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Pengembangan Media Pembelajaran Interaktif Berbasis Android Untuk Pembelajaran Teknik Animasi 2 Dan 3 Dimensi Kelas XI Sekolah Menengah Kejuruan Rizma Panca Patriani; Indrati Kusumaningrum
Jurnal Penelitian IPTEKS Vol 5, No 2 (2020): JURNAL PENELITIAN IPTEKS
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32528/ipteks.v5i2.3651

Abstract

Permasalahan yang ditemui dalam pembelajaran Teknik Animasi 2 dan 3 Dimensi yaitu beberapa KD lebih diarahkan pada tingkat pemahaman konsep sehingga diperlukan pemahaman kognitif siswa. Pada proses pembelajaran banyak siswa terkendala dalam memahami materi dari penjelasan guru melalui tayangan video ataupun slide power point sehingga guru harus mengulang kembali materi yang sebelumnya sudah disampaikan mengakibatkan pembelajaran kurang efektif. Kecendrungan siswa lebih menyenangi pembelajaran praktik ketimbang teori sehingga hasil belajar kognitif masih rendah. Penelitian ini bertujuan untuk mengatasi masalah tersebut dengan mengembangkan media pembelajaran interaktif berbasis android untuk pembelajaran Teknik Animasi 2 dan 2 Dimensi sehingga dapat meningkatkan hasil belajar siswa, melatih kemandirian siswa dan dapat belajar dimana saja dan kapan saja serta memformulasikan proses pengembangan media pembelajaran interaktif berbasis android untuk pembelajaran Teknik Animasi 2 dan 3 Dimensi yang valid, praktis dan efektif. Penelitian ini merupakan model pengembangan yang digunakan adalah ADDIE yang meliputi Analyze, Design, Development, Implementation dan Evaluation. Sumber data penelitian ini adalah siswa kelas XI Multimedia B SMK Negeri 4 Kota Padang berupa angket validitas, praktikalitas dan lembar efektivitas.  Hasil penelitian didapatkan dari uji validitas 3 aspek yaitu hasil penilaian kelayakan oleh ahli materi dengan skor 0,776 kategori “Tinggi”, penilaian ahli media dengan skor 0,844 kategori “Sangat Tinggi”, penilaian ahli bahasa dengan skor 0,893 kategori “Sangat Tinggi”. Praktikalitas siswa dengan skor rata-rata sebesar 87,97%. Hasil Uji efektivitas hasil belajar siswa dari data pretest dan posttest diperoleh perhitungan t-tes thitung ttabel, yaitu 17,66 1,71 pada taraf signifikan α 0,05. Berdasarkan data di atas dapat disimpulkan bahwa media pembelajaran interaktif berbasis android untuk pembelajan Teknik Animasi 2 dan 3 Dimensi valid, praktis dan efektif untuk digunakan dalam proses pembelajaran.
Pengembangan Model Pembelajaran Berbasis Produk Pada Mata Kuliah Praktek Elektronika Daya Mega Silfia Dewy; Ganefri Syarifudin Ganefri; Indrati Kusumaningrum
VOLT : Jurnal Ilmiah Pendidikan Teknik Elektro Vol 1, No 1 (2016): April 2016
Publisher : Department of Electrical Engineering Education, Faculty of Teacher Training and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (722.166 KB) | DOI: 10.30870/volt.v1i1.806

