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Music Mood Player Implementation Applied In Daycare Using Self Organizing Map Method Dewi, Kadek Cahya; Putri, Luh Arida Ayu Rahning
Jurnal Buana Informatika Vol 2, No 2 (2011): Jurnal Buana Informatika Volume 2 Nomor 2 Juli 2011
Publisher : Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (462.095 KB)

Abstract

Abstrak. Implementasi Music Mood Player Yang Diaplikasikan Pada Daycare Menggunakan Metode Self Organizing Map. Musik adalah seni, hiburan dan aktivitas manusia yang melibatkan suara-suara yang teratur. Musik berkaitan erat dengan psikologi manusia. Sepotong musik sering dikaitkan dengan kata sifat tertentu seperti senang, sedih, romantis, dsb. Keterkaitan antara musik dengan mood tertentu ini telah banyak digunakan dalam berbagai kesempatan oleh manusia, untuk itu klasifikasi musik berdasarkan keterkaitannya dengan emosi tertentu menjadi penting. Daycare merupakan salah satu lembaga yang memanfaatkan musik sebagai terapi atau sarana pendukung dalam kegiatan pengasuhan anak. Penelitian ini fokus pada implementasi music mood player menggunakan Self Organizing Map yang diaplikasikan pada Daycare. Fitur yang digunakan sebagai ciri adalah rhythm pattern dari musik tersebut. Parameter mood didapatkan dari Robert Thayer’s energy-stress model yang terdiri dari exuberance / gembira, contentment / rilex, anxious / cemas dan depression. Sistem diuji dengan lagu dari berbagai genre dan mood hasil klasifikasi dibandingkan dengan mood dari pakar psikologi anak. Mood lagu dari sistem dapat diset secara otomatis disesuaikan dengan aktivitas pada daycare. Kata Kunci: Music Information Retrieval, Klasifikasi Mood, Klasifikasi Musik, Self Organizing Map, Rhythm Patterns. Abstract. Music is an art, entertainment and human activity that involve some organized sounds. Music is closely related to human psychology. A piece of music often associated with certain adjectives such as happy, sad, romantic and many more. The linkage between the music with a certain mood has been widely used in various occasions by people, there for music classification based on relevance to a particular emotion is important. Daycare is one example of an institution that used music as therapy or tools of support in each of its parenting activities. This research concerns in implementation of a music mood player using Self Organizing Map applied at the Daycare. The features that are used on this music mood player are rhythm patterns of the music. The mood parameters that used in this system is based on Robert Thayers energy-stress model which are exuberance / happy, contentment / relax, anxious and depression. The system is tested using a set of songs with various genres and the classification results are compared with the mood obtained by child psychology expert. The system can be set automatically according to the activities at daycare. Keywords: Music Information Retrieval, Mood Classification, Music Classification, Self Organizing Map, Rhythm Patterns.
Music Mood Player Implementation Applied In Daycare Using Self Organizing Map Method Dewi, Kadek Cahya; Putri, Luh Arida Ayu Rahning
Jurnal Buana Informatika Vol 2, No 2 (2011): Jurnal Buana Informatika Volume 2 Nomor 2 Juli 2011
Publisher : Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (462.095 KB) | DOI: 10.24002/jbi.v2i2.309

