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Journal : Journal International of Lingua and Technology

The Impact of Using Online Learning Software During the Covid-19 Pandemic in Higher Education Natalie, Regina Yoantika; Mahendika, Devin; Salong, Amjad; Xu, Shanshan; Aji, Lexi Jalu
Journal International of Lingua and Technology Vol. 3 No. 1 (2024)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiltech.v3i1.497

Abstract

The occurrence of covid-19 has a major effect on the smooth running of education, one of which is in higher education. So that lecturers and students need supporting media in the smooth learning process, such as the use of software. The use of software can make it easier for students to carry out the online learning process. This study aims to reveal the effect of using software on students in carrying out the distance learning process. In conducting this research, researchers used quantitative research methods with observations made in the form of distributing questionnaires to students to see the effect of software as a supporting medium in the learning process. The results of this study are that learning media using software is very helpful and has a good impact on students in the learning process during the covid-19 pandemic. The conclusion of this study is that fluency in the world of education during the co-19 pandemic is very limited, because students cannot integrate directly with lecturers in the learning process, therefore students and lecturers need media that can be used as supporting tools such as software for the smooth discussion and learning process, teaching in higher education. The limitation in this study is that researchers did not get accurate data in data collection. Therefore, it is hoped that future researchers will also conduct the same research in order to maintain relevant data results in analyzing the use of software in the learning process in higher education. This study also recommends that future researchers make this topic an ongoing discussion to obtain relevant and very effective research results so that this research can become a benchmark in the influence of using software as a learning medium during the covid-19 pandemic, so as to create a learning process based on supporting science and technology.
Impact of Quizizz Learning Media in Increasing Interest and Motivation for Learning in Early Childhood Education Students Aini, Siti Noor; Ardah, Fenni Kurniawati; Mahendika, Devin; Guilin, Xie; Amir, Hasbiyah Srianah
Journal International of Lingua and Technology Vol. 3 No. 1 (2024)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiltech.v3i1.600

Abstract

Along with the times of technology in the field of education, there are many updates in the use of learning media, one example is by using the Quizizz application. The Quizizz application really helps teachers in the teaching and learning process. The Quizizz application has many interesting features, and makes learning more fun. This quizizz application is one of the learning media chosen by teachers to carry out the learning process in early childhood. The purpose of this study was to determine how much impact quizizz learning media has on increasing early childhood learning interest and motivation. This study uses a skinative method in which the data is obtained through the introduction of the quizizz application to early childhood and direct interviews with several parties such as teachers and parents of children. The results showed that the use of the Quizizz application in early childhood was carried out well starting from the planning, implementation, and evaluation stages. From this research it can be concluded that this quizizz application is very helpful in the learning process of children so that children more quickly understand the lessons conveyed by the teacher and with interesting features can also make children's learning motivation increase. The limitation of this research is that researchers only conduct research on early childhood quizizz applications even though there are still many applications that can be used to provide learning motivation in early childhood. Researchers hope that future researchers can conduct research related to early childhood learning motivation but using other learning media. This study recommends that future researchers make research as a reference in conducting research on the impact of quizizz applications in increasing early childhood learning motivation.