Abstract

Penelitian ini bertujuan untuk mengembangkan model pembelajaran berupa model pembelajaran berbasis produk pada mata kuliah praktek Elektronika Daya di jurusan Teknik Elektro Program Studi Teknik Elektro Industri  FT UNP. Model Pembelajaran Berbasis Produk dirancang untuk dapat meningkatkan hasil belajar serta kreativitas mahasiswa dalam proses pembelajaran untuk penciptaan sebuah produk dengan standar industri sehingga layak untuk dijual.  Penelitian ini menggunakan metode penelitian Research and Development (R and D), dan prosedur pengembangan Borg dan Gall. Teknik analisis data yang digunakan adalah teknik analisis data deskriptif yaitu dengan mendeskripsikan kevalidan, kepraktisan dan keefektifan model pembelajaran berbasis produk. Hasil yang diperoleh dari penelitian pengembangan ini sebagai berikut: (1) Validitas model pembelajaran berbasis produk dinyatakan valid pada aspek konstruk dengan nilai 0,8333, pada aspek isi dinyatakan valid dengan nilai 0,8181, pada aspek penyajian dinyatakan valid dengan nilai 0,850 dan valid pada aspek  SAP dengan nilai 0,8722. Rata-rata kevalidan menurut kelima ahli  adalah 0,8434. (2) Praktikalitas model pembelajaran berbasis produk berdasarkan respon dosen dinyatakan praktis dengan nilai  87,50% dan berdasarkan respon mahasiswa dinyatakan praktis dengan nilai 85,30% (3) Efektivitas model pembelajaran berbasis produk dinyatakan efektif dalam meningkatkan hasil belajar mahasiswa. Berdasarkan temuan penelitian ini disimpulkan bahwa model pembelajaran berbasis produk ini valid, praktis, dan efektif untuk dimanfaatkan sebagai sebuah model pembelajaran.
KESIAPAN PRAKTEK LAPANGAN INDUSTRI MAHASISWA TEKNIK SIPIL FT-UNP DI DUNIA USAHA/DUNIA INDUSTRI (DU/DI) Saberda Pendra; Indrati Kusumaningrum; Revian Body
CIVED Vol 5, No 2 (2018): JUNE 2018
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (321.8 KB) | DOI: 10.24036/cived.v5i2.10401

Abstract

Abstract— The background of this research is because in following the ISP some students of Civil Engineering Department of FT-UNP experienced doubts and problems while in the industrial field, such as: students are less active and do not participate with what is happening in the field, lack of understanding how to read the picture, less understanding how to pay volume with software. This study aims to reveal about the readiness of students of civil engineering department of UNP faculty of technical period from January to June 2017. This quantitative descriptive  research  with  a  population  of  51  students  in  civil  engineering  State  University  Of  Padang  that implement Industry field experience (ISP) of the year 2017. The sample in this study as many as 34 students with sampling using simple random sampling technique. Data collected by questionnaire, with 5 categories of readiness ranging from: unprepared, poorly prepared, adequately prepared, prepared, and well prepared. Results of the research, got data of readiness of the students of Department of Civil Engineering faculty of Engineering State University of Padang in implementing the ISP is in   ready category for affective aspects, cognitive aspect and psychomotor aspects. Viewed from the overall aspect that the readiness of field practice on Civil Engineering students FT-UNP in implementing ISP in Padang City in the ready category. Keywords: Readiness, ISP, The world of Business/Industry.
PENGARUH PROKRASTINASI TERHADAP HASIL BELAJAR MENGGAMBAR KONSTRUKSI KOLOM DAN BALOK BETON BERTULANG SISWA KELAS XI TGB 2 SMK NEGERI 1 PARIAMAN Fajar Hidayat; Nurhasan Syah; Indrati Kusumaningrum
CIVED Vol 5, No 2 (2018): JUNE 2018
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (701.673 KB) | DOI: 10.24036/cived.v5i2.10397

Abstract

Abstract—This research is quantitative descriptive research which aims to determine whether there is an influence of procrastination toward the learning results of Column Construction and Reinforced Concrete Beam Drawing Course of students of Class XI TGB 2 SMK Negeri 1 Pariaman in academic year 2016/2017. The population of this study is all students of Class XI TGB 2 in the academic year 2016/2017. The sample was taken by using total sampling technique. Data were collected by using questionnaires with Likert Scale consisting of 4 alternative answers. The number of statements in the research questionnaires is 24 statements. The result showed that there is a significant relationship between procrastination and the learning results with medium relationship level. From the t-test it can be concluded that there is an influence of procrastination toward the learning results of Column Construction and Reinforced Concrete Beam Drawing Course of Student of Class XI TGB 2 SMK Negeri 1 Pariaman. Keywords: Influence, procrastination, learning result
The Influence of Problem-Based Learning Models and Critical Thinking Ability on Learning Outcomes Nia Fatmasari; Darmansyah Darmansyah; Indrati Kusumaningrum; Abna Hidayati
International Journal of Educational Dynamics Vol 4 No 1 (2021): International Journal of Educational Dynamics (IJEDs)
Publisher : Postgraduate School, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/ijeds.v4i1.390

