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Journal : JPOL: Journal of Pedagogy and Online Learning

Pengembangan Multimedia berbasis Inkuiri Terbimbing pada mata pelajaran Ilmu Pengetahuan Alam Kelas VII SMP Negeri 2 Kota Pariaman Elia Mesra; Darmansyah Darmansyah; Nofri Hendri
Journal of Pedagogy and Online Learning Vol. 1 No. 1 (2022): JPOL Volume 1 Nomor 1 Juni 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (282.29 KB) | DOI: 10.24036/jpol.v1i1.2

Abstract

This study aims to produce a guided inquiry-based learning multimedia that is valid, practical, and effective so that it is suitable for use by teachers and students in the learning process.This research belongs to the research and development cluster using the 4D model, namely define, design, develop, and disseminate. The define stage consists of curriculum analysis, student analysis, media analysis and analysis of subject objectives. The Design phase is carried out by designing learning media. The development stage is carried out through validity testing by validators and practicality tests, effectiveness by class VII students at SMP N 2 Kota Pariaman and the last is dissemination or dissemination in the form of media that will be distributed to schools at SMP Negeri 2 Kota Pariaman. Based on the research that has been done at SMP N 2 Kota Pariaman, it has been successfully made learning multimedia. The results of the validity test of the material and media aspects show that the resulting media is very valid, namely, with a score of 148 with an average material validity value of 93.54% and a score of 131 with an average media validity of 87.91%. Meanwhile, students' responses to the products developed were very practical with an average of 94.67% and to measure the level of achievement of student learning outcomes before and after using the media showed tcount > ttable so that the effectiveness trial showed an increase in learning process skills. It can be concluded that the multimedia developed in this study is suitable for use in the learning process.
Pengembangan Computer Based Testing (CBT) pada Pembelajaran Teknologi Informasi dan Komunikasi untuk kelas VIII SMP Syahril Akmal; Syafril Syafril; Nofri Hendri
Journal of Pedagogy and Online Learning Vol. 1 No. 1 (2022): JPOL Volume 1 Nomor 1 Juni 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (266.718 KB) | DOI: 10.24036/jpol.v1i1.5

Abstract

The background of this research is because of processing in evaluation at Junior High School 16 Padang which still used the old method or conventional. This evaluation is still have problem to determine the students ability directly in other word, this method needed the long time for getting students’ score. It this because of teacher must search students’ score manually. Based on the problem above appears the purpouse of this research is to make Computer Based Testing (CBT) product in TI&K Teaching Learning process at eighth grade of Junior High School. This research used Research and Development (R & D) method. Which concist in 10 Steps. Although, these steps is more minimilize to be 5 (five) steps, such as; (a) planning, (b) developing the first product, (c) validation (material and product), (d) hypoteses for determining of practical CBT, and (e) the last result of product, is created a tool to evaluate in learning process. Based on the result of data analysis pointed that CBT product is can be categoriezed to use. To result of part all answers can be categorized to use. And to the practical CBT also can be categorized is good or can be used in learning. From the result of this research can be concluded that CBT product is can be used as a tool in evaluation on learning process.
Pengembangan Electronic Dictionary Card Berbasis Multimedia Interaktif Pada Mata Pelajaran Bahasa Inggris Kelas VII SMP Fitra; Ulfia Rahmi; Nofri Hendri; Eldarni
Journal of Pedagogy and Online Learning Vol. 2 No. 2 (2023): JPOL Volume 2 Nomor 2 Juni 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpol.v2i2.40

Abstract

Penelitian ini bertujuan mengembangkan multimedia pembelajaran interaktif yaitu E-Dictionary Card yang valid, praktis, dan efektif pada pembelajaran Bahasa Inggris. Keterbatasan perbendaharaan kosakata dan penggunaan buku teks, LKS, dan powerpoint yang dianggap menjenuhkan oleh peserta didik melatarbelakangi proses pengembangan yang dilakukan. Penelitian ini merupakan penelitian Research & Development (R&D) menggunakan model pengembangan ADDIE. E-Dictionary Card yang dikembangkan dilakukan uji validitas kepada 3 orang expert, uji praktikalitas kepada 20 orang, dan uji efektivitas kepada 20 orang. Hasil penelitian pengembangan yang dilakukan memperoleh tingkat validitas 3,9 untuk validasi materi, 3,875 untuk validasi media, 3,56 untuk uji praktikalitas, dan signifikansi (p value) sebesar 0.00 untuk uji efektivitas. Sehingga, dapat disimpulkan bahwa multimedia yang dikembangkan dinyatakan valid, praktis, dan efektif untuk digunakan pada pembelajaran Bahasa Inggris kelas VII SMP.