Rida Fironika Kusumadewi
Fakultas Keguruan Dan Ilmu Pendidikan, Jurusan Pendidikan Guru Sekolah Dasar Universitas Islam Sultan Agung Semarang

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Journal : Al Ibtida: Jurnal Pendidikan Guru MI

Improving the Ability of Understanding Mathematical Concepts through Digital-based Comics for Elementary School Students Rida Fironika Kusumadewi; Amos Neolaka; Mahmuddin Yasin
Al Ibtida: Jurnal Pendidikan Guru MI Vol 7, No 2 (2020): October 2020
Publisher : IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/al.ibtida.snj.v7i2.7024

Abstract

AbstractThis study was intended to improve the ability in understanding mathematical concepts through digital-based comics. The population in this study were the fifth grade elementary school students in the Genuksari area, Semarang, Indonesia, totaling 120 students, with sample of 58 students. The instrument used in this study was a test of the ability to understand mathematical concepts. Meanwhile, the research data were analyzed using different test (t-test) and normalized gain test. The results showed that the t test results showed t-count = 39.74 > t-table = 1.98 at the significance level α = 0.05. This means that the use of digital-based comic teaching materials is better than conventional books. Meanwhile, the results of the n-gain test showed that the pretest value was 61.17 and the posttest value was 90.96 with an average value of 0.73 increase in the high category. So, it can be concluded that the teaching materials developed could increase students' ability to understand mathematical concepts. Therefore, the use of teaching materials digital-based comics is very effective and becomes an alternative in increasing the ability to understand mathematical concepts in elementary school students.Keywords: teaching materials, digital comics, ability to understand mathematical concepts. AbstrakPenelitian ini bertujuan untuk meningkatkan kemampuan pemahaman konsep matematika melalui komik berbasis digital. Populasi dalam penelitian ini adalah siswa kelas lima sekolah dasar di wilayah Genuksari, Semarang, Indonesia yang berjumlah 120 siswa, dengan sampel 58 siswa. Instrumen yang digunakan dalam penelitian ini berupa tes kemampuan pemahaman konsep matematika. Sementara itu, data hasil penelitian dianalisis menggunakan uji beda (t-tes) dan uji gain ternormalisasi. Hasil penelitian menunjukkan bahwa hasil uji t menunjukkan t-hitung = 39,74 > t-tabel = 1,98 pada taraf signifikansi  α = 0,05. Artinya penggunaan bahan ajar komik berbasis digital lebih baik dari buku konvensional. Sedangkan hasil uji n-gain diperoleh bahwa nilai pretest sebesar 61,17 dan nilai posttest sebesar 90,96 dengan nilai rata-rata peningkatan sebesar 0,73 dengan kategori tinggi. Sehingga dapat disimpulkan bahan ajar yang dikembangkan dapat meningkatkan kemampuan pemahaman konsep matematika siswa. Oleh karena itu, penggunaan bahan ajar komik berbasis digital sangat efektif dan menjadi alternatif dalam meningkatkan kemampuan pemahaman konsep matematika pada siswa sekolah dasar.Kata kunci: bahan ajar, komik digital, kemampuan pemahaman konsep matematika.
Developing Ancermat (Anthology of Mathematics Story) Digital Learning Media to Improve Students’ Problem-Solving Ability Nuhyal Ulia; Mohamad Hariyono; Imam Kusmaryono; Rida Fironika Kusumadewi
Al Ibtida: Jurnal Pendidikan Guru MI Vol 9, No 1 (2022): June 2022
Publisher : IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/al.ibtida.snj.v9i1.8072

Abstract

AbstractThe use of digital-based learning media is very necessary for teachers.  The existing limited media becomes the main reason why Ancermat (anthology of mathematical stories) learning media is developed and expected to be able to improve elementary school students’ problem solving skills. This study aims to describe the stages of the development of Ancermat learning media and find out whether it meets valid, practical criteria, and its effectiveness. The method used was the development research. The data analysis comprised of validity test analysis, practicality test analysis, and analysis of Ancermat media effectiveness using descriptive statistics and gain normalization test. The results showed that Ancermat learning media met the valid score of 4.53 with very high criteria and fulfilled the practicality test based on the students’ responses reaching an average score of 4.41 with very good criteria. Based on the gain test, it reached 0.580 with moderate criteria and met the minimum criteria of mastery learning with t count = 27.33> t table = 2.042, meaning that the average score of the problem-solving skill tests met the minimum criteria of mastery learning. So, it can be concluded that the Ancermat learning media meets the criteria of being valid, practical, and effective in improving the mathematical problem solving abilities of elementary school students.Keywords: ancermat, learning media digital, problem solving skills, elementary school students. AbstrakPenggunaan media pembelajaran berbasis digital sangat diperlukan bagi para guru. Keterbatasan media yang ada menjadi alasan utama dikembangkannya media pembelajaran Ancermat (antologi cerita matematika) dan diharapkan dapat meningkatkan kemampuan pemecahan masalah siswa sekolah dasar. Penelitian ini bertujuan untuk mendeskripsikan tahapan pengembangan media pembelajaran Ancermat dan mengetahui apakah memenuhi kriteria valid, praktis, dan efektif. Metode yang digunakan adalah penelitian pengembangan. Analisis data meliputi analisis uji validitas, analisis uji kepraktisan, dan analisis efektivitas media Ancermat menggunakan statistik deskriptif dan uji normalisasi Gain. Hasil penelitian menunjukkan bahwa media pembelajaran Ancermat memenuhi skor valid sebesar 4,53 dengan kriteria sangat tinggi dan memenuhi uji kepraktisan berdasarkan respon siswa mencapai skor rata-rata 4,41 dengan kriteria sangat baik. Berdasarkan hasil uji n-gain mencapai 0,580 dengan kriteria sedang dan memenuhi kriteria ketuntasan minimal dengan t hitung = 27,33 > t tabel = 2,042, artinya skor rata-rata tes keterampilan pemecahan masalah matematika siswa memenuhi kriteria ketuntasan minimal. Sehingga dapat disimpulkan bahwa media pembelajaran Ancermat memenuhi kriteria valid, praktis, dan efektif meningkatkan kemampuan pemecahan masalah matematika siswa sekolah dasar.Kata kunci: ancermat, media pembelajaran digital, keterampilan pemecahan masalah, siswa sekolah dasar.