features. The purpose of the study was to assess the advantages, disadvantages and implication of the tiktok application for elementary school students in Krikilan 1, Kec. Kab, Kalijambe Sragen, Prov. Southeast Java qualitative research, also known as field research ,  requires interviews and observation of respondents or actors. Children, class teachers, and parents of SD Krikilan 1 were used as research subjects. Utilizing observation and interview methods for data collection, data reduction, data presentation, and conclusion drawing are the three parts of  the  data analysis method used. According to research findings, the most popular TikTok app content for children aged 6 to 8 years is about challenges, food, cuisine, even student idols such as Ibnu wardani and Fuji. The average use of the tiktok application ranges from 30 minutes to 2 hours. The tiktok app has both positive and negative impacts on children who are 6 to 8 years old. The bad result is that children lose interest in learning, while the positive result is that it can foster and develop creativity and help children develop  their skills in video editing.
Students' Creative Thinking Ability Through the Project Based Learning (PjBL) Model Assisted by Talking Sticks Sri suryaningsih; Nurwalidainismawati; Nurlailatun Ramdani
Jurnal Elementaria Edukasia Vol. 7 No. 1 (2024): Maret
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v7i1.8376

Abstract

Having the ability to think creatively is preparation for facing the 4.0 era. The application of the Project Based Learning model assisted by Talking Stick in science subjects can create an active learning atmosphere, create new ideas, be cheerful and enthusiastic so that it can improve students' creative thinking abilities. This research is a type of quantitative experimental research with a pre-experimental design. The research was conducted in class V at SDN 01 Kaleo, SDN 02 Kaleo, and SD Inpres Kaleo, totaling 69 students. The research instrument uses multiple choice tests and descriptions. Data analysis uses the Actual Completion Limit (BTA). The mastery of students' creative thinking abilities increased by 11.6% from the pre-test of 66.7% to the post-test of 78.3%. After implementing the PjBL model assisted by Talking Stick, the classification of creative thinking abilities increased in the high category. There were no students in the pre-test while there were 14 students in the post-test. The creative thinking abilities of fifth grade students in the science subject water cycle material can increase after implementing the PjBL model with the help of Talking Stick. The development of a PjBL-based textbook with the help of Talking Stick for students' creative and critical thinking abilities is the idea for the development of this research.
Penguatan Profil Pelajar Pancasila dalam Upaya Meminimalisir Bullying di Sekolah Dasar Wahyu Adi Setiawan; Arief Cahyo Utomo
Jurnal Elementaria Edukasia Vol. 7 No. 1 (2024): Maret
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v7i1.8405

Abstract

This research aims to describe the importance of strengthening the Pancasila Student Profile in an effort to anticipate bullying problems among fifth grade students. This research was conducted at SDN Banyurip 1. This research method uses descriptive qualitative where the main focus is on observing the strengthening of the Pancasila Learner Profile, the class observed is class V. The data collection techniques used were interviews, observations, and documentation. The data collection techniques used are interviews, observation, and documentation. The interview used is semi-structured, in its implementation it is more free when compared to structured interviews. Researchers carried out non-participant observation data collection. Researchers obtained documents in the form of project modules to strengthen the Pancasila Student Profile, school profiles, teacher data, and student data. Data analysis conducted by researchers is divided into three flows, namely (1) data reduction; (2) data presentation; and (3) conclusion drawing. The results showed that the strengthening of the Pancasila Learner Profile at Banyurip 1 State Elementary School was implemented in the form of the Pancasila Learner Profile Strengthening Project (P5) and School Habituation Culture by means of character building. Through the formation of noble character and courtesy, students can understand that humans as creatures who need each other should always maintain harmony and peace. Therefore, strengthening the Pancasila Student Profile can anticipate and minimize the occurrence of bullying behavior at SDN Banyurip 1.
Peranan Orang Tua dalam Meminimalisir Penggunaan Aplikasi Tiktok untuk Mengoptimalkan Perkembangan Belajar Siswa Sekolah Dasar Kaila Sifana Kurniawati; Achmad Fathoni
Jurnal Elementaria Edukasia Vol. 7 No. 1 (2024): Maret
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v7i1.8423

