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Students’ Learning Experiences With LMS Tes Teach In Flipped-Class Instruction Zainuddin, Zamzami; Hermawan, Hardika Dwi; Nuraini, Febritesna; Prayitno, Santo Mugi
Elinvo (Electronics, Informatics, and Vocational Education) Vol 4, No 1 (2019): May 2019
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (41.465 KB) | DOI: 10.21831/elinvo.v4i1.24405

Abstract

The purpose of this study was to identify the impact of implementing a Learning Management System (LMS) ‘TES Teach’ on students’ learning experiences in a computer-assisted language learning (CALL) course with flipped-class instruction. For the data collection procedure, an individual interview with ten undergraduate students from an Indonesian college was conducted to demonstrate the potential impacts of the LMS in students’ meaningful learning activities. The observation of students’ learning activities on the LMS was also recorded to support the interview data. The LMS was adopted to distribute and receive information, thus, the students were able to monitor learning activities, learn the contents before coming to class, evaluate learning process, and interact with others outside of class hours. The finding of this study suggests that the LMS TES Teach is recommended to be performed in teaching CALL for higher education in Indonesia. It offers students’ occasion to practice and enhances their listening, writing, reading and vocabulary skills in and out-of-class times. It also prepares students to get ready for classroom activities in term of conversations and speaking skills. The further use of the LMSs should become often-visited sites by students for learning activities and replaced other non-educational favorite websites. Finally, this study recommends that the Ministry of Research, Technology and Higher education or policymakers in Indonesia, including instructors, students, and community members, must be actively involved in developing, supporting, and maintaining a transformed learning culture, from being traditional to a technology-based learning environment.
THE EFFECTS OF STUDENTS’ PERCEPTION OF THE SCHOOL ENVIRONMENT AND STUDENTS’ ENJOYMENT IN READING TOWARDS READING ACHIEVEMENT OF 4TH GRADES STUDENTS IN HONG KONG Wingard, Astrid Karina; Hermawan, Hardika Dwi; Dewi, Vita Rosiana
Indonesian Journal on Learning and Advanced Education (IJOLAE) Vol. 2, No. 2, July 2020
Publisher : Faculty of Teacher Training and Education, Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3049.187 KB) | DOI: 10.23917/ijolae.v2i2.9350

Abstract

The purpose of this study is to investigate some perceived factors in students reading achievement. This study focuses on the correlation between fourth graders? safety feeling inside school environment and their reading enjoyment towards their reading achievement. Descriptive analysis used in this study and data draws from Progress in International Reading Literacy Study (PIRLS) 2016. The participants were 3349 students in their fourth year of schooling in Hong Kong where 49.1% were girls and 50.9% were boys. The range of the age was 8 to 15 years old. The result showed the importance of creating a safe school environment. Besides students? perception of their school environment, students? reading enjoyment was another factor which influenced reading achievement. Students? perception of the school environment and students? enjoyment in reading also affected students? reading achievement, but the perception of reading is boring gave stronger effect to the reading achievement.
Flipping the classroom with a LMS: Designing a technologybased learning model Zamzami Zainuddin; Hardika Dwi Hermawan; Febritesna Nuraini; Santo Mugi Prayitno; Taufik Probowasito
Journal of Education and Learning (EduLearn) Vol 13, No 3: August 2019
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (372.222 KB) | DOI: 10.11591/edulearn.v13i3.12886

