cover
Contact Name
Febri Adi Prasetya
Contact Email
garuda@apji.org
Phone
+6282359594933
Journal Mail Official
info@asdkvi.or.id
Editorial Address
Perum. Cluster G11 Nomor 17, Jl. Plamongan Indah, Pedurungan, Semarang, Provinsi Jawa Tengah, 50195
Location
Kota semarang,
Jawa tengah
INDONESIA
Realisasi: Ilmu Pendidikan, Seni Rupa dan Desain
ISSN : 30322049     EISSN : 30321662     DOI : 10.62383
Core Subject : Education, Art,
journal include the Education, Fine Arts and Design sub-groups. Realization: Education, Fine Arts and Design
Articles 6 Documents
Search results for , issue "Vol. 1 No. 2 (2024): April : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain" : 6 Documents clear
Ayat Ashhabul Kahfi Sebagai Inspirasi Dalam Lukisan Kaligrafi Islami Mughni Arrifman Agus; Syafei Syafei; Eliya Pebriyeni
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 2 (2024): April : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i2.63

Abstract

This work visualizes the verses of the Koran in Surah Al-Kahf which contain the meaning of the story of Ashhabul Kahf in the form of Islamic calligraphy painting and applies painting techniques and sharpens the imagination. The purpose of this work is to preach directly to oneself, appreciators and the general public. The method of creating this work follows five stages, namely: preparation, where the author makes observations and exploration to gain inspiration. Then, at the elaboration stage, relevant references are searched and collected. The third stage, synthesis, involves applying the ideas and main ideas that have been generated. Next, at the concept realization stage, the final work is created based on the previously designed concept. Finally, at the completion stage, the work is exhibited and a report is created that covers the entire process from start to finish. In creating the work, the author uses the Krita application as a technique in creating digital painting works. Each work displays a guitar object consisting of ten works with the title,; "Ashabul Khafi", "Trying to Leave His People", "Greatness of Allah", "Waking Up a Long Sleep", "Promise of Allah", "Number of Ashhabul Kahfi", "Rasulullah SAW", "God willing", "300 + 9", "Say it."
Peningkatan Hasil Belajar Siswa Pembelajaran Seni Tari Melalui Model STAD Kelas VIII SMPN 34 Kerinci Indah Dean Azzahra; Yuliasma Yuliasma
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 2 (2024): April : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i2.90

Abstract

Education is something that is very important and needed by every individual which can have a positive influence on a person's growth and development. Education is usually provided through the learning process at school. Learning is a process of interaction between teachers and students in forming the students' own character which involves cognitive, affective and psychomotor aspects. The success of the learning process can be seen from the learning outcomes obtained by students. The problem of low student learning outcomes became the attention of researchers in carrying out this research. The STAD learning model is an alternative solution in this research in order to improve student learning outcomes. So, the aim of this research is to improve student learning outcomes in dance subjects through the STAD model in class VIII A of SMP Negeri 34 Kerinci. The research method used in this research is classroom action research (PTK). The data collection technique used is a written test to determine student learning outcomes. The results of this research indicate that the STAD learning model can improve student learning outcomes. This is shown by the average student learning outcomes which were initially only 45.7, increasing to 92.8 after implementing the STAD model.
Persepsi Guru Seni Budaya SMAN 1 Pangkalan Kuras Dalam Mengimplementasikan Kurikulum Merdeka Della Agustia; Yahyar Erawati; Syefriani Syefriani
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 2 (2024): April : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i2.103

Abstract

This research aims to determine the perceptions of arts and culture teachers at SMAN 1 Pangkalan Kuras in implementing the independent curriculum in Pangkalan Kuras, Pelalawan, Riau. Based on the results obtained in the field, it can be concluded that the author raised the Perceptions of Arts and Culture Teachers at SMAN 1 Pangkalan Kuras in Implementing the Merdeka Curriculum. The research used descriptive qualitative research methods. The objects of this research are: 1 Cultural Arts Teacher, Curriculum Representative, and 1 Student. The formulation of the problem in this research is: What is the perception of arts and culture teachers at SMAN 1 Pangkalan Kuras in implementing the independent curriculum? This research uses descriptive qualitative methods with data collection techniques by means of observation, interviews and documentation. The conclusions of this research are: 1. The arts and culture teacher at SMAN 1 Pangkalan Kuras has a positive perception of the implementation of the independent curriculum because the independent curriculum can increase motivation for the teacher and the independent curriculum is also very interesting to learn, 2. The arts and culture teacher at SMAN 1 Pangkalan Kuras has difficulty in designing teaching modules and the diversity of student opinions.
Nilai-Nilai Yang Terkandung Pada Tari Kombuik Di Desa Gunung Sahilan Kecamatan Gunung Sahilan Kampar Kiri Kabupaten Kampar Uswatun Hasanah; Yahyar Erawati
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 2 (2024): April : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i2.105

Abstract

This research aims to determine the values contained in the Kombuik Dance in Gunung Sahilan Village, Gunung Sahilan Kampar Kiri District, Kampar Regency. The results of this research conclude that the religious values contained in the Kombuik dance are the religious values contained in this dance, namely in this dance, in the middle of the dance, the dancers form a circle and recite prayers and prayers which are intended as a form of gratitude to Allah SWT has provided sustenance and the gift of health so that it can continue. Traditional values, this dance continues to exist to this day because it is maintained by Gunung Sahilan Village, a form of how the local community maintains this art is that this dance continues to be taught to the next generation, so that we can continue to enjoy this art at every holiday event. you gun
Kegiatan Ekstrakurikuler Seni Tari Dalam Meningkatkan Minat Peserta Didik Di SMK Negeri 1 Kuok Delfi Rahmi; Yahyar Erawati
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 2 (2024): April : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i2.106

Abstract

This research aims to find out extracurricular activities in dance In Increasing Student Interest at SMK Negeri 1 Kuok. The theory that researchers use is extracurricular theory. According to Suryosubroto (2013:287) extracurricular activities are additional activities outside the program structure carried out outside normal class hours in order to enrich and expand students' knowledge and abilities, and interest theory. The definition of interest is also mentioned according to Hidayat (2013 in Pratiwi 2015), is something that originates from feelings in the form of a tendency towards something, giving rise to certain actions or activities. The method used in this research is descriptive analysis, with a qualitative approach. The data collection techniques used in this research are observation, interview and documentation data collection techniques. The results of this research conclude that in extracurricular activities students get more material and time to learn dance. In extracurricular activities, students receive material that is different from the learning they receive in class. Therefore, extracurricular activities play a very important role in increasing students' interest in dance. These activities can increase insight or knowledge in the arts, especially dance. Students' interest in dance extracurricular activities at SMK Negeri 1 Kuok can be seen from the evaluation results of the 15 samples in this study, including all those who took part in dance extracurricular activities expressed interest.
Analisis Desain Kemasan Makanan Ringan Karya Siswa Kelas IX SLBE Negeri Pembina Tingkat Provinsi Ditinjau Dari Elemen Visual Seni Rupa Annisa Amalia; Daulat Saragi; Raden Burhan Surya Nata Diningrat
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 2 (2024): April : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i2.111

Abstract

Based on the background that has been explained by the research, 50% of students who have not yet been able to understand graphic design learning materials are because students who have acquired these skills do not have such educational backgrounds. This research aims to determine and describe the abilities of SLBE students in applying visual elements of fine arts to snack packaging designs created by class IX SLBE Negeri Pembina Province Level students. This research includes quantitative and qualitative descriptive research. The results of this research explain that students' understanding of packaging design using the CorelDraw application has increased quite significantly compared to before. This can be seen from the results of the students' work on pre-test and post-test packaging designs which were produced quite well. From the results of the assessment of work I which obtained an average score (r) = 79 and the results of the assessment of work II which obtained an average score (r) = 81, it can be concluded that the results of the post-test work that had been designed by the students received an average score of average (r) = 80 (good) and experienced an increase of 8%.

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