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SISTEM ADMINISTRASI PELAYANAN PASIEN BPJS BADAN PENYELENGGARA JAMINAN SOSIALPADA PUSKESMAS SAWAH LEBAR BARU KOTA BENGKULU Reno Supardi
Jurnal Informatika Kaputama (JIK) Vol 2, No 1 (2018): Edisi Januari 2018
Publisher : STMIK KAPUTAMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.1234/jik.v2i1.53

Abstract

BPJS kesehatan sebagai Badan Pelaksana merupakan badan hukum public yang dibentuk untuk menyelenggara program jaminan kesehatan bagi seluruh rakyat Indonesia yang tujuannya untuk memenuhi kebutuhan kesehatan masyarakat yang layak diberikan kepada setiap orang yang telah membayar iuran atau iurannya dibayar oleh Pemerintah. Adapun tujuan penelitian ini adalah membuatsistem administrasi pelayanan pasien BPJS pada Puskesmas Sawah Lebar Baru Kota Bengkulu dan memberikan kemudahan dalam penyajian informasi yang cepat dan akurat.Penelitian dilakukan di Puskesmas Sawah Lebar Baru Kota Bengkulu yang dimulai pada bulan Januari 2015 sampai dengan Maret 2015. Pada penelitian ini pengumpulan data dilakukan dengan menggunakan metode observasi, wawancara dan studi pustaka.Dari hasil penelitian ini menunjukkan bahwa dengan adanya sistem administrasi pelayanan pasien BPJS, dapat memberikan manfaat yang cukup berarti antara lain proses pengolahan data pelayanan pasien dilakukan dengan cepat serta menghasilkan laporan yang rinci, sehingga membuat pekerjaan akan lebih efektif, efisien, lengkap dan akurat. Kata Kunci    : Sistem, Administrasi, Pasien, BPJS 
Website Security Analysis Using Penetration Testing Method Tio Rahmadi; Khairil Khairil; Reno Supardi
GATOTKACA Journal (Teknik Sipil, Informatika, Mesin dan Arsitektur) Vol 2, No 2 (2021)
Publisher : Perkumpulan Dosen Muda (PDM) Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37638/gatotkaca.v2i2.428

Abstract

Penetration testing is one method to secure websites from attacks by irresponsible people or hackers. With this method, website owners can find out where the vulnerabilities are on the website. This study aims to test the level of security on a website. The penetration testing method used is the Zero Entry hacking method with 4 stages, namely: reconnaissance, scanning, exploitation, and post exploitation and maintaining access. The results obtained from this study are that High Court of Bengkulu’s website has 4 vulnerabilities that have been successfully exploited, there is 1 vulnerability that is in the High category, and 3 vulnerabilities that are categorized as medium, the results of the exploitation test that were successfully carried out were measured using the Common Vulnerability Scoring System (CVSS), therefore it can be seen that the overall level of vulnerability of High Court of Bengkulu’s website has a score of 6.0 (medium), which means that High Court of Bengkulu’s website is quite safe against cyber attacks. 
PENERAPAN FRAMEWORK MAN IN THE MIDDLE MENGGUNAKAN LINUX PADA LEMBAGA PENYIARAN PUBLIK RRI BENGKULU Anggiat Faisal Panjaitan; Reno Supardi; Abdussalam Al Akbar
JTIS: Journal of Technopreneurship and Information System Vol. 4 No. 3 (2021): Journal Of Techoprenership and Information System
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jtis.v4i3.2316

Abstract

AbstrackThe development of very advanced technology has resulted in the level of need for network security being very important.  Conditions like this require network technicians to provide security for internet use by finding out many things that make them understand how network security works, information theft can be done in several ways, one of which is by monitoring the network using software and recording information in clear text.  The purpose of this study is to understand how the MITM (Man In The Middle) Framework works. The method used is the Network Development Life Cycle (NDLC) method, a cycle of network design stages that can guide a network design, which depends on the size of the project to be implemented and the objectives of the project.  Wireless security testing using MITM which is used to find information and security analysis using the arp spoofing technique method, which will be described in the MITM Framework application.  Packet sniffing is a process for capturing packets passing through a computer network. Based on the analysis and attack experiments carried out, it still needs improvement, this is with the airodamp-ng application detecting nearby WiFi and packet snoofing attacks can display website address, username and password information using the MITM Framework application. Keywords: Framework, MITM, wifi,  internet 
RANCANG BANGUN GAME SUITCAKE BERBASIS ANDROD DENGAN METODE ALGORITMA LINEAR CONGRUENT Reno Supardi; Tommy Dwi Putra
(JurTI) Jurnal Teknologi Informasi Vol 4, No 1 (2020): JUNI 2020
Publisher : Universitas Asahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (993.252 KB) | DOI: 10.36294/jurti.v4i1.1152

