Gusman, Taufik
Politeknik Negeri Padang

Published : 13 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 4 Documents
Search
Journal : JITSI : Jurnal Ilmiah Teknologi Sistem Informasi

Teknologi Virtual Reality pada Media Pembelajaran Proses Pemasangan Kabel UTP Cross dan Straight Taufik Gusman; Muhammad Umar Huzein
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 3 No 2 (2022)
Publisher : Jurusan Teknologi Informasi - Politeknik Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/jitsi.3.2.65

Abstract

Virtual Reality is an engineering technology that aims to create simulations that are similar to reality. Virtual Reality is widely used for game development and education purposes. In the field of education, Virtual Reality is usually used as an alternative source of learning a material. Like an imitation of the digestive tract, students can learn the intricacies of the material being studied easily. The application of the cross and straight UTP cable installation process aims to facilitate the learning of Information Technology Department students who are still conducting online lectures and is used to make it easier for students to understand how to make straight and cross Local Area Network cables. Making this application using the Unity3D application, which is an application used to create applications or games based on virtual reality and augmented reality. For the manufacture of the models that will be used, made using the blender application. This Virtual Reality application will run on Google Carboard using an Android smartphone
3D Virtual Tour Rumah Gadang Istana Pagaruyuang Menggunakan Unreal Engine 4 Berbasis Desktop Sean Rayhan; Hidra Amnur; Taufik Gusman
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 2 No 2 (2021)
Publisher : Jurusan Teknologi Informasi - Politeknik Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2585.586 KB) | DOI: 10.30630/jitsi.2.2.30

Abstract

3D Virtual Tour of Rumah Gadang Istana Pagaruyung is a desktop-based virtual tour application that aims to educate and make it easier for the public to get to know the Rumah Gadang Istana Pagaruyung, besides that users can also explore, enjoy the beauty of architecture and get useful information in certain parts interactively everywhere. while within the scope of the Pagaruyung Palace Gadang Palace. This application was built using the Unreal Engine 4 game engine and several supporting software such as Blender, Materialize, etc. The research method is qualitative research where strategic use is Design and Creation. This research uses observational data collection methods through existing media on the internet. The information presented is limited to general knowledge. Testing will be carried out using a PC or Laptop. Applications can run on desktops that have at least 1GB of VRAM memory, 2GB of total VGA memory, 2GB of RAM, and at least an Intel Core Duo processor
Augmented Reality sebagai Media Pembelajaran pada Pengenalan Komponen Dasar Elektronika Berbasis Android Suci Ramadhani; Ervan Asri; Taufik Gusman
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 2 No 4 (2021)
Publisher : Jurusan Teknologi Informasi - Politeknik Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/jitsi.2.4.53

Abstract

The learning process or other activities related to electronics are often faced with various symbols of electronic components, where sometimes it is difficult to distinguish and know the symbols, physical forms, and functions of these electronic components. Especially at this time the learning process is carried out online. So that students do not understand the material being taught. For this reason, it is necessary to make learning media using augmented reality technology to make it easier for students to learn about basic electronic components. The system is built using the android platform that displays 3D models using markers in the form of 2D images and presents an interface and 3D image processing for basic electronics components using Unity 3D software. The programming line used is C#, the augmented reality technology processing engine used in this application is Vuforia which is an additional package to the Unity 3D Software
Media Pembelajaran Interaktif Fabrikasi PCB Berbasis Augmented Reality Fhadel Wedi Pratama; Fitri Nova Nova; Deddy Prayama; Taufik Gusman
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 3 No 3 (2022)
Publisher : Jurusan Teknologi Informasi - Politeknik Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/jitsi.3.3.93

Abstract

Augmented Reality (AR), is a technology with the concept of combining the dimensions of the real world with the dimensions of the virtual world that is displayed in real time. This is done by displaying a 3D object on a predetermined marker, which is a special pattern that is unique and can be recognized by the application. Smartphones allow the development of Augmented Reality applications cheaply and can be accessed by many users. Augmented Reality can be used in various fields, one of which is a learning media to learn how to do manual PCB fabrication, so that it can be used as a new interactive learning medium and is expected to stimulate interest from many people to learn by utilizing a smartphone combined with Augmented Reality, in addition to technology that continues to develop at this time with many new features in it, the learning method must also develop along with the advancement of current technological developments. In the results of the research that has been done that the results of the application of Augmented Reality AR) have been successfully implemented on Android-based smartphones by applying the PCB manual fabrication work steps that are displayed when the smartphone with the Android operating system triggers the target marker that has been created