Abstract

Abstrak. Implementasi Music Mood Player Yang Diaplikasikan Pada Daycare Menggunakan Metode Self Organizing Map. Musik adalah seni, hiburan dan aktivitas manusia yang melibatkan suara-suara yang teratur. Musik berkaitan erat dengan psikologi manusia. Sepotong musik sering dikaitkan dengan kata sifat tertentu seperti senang, sedih, romantis, dsb. Keterkaitan antara musik dengan mood tertentu ini telah banyak digunakan dalam berbagai kesempatan oleh manusia, untuk itu klasifikasi musik berdasarkan keterkaitannya dengan emosi tertentu menjadi penting. Daycare merupakan salah satu lembaga yang memanfaatkan musik sebagai terapi atau sarana pendukung dalam kegiatan pengasuhan anak. Penelitian ini fokus pada implementasi music mood player menggunakan Self Organizing Map yang diaplikasikan pada Daycare. Fitur yang digunakan sebagai ciri adalah rhythm pattern dari musik tersebut. Parameter mood didapatkan dari Robert Thayer’s energy-stress model yang terdiri dari exuberance / gembira, contentment / rilex, anxious / cemas dan depression. Sistem diuji dengan lagu dari berbagai genre dan mood hasil klasifikasi dibandingkan dengan mood dari pakar psikologi anak. Mood lagu dari sistem dapat diset secara otomatis disesuaikan dengan aktivitas pada daycare. Kata Kunci: Music Information Retrieval, Klasifikasi Mood, Klasifikasi Musik, Self Organizing Map, Rhythm Patterns. Abstract. Music is an art, entertainment and human activity that involve some organized sounds. Music is closely related to human psychology. A piece of music often associated with certain adjectives such as happy, sad, romantic and many more. The linkage between the music with a certain mood has been widely used in various occasions by people, there for music classification based on relevance to a particular emotion is important. Daycare is one example of an institution that used music as therapy or tools of support in each of its parenting activities. This research concerns in implementation of a music mood player using Self Organizing Map applied at the Daycare. The features that are used on this music mood player are rhythm patterns of the music. The mood parameters that used in this system is based on Robert Thayer's energy-stress model which are exuberance / happy, contentment / relax, anxious and depression. The system is tested using a set of songs with various genres and the classification results are compared with the mood obtained by child psychology expert. The system can be set automatically according to the activities at daycare. Keywords: Music Information Retrieval, Mood Classification, Music Classification, Self Organizing Map, Rhythm Patterns.
Developing Online Learning Application for Programming Language Ciptayani, Putu Indah; Saptarini, Ni Gusti Ayu Putu Harry; Hidayat, Reza Akbar; Dewi, Kadek Cahya
Letters in Information Technology Education (LITE) Vol 3, No 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (590.292 KB) | DOI: 10.17977/um010v3i12020p023

Abstract

.Online learning is one of the most practical and promising learning alternatives nowadays. Flexible time and low cost of online learning are advantages that offline learning does not have. In addition, in online learning, each student can enrol the material according to their level, interest and abilities.  This study aims to build an online learning application for programming language. The method used in this study was Scrum software development. Scrum is one of the Agile method in software development. The system design using use case diagram resulted 3 actors and 8 use cases. The product backlog resulted in this study was five backlogs. The sprint composed based on product backlog result 4 sprints in total 120 days’ work. All five product backlogs were built successfully using Scrum. This system can be an alternative in learning programming language that offers the flexibility to the student, based on their ability and time.
Business process re-enginering of tourism e-marketplace by engaging government, small medium enterprises and tourists Kadek Cahya Dewi; Ni Wayan Dewinta Ayuni
Bulletin of Electrical Engineering and Informatics Vol 10, No 5: October 2021
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/eei.v10i5.3159

Abstract

Not all tourism actors in Indonesia had utilize the e-marketplace. Therefore, one of the Indonesian government's focus is to improve the tourism business process model through e-marketplace based system. The research purpose was to re-engineer the business process of tourism e-marketplace by engaging government, small medium enterprises (SMEs) and tourists. The research used the mixed method approach that conducted by modifying The McKinsey BPR methodology. As the result, this research adding two novel aspects to the previous research which are "role" and "activities". The new tourism e-marketplace business model proposed three kinds of role, namely: (1) government, (2) SMEs, and (3) tourists. This model also introduced activities including catalogue, finance, inventory management, collaboration, order fulfilment and customization. The proposed model was implemented and can be found in http://gonusadua.com. TELOS feasibility study was conducted to evaluate the model and found the final score of 8.3. It can be concluded that this model was feasible to develop and provide benefits for the government, SMEs, as well as the tourist. Beside had a contribution in built a new model of tourism e-marketplace, the research had also constructed a new tourism e-marketplace system with some improvements on the business model.
Agile Project Management pada Pengembangan E-Musrenbang Kelurahan Benoa Bali Kadek Cahya Dewi; Putu Indah Ciptayani; I Wayan Rizky Wijaya
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 5 No 6: Desember 2018
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2907.644 KB) | DOI: 10.25126/jtiik.2018561143

