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PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF UNTUK MENINGKATKAN PRESTASI BELAJAR MAHASISWA Widyasari, Riztika; Santi, Triana Kartika
Nusantara Hasana Journal Vol. 1 No. 10 (2022): Nusantara Hasana Journal, March 2022
Publisher : Nusantara Hasana Berdikari

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Abstract

One of the factors that lead to low student achievement is that the lecturers are less precise in using learning media. The purpose of this classroom action research is to apply the use of interactive learning media to improve student achievement in the Learner Development course. The design used by Kemmis and Mc-Taggart's action research model is a spiral. The final results of the second cycle obtained in a good category for improving learning achievement have reached a value with a good category of 84%, this exceeds the expected target of 75%. This indicates that the use of interactive learning media that presents learning content such as text, graphics, images, photos, integrated audio, video and animation are very suitable to improve student achievement in the Learner Development course.
Bahan Ajar Ilmu Alamiah Dasar pada Program Studi Ilmu Sosial Riztika Widyasari; Sihkabuden Sihkabuden; Sulthoni Sulthoni
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 3, No 7: JULI 2018
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (348.225 KB) | DOI: 10.17977/jptpp.v3i7.11294

Abstract

Abstract: Basic Natural Science Course is a compulsory course in every Social Studies Program, so it needs the development of appropriate teaching materials and can be used in the long term. The characteristics of students in social studies programs are mostly graduates from the Vocational High School which is basic about the knowledge of Natural Science is still minimal, this condition requires the professor must be creative and innovative in preparing the teaching materials so that the specified competency standards are achieved. The development model used is Dick & Carrey's development model. The result of this development model is a valid teaching material.Abstrak: Matakuliah Ilmu Alamiah Dasar merupakan matakuliah yang wajib ada di setiap Program Studi Sosial, sehingga dibutuhkan pengembangan bahan ajar yang sesuai dan dapat digunakan dalam jangka panjang. Adapun karakteristik mahasiswa pada program studi sosial ini sebagian besar lulusan dari Sekolah Menengah Kejuruan yang dasar tentang pengetahuan Ilmu Pengetahuan Alamnya masih minim, kondisi inilah menuntut dosen pengampu harus berkreatif dan inovatif dalam menyusun bahan ajar agar standar kompetensi yang ditentukan tercapai. Model pengembangan yang digunakan adalah model pengembangan Dick & Carrey. Hasil model pengembangan ini berupa bahan ajar yang valid.
Character Education: Analysis of Self-Regulated Learning on Systems Online Learning during the Covid-19 Pandemic Triana Kartika Santi; Riztika Widyasari
Budapest International Research and Critics Institute-Journal (BIRCI-Journal) Vol 4, No 2 (2021): Budapest International Research and Critics Institute May
Publisher : Budapest International Research and Critics University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birci.v4i2.2041

Abstract

The temporary closure of all educational institutions as an effort to prevent the spread of the Covid-19 outbreak worldwide has an impact on millions of students, including in Indonesia. The distance learning process (Online) is a learning solution during the pandemic which in its implementation has not been optimal as a whole. This adds to the obstacles in the application of learning methods because on one occasion there are too many learning loads that must be overcome by the teaching staff. This Writing Method Using descriptive. The main source of self-regulated formation is internal, meaning that it depends on the individual's actions, not on what other people do self-regulated formation is also inseparable from external factors, namely the environment. One study found that people with low self-regulation often experience negative emotions from people with high self-esteem. This can be interpreted that individuals will try to find symbols that can provide positive experiences and acceptance of a good environment. Online learning uses materials and timescales that are following the curriculum. The online learning method is here to change the conventional teaching style which can later improve work professionalism. Self-Regulation is a major influence on the formation of the character of students so that in achieving the formation of student character it is necessary to have Self-Regulated oriented learning. Character education during the pandemic is very different from its application in the conventional period because all learning is all digital (Online), therefore it is very difficult for students and lecturers to organize self-regulated learning processes. Character education is hampered by its value because student self-regulation is not organized, and affects student learning outcomes.
Traditional Games as A Learning Strategy to Develop Students' Self-Control Mahfud, Mahfud; Susanto, Nugroho; Widyasari, Riztika; Firdaus, Fadli; Witasari, Rinesti
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol 15 No 2 (2023): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v15i2.3176

Abstract

Self destructive behavior and that of others can result from low self-esteem self-control ability or self-control in students. On the other hand, good self-control can influence student learning outcomes and achievements.Self control itself includes 3 aspects including behavioral control, cognitive control, and decision control.One way that can be done to develop students' self-control is with game strategies, one of which is traditional games, where traditional games are now rarely found.The purpose of this study was to conduct a literature review related to game strategies in developing students' self-control. This is a qualitative-library research. The researcher conducted research on the results of journal research related to traditional game strategies to develop students' self-control. Data and research data sources are in the form of ten studies with the theme of game strategies to develop students' self-control. Data sources were obtained from e-journals accessed from Google Scholar, ScienceDirect, and Elsevier. The sources sought were research results from 2020 to 2023. Data collection techniques used data collection techniques with the keywords game strategies and student self-control. Researchers collect data on research data obtained from the Google Scholar, Elsevier, and ScienceDirect with data analysis techniques using content analysis methods. Based on several research results it was found thatgame strategy can be used asmedium to developself control onstudentself-controlthis includesbehavioral control, cognitive control, and decision control.Based on the results of the research, it is hoped that teachers can continue to preserve traditional games which are now starting to be abandoned, as media used in learning.