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Analysis Of Android Based Mobile Blocking Application Design Using Mit App Inventor Riska Robianto
Jurnal Ipteks Terapan Vol 14, No 1 (2020): JIT
Publisher : LLDIKTI Wilayah X

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22216/jit.2020.v14i1.5082


Mobile phone or cellphone is a device that can’t be separated and left by anyone. Every day, almost every chance we see someone always holding a cellphone in every activity, whether working with full cell phone support or just mere communication needs. However, for mobile users who are busy, driving, in worship or in other circumstances, often get incoming calls or SMS that are not cold. This study presents a solution to politely block or reject incoming calls or reply automatically to SMS. The solution is in the form of developing an Android-based cell phone blocking application which becomes a backroud process to handle each event and then automatically processes it by the application. The selection of the Android platform for mobile devices because the operating system is based on the Linux kernel which is designed for mobile devices touch screen and with open source support makes it easy for application developers to freely modify and distribute in a well-known market place. From a series of experiments and analysis of applications developed, the overall application can work well with a fast response supported by simple operation methods and designs that are easy to understand so the user is greatly helpful.
Jurnal Ipteks Terapan Vol 10, No 2 (2016): JIT
Publisher : LLDIKTI Wilayah X

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22216/jit.2016.v10i2.341


Utilization of Internet services to the hotspot network raises particular problems in traffic control and web filtering. Linux as an operating system that is open (open source), offers a variety of internet firewall systems to assist in the management of traffic, bandwidth, web filtering and one using Smoothwall Express to Linux which can convert a personal computer (PC) to the Internet firewall reliable and stable. Smoothwall allows to integrated with the add-ons extends like AdvProxy and URL Filter to improve the performance of Smoohtwall and simplify configuration of the traffic control and web filtering. The research was conducted by collecting data from various sources related, then experiment with implementing Smoohtwall by adding add-ons extends to help administrators manage and regulate the bandwidth allocation of each client, block websites (URLs) that are not needed. Based on these results bandwidth management can be divided equally and can block websites (URLs) that are not needed like porn sites, warez, bad word, and also the quality of the network connection updatesites more stable.
JMM (Jurnal Masyarakat Mandiri) Vol 4, No 1 (2020): Maret
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (283.012 KB) | DOI: 10.31764/jmm.v4i1.1461


Abstrak: Pengabdian kepada masyarakat ini tujuan untuk mengembangkan usaha dan meningkatkan kinerja karyawan dalam menghadapi era digital saat ini. Strategi yang digunakan untuk mengembangkan usaha dan meningkatkan omzet pada era digital saat ini sangat berbeda dengan era-era sebelumnya. Pada era digital ini lebih banyak memanfaatkan media digital (online) baik itu dari segi promosi, layanan maupun penjualan. Strategi pengembangan usaha yang diberikan adalah dengan cara mendaftarkan Café tersebut ke aplikasi pengantar makanan online seperti Go-Food dan Grab-Food agar konsumen dapat berbelanja secara online. Selain itu, untuk metode promosi lebih baik menggunakan media sosial seperti Facebook (FB) dan Instagram (IG). Metode untuk peningkatan kinerja adalah dengan cara memberikan bonus kepada karayawan yang rajin dan disiplin. Berdasarkan pengamatan tingkat pemahaman mitra rata-rata sebesar 70%. Hasil yang diperoleh oleh mitra setelah 3 bulan menerapkan metode ini adalah meningkatnya omzet penjualan sebesar 40% dari sebelumnya.Abstract:  Devotion to this community aims to develop business and improve the performance of employees in the face of the current digital era. The strategy used to grow the business and increase the turnover in the current digital period is very different from the previous ages. In this digital era, more utilizing digital media (online), both in terms of promotion, service, and sales. The business development strategy provided is to register the Café to an online food introduction application such as Go-Food and Grab-Food so that consumers can shop online. Besides, for a better method of promotion using social media such as Facebook (FB) and Instagram (IG). The method for performance enhancement is to provide bonuses to diligent and disciplined employees. Based on the average partner's understanding rate of 70%. The results obtained by the partner after three months of implementing this method is an increase in sales turnover of 40% than before.
Jurnal Sains Informatika Terapan Vol. 1 No. 1 (2022): Jurnal Sains Informatika Terapan (Februari, 2022)
Publisher : Riset Sinergi Indonesia (RISINDO)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (377.896 KB)


- Augmented Reality (AR), adalah sebuah teknologi baru yang memungkinkan pengguna melihat gambar 2D (dua dimensi) menjadi gambar 3D (tiga dimensi) secara langsung dengan menggunakan smartphone, netbook, dan lain-lain. Teknologi ini dapat diterapkan dalam berbagai macam bidang, salah satunya dalam bidang promosi yang menggunakan brosur. Aplikasi ini penulis namakan eBrouchure pengganti brosur biasa. Aplikasi ini menggunakan media brosur yang telah diberi marker sebagai alat peraga yang akan diidentifikasi melalui kamera smartphone android untuk memunculkan sebuah objek 3D. Tujuan penelitian ini akan menampilkan objek 3D dari Taman Margasatwa dan Budaya Kinantan melalui smartphone android pada media brosur sehingga pengguna mendapatkan informasi yang lebih jelas dibandingkan brosur yang sudah ada
Smart Cosmetics Suitcase Terkendali Smart Phone Riska Robianto
Jurnal Sains Informatika Terapan Vol. 1 No. 2 (2022): Jurnal Sains Informatika Terapan (Juni, 2022)
Publisher : Riset Sinergi Indonesia (RISINDO)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (673.598 KB)