Abstract

Pendekatan Agile telah diperkenalkan sebagai upaya untuk membuat rekayasa perangkat lunak yang fleksibel dan efisien. Penelitian ini adalah penelitian studi kasus, dengan mengangkat kasus pengembangan sistem e-musrenbang Kelurahan Benoa Bali. Penelitian bertujuan untuk menerapkan manajemen proyek berbasis agile pada kasus tersebut. Metode pengumpulan data yang digunakan adalah in-depth interview, observasi dan focus group discussion. Hasil penelitian menunjukkan bahwa waktu pengembangan proyek adalah 8 minggu. Proyek menggunakan kerangka kerja Scrum yang membagi proyek menjadi 4 sprint. Evaluasi sistem dilakukan melalui focus group discussion dengan pihak product owner dan pengguna sistem. Dapat disimpulkan bahwa pendekatan agile dapat diterapkan dalam pengembangan e-musrenbang Kelurahan Benoa Bali. Pengguna sistem dapat menerima kehadiran e-musrenbang dan memanfaatkannya dalam proses pengajuan usulan perencanaan pembangunan di Kelurahan Benoa Bali.AbstractAgile Approach has been introduced as an attempt to make software engineering flexible and efficient. The research was case study research, with case of e-musrenbang system development in Benoa Village Bali. The research objectives to implement agile project management in that case. Data collection methods used were in-depth interview, observation and focus group discussion. The results found that the project development time was 8 weeks. The project used a Scrum framework that divided the project into 4 sprints. System evaluation is done through focus group discussion with product owner and system users. It can be concluded that the agile approach can be applied in the development of e-Musrenbang in Benoa Village Bali. System users accepted e-musrenbang presence and utilized it in the process of submitting proposals for development planning in Benoa Village Bali.
Study of Instructional Model on Blended Learning in Polytechnic Kadek Cahya Dewi; Putu Indah Ciptayani; Herman Dwi Surjono; Priyanto Priyanto
Jurnal Cakrawala Pendidikan CAKRAWALA PENDIDIKAN EDISI JUNI 2018, TH.XXXVII, NO.2
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (551.814 KB) | DOI: 10.21831/cp.v37i2.18267

Abstract

Abstract: Polytechnic has characteristic which prioritizes the application of practical aspects supported by appropriate theory. Blended learning can be applied in Polytechnic, but a scheme is needed to formulate the correct instructional model. The study objectives were to examine the type of instructional model on blended learning that suits with Polytechnic. The research was conducted by qualitative descriptive approach by Miles and Huberman through observation, in-depth interview, Focus Group Discussion and literature review. The research validity was done by transferability, confirmability, credibility and dependability test. It can be concluded that the instructional model is appropriately determined by the suitability of educational model, technique and method of learning, and also facilities and infrastructure readiness. The instructional model on Blended Learning in Polytechnic is the Rotation Instructional Model. The study had implications on the learning process in Polytechnic. The lecturers could use the schema to determine the suit instructional model for their courses.Keywords: Instructional Model, Blended Learning, Polytechnic, Vocational Studi Model Instruksional pada Pembelajaran Kombinasi di PoliteknikAbstrak: Politeknik memiliki ciri khas pendidikan yang mengutamakan penerapan aspek-aspek praktis yang didukung oleh teori yang tepat. Blended learning dapat diterapkan di Politeknik, namun diperlukan sebuah skema untuk merumuskan instructional model yang tepat. Penelitian ini bertujuan untuk untuk mengkaji jenis instructional model pada Blended Learning yang sesuai dengan karakteristik pendidikan Politeknik. Penelitian dilakukan dengan pendekatan deskriptif kualitatif model Miles dan Huberman, teknik pengumpulan data observasi, wawancara, Focus Group Discussion dan kajian pustaka. Keabsahan data dengan uji transferability, confirmability, credibility dan dependability. Penelitian menyimpulkan bahwa instructional model yang tepat ditentukan dengan mempertimbangkan kesesuaian antara model pendidikan yang diselenggarakan, teknik dan metode pembelajaran mata kuliah, serta ketersediaan sarana dan prasarana pembelajaran. Sesuai dengan pertimbangan tersebut maka instructional model pada Blended Learning di Politeknik adalah Rotation Instructional Model. Implikasi penelitian terjadi pada proses pembelajaran di Politeknik. Para dosen dapat memanfaatkan instructional model skema untuk menentukan instructional model yang tepat untuk mata kuliah yang diampu.Kata Kunci: Instructional Model, Blended Learning, Politeknik, Vokasi
Hot Fit Pada Sistem E-Learning Politeknik Negeri Bali Dengan Self Efficacy Sebagai Variabel Mediator Ni Wayan Dewinta Ayuni; Kadek Cahya Dewi; I Ketut Suwintana
Jurnal Matematika Vol 9 No 2 (2019)
Publisher : Mathematics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JMAT.2019.v09.i02.p112

