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Journal : EDUCATIO : Journal of Education

The Development of Magic Geometry Game For Fine fotor Skills With The Addie Model Hermawati Hermawati; Atiqoh Atiqoh; Suhari Suhari
EDUCATIO : Journal of Education Vol 8 No 3 (2023): November 2023
Publisher : STAI Miftahul Ula Nganjuk

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Abstract

The aim of this research is to develop an innovative Magic Geometry game for Group A Kindergarten students at Kemala Bhayangkari 75 Lamongan, with the purpose of enhancing children's fine motor skills as an alternative to conventional fine motor activities that have shown suboptimal results. The development of the Magic Geometry Game media involved an analysis of trial data to refine the game. Aspects such as appearance, usefulness, effectiveness, attractiveness, resilience, and student understanding were evaluated. This assessment was carried out by media experts, media design experts, content/material experts, and through trials conducted with peers, small, and large classes. The validation process conducted by media and material experts found the game media to be valid and very valid, with validation percentages of 89.0% and 92%, respectively. The due diligence by colleagues and tests in small and large classes indicated that the game media was feasible, with percentages of 92.8%, 84.3%, and 81.8%, respectively. It is recommended that educators utilize the Magic Geometry game media in their teaching practices. Furthermore, schools should offer training and coaching support to facilitate its effective implementation, aligning with the learning objectives and addressing the needs of both students and the school as a whole.
The Development of Si Mirasantika Android-Based Media with 4D Models in Classical Guidance Services Muhammad Subkan; Atiqoh Atiqoh; Suhari Suhari
EDUCATIO : Journal of Education Vol 8 No 3 (2023): November 2023
Publisher : STAI Miftahul Ula Nganjuk

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Abstract

The aim of this research is to develop the Si Mirasantika media as an information medium to raise awareness about drug abuse types and effects among students at SMK Negeri 1 Brondong Lamongan. This media aims to foster moral expertise, moral sentiments for preventing drug abuse, and moral actions in drug prevention within the context of Classical Guidance. The development of Si Mirasantika Android-based media involved a structured approach. The media's content is organized into three main parts: opening, contents, and closing, which encompass sections such as introduction to drugs, factors of drug abuse, and methods of cure. Feedback and revisions were conducted based on trial data analysis, addressing aspects including subject matter, auxiliary information, affective considerations, interface, navigation, pedagogy, and robustness. Evaluation was performed by expert media validators, media design experts, content/material experts, and target trials. The results indicate that the Si Mirasantika media is suitable for use by students at SMK Negeri 1 Brondong Lamongan, as validated by media experts, design experts, and content/material experts. The media received high validity scores, with the media design expert validation at 90.67%. Feasibility tests in small and medium classes showed positive outcomes, with effectiveness tests in the large class achieving a very effective score of 80.07%. These results support the utilization of Si Mirasantika as a supplementary resource in Classical Guidance, enhancing students' knowledge and understanding of drug abuse prevention.