Abstract

Abstract - Games are one type of entertainment that is played by everyone from the ages of children, young or old. Games are made with the intent and purpose so that the players become funny, happy, and can relieve stress. This research discusses the making of a game called SUITCASE that uses the Algorithm Linear Congruent Method (LCM) with Android Studio software. the Algorithm Linear Congruent (LCM) is a method of rounding random numbers that are widely used in computer programs. This game ignores traditional game suits with the same rules plus several additional features that make this game suit modern. Android-based, which means this game can run on the Android platform and can be downloaded on Playstore.Keywords: Game, Linear Congruent Method, Suit, Android.Abstrak - Game adalah salah satu jenis hiburan yang disukai oleh semua orang dari kalangan usia anak-anak, muda maupun tua. Game dibuat dengan maksud dan tujuan agar para pemain menjadi senang, bahagia dan bisa menghilangkan stress. Penelitian ini membahas tentang pembuatan sebuah game bernama SUITCAKE mengunakan Algoritma Linear Congruent Method (LCM) berbasis android dengan software Android Studio. Algoritma Linear Congruent Method (LCM) tersebut merupakan metode pembakitan bilangan acak yang banyak digunakan dalam program komputer. Game ini mengacuh pada permain suit tradional dengan aturan yang sama ditambah dengan beberapa fitur tambahan sehingga membuat permainan suit ini menjadi modern. Berbasis android yang artinya game ini dapat berjalan di plaffom Android dan bisa diunduh pada Playstore.Kata Kunci: Game, Metode Linear Congruent, Suit, Android
IMPLEMENTASI METODE BIT MATCHING UNTUK KEAMANAN PESAN TEKS MENGGUNAKAN VISUAL BASIC. NET Reno Supardi
(JurTI) Jurnal Teknologi Informasi Vol 1, No 2 (2017): DESEMBER 2017
Publisher : Universitas Asahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (477.705 KB) | DOI: 10.36294/jurti.v1i2.293

Abstract

Abstrack - Information and communication technology has developed rapidly, giving a great influence to human life. The development of network and internet technology allows everyone to exchange data, information, or messages to others without limitation of distance and time. Security and confidentiality are important aspects needed in the process of exchanging messages / information. The author uses steganography with the Bit Matching method that will hide information in the form of text into other digital image media. After being analyzed and implemented using the Visual Basic 2010 programming language, it was found that the text that was inserted into the image still looked normal so that it did not raise suspicion for those who saw it. The size of the capacity of a digital image affects how many characters a text message can be hidden. The greater the number of text message characters that will be hidden, the greater the size of the digital image. It is expected that this application of steganography can be useful in the fields of education and science especially in concealing text messages and can be continued for future research. Keywords - Digital Image, Bit Matching, Visual Basic 2010
APLIKASI DALAM MEMPREDIKSI TINGKAT KINERJA GURU SMA NEGERI 2 KABUPATEN BENGKULU TENGAH Reno Supardi; Meiffa Herfianti
(JurTI) Jurnal Teknologi Informasi Vol 3, No 1 (2019): JUNI 2019
Publisher : Universitas Asahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (415.581 KB) | DOI: 10.36294/jurti.v3i1.683