Abstract

Human Organization Technology Fit (HOT FIT) is a model used for evauating a system. This HOT FIT model uses three main components in system evaluation, namely the human component, organization, and technology. These components are analyzed for their influence on Net Benefit or the usefulness of the system. The technology component is divided into three latent variables namely system quality, information quality, and service quality, while the organizational component is divided into two latent variables, namely the role of organization and environment. The human component is represented by self efficacy variable. This variable is defined as a mediator variable. Mediator variables are variables that theoretically affect the relationship between independent variables with the dependent variable into an indirect relationship and cannot be observed and measured. The e-learning system of Politeknik Negeri Bali has been implemented since 2012. As a base for e-learning development, an evaluation of the PNB e-learning system is worth doing. The HOT FIT model is considered to be the most appropriate model. The analytical tool used is Structural Equation Modeling using SmartPLS 3.0. The results showed that the SEM model has Q square value of 84.03%. Hypothesis testing shows that the Self Efficacy variable successfully mediates the effect of the Organization variable on the Net Benefit variable.
Music Mood Player Implementation Applied In Daycare Using Self Organizing Map Method Kadek Cahya Dewi; Luh Arida Ayu Rahning Putri
Jurnal Buana Informatika Vol. 2 No. 2 (2011): Jurnal Buana Informatika Volume 2 Nomor 2 Juli 2011
Publisher : Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/jbi.v2i2.309

Abstract

Abstrak. Implementasi Music Mood Player Yang Diaplikasikan Pada Daycare Menggunakan Metode Self Organizing Map. Musik adalah seni, hiburan dan aktivitas manusia yang melibatkan suara-suara yang teratur. Musik berkaitan erat dengan psikologi manusia. Sepotong musik sering dikaitkan dengan kata sifat tertentu seperti senang, sedih, romantis, dsb. Keterkaitan antara musik dengan mood tertentu ini telah banyak digunakan dalam berbagai kesempatan oleh manusia, untuk itu klasifikasi musik berdasarkan keterkaitannya dengan emosi tertentu menjadi penting. Daycare merupakan salah satu lembaga yang memanfaatkan musik sebagai terapi atau sarana pendukung dalam kegiatan pengasuhan anak. Penelitian ini fokus pada implementasi music mood player menggunakan Self Organizing Map yang diaplikasikan pada Daycare. Fitur yang digunakan sebagai ciri adalah rhythm pattern dari musik tersebut. Parameter mood didapatkan dari Robert Thayer’s energy-stress model yang terdiri dari exuberance / gembira, contentment / rilex, anxious / cemas dan depression. Sistem diuji dengan lagu dari berbagai genre dan mood hasil klasifikasi dibandingkan dengan mood dari pakar psikologi anak. Mood lagu dari sistem dapat diset secara otomatis disesuaikan dengan aktivitas pada daycare. Kata Kunci: Music Information Retrieval, Klasifikasi Mood, Klasifikasi Musik, Self Organizing Map, Rhythm Patterns. Abstract. Music is an art, entertainment and human activity that involve some organized sounds. Music is closely related to human psychology. A piece of music often associated with certain adjectives such as happy, sad, romantic and many more. The linkage between the music with a certain mood has been widely used in various occasions by people, there for music classification based on relevance to a particular emotion is important. Daycare is one example of an institution that used music as therapy or tools of support in each of its parenting activities. This research concerns in implementation of a music mood player using Self Organizing Map applied at the Daycare. The features that are used on this music mood player are rhythm patterns of the music. The mood parameters that used in this system is based on Robert Thayer's energy-stress model which are exuberance / happy, contentment / relax, anxious and depression. The system is tested using a set of songs with various genres and the classification results are compared with the mood obtained by child psychology expert. The system can be set automatically according to the activities at daycare. Keywords: Music Information Retrieval, Mood Classification, Music Classification, Self Organizing Map, Rhythm Patterns.
ANALISIS KONTEN REKOMENDASI PRODUK PADA E-COMMERCE (STUDI KASUS: SITUS INDONESIA KATEGORI JUAL BELI ONLINE) Kadek Cahya Dewi
Jurnal Bisnis dan Kewirausahaan Vol 11 No 2 Juli (2015): Jurnal Bisnis dan Kewirausahaan
Publisher : P3M Politeknik Negeri Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (175.632 KB)

