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Blended Learning with Science-Technology-Society Approachment: A Literature Review Huda, Nuril; Mustaji Mustaji; Fajar Arianto
Open Access Indonesia Journal of Social Sciences Vol. 4 No. 2 (2021): Open Access Indonesia Journal of Social Sciences
Publisher : HM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37275/oaijss.v4i2.44

Abstract

One of the efforts made so that humans are able and able to develop their potential is through a learning process. Blended learning encourages students to be more active and increases independence in learning. Students are required to learn and access material independently, and complete assignments given by the teacher, both individually and in groups. This literature review aims to discuss strategies for implementing blended learning as a student learning method. With the development of science and technology which is increasingly rapid, nowadays it has a lot to affect human life so that it can have a positive impact, namely improving the quality of life and making human work easier. The negative impact is that it can cause changes in the values, norms, rules, or morals of life adopted by the community. Therefore we need people who are able to think critically, creatively, logically and take the initiative in responding to issues in society that are caused by the impact of the development of science and technology, especially in the world of education.
Blended Learning with Science-Technology-Society Approachment: A Literature Review Huda, Nuril; Mustaji Mustaji; Fajar Arianto
Open Access Indonesia Journal of Social Sciences Vol. 4 No. 2 (2021): Open Access Indonesia Journal of Social Sciences
Publisher : HM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (212.901 KB) | DOI: 10.37275/oaijss.v4i2.44

Abstract

One of the efforts made so that humans are able and able to develop their potential is through a learning process. Blended learning encourages students to be more active and increases independence in learning. Students are required to learn and access material independently, and complete assignments given by the teacher, both individually and in groups. This literature review aims to discuss strategies for implementing blended learning as a student learning method. With the development of science and technology which is increasingly rapid, nowadays it has a lot to affect human life so that it can have a positive impact, namely improving the quality of life and making human work easier. The negative impact is that it can cause changes in the values, norms, rules, or morals of life adopted by the community. Therefore we need people who are able to think critically, creatively, logically and take the initiative in responding to issues in society that are caused by the impact of the development of science and technology, especially in the world of education.
Pengembangan E-Modul Interaktif Materi Sistem Bilangan Untuk Mendukung Pembelajaran Siswa Sekolah Menengah Kejuruan Abd Rohman; Mustaji Mustaji; Achmad Noor Fatirul
Jurnal Inspirasi Pendidikan Vol 11 No 1 (2021): Januari 2021
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (491.301 KB) | DOI: 10.21067/jip.v11i1.5306

Abstract

Pembelajaran di era 4.0 dan di tambah lagi dengan masa pandemi covid 19 yang menyebar di dunia tidak terkecuali indonesia inovasipun di tuntut di semua bidang. Dibidang pendidikan pun diperlukan banyak inovasi yang dikembangkan oleh sekolah maupun guru dalam mengatasi adanya sistem pembelajaran jarak jauh. Tujuan E-modul interaktif ini untuk menjawab salah satu tuntutan untuk inovasi dalam model pembelajaran daring dimana siswa bisa belajar mandiri tetapi tidak menjadi jenuh karena adanya interaksi dengan pembelajar melalui video pembelajaran, link dengan materi yang ada di internet, dan soal interatif sehingga pembelajaran bisa menyenangkan. Metode dalam penelitian ini yaitu menggunakan model Dick & Carey. Dalam pengembangan e-modul interaktif menggunakan 1-9 langkah yang terdapat pada model Dick & Carey. Hasil penelitian ini menunjukan hasil yang sangat baik dimana produk dapat digunakan oleh siswa dalam mendukung pembelajaran. Selain itu produk e-modul interaktif ini mempunyai kelayakan untuk digunakan dalam pembelajaran dengan kategori sangat layak, karena sudah divalidasi oleh ahli isi, ahli media dan teman sejawat dan juga sudah di uji cobakan kepada perorangan yang melibatkan 2 siswa, kelompok kecil yang melibatkan 5 siswa, dan kelompok besar yang melibatkan 15 siswa. Hasil validasi dapat dilihat dari skor validasi ahli isi materi = 93 %, skor validasi ahli Media = 92 %, skor validasi teman sejawat = 95%, dan hasil uji coba yang dilakukan pada siswa perorangan sebesar 94%, kelompok kecil sebesar 95%, dan penilaian siswa kelompok besar sebesar 94 %. Ini berarti e-modul interaktif materi sistem bilangan sangat layak digunakan dalam mendukung pembelajaran siswa di sekolah menengah kejuruan (SMK)
Development of Mobile Learning in Learning Media to Improve Digital Literacy and Student Learning Outcomes in Physics Subjects: Systematic Literature Review Rafi Eka Wijaya; Mustaji Mustaji; Hari Sugiharto
Budapest International Research and Critics Institute-Journal (BIRCI-Journal) Vol 4, No 2 (2021): Budapest International Research and Critics Institute May
Publisher : Budapest International Research and Critics University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birci.v4i2.2027

