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Journal : Pendas : Jurnah Ilmiah Pendidikan Dasar

PENGGUNAAN MODEL PROBLEM BASED LEARNING ( PBL ) UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK DALAM PEMBELAJARAN PENDIDIKAN PANCASILA DI KELAS V SDN 04 BARIANG RAO – RAO KABUPATEN SOLOK SELATAN Fauzana, Ulfa; Muhammadi, Muhammadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.16370

Abstract

This research aims to describe the use of the Problem Based Learning (PBL) Model to Improve Student Learning Outcomes in Pancasila Education Learning in Class V SDN 04 Bariang Rao - Rao, South Solok Regency.  This type of research is Classroom Action Research (PTK).  The research results showed an increase in the teaching modules for cycle I 83.33% (Good) and cycle II 95.83% (Very Good).  The first cycle teacher activity assessment was 82.14% (Good) and the second cycle teacher activity assessment was 92.85% (Very Good).  Assessment of students in improving learning outcomes in cycle I was 82.14% and cycle II was 92.85%.  Based on these results, it can be concluded that the Problem Based Learning (PBL) model can improve student learning outcomes in learning Pancasila Education in class V.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK MENGGUNAKAN MODEL ROLE PLAYING DALAM PEMBELAJARAN PENDIDIKAN PANCASILA DI KELAS V SD N 20 AIR CAMAR KOTA PADANG Ramadani, Asyifa; Muhammadi, Muhammadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.16371

Abstract

This research is motivated by the gap between expectations and reality in learning. The reality that was found had not been achieved the expected competencies from student learning outcomes both in terms of attitudes, knowledge and skills. This research aims to describe the improvement in student learning outcomes using a cooperative Role Playing type approach in class V at SDN 20 Air Camar, Padang City. This research is classroom action research (PTK) which uses qualitative and quantitative approaches. Implemented in two cycles, with three meetings covering four stages, namely planning, implementation, observation and reflection. The data collection techniques used are observation, tests and test numbers. The research subjects were 29 teachers and students. Research data was obtained from the assessment of learning implementation plans, implementation processes and learning outcomes. The results of research from the first cycle of the teaching module aspect obtained an average of 87.45% (B), increasing in cycle II to 95.8% (SB). The implementation of cycle I in the teacher activity aspect obtained an average of 86.35% (B) and increased in cycle II to 95.4% (SB). The implementation of cycle I in the student activity aspect obtained an average of 86.35% (B) and increased in cycle II to 95.4% (SB). The learning outcomes of students in cycle I obtained an average of 74.03% (C), increasing in cycle II to 85.65% (B). It can be concluded that the Role Playing model can improve learning outcomes for Pancasila education in elementary schools.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA KETERAMPILAN MENULIS PENGUMUMAN MENGGUNAKAN SMART APPS CREATOR DI KELAS V SEKOLAH DASAR Fauziah, Aisyah; Muhammadi, Muhammadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.16671

Abstract

This research is motivated by the less than optimal use of technology in using learning media according to current developments. This research aims to develop interactive learning media on announcement writing skills using Smart Apps Creator in class V elementary schools that is valid, practical and effective. This type of research is development research with the ADDIE model. Data collection uses validation sheets, response questionnaires, and evaluation sheets. The test subjects were class V students consisting of 12 students from SD Negeri 12 Padang Besi and 16 students from SD Negeri 21 Bandar Buat. The results of this research showed that media had a validity of 94.44% for material, 91.66% for language, and 92.24% for media with an average of 92.78% (very valid). The results of the practicality of teacher responses obtained an average of 95.31%. Meanwhile, the practicality of responses from class V students at SD Negeri 12 Padang Besi obtained a result of 94.44% (very practical) and at SD Negeri 21 Bandar Buat obtained a result of 96.09% (very practical). The results of media effectiveness in class V of SD Negeri 12 Padang Besi obtained an increase in learning outcomes of 87.5% with completeness of 79.16%. Meanwhile, class V at SD Negeri 21 Bandar Buat achieved an increase in learning outcomes of 90.62% with a completeness of 81.25%. It can be concluded that interactive learning media on announcement writing skills using Smart Apps Creator in class V elementary school has proven to be valid, practical and effective.