Abstract

Trend jual beli online sedang menjamur di negara Indonesia. http://lazada.co.id, http://tokopedia.com, http://bukalapak.com merupakan situs jual beli online yang popular di Indonesia. Ketiga situs tersebut menempati 3 posisi teratas untuk kategori situs jual beli online di Indonesia menurut http://alexa.com. Untuk meningkatkan user satisfaction dan loyalty terhadap sebuah website, maka perlu ditambah konten rekomendasi produk pada website tersebut. Penelitian ini menganalisis apakah ketiga situs jual beli online tersebut menyediakan konten rekomendasi produk atau tidak, serta menganalisis metode dan jenis rekomendasi yang digunakan. Pengumpulan data dilakukan dengan melakukan observasi terhadap situs tersebut secara online. Dapat ditarik kesimpulan bahwa ketiga situs tersebut memiliki konten rekomendasi produk dengan metode rekomendasi raw retrieval, manually selected, statistical summarization, attribute-based dan user-to-user correlation. Jenis rekomendasi produk yang digunakan dalam ketiga situs tersebut adalah alternative dan generic
PEMBUATAN BLUEPRINT TATA KELOLA POLITEKNIK NEGERI BALI I Ketut Suja; I Wayan Chandra Winetra; Kadek Cahya Dewi
Logic : Jurnal Rancang Bangun dan Teknologi Vol 16 No 1 (2016): March
Publisher : Pusat Penelitian dan Pengabdian kepada Masyarakat (P3M) Politeknik Negeri Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (192.533 KB)

Abstract

Pemanfaatan teknologi informasi pada bidang layanan administrasi akademik dan rencana penguatan sistem informasi lembaga di Politeknik Negeri Bali menjadi suatu kebutuhan. Namun, dalam implementasinya, banyak kendala yang ditemui perguruan tinggi dalam menerapkan teknologi informasi dan komunikasi (TIK) dalam proses pengelolaan kelembagaan, baik faktor teknis maupun nonteknis. Penelitian yang dilakukan bersifat analisis dan desain. Data untuk pembuatan blueprint sistem diperoleh dari seluruh subsatuan kerja di Politeknik Negeri Bali berupa tupoksi, form, berkas, dan sistem yang telah digunakan oleh subsatuan kerja Politeknik Negeri Bali. Data yang diperoleh diolah menjadi rancangan concept map, use case diagram dan rancangan modul tree. Hasil dari penelitian ini yaitu blueprint Sistem Informasi Politeknik Negeri Bali merupakan spesifikasi kebutuhan sistem minimal yang harus dipenuhi, sesuai dengan tatakelola Politeknik Negeri Bali. SI PNB dapat digunakan sebagai acuan dalam pengembangan sistem informasi Politeknik Negeri Bali