This final project aims to create a technology in the world of beauty, by using the Arduino Mega2560 microcontroller as the controlling brain of the cosmetic suitcase. Arduino is controlled using an Android Smartphone that is connected to the system on the cosmetic suitcase by means of a Bluetooth module as a connecting medium between the cosmetic suitcase and the Android smartphone, the user can control 3 LEDs and the fan by pressing the ON button to turn on and the OFF button to deactivate. Fingerprint functions as a fingerprint scanner to unlock the cosmetic case. This automatic unlocking works based on the logic in the program by using a fingerprint sensor that functions as a fingerprint scanner which then Arduino will instruct the solenoid and buzzer to be active for 5 seconds when the detected fingerprint is registered. Push Button functions as a new fingerprint registrar and as a fingerprint eraser that has been previously registered. Pressing the push button once to register a new fingerprint and pressing the push button for more than 1 second to delete all fingerprints that have been previously registered. LCD serves as an information display. From the results of the research conducted, it was found that this tool is able to help women and MUA to have all the make-up equipment as well as supporting tools such as lighting and fans in a cosmetic suitcase that can be controlled via a smartphone.
Building Lptp Vpn Network and User Management Using Fuzzy Logic Based on Age and Utilization of The Dude for Network Monitoring Fakhri Fakhlur Rahman; Sahari; Riska Robianto
Jurnal KomtekInfo Vol. 7 No. 1 (2020): Komtekinfo
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (704.249 KB) | DOI: 10.35134/komtekinfo.v7i1.62


This study aims to build a VPN network, develop the use of The Dude as network monitoring and user management of bandwidth sharing using fuzzy logic and using MICROTIC ROUTERBOARD as process controller. The benefit of developing this tool is to facilitate the admin or business owner in the process of monitoring and monitoring on hotspots. This research was conducted by designing, making and implementing system components which include routerboard as process controller, access point as 2.4Ghz signal transmitter, The Dude application as network monitoring and user management as well as VPN as connecting media from public network to local hotspot network. The results of this study indicate that the tools made can function well and are developed on a larger scale.
Pengembangan Media Ajar Berbasis Cross-Platform sebagai Strategi Pembelajaran di Masa Pandemi Riska Robianto
Jurnal KomtekInfo Vol. 7 No. 4 (2020): Komtekinfo
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (276.64 KB) | DOI: 10.35134/komtekinfo.v7i4.85


Pembelajaran Jarak Jauh (PJJ) yang dilaksanakan selama Pandemi Covid-19 telah membawa banyak perubahan dalam sistem pendidikan terutama dalam metode pembelajaran yang dilakukan secara dalam jaringan (daring) atau online. Berbagai persoalan muncul karena terjadi perubahan sistem pembelajaran secara mendadak dan tiba-tiba, hal ini memicu semua elemen pendidikan harus segera beradapasi dengan kondisi yang baru. Menyikapi hal ini, dosen sebagai pengampu mata kuliah perlu mempersiapkan diri dengan penguasaan teknologi dan penggunaan berbagai sumber dan media belajar. Pemilihan media ajar yang tepat disesuaikan dengan kondisi ditengah masyarakat yang semakin mengkwatirkan akan membawa dampak baik dalam menjamin terselenggarannya kegiatan belajar mengajar dengan baik. Salah satu strategi pendidikan dimasa pandemi Covid-19 adalah dengan inovasi baru yaitu membuat media ajar digital yang interaktif dan menyenangkan berbasis Cross-Platform yang dapat berjalan diberbagai perangkat dan sistem operasi manapun
Model Blended Learning pada Pendidikan Vokasi Berbasis Pembelajaran Terpadu Aulia Hadi; Riska Robianto; Deval Gusrion; Harkamsyah Andrianof; Okta Andrica Putra
Jurnal KomtekInfo Vol. 8 No. 2 (2021): Komtekinfo
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (196.199 KB) | DOI: 10.35134/komtekinfo.v8i2.108


Penelitian ini bertujuan untuk mengembangkan model blended learning pada pendidikan kejuruan. Penelitian ini menggunakan tahapan model ADDIE. Penelitian ini dilaksanakan di Universitas Putra Indonesia YPTK Padang. Instrumen yang digunakan adalah kuesioner, lembar observasi, dan tes kognitif, afektif, dan psikomotorik. Hasil penelitian adalah (1) Model blended learning meliputi: (a) komponen filosofis esensialisme dan pragmatisme; (b) teori belajar: behaviorisme, kognitivisme, dan konektivisme (c) komponen 4C yaitu komunikasi, kolaborasi, kerjasama, dan kreativitas; (d) komponen revolusi industry 4.0: mencakup pembelajaran dengan elemen digital dengan literasi data, literasi teknologi, dan literasi manusia. (2) Model blended learning yang berpusat pada pembelajaran yang dilakukan secara offline dan online menjadikannya memiliki proporsi pola pembelajaran yang jelas. Fleksibilitas belajar kapan saja dan di mana saja melalui komunikasi tatap muka, serta interaksi online menggunakan chat dan forum online untuk menggali pemikiran kritis melalui diskusi. Termasuk juga unsur mahasiswa untuk berkreasi dan inovatif dalam proyek dan perbaikan proyek, serta bahan ajar online yang dibuat menarik dengan kehadirannya.komponen multimedia (teks, gambar, dan video). (3) Produk hasil berupa buku model, buku pedoman dosen dan pedoman mahasiswa, serta buku teks yang dinyatakan valid dan praktis sehingga model blended learning dapat diterapkan dalam pembelajaran. (4) Pencapaian yang ditemukan berkaitan dengan kemampuan kognitif, afektif, psikomotorik dan 4C.