Abstract

This study proposes to present a sample design of a flipped learning instructional model for teaching Islamic Studies course at an Indonesian higher education institution. A bottom-up flipped learning model was developed in this study, based on Bloom’s taxonomy of educational objectives. A Learning Management System (LMS), Schoology, was employed as a platform to share pre-class video lectures for student learning activities outside-of-class. Three main activities proposed by the researchers outside of the class activities, namely, Watching, Summarizing, and Notetaking (WSN), whereas give and take conversation is the main class activity. This study implies that the bottom-up flipped learning model could potentially be implemented for teaching Islamic studies course in Indonesian higher education institutions, with the aim of fostering students' highest level of cognitive domains and independent learning skills. This study has implications for the Ministry of Research, Technology, and Higher Education and the Ministry of Religious Affairs of the Republic of Indonesia or policymakers to consider the flipped classroom as a contemporary teaching model for teaching Islamic studies course and other subjects at any in Indonesian higher education institutions.
The Relationship between Training Climate and Self Efficacy to the Effectiveness of the Implementation of ISO 14001 Environmental Management System Training Sidiq Purwoko; Ina Kusrini; M. Arif Musoddaq; Hardika Dwi Hermawan
Jurnal Pendidikan Teknologi dan Kejuruan Vol 24, No 2 (2018): (October)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (297.914 KB) | DOI: 10.21831/jptk.v24i2.18317

Abstract

The environment is an inseparable element of human health.  A good environmental management will bring benefit to human and surrounding. The successful implementation of International Standardized Management System (SML) ISO 14001 is determined by various factors and one of the factors is training. The purpose of this study was to analyze the correlation of training climate and self-efficacy to the effectiveness of ISO 14001 SML training. This study was categorized as a quantitative type with a cross-sectional design. The population consisted of participants with the total sampling of 90 respondents. The research variables include the training climate, self-efficacy and the effectiveness of the training. This study was conducted in PT XYZ, one of the manufacturing company in Jakarta. The results indicated that training climate and self-efficacy promote the effectiveness of the training with the percentages of 46.7% and 51.1% respectively. The prevalence of ratio that increases the opportunity for practical training is managers’ support (12.9), mastery experience (5.7), and opportunities to use learned abilities (0.2). In conclusion, the climate training and self-efficacy show a positive relationship with the effectiveness of training
Pengembangan Digitalisasi Sekolah Berbasis Website pada Era Komputasi Global di SMP Muhammadiyah Cemy Nur Fitria; Hardika Dwi Hermawan; Ika Candra Sayekti; Karunia Dwi Selfia; Adilah Azra; Ipin Prasojo
Buletin KKN Pendidikan Vol. 3, No. 1, Juli 2021
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/bkkndik.v3i1.14665

Abstract

Pengabdian ini memiliki tujuan untuk inisiasi dan pendampingan untuk digitalisasi sekolah berbasis website sebagai upaya rekognisi SMP Muhammadiyah 04 Sambi. Adapun batasan dalam Website Sekolah Menengah Pertama (SMP) Muhammadiyah 04 Sambi yaitu sekadar akan menampilkan informasi-informasi yang berisi mengenai  profil, galeri, fasilitas, ekstrakulikuler, dan hal – hal yang berkaitan dengan  Sekolah Menengah Pertama (SMP) Muhammadiyah 04 Sambi secara up to date dan real time. Sedangkan untuk pegumpulan data yang dilakukan dalam pengabdian ini menggunakan beberapa teknik pengumpulan data yang terdiri dari observasi dan wawancara pada pihak mitra. Software yang digunakan adalah Niagahoster sebagai media web hosting, dan Wordpress sebagai pengolahan basis datanya. Hasil pembuatan website ini dapat digunakan sebagai salah satu alternatif untuk memberikan informasi yang berkaitan dengan sekolah kepada masyarakat dengan tujuan agar Sekolah Menengah Pertama (SMP) Muhammadiyah 04 Sambi dapat lebih jauh dikenal oleh masyarakat luas. Digitalisasi sekolah berbasis website dalam mengembangkan kompetensi serta tingkat kualitas sekolah adalah suatu hal yang sangat tepat dilaksanakan karena website ialah suatu media teknologi informasi yang tergolong sangat interaktif serta dinamis dengan tujuan menambah wawasan dan juga eksistensi diri. Penerapan teknologi informasi sekolah berbasis website ini dapat diakses dimana saja dan kapan saja melalui jaringan internet.
The Effects of Students’ Perception of the School Environment and Students’ Enjoyment in Reading towards Reading Achievement of 4th Grades Students in Hong Kong Astrid Karina Wingard; Hardika Dwi Hermawan; Vita Rosiana Dewi
Indonesian Journal on Learning and Advanced Education (IJOLAE) Vol. 2, No. 2, July 2020
Publisher : Faculty of Teacher Training and Education, Universitas Muhammadiyah Surakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ijolae.v2i2.9350