Abstract

This research started from the low student learning outcomes of PAI, this can be seen in the learning outcomes obtained by students, observations, interviews with teachers. This study aims to determine the effect of applying a problem-based learning model on the learning outcomes of class X PAI students of SMAN 1 V Koto Kampung Dalam Padang Pariaman. This type of research is a quasi-experimental research. The population in this study were all students of class X, totaling 248 and consisting of 9 classes. The sample used is selected based on values that have almost the same average. The sample in this study were students of class X IPS 3 as the experimental class and class X IPS 4 as the control class.
Development of the Wordwall Game for Learning Mandarin Vocabulary for Grade VI Elementary School Ani Kariyati; Indrati Kusumaningrum; Fetri Yeni J; Ridwan Ridwan
International Journal of Educational Dynamics Vol 4 No 1 (2021): International Journal of Educational Dynamics (IJEDs)
Publisher : Postgraduate School, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/ijeds.v4i1.399

Abstract

Given the circumstances that occur in learning Mandarin, there is still a lack of teacher ability in developing learning media to increase the vocabulary skills of elementary school-age children and teachers are less creative in packaging interesting learning. This study aims to develop word wall media to improve the Chinese vocabulary skills of sixth-grade elementary school children. This research is development research that uses the 4D development model. The research subjects used consisted of 1 material expert, 1 media expert, and 2 linguists. Data collection methods in this study, namely observation, questionnaires, and interviews. The instrument used in this study was a questionnaire or questionnaire. The data analysis technique used is descriptive qualitative and quantitative analysis. The results of the study, namely the assessment by learning material experts got a score of 94% (very good), the results of the learning media expert test got a score of 92% (very good), the results of the language expert test got a score of 96% (very good). Based on the results of the study, it can be concluded that word wall media which was developed to improve the Chinese vocabulary skills of sixth graders of elementary school is suitable for use in the learning process. This research implies that the media developed in the form of word wall media can be used by teachers to improve vocabulary skills in sixth-grade elementary school children.
Development of Branching Programmed Learning Media for Science Subjects Anesia Anesia; Indrati Kusumaningrum; Jasrial Jasrial; Darmansyah Darmansyah
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.4403

Abstract

The background of this study is the results of observations on science learning at MTsN 3 Tanjung Jabung Barat, which show that the science learning process has not been able to create effective learning activities to obtain essential competencies, and the learning resources used are not enough to motivate students and support the content in explaining science concepts. The study aims to develop branching programmed learning media, which can increase the motivation and learning outcomes of class VIII MTs students for science subjects on the topic of vibrations, waves and sound. This type of research is development research that refers to the ADDIE model. The results show that the branching programmed learning media in science subjects has met the valid, practical, and effective criteria in increasing the experimental group's average value of learning outcomes by 85.37. In contrast, the control group obtained a mean score of 73.89. The results of hypothesis testing at a significant level of É‘ 0.05 show t count 5,484 > t table 2,007 which means there are significant differences in the average value of learning outcomes between the control and experimental group. Based on the results of research, the branching programmed learning media meets the valid, practical, and effective criteria to be used as a learning resource for science subjects.
Development of E-Modules Based on 5E Instructional Models in Chemistry Siti Rahma; Z. Mawardi Effendi; Zuwirna; Indrati Kusumaningrum; Fetri Yeni J.
Jurnal Penelitian Pendidikan IPA Vol 9 No 8 (2023): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i8.4518