Abstract

Abstrak - Seolah Menengah Negeri 2. Bengkulu Tengah merupakan lembaga pendidikan yang terletak di Kabupaten Bengkulu Tengah Provinsi Bengkulu.  Di mana dalam membuat laporan kinerja atau absensi sipatnya masih manual dalam penginfut data yaitu menggunakan Excel dan Word, oleh karena itu dibutukanya aplikasi yang dapat membuat atau membantu para guru dalam penginfut data. Agar nantinya semua dokumen yang ada bisa tersimpan dan tidak mudah hilang. Dalam penilaian kinerja guru. TIM penilai tidak perlu repot-repot membawa berkas dari ruang ke ruang TIM cukup mengecek pada aplikasi yang telah diterapkan pada sekolah tersebut. Untuk meningkatkan kinerja para guru perlu adanya sebuah aplikasi yang mendukung yaitu menggunakan metode yang ditentukan oleh pihak sekolah. Aplikasi dalam meningkatkan kinerja guru ini sangat mendukung untuk penilaian kinerja guru sehingga nantinya tidak ada kesalahan dalam penilaian dan dapat membantu mengurangi kesalahan dalam penilaian kinerja guru pada sekolah SMAN 2 Bengkulu tengah kedepanya.Kata Kunci -  Aplikasi Kinerja Guru SMA N 2 Abstract -  As if Middle School 2. Middle Bengkulu is an educational institution located in Bengkulu Tengah Regency, Bengkulu Province. Where in making the performance report or the exact attendance is still manual in the data penginfut that is using Excel and Word, therefore the application is needed which can create or assist the teachers in the data penginfut. So that later all existing documents can be stored and not easily lost. In evaluating teacher performance. The assessment team does not need to bother carrying files from the room to the TEAM room just to check the application that has been applied to the school. To improve the performance of the teachers there needs to be an application that supports the use of methods determined by the school. The application in improving teacher performance is very supportive for teacher performance appraisal so that later there will be no errors in the assessment and can help reduce errors in teacher performance appraisal in high school 2 Bengkulu in the future.Keywords - Application of High School N 2 Teacher Performance
Implementasi Metode Algoritma K-Means Clustering pada Toko Eidelweis Reno Supardi; Indra Kanedi
(JurTI) Jurnal Teknologi Informasi Vol 4, No 2 (2020): DESEMBER 2020
Publisher : Universitas Asahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36294/jurti.v4i2.1444

Abstract

Abstract - In making the application, the implementation of the K-Means Clustering Algorithm method at the Eidelweis Store will be designed for this study to design software at the Eidelweis Store. The method used in making this application is a system development method starting from problem determination, actual system analysis. , new system analysis, system design, system implementation, and system testing. In the implementation of the K-means Clustering algorithm method on the Eidelweis Store, the login menu, input menu, output menu and report menu, and main menu. In the main menu, there is a system that is connected to the next menu in the process to view reports about sales on taking Eideleweis easy to operate The results of the implementation process of the K-means Clustering algorithm method at Eidelweis Stores have been applied to the K-means Clustering method. The application of the K-means Clustering algorithm method in Eidelweis Stores is made using Visual Basic Net programming language with the SQL Server database.Keywords: K-means Clustering Algorithm Method, Visual Basic Net. Abstrak - Dalam Pembuatan Aplikasi Implementasi Metode Algoritma K-Means Clustering pada Toko Eidelweis akan dirancang  tujuan penelitian ini adalah untuk membuat perancangan perangkat lunak software pada Toko Eidelweis, Metode yang gunakan pada pembuatan aplikasi ini adalah metode pengembangan sistem yang dimulai dari penentuan masalah, analisi sistem aktual, analisis sistem baru, perancangan sistem, implementasi system dan uji coba sistem. Dalam implementasi metode algoritma K-means Clustering pada Toko Eidelweis menu login, menu input, menu output dan menu laporan, menu utama. Pada menu utama terdapat sistem yang menghubungkan ke menu – menu selanjutnya dalam proses untuk melihat laporan tentang penjualan pada took Eideleweis mudah untuk dioperasikan. Hasil  proses implementasi metode algoritma K-means Clustering pada Toko Eidelweis telah diterapkan metode K-means Clustering, Aplikasi implementasi metode algoritma K-means Clustering pada Toko Eidelweis dibuat dengan Bahasa pemrograman Visual Basic Net dengan database SQL Server.Kata Kunci : Metode Algoritma K-means Clustering, Visual Basic Net.
Comparison of the Preference Selection Index (PSI) Method with the Simple Additive Weight (SAW) Method in The Selection of the Best Foreman at PT. Agro Muko Nurul Husna; Yupianti Yupianti; Reno Supardi
Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) Vol. 1 No. 2 (2021): DESEMBER
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1616.31 KB) | DOI: 10.53697/jkomitek.v1i2.294