Abstract

This study aims to analyze the development of mobile learning in learning media to improve digital literacy and student learning outcomes in physics subjects. The method used in writing this systematic literature review is to search for the literature using a database on Google Scholar. The results of the study show that the use of mobile learning in student learning can be used as a learning support tool, media and learning resource and can be applied at the student level. The benefits of using mobile learning in learning are that it can facilitate the teaching and learning process both in the classroom and outside the classroom, attract students' attention and can generate enthusiasm and motivation in learning so that the material being delivered can be conveyed properly and can be understood by students, besides another benefit of using mobile learning is that it can support students towards independent learning. The development of mobile learning as a learning medium has been carried out by several researchers, who develop mobile learning. The results of the development carried out indicate that the media developed is more likely to focus on the teaching material only. Mobile learning developed is focused as a means of practicing working on questions that can provide various types of questions that are varied and challenging.
Development of Active Learning-Oriented Textbook of Early Childhood Education Lesson Plan Subject Wuri Astuti; Mustaji Mustaji; Wahyu Sukartiningsih
SELING: Jurnal Program Studi PGRA Vol 4 No 2 (2018): Juli
Publisher : Program Studi PGRA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (812.57 KB) | DOI: 10.29062/seling.v4i2.299

Abstract

The aim of this research is to describe: 1) the result of development of active learning oriented textbook of early childhood education lesson plan subject. 2) the properness of developing of active learning oriented textbook for early childhood education lesson plan subject. The research method that used is the adapted R&D research by Dick&Carrey. The research subject is 70 early childhood education student of State University of Malang. Interview sheets and questionnaire are used as data collecting instrument. Data analysis technique for this research is quantitative descriptive dan qualitative descriptive technique. Research result shows that the developing of this textbook is adjusted by need analysis from users, curriculum and learning plan of Early Childhood Education for semester in State University of Malang. Validation result from the book design expert is 91% and the textbook is valid and proper to be used. The lesson plan validation result is 94.12%, valid and proper to be used. The individual trial result is 89.29%, valid and also proper to be used. The trial result for small group is 90.80%, valid and proper to be used. The conclusion is the textbook is proper to be used in lesson plan of Early Childhood Education classes. Suggestion is a wider trial to evaluate the effectiveness of the textbook.
Pengaruh Keterampilan Kolaborasi Terhadap Kemampuan Pemecahan Masalah Peserta didik SMK Devi Maria Anggelita; Mustaji Mustaji; Andi Mariono
EDUCATE Vol 5, No 2 (2020)
Publisher : Program Studi Teknologi Pendidikan FKIP Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/educate.v5i2.3323

Abstract

Tujuan penelitian ini adalah untuk mendeskripsikan  pengaruh keterampilan kolaborasi terhadap kemampuan pemecahan masalah peserta didik. Penelitian menggunakan metode Quasi Eksperiment (eksperimen semu) dengan desain penelitian Nonequivalent Control Group Design. Subyek penelitian berjumlah 30 orang sebagai kelas eksperimen dan 29 orang sebagai kelas kontrol di SMKK Mater Amabilis Surabaya tahun pelajaran 2019/2020. Instrumen penelitian berupa lembar observasi keterampilan kolaborasi dan tes kemampuan pemecahan masalah. Hasil uji analisis dilakukan dua analisis, yakni yang pertