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Sistem Pendukung Keputusan Aplikasi Electronic-Orang Tua Asuh Menggunakan Metode Simple Additive Weighting Elfi Tasrif; Muhammad Hanafi Prasyah; Denny Kurniadi; Hadi Kurnia Saputra; Akrimullah Mubai; Tri Yuli Pahtoni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 8, No 4 (2020): Vol. 8, No 4, Desember 2020
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v8i4.110219

Abstract

Pendidikan memegang peran utama dalam proses pengembangan potensi diri anak. Orang tua memiliki kewajiban dalam memberikan pendidikan yang layak untuk anaknya. Memperoleh pendidikan sebagai warga Negara tidak terlepas dari biaya pendidikan. Sehingga sebagian orang tua tidak dapat memenuhi kewajibannya karena faktor ekonomi yang lemah. Pemerintah hanya menanggung biaya pendidikan warga Negara hingga jenjang pendidikan dasar. Peran masyarakat beserta pegawai akademik di perguruan tinggi dalam meringankan beban biaya pendidikan mahasiswa dapat disebut sebagai donatur. Peran donatur sangat diharapkan agar proses pendidikan dapat berjalan dengan lancar dan meringankan beban biaya pendidikan. Sistem Informasi E-ORA (Electronic-Orangtua Asuh) dibangun dengan tampilan berbasis Android yang berperan sebagai sarana penyaluran donasi, sehingga dapat membantu donatur dalam memberikan bantuan terhadap mahasiswa yang kurang mampu. Sistem ini dibangun menggunakan metode Simple Additive Weighting untuk menentukan rekomendasi mahasiswa terbaik berdasarkan kriteria, menggunakan bahasa pemograman Java dan khusus digunakan oleh pengguna platform Android.
Meta analisis: Efektivitas model pembelajaran flipped classroom di pendidikan kejuruan Akrimullah Mubai; Ambiyar Ambiyar; Fadhilah Fadhilah; Usmeldi Usmeldi
Jurnal Pembangunan Pendidikan: Fondasi dan Aplikasi Vol 8, No 1 (2020): June
Publisher : Graduate School, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jppfa.v8i1.36542

Abstract

Berbagai model pembelajaran baru banyak dikembangkan, tetapi tidak semuanya model pembelajaran efektif pada pendidikan kejuruan. Pendidikan kejuruan membutuhkan model pembelajaran yang dapat mendorong berfikir kritis dan keterampilan praktis dengan pembelajaran berupusat pada siswa serta pemanfaatan teknologi terkini. Untuk itu penelitian ini bertujuan membahas efektifitas model pembelajaran Flipped Classroom di pendidikan kejuruan yang menjadi salah satu model pembelajaran yang belum lama ini dikembangkan. Penelitian ini menggunakan metode meta analisis dengan jenis data sekunder. Data yang diperoleh berupa hasil nilai post test kelas kontrol dan kelas eksperimen dari artikel penelitian yang menggunakan model pembelajaran Flipped Classroom di berbagai pendidikan kejuruan. Sebanyak 15 artikel penelitian dibedah dan data yang diperoleh dikalkulasi menggunakan rumus effect size (ES). Hasil kalkulasi menunjukkan bahwa model pembelajaran Flipped Classroom memiliki efek yang tinggi terhadap hasil belajar pada pendidikan kejuruan di berbagai bidang keahlian. Dengan demikian model pembelajaran Flipped Classroom sangat efektif dan tepat digunakan dalam proses pembelajaran pendidikan kejuruan untuk menghasilkan lulusan yang siap kerja atau berwirausaha.AbstractVarious new learning models have been developed, but not all of them are effective learning models in vocational education. Vocational education requires a learning model that can encourage critical thinking and practical skills with student-centered learning and the use of the latest technology. For this reason, this study aims to discuss the effectiveness of the Flipped Classroom learning model in vocational education which is one of the recently developed learning models. This study uses a meta-analysis method with secondary data types. The data obtained are in the form of the results of the post-test scores of the control class and the experimental class from research articles using the Flipped Classroom learning model in various vocational education. A total of 15 research articles were dissected and the data obtained were calculated using the effect size (ES) formula. The calculation results show that the Flipped Classroom learning model has a high effect on learning outcomes in vocational education in various fields of expertise. Thus the Flipped Classroom learning model is very effective and appropriate to use in the vocational education learning process to produce graduates who are ready to work or become entrepreneurs.
Augmented Reality (AR)-Based Learning Media on the Subject of Computer Network Installation Akrimullah Mubai; Rukun K; Tasrif E; Huda A
Jurnal Pendidikan dan Pengajaran Vol 53 No 2 (2020): JULY 2020
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (713.566 KB) | DOI: 10.23887/jpp.v53i2.25943

Abstract

This study aims to design and build Augmented Reality (AR) - Based Learning Media on the Subject of Computer Network Installation, and analyze the validity and effectiveness of the media developed. The development model used in this study is the 4D (four-D) development model that starts from the defining, desiging, development and disseminate stages. Media validation was carried out by experts namely lecturers of the Department of Informatics Education, Department of Electronics Engineering, Faculty of Engineering, State University of Padang, who took the practical work subject of Computer Network Installation in the semester on January-June 2020. The results of this study are in the form of a blue print of media design, a job sheet book of AR-based Computer Network Installation and its application which is published on the Google Play Store under the name AR_JARKOM_INFORMATIKA-UNP. AR - Based Learning Media of Computer Network Installation is able to present practical work devices in the form of 3D virtual objects and video tutorials, so that this learning media has good mobility, independence, and interactivity in supporting independent learning. Furthermore AR - Based Learning Media on the Computer Network Installation is categorized valid from the design side with a value of 0.875 and valid from the material side with a value of 0.827. Then the use of AR-based learning media is more effective than print-based learning media based on trial data with a practical success rate of 71.79% for AR-based media and 60.92% for print-based media. So based on data from the results of this study, the learning media of AR-based Computer Network Installation is categorized as an appropriate and effective learning media to be used in practical work learning of Computer Network Installation.
Pemanfaatan media pembelajaran berbasis augmented reality menggunakan aplikasi Ar_Jarkom pada mata kuliah instalasi jaringan komputer Elfi Tasrif; Akrimullah Mubai; Asrul Huda; Kasman Rukun
Jurnal Konseling dan Pendidikan Vol 8, No 3 (2020): JKP
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/153400

Abstract

This study aims to determine the level of practicality, effectiveness, and influence of the application of learning media based on Augmented Reality (AR) in the Computer Network Installation course using a mobile application called AR_JARKOM_INFORMATIKA_UNP. This study used the Research and Development (R&D) method with research subjects, namely students in class 2F3 and 2F4 of the Informatics Engineering Education Department of Electronics Engineering, Faculty of Engineering, Padang State University who attended the Computer Network Installation lectures for the January-June 2020 semester. The results of this study indicate that AR-based learning media has a practicality level of 88.40% with a very practical category, then in the effective category based on the post-test score of the experimental class (2F3) which is 73.16 which is higher than the control class (2F4) which is 69.25 and provides 33.6% contribution to the learning outcomes of Computer Network Installation based on the r square value of 0.336. So it can be concluded that AR-based learning media has a good level of practicality, effectiveness and influence to be used in the learning process of Computer Network Installation.