Abstract

PT. Agro Muko is a Foreign Investment Company engaged in oil palm and rubber plantations. Administratively, PT. Agro Muko is located between several sub-districts, namely North Mukomuko, South Mukomuko, Lubuk Pinang, Teras Terunjam, Pondok Suguh, V Koto, Penarik, Selagan Jaya, Air Dikit and Teramang Jaya Sub-Districts, Bengkulu Regency. For this reason, the researcher tried to build an application that compares the Preference Selection Index (PSI) Method with The Simple Additive Weight (SAW) Method on the selection of the best foreman using the Preference Selection Index (PSI) method using Visual Basic Net, in order to facilitate PT Agro muko in the selection of the best employee every year. Based on the results of the study, the comparison application of the Preference Selection Index (PSI) method with the Simple Additive Weight (SAW) method on the Best Foreman Selection at PT Agro Muko was made using Visual Basic Net programming language with SQL server database as a supporting medium, storing the results of data processing that can be used. used by PT Argo Muko in inputting employee data, so that later it can help in overcoming existing problems so that the process of selecting the best foreman can be done using the application.
Design Monthly Report Application in The Sub Division of Evaluation Planning and Reporting of The Department of Education and Culture of Bengkulu Province Andry Ardian; Leni Natalia Zulita; Reno Supradi
Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) Vol. 1 No. 1 (2021): JUNI
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (4668.316 KB) | DOI: 10.53697/jkomitek.v1i1.110

Abstract

In the process of managing monthly report data activities in the Environment Department of Education and Culture of Bengkulu Province does not have a special application that can help process data and store data automatically. This makes it difficult and vulnerable to miscalculation when wanting to make a recap of monthly reports, considering the Department of Education and Culture is one of the agencies with the largest number of activities in the government of Bengkulu Province, therefore it takes an application that can help process data and can store data from the processed. therefore, an application is needed that can help process data and can store data from the processed. therefore, create a Monthly Report Application Using Visual Basic Applications. Net 2010 and SQL 2008 database to facilitate the input of monthly reports at the Department of Education and Culture of Bengkulu Province
PELATIHAN DAUR ULANG SAMPAH PLASTIK MENJADI KERAJINAN UNIK DI DESA PEMATANG TIGA KECAMATAN PEMATANG TIGA KABUPATEN BENGKULU TENGAH Dian Mardiati Sari; Meirita Sari; Reno Supardi
Jurnal PADAMU NEGERI (Pengabdian pada Masyarakat Bidang Eksakta) Vol 1, No 1 (2020)
Publisher : Perkumpulan Dosen Muda (PDM) Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (912.916 KB) | DOI: 10.37638/padamunegeri.v1i1.119

Abstract

ABSTRAKPermasalahan sampah menjadi problema klasik yang selalu dihadapi oleh penduduk terutama di wilayah Desa Pemtang Tiga Bengkulu Tengah.  Karena kuantitas maupun tingkat bahayanya, sampah terutama sampah plastik yang tersusun dari bahan kimia sukar diuraikan sehingga berbahaya bagi lingkungan, untuk itu perlu dilakukan pengolahan sampah untuk mengubah sampah plastik menjadi kerajinan yang memiliki nilai jual dan estetika. Metode yang digunakan dalam program pemanfaatan limbah plastik sebagai kerajian adalah survey analisis situasi dan pelaksanaan penyuluhan dan pelatihan. Implemetasi hasil proses pengolahan sampah yang berasal dari kemasan plastik menjadi kerajinan tangan di Desa Pematang Tiga Bengkulu Tengah dilakukan untuk meningkatkan kreatifitas serta keterampilan warga terutama ibu-ibu rumah tangga, pemuda pengangguran dan anak-anak yang putus sekolah. Selain itu juga dapat meminimalisir pencemaran lingkungan sehingga warga Desa Pematang Bengkulu Tengah  dapat lebih peduli terhadap kebersihan lingkungan. Melalui pelatihan dan pendampingan pembuatan kreasi pemanfaatan sampah yang berasal dari kemasan plastik warga lebih punya pengetahuan mengenai peluang usaha yang dapat tercipta melalui kreatifitas dan keterampilan tersebut agar tingkat ekonomi warga Desa Pematang Bengkulu Tengah menjadi lebih tinggi. Kata Kunci: Sampah plastik, estetika, kreatifitas