Abstract

Tiktok is one of the social media that is well-known among the public and even children today. The Tiktok application is popular with children because by playing Tiktok children can find fun and don't get bored easily. So that many mothers now let their children play gadgets excessively so that children do not fuss without thinking about the negative impact. This study aims to describe the role of parents as educators, as motivators, as facilitators, as mentors in minimizing the negative impact of using the Tiktok application on grade IV elementary school students and to determine the role of parents in overcoming the addiction of grade IV elementary school students. The type of research used in this writing is descriptive qualitative. Data collection techniques carried out by in-depth interviews, observation, and documentation. This research tests the validity of the data using source triangulation and technique triangulation. In the results of this study, the role of parents in education as educators, motivators, facilitators, and mentors is very important. So it is necessary for the role of parents in minimizing the negative impact of using the Tiktok application on gadgets to optimize learning development. Ways for parents to assist children in using gadgets include 1) Limit Children's Time in Playing Tiktok. 2) Selection of safe content according to the age of the child. 3) Balance the Use of Gadgets with Home Activities. 4) Establish Rules for Using Gadgets for Children.
An Analysıs Of The Applıcatıon Thınk Aloud Protocol Strategy In Identıfyıng Students' Creatıve Thınkıng Skılls In Elementary Schools Nurwalidainismawati; Azra Fauzi
Jurnal Elementaria Edukasia Vol. 7 No. 1 (2024): Maret
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v7i1.8488

Abstract

Creative thinking skills can encourage students to develop their thinking broadly, but in reality creative thinking skills will only develop if students practice continuously. Therefore, special strategies are needed to increase students' creativity, especially in learning mathematics. The aim of this research is to analyze the use of the Think Aloud Protocol strategy in identifying students' creative thinking abilities in elementary schools. This research uses qualitative research using a descriptive approach. The research subject was class V which was carried out in the odd semester of the 2023/2024 academic year. Data collection techniques through written tests and interviews. The validation process uses triangulation of sources and methods using 4 stages of analysis from Miles and Huberman. The results of the research showed that students in the very high creative thinking ability category mastered all 4 indicators of creative thinking ability, while those in the low creative thinking ability category mastered 1 of the 4 creative thinking ability indicators, this can be seen from their lack of fluency, flexibility, and lack of innovation in presenting. presentation of problem solving in questions. In conclusion, students' creative thinking abilities show different levels, especially in understanding the questions, describing the meaning of the questions, and explaining the answers to the questions. Therefore, involving students in habits of thinking will help students come up with different perspectives.
Pengembangan Video Animasi Mengenal Pokok Pikiran Sebagai Media Pembelajaran di Sekolah Dasar Shabira Khairunnisa Pratidina; Prana Dwija Iswara; Ani Nur Aeni
Jurnal Elementaria Edukasia Vol. 7 No. 1 (2024): Maret
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v7i1.8522

Abstract

This research is motivated by the fact that learning is still centered on the use of textbooks, causing students to be less interested in participating in learning, which affects students understanding, still confused in determining the location of the main ideas. The purpose of this research is to (1) explain the feasibility animated video Getting to Know the Main Ideas for fifth grade elementary school students, (2) determine the magnitude of the influence animated video Getting to Know the Main Ideas on the ability to determine the main ideas, and (3) analyze teacher and student assessments of the video animation Getting to Know the Main Ideas. The research method used is research and development with the ADDIE development model, namely Analysis, Design, Development, Implementation and Evaluation. Implemented for fifth grade elementary school students and teachers. Product feasibility was obtained from the validation with a feasibility percentage from material experts of 95% and a feasibility percentage from media experts of 78.4%. The magnitude of the effect was analyzed from the pretest and posttest results which were calculated using the paired samples test, showing a significance value of 0.000, less than 0.05. The product assessment results by teachers and students are in the range of 81-100% with very good criteria. Thus, the animated video Getting to Know the Main Ideas is suitable for use for learning, has a significant influence on the ability to determine the main ideas, and received a very good response from teachers and fifth grade elementary school students.

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