Sulistiawati Sulistiawati
Universitas PGRI Palembang

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Journal : Physics Education Research Journal

Pemahaman Konsep Siswa melalui Model Inkuiri Terbimbing Berbantuan Simulasi PhET Asep Abdur Rais; Lukman Hakim; Sulistiawati Sulistiawati
Physics Education Research Journal Vol 2, No 1 (2020)
Publisher : Faculty of Science and Education, UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/perj.2020.2.1.5074

Abstract

The purpose of this study is to understand students' concepts on indicators exemplifying the level of understanding of student concepts through guided inquiry. The population of this study was all  grade XI students in one of the high schools in Palembang. This research is quantitative research. The results of understanding students' concepts can be seen from the results of the posttest of each class using t-test. Based on the results of the study showed there were differences between students in the experimental class and the control class. This can be seen from the t-test using SPSS 22 obtained significant results (2 –tailled  of 0.00. These results indicate the guided inquiry model has an influence on understanding the concepts of physics.
Media Permainan Jumanji FlashCard untuk Pembelajaran Fisika SMP Materi Pengukuran Laspri Tri Marheny; Lukman Hakim; Sulistiawati Sulistiawati
Physics Education Research Journal Vol 3, No 2 (2021)
Publisher : Faculty of Science and Education, UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/perj.2021.3.2.7143

Abstract

This study aimed to develop a Jumanji flashcard game media for valid and practical media. Research and development methods are used in this study. The research phase starts from potential and problem analysis, data collection phase, product design phase, design validation phase, design revision phase, trial and product revision phase. Interview sheets, questionnaires and documentation obtained research data. Data collection techniques used interview sheets, material expert validation questionnaires, media expert questionnaires and student response questionnaires. The results obtained are the feasibility of the Jumanji flashcard game based on the assessment of material experts with a percentage of 88.67%, media experts 90%, and student responses 92% in the small group trial obtained very good category. Aspects of material validation consist of accuracy, depth and completeness of the material. Aspects of media expert validation consist of function, design and quality of media. Student responses related to the practice of the Jumanji flashcard game media. The Jumanji flashcard game media developed was feasible and could be used in physics learning for junior high school students for measurement.