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Development of local wisdom-based Monita (Story Monopoly) media in folklore learning Ayu Wulandari; Burhanudin Burhanudin; Fifit Firmadani
Educenter : Jurnal Ilmiah Pendidikan Vol. 2 No. 2 (2023): Educenter : Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v2i2.771

Abstract

The lack of innovation in Indonesian language learning media on folklore material results in folklore being less attractive to students. Based on this, it is necessary to develop an interactive learning media so that it can attract and increase students' interest and learning outcomes in folklore material. This study aims to describe, develop, and determine the feasibility of Monita media (story monopoly) based on local wisdom The type of research used is Research and Development (R&D). The results of this study are to produce Monita (monopoly story) media development products based on local wisdom in learning folklore class VII SMP Negeri 2 Magelang. The research stages of developing Monita media (story monopoly) are as follows. (1) research and data collection, (2) planning, (3) product draft development, and (4) limited and small-scale use tests. The results of the Monita media assessment (story monopoly) obtained a percentage from material experts of 94%, a percentage from media experts of 89%, and a percentage from respondents of 94%. This means that the monita media is in the category of very feasible to use in learning Indonesian language folklore material.
PENGEMBANGAN MODUL MATA KULIAH PROFESI KEPENDIDIKAN BERBASIS CASE STUDY Mashud Syahroni; Fifit Firmadani
El Banar : Jurnal Pendidikan dan Pengajaran Vol 5 No 2 (2022): El Banar : Jurnal Pendidikan dan Pengajaran
Publisher : STAI Bani Saleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54125/elbanar.v5i2.135

Abstract

Mata kuliah profesi kependidikan punya peran penting dalam mengembangkan kompetensi profesional mahasiswa calon guru. Pengembangan bahan ajar diperlukan agar mahasiswa mempunyai panduan dalam mempelajari materi profesi kependidikan. Pengembangan perlu dikombinasikan dengan metode pembelajaran berbasis kasus yang mengembangkan kemampuan berfikir. Tujuannya untuk meningkatkan pemahaman mahasiswa terhadap profesi guru. Penelitian ini merupakan penelitian pengembangan mengadaptasi model pengembangan 4D (define, design, develop, and disseminate) oleh Thiagarajan,dkk. Tahap pertama dilakukan pada tahap define yang meliputi analisis kebutuhan dan telaah silabus. Teknik pengumpulan data dengan angket dan wawancara. Subyek penelitian mahasiswa prodi pendidikan bahasa dan satra indonesia yang menempuh mata kuliah profesei kependidikan dan dosen kelompok bidang keahlian. Teknik analisis data yang digunakan adalah deskriptif kuantitatif. Hasil penelitian menunjukkan modul profesi kependidikan berbasis pembelajaran kasus layak untuk dikembangkan karena dapat menyelesaikan masalah mahasiswa dalam belajar yaitu tidak adanya bahan ajar yang memuat contoh kasus dan latihan soal.
Development of local wisdom-based Monita (Story Monopoly) media in folklore learning Ayu Wulandari; Burhanudin Burhanudin; Fifit Firmadani
Educenter : Jurnal Ilmiah Pendidikan Vol. 2 No. 2 (2023): Educenter : Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v2i2.771

Abstract

The lack of innovation in Indonesian language learning media on folklore material results in folklore being less attractive to students. Based on this, it is necessary to develop an interactive learning media so that it can attract and increase students' interest and learning outcomes in folklore material. This study aims to describe, develop, and determine the feasibility of Monita media (story monopoly) based on local wisdom The type of research used is Research and Development (R&D). The results of this study are to produce Monita (monopoly story) media development products based on local wisdom in learning folklore class VII SMP Negeri 2 Magelang. The research stages of developing Monita media (story monopoly) are as follows. (1) research and data collection, (2) planning, (3) product draft development, and (4) limited and small-scale use tests. The results of the Monita media assessment (story monopoly) obtained a percentage from material experts of 94%, a percentage from media experts of 89%, and a percentage from respondents of 94%. This means that the monita media is in the category of very feasible to use in learning Indonesian language folklore material.