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Journal : JCER (Journal of Chemistry Education Research)

THE DEVELOPMENT OF SUPER CHEM GAME ORIENTED ANDROID AS INSTRUCTIONAL MEDIA ELECTROLYTE AND NON ELECTROLYTE Annisa Rahmawati; Achmad Lutfi
JCER (Journal of Chemistry Education Research) Vol. 2 No. 1 (2018): Volume 2 No. 1 June 2018
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jcer.v2n1.p1-10

Abstract

This study aim to discover the advisability of Super Chem (Super Chemistry) Game as instructional media on Electrolyte and Non ElectrolyteSolution Matter. The game was feasible if fullfill 3 criteria that is validity, practicality, and effectiveness.  Validity determined from the validation results of the game, the practicality determined from the result of percentage of student's response questionnaire, and effectiveness determined from student's learning outcomes and students activity. This research using Research and Development (R&D) research method. This game is tested to 15 students from class X at SMAN 1 Kamal Bangkalan. The validity from result the validation is 91.11%. Practicality from result of student's response is 94.11%, and effectiveness from result of observation activity of students as many as 13 students successfully complete level 1-4 well and increase learning outcomes that is 100%.
Development of Red and Ox Game for Android Mobile Phone as Learning Media for Balancing Redox Equations Ryan Hendra Cahyadhi; Achmad Lutfi
JCER (Journal of Chemistry Education Research) Vol. 5 No. 1 (2021): Volume 5 No. 1 June 2021
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jcer.v5n1.p22-31

Abstract

Aim of this study was to discover the egibility of Red and Ox Game for android mobile phone as learning media for Balancing Redox Equations. This game egibility based on 3 criteria among them are validity, practicalitym and effectiveness. This study using Research and Development methods which consist of 3 main step (early study, development and teoritical validity, and game test itself). Result of this game validity is 88,63% from 3 different validator. Practically result for this game based on students responses is 87,71% with 84% of it student completed the whole game level. And effectiveness from this game result that 96% of this class surpassed standard score and paired t-test showed that after using this game there is difference between pretest and posttest which mean that this game is effective. Based on those 3 criteria, this game is proper as learning media for Balancing Redox Equations.
THE LEGEND OF THERMO GAME BASED COMPUTER AS INSTRUCTIONAL MEDIA ON THERMOCHEMICAL FOR IMPROVE CURIOSITY Muhammad Badrul Uyun; Achmad Lutfi
JCER (Journal of Chemistry Education Research) Vol. 6 No. 2 (2022): Volume 6. No 2. December 2022
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jcer.v6n2.p84-92

Abstract

This research aims to obtain the learning media as a game of thermochemistry that can improve the curiosity of high school students using The Legend of Thermo game. The Borg and Gall development research model is used as a Research and Development (R&D) method. This model has ten stages which are useful for produced a viable learning media. The result of the validity value is 95.14% with a very valid category. The results of the questionnaire responses of students value is 86.26% with a very practical category. The results of the curiosity assessment of learning students obtained 90.33% with the category of very effective. The significant value of the pretest results obtained 0.200 and posttest results obtained 0.128 which is more than 0.05 so the data are normally distributed. In the Paired Sample t-Test  obtained a significant value of 0,000 which is less than 0.05 so there is a significant difference between the pretest and posttest scores. Based on the description above, The Legend of Thermo game is appropriate to be used as a learning media on Thermochemical material based on the criteria of validity, practicality, and effectiveness.
The Effectiveness of Chemistry Tricky Test Game in Online Learning when Covid-19 Pandemic Devita Diah Aprilia; achmad lutfi
JCER (Journal of Chemistry Education Research) Vol. 7 No. 1 (2023): Volume 7. No 1. June 2023
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jcer.v7n1.p152-159

Abstract

This stydy is purposed to determine the effectiveness of learning chemistry on Hydrocarbon chapter by using the Tricky Test Game when Covid-19 appear based on completeness of learning outcomes. The research is a quantitative research. The research method used pre-experimental using one group pretest and posttest design. The sample in this study was 25 students of class XII in Bojonegoro Integrated High School as an experimental class chosen by cluster random sampling. The instrument used is a multiple choice test to do the pretest and posttest also response questionnaire. The results obtained that Chemistry Tricky Test is responded very well by students as an appropriate media game for learning chemistry daring on hydrocarbon material, there is a significant difference between the results of the pretest and posttest results and Classical completeness after using Chemistry Tricky Test reaches 100%. Then it can be concluded that the use of tricky test games can effectively improve the learning completeness in Bojonegoro Integrated High School.