Abstract

The purpose of this study is to investigate some perceived factors in students reading achievement. This study focuses on the correlation between fourth graders’ safety feeling inside school environment and their reading enjoyment towards their reading achievement. Descriptive analysis used in this study and data draws from Progress in International Reading Literacy Study (PIRLS) 2016. The participants were 3349 students in their fourth year of schooling in Hong Kong where 49.1% were girls and 50.9% were boys. The range of the age was 8 to 15 years old. The result showed the importance of creating a safe school environment. Besides students’ perception of their school environment, students’ reading enjoyment was another factor which influenced reading achievement. Students’ perception of the school environment and students’ enjoyment in reading also affected students’ reading achievement, but the perception of reading is boring gave stronger effect to the reading achievement.
Studi Kelayakan dan Perancangan Arbook Indonesian History: Media Pembelajaran Sejarah Menggunakan Augmented Reality Hardika Dwi Hermawan; Thaufik Probowasito; Agatha Saputri; Dita Puji Rahayu; Nur Kholifah Putri Taufani
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 3, No 4 (2021): August Pages 1101-2382
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v3i4.1213

Abstract

Dimasa transformasi digital yang begitu masif, masyarakat Indonesia mengalami penurunan dalam kehidupan berbangsa yang salah satunya diakibatkan karena kurangnya pemahaman terhadap nilai-nilai sejarah. Tujuan penelitian ini adalah untuk membangun aplikasi ARBook sebagai media pembelajaran sejarah Indonesia. Metode yang digunakan untuk membangun aplikasi ARBook adalah Research and Development. Tahapan pertama dilakukan analisis kebutuhan dan studi literatur. Tahapan kedua dilakukan dengan melakukan desain aplikasi menggunakan usecase. Tahapan ketiga yaitu implementasi atau pembangunan aplikasi dan Buku Kerajinan Jogja serta pengujian uji fungsional oleh ahli media. Tahapan ke empat merupakan tahapan pengujian perangkat lunak meliputi 2 tahapan pengujian yaitu uji verifikasi dan validasi serta mengetahui kualitas dan kelayakan. Hasil analisis kualitas aplikasi ARBook Sejarah Indonesia memperoleh hasil dari segi fungsionality sebesar 87,5%, reliability 80,0%, portability 80,0%, maintainability 80,0%, dan dari segi efficiency sebesar 70%. Secara keseluruhan presentasi kualitas aplikasi adalah sebesar 79,5% dan masuk katagori “Baik” sehingga aplikasi layak digunakan sebagai media pembelajaran sejarah Indonesia
Trilogi Kepemimpinan Ki Hajar Dewantara dan Kompensasi terhadap Organizational Citizenship Behavior melalui Etos Kerja Siti Hidayati; Syamsul Hadi; Kusuma Chandra Kiranaa; Hardika Dwi Hermawan
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 4, No 3 (2022): June Pages 3201-5000
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v4i3.3008

