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Penggunaan Microsoft Teams untuk Pembelajaran Jarak Jauh di Sekolah Menengah Kejuruan pada Masa Pandemi Ilyas Munandar; Andyca Purwoko; Hardika Dwi Hermawan
Buletin Pengembangan Perangkat Pembelajaran Vol 4, No 2 (2022): Vol 4, No. 2, Desember 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/bppp.v4i2.22906

Abstract

Pandemi Covid-19 telah mengganggu proses pembelajaran konvensional, sehingga pembelajaran online merupakan salah satu alternatif yang dapat mengatasi permasalahan selama ini pandemi karena hal ini dilakukan dalam rangka mencegah penyebaran Covid-19. Tujuan dari penelitian ini adalah untuk memperoleh gambaran atau implementasi secara online pembelajaran di SMK Negeri 5 Surakarta X TM C X DPIB A, tempat penyampaian pembelajaran menggunakan tim Microsoft. Pengumpulan data dilakukan dengan wawancara kepada beberapa guru di SMK Negeri 5 Surakarta, yang tertuang dalam beberapa pertanyaan tentang penggunaan tim Microsoft menggunakan metode kualitatif, dengan metode pendekatan, dan kemudian menganalisis dan menginterpretasikan data yang dipilih. , selanjutnya menentukan kesimpulan, kemudian menulis hasil penelitian. Untuk hasil penelitian dapat disimpulkan sebagai berikut 1) Pengajaran online dan kegiatan pembelajaran 2) Menggunakan Tim Microsoft Office; 3) Kendala yang Dialami oleh guru dan Siswa. 4) Strategi Pembelajaran dalam kegiatan pembelajaran daring; 5) Media pembelajaran yang digunakan guru; dan 6) faktor-faktor yang mempengaruhi semangat kerja siswa.
PENERAPAN APLIKASI AKSI UNTUK MENINGKATKAN LITERASI BACA SISWA KELAS 4 SD N 1 MURUH Fadya Juliana Putri; Hardika Dwi Hermawan
Buletin Literasi Budaya Sekolah Vol. 5, No. 1, Juli 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/blbs.v5i1.17327

Abstract

The Covid-19 pandemic has made the already massive learning difficulties in developing countries more severe than ever. The percentage of children who cannot read simple texts with comprehension by the time they are 10 years old is one of the clearest indications of learning problems. For this reason, the Ministry of Education and Culture created an application that can support the improvement of student literacy called AKSI. This study aims to determine the application of AKSI application to improve the reading literacy of 4th grade students of SD N 1 Muruh. The method used is qualitative. Data collection techniques were conducted through observation, interviews, and documentation. The data analysis process includes data reduction, data presentation and conclusion drawing. AKSI application with all its features can be an alternative learning resource that can increase elementary students' reading literacy interest and in accordance with technological developments and can support students' reading habits at school and at home.
Development of a Web-Based Journal Information System for Daily Teaching and Learning Activities at SMAN 1 Payung Dina Marinda; Hardika Dwi Hermawan
Proceedings International Conference on Education Innovation and Social Science 2023: Proceedings International Conference on Education Innovation and Social Science
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

This study aims to examine the quality of the information system for website-based class daily journals which were developed in the context of digitizing subject teacher journals at SMAN 1 Payung. The purpose of this research is to change the process of processing learning data into a computational system to make it more effective and efficient. The sample in this study were subject teachers who were randomly selected. This study uses the SDLC approach with the waterfall development method. Information system testing in research was carried out using the ISO 9126 testing model. Information system quality testing uses ISO 9126 testing standards in two aspects, namely usability and functionality. Usability data analysis was tested using the Computer System Usability Questionnaires (CSUQ) questionnaire using the Likert Scale as a measurement scale with the questionnaire instrument: Psychometric evaluation and instructions for use developed by IBM as a standard for measuring software in the usability aspect with a score of percentage. While data analysis on the functionality aspect was tested using the Guttman scale based on ISO/IEC 9126 calculation standards. Each instrument that has a value of "Yes" or "No" is a fixed answer. The results of system testing on the functionality aspect are worth 1, which means that the maximum score and usability has a percentage of 93% which is "very high". Based on the test results, the web-based journal information system for teaching and learning activities is feasible to use.
How Does ARBook Promotional Media For MSME Crafts Using Augmented Reality Marker Tracking Works? Hardika Dwi Hermawan; Zakky Muhammad Noor; Titik Ulfatun; Septiarida Nonalisa; Agatha Saputri; Irma Yuliana
Bina Bangsa International Journal of Business and Management Vol. 1 No. 2 (2021): Bina Bangsa International Journal of Business and Management
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/bbijbm.v1i2.10

Abstract

The present study aimed to develop a virtual book displaying Jogja craftwork using Augmented Reality (AR) technology as an interactive promotional media to advertise handicraft products originated from the Special Region of Yogyakarta. "Buku Kerajinan Jogja" (Jogja Handicraft Book) application under this research was developed through Research and Development (R&D). The first stage of its Development was needs analysis and literature study, followed by designing the application using Use Case driven object modeling. The next was the development stage of the application and its functional testing by two media experts. In the fourth stage, two-steps software testing was carried out, namely (1) verification and validation test, and (2) quality and feasibility testing to examine its functionality, usability, portability,  efficiency,  maintainability,  and reliability  (ISO  9126-1).  The findings suggest that (1) the Development of the product, Buku Kerajinan Jogja,  might have gone through a  series of proper software engineering processes from design to testing consistent with the desired specifications. Secondly, (2) the overall performance of Buku Kerajinan Jogja seems to be "Good" with test results of 82.98%, 82.5%, 83.3%, 85.0%, 75.0%, 75.0% consecutively for usability, functionality, reliability, portability, maintainability, and efficiency (ISO 9126-1)
Students’ Learning Experiences With LMS Tes Teach In Flipped-Class Instruction Zamzami Zainuddin; Hardika Dwi Hermawan; Febritesna Nuraini; Santo Mugi Prayitno
Elinvo (Electronics, Informatics, and Vocational Education) Vol 4, No 1 (2019): May 2019
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (41.465 KB) | DOI: 10.21831/elinvo.v4i1.24405

Abstract

The purpose of this study was to identify the impact of implementing a Learning Management System (LMS) ‘TES Teach’ on students’ learning experiences in a computer-assisted language learning (CALL) course with flipped-class instruction. For the data collection procedure, an individual interview with ten undergraduate students from an Indonesian college was conducted to demonstrate the potential impacts of the LMS in students’ meaningful learning activities. The observation of students’ learning activities on the LMS was also recorded to support the interview data. The LMS was adopted to distribute and receive information, thus, the students were able to monitor learning activities, learn the contents before coming to class, evaluate learning process, and interact with others outside of class hours. The finding of this study suggests that the LMS TES Teach is recommended to be performed in teaching CALL for higher education in Indonesia. It offers students’ occasion to practice and enhances their listening, writing, reading and vocabulary skills in and out-of-class times. It also prepares students to get ready for classroom activities in term of conversations and speaking skills. The further use of the LMSs should become often-visited sites by students for learning activities and replaced other non-educational favorite websites. Finally, this study recommends that the Ministry of Research, Technology and Higher education or policymakers in Indonesia, including instructors, students, and community members, must be actively involved in developing, supporting, and maintaining a transformed learning culture, from being traditional to a technology-based learning environment.