Didik Rinan Sumekto
Universitas Sarjanawiyata Tamansiswa

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KARAKTER PROTAGONIS PANCHITO: STUDI CERPEN THE CIRCUIT KARYA FRANCISCO JIMÉNEZ Kustinah Kustinah; Didik Rinan Sumekto
Kajian Linguistik dan Sastra Vol 6, No 2 (2021)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (449.823 KB) | DOI: 10.23917/kls.v6i2.16248

Abstract

The short story of The Circuit substantially carries on the American Dream from the immigrants’ expectations living in California. Their expectations rely on spirituality, wealthy, freedom, and other life necessity aspects. This research reviewsthe protagonist character as written in Francisco Jiménez’s The Circuit and applies for the content analysis method. Data collection primarily uses the short story of Jiménez’s The Circuit as part of the philology research.  Data analysis deals with the intrepretative approach by identifying and mapping the life of a migrant child in 1947 documented in The Circuit facts. The findings showed that the protagonist characters tightly correspond with the life of a-4-year-old Panchito, who is conditionally forced to work with his parents as the nomad fruit picker in the entirely ready-harvesting plantation areas of California Federal State with a very low wage granted and dwell in inappropriate housing. Panchito’s protagonist character addresses a positive and tough motivation in happening his dreams that trigger the expansive morality values toward life struggles. Keywords: mexican immigrants, life struggle, protagonist, Panchito
Designing a scratch media to increase tenth-graders’ collaborative and communicative English learning and teacher’s teaching Rohmi Juharoh; Didik Rinan Sumekto; Silvester Goridus Sukur; Dita Surwanti; Khayri Amir Alkashtawi
Journal of English Language and Pedagogy Vol 5 No 2 (2022)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36597/jelp.v5i2.13686

Abstract

As a learning media, scratch conditionally becomes a suitable learning animation for student of six to sixteen years old. This study aims to examine the role of media to enhance the tenth-graders’ understanding of the material that is being delivered by the English teacher, while presenting communication and collaboration between teacher - students and students - students are engaged in. Data collection used interview and scratch practices with an analysis, design, development, implementation, and evaluation (ADDIE) model to employ this study. The findings showed that scratch media was fun, enthusiastic, interactive, and effective for learning English. Scratch model enrolled modification in making quizzes with the learning materials, in which the learning activities connected with the content, characters, background, and grammar. Scratch modification had shown the suitability of images, expressions, gestures, and characters that could change and move, as well as the suitability of the material and background. Besides that, the teacher added various sounds or back sounds the tenth-graders made students more enthusiastic and interesting with the quizzes. The use of scratch modified the animation, the background, the back sound, and all the features, in which it has a positive influence on tenth-graders’ learning effectiveness, materials absorption, and interest.