Abstract

Tujuan penelitian ini adalah untuk menganalisis Trilogi Kepemimpinan Ki Hadjar Dewantara dan Kompensasi terhadap Organizational Citizenship Behavior melalui Etos Kerja di Dinas Pendidikan Pemuda dan Olahraga Kota Yogyakarta. Penelitian ini bersifat kuantitatif. Populasi dalam penelitian ini adalah seluruh Pegawai di Dinas Pendidikan Pemuda dan Olahraga Kota Yogyakarta sebanyak 200 orang, sedangkan sampel yang digunakan sebanyak 100 responden. Teknik pengambilan sampel dalam penelitian ini adalah nonprobability sampling dengan menggunakan purposive sampling. Pengumpulan data dilakukan dengan menyebarkan kuisioner. Teknik analisis data yang digunakan adalah inner model dengan metode bootstrapping. Data yang telah didapat diolah dengan menggunakan SmartPLS 3.0. Hasil dari penelitian ini menunjukkan bahwa Trilogi Kepemimpinan Ki Hadjar Dewantara berpengaruh positif tidak signifikan terhadap Organizational Citizenship Behavior pegawai di Dinas Pendidikan Pemuda dan Olahraga Kota Yogyakarta. Kompensasi berpengaruh positif tidak signifikan teradap Organizational Citizenship Behavior pegawai di Dinas Pendidikan Pemuda dan Olahraga Kota Yogyakarta. Trilogi Kepemimpinan Ki Hadjar Dewantara berpengaruh positif dan signifikan terhadap Etos Kerja Pegawai di Dinas Pendidikan Pemuda dan Olahraga Kota Yogyakarta. Kompensasi berpengaruh positif dan signifikan terhadap Etos Kerja Pegawai di Dinas Pendidikan Pemuda dan Olahraga Kota Yogyakarta. Etos Kerja Pegawai berpengaruh positif dan signifikan terhadap Organizational Citizenship Behavior pegawai di Dinas Pendidikan Pemuda dan Olahraga Kota Yogyakarta.
Development of Jogja Tourism App using GPS-Based Tracking Augmented Reality Hardika Dwi Hermawan; Azis Amirulbahar; Dita Puji Rahayu; Miftah Rizki Hanafi; Yuni Setya Ningsih; Sidik Nurcahyo
invotek Vol 22 No 2 (2022): INVOTEK: Jurnal Inovasi Vokasional dan Teknologi
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/invotek.v22i2.1011

Abstract

The number of tourists every year continues to increase, but the pandemic resulted in tourists experiencing a decrease, and activity also prioritized social distancing. With the reduction of tourists and human interaction, media are needed to help tourists still visit Jogja by minimizing interaction. The method used to build applications in Research and Development. The first stage is the need analysis and literature study. The second stage is a design that uses use-case diagram. The third stage is implementing or developing applications and quality assurance testing. The fourth stage is the stage of testing software for users and knowing the feasibility of the application. The results showed that the results of the application work were excellent, with a percentage of 85.11%, which means the application is suitable for the Jogja Tourism App.
Implementasi dan Pengembangan Media Pembelajaran Game Calistung untuk Meningkatkan Literasi dan Numerasi di SD N 04 Kemuning Dika Novan Ramadhan; Hardika Dwi Hermawan; Nisa Dwi Septiyanti
Jurnal Ilmiah Kampus Mengajar Vol. 3, No. 1, April 2023
Publisher : Asosiasi Lembaga Pendidikan Tenaga Kependidikan Perguruan Tinggi Muhammadiyah Aisyiyah(ALPTK PTMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56972/jikm.v3i1.81

Abstract

Program Kampus Mengajar adalah salah satu program unggulan yang diadakan oleh Merdeka Belajar Kampus Merdeka (MBKM) yang dilaksanakan oleh mahasiswa untuk membantu proses pembelajaran yang ada di SD maupun SMP di tempat 3T. Penelitian ini dibuat dengan tujuan mendeskripsikan penerapan media pembelajaran guna membantu semangat belajar siswa dalam meningkatkan daya membaca, menulis serta menghitung di SDN 04 Kemuning. Penelitian ini menggunakan metode penelitian kualitatif dengan cara pengumpulan data observasi, wawancara dan dokumentasi. Subjek dari penelitian ini meliputi kepala sekolah, guru pamong, guru kelas dan siswa, sedangkan untuk objek penelitian ini akan berkaitan dengan implementasi inovasi, motivasi serta budaya literasi numerasi “Game Calistung”. Hasil penelitian di SDN 04 Kemuning di ketahui bahwa guru dalam pembelajaran program Calistung menggunakan metode yang beraneka ragam, selain itu media dan tempat pembelajaran yang digunakan juga bervariasi. Implementasi literasi menggunakan buku perpus keliling, buku bergambar, angka huruf yang bergambar dan juga media elektronik seperti gawai yang berisikan game edukasi berupa literasi dan numerasi.