Abstract

Information technology in education opens up new opportunities to enhance learning in schools. The learning media that can be used is e-module, which is an interactive and flexible digital learning resource. This study aimed to develop an e-module based on the 5E instructional model in class XI chemistry at SMA. The development method used is 4D. Identify the needs and objectives of class XI chemistry learning. Furthermore, the structure and content of the e-module is prepared based on the 5E instructional model, namely: engage, explore, explain, elaborate, and evaluate. At the development stage, the e-module is designed and developed by taking into account the principles of instructional design that are in accordance with the characteristics of learning chemistry. E-modules are also equipped with multimedia, interactive simulations, practice questions, and automatic assessments to facilitate interactive learning. After the e-module has been developed, the implementation phase is carried out by testing the e-module in a sample group of class XI students in a high school. Furthermore, an evaluation of the effectiveness of the e-module was carried out through collecting data from students and teachers regarding the use, use, and satisfaction of the e-module. The results of this study are expected to improve the quality of high school chemistry learning, helping students be more active, creative, and independent in understanding complex chemical concepts. With the use of this e-module, learning is expected to be more interesting, interactive, and effective in achieving learning objectives
Development of Branching Programmed Learning Media for Science Subjects Anesia Anesia; Indrati Kusumaningrum; Jasrial Jasrial; Darmansyah Darmansyah
Jurnal Penelitian Pendidikan IPA Vol. 9 No. 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.4403

Abstract

The background of this study is the results of observations on science learning at MTsN 3 Tanjung Jabung Barat, which show that the science learning process has not been able to create effective learning activities to obtain essential competencies, and the learning resources used are not enough to motivate students and support the content in explaining science concepts. The study aims to develop branching programmed learning media, which can increase the motivation and learning outcomes of class VIII MTs students for science subjects on the topic of vibrations, waves and sound. This type of research is development research that refers to the ADDIE model. The results show that the branching programmed learning media in science subjects has met the valid, practical, and effective criteria in increasing the experimental group's average value of learning outcomes by 85.37. In contrast, the control group obtained a mean score of 73.89. The results of hypothesis testing at a significant level of É‘ 0.05 show t count 5,484 > t table 2,007 which means there are significant differences in the average value of learning outcomes between the control and experimental group. Based on the results of research, the branching programmed learning media meets the valid, practical, and effective criteria to be used as a learning resource for science subjects.
Development of an Electronic Module (E-module) Based on Quantum Learning on Living Creatures Classification Material Mellia Laura Pitri; Zelhendri Zen; Indrati Kusumaningrum; Fetri Yeni J
Jurnal Penelitian Pendidikan IPA Vol 9 No SpecialIssue (2023): UNRAM journals and research based on science education, science applic
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.6376

Abstract

The aim of this research is to develop a quantum learning-based e-module for class VII SMP science subjects, especially material on the classification of living things. The type of research is development research (Research and Development) with the ADDIE development model. The research development procedure consists of 5 stages: Analyze, Design, Development, Implementation, and Evaluation. Validity testing of electronic module products is carried out by 3 validators, namely 1 media validator, 1 material validator, 1 language validator. The practicality test was carried out on 1 educator and 31 students with the aim of finding out the practicality of the product being developed. The data collection tool is a questionnaire. The results of the media expert validity test were 75% in the valid category, the material expert validity test was 89.7% in the valid category, and the language validity test was 96.7% in the valid category. The results of the practicality test for educators were 79% in the practical category and the practicality test results for students were 82% in the very practical category. The effectiveness test used the t-test, the calculated t-value was 16.17. Meanwhile the t-table is 1.697, then (16.17>1.697). The calculation concluded that there was a significant difference between the pre-test and post-test. Based on the results of validity, practicality and effectiveness tests, it was concluded that the Quantum Learning-based electronic module (e-module) was suitable for use in the learning process for class VII middle school class VII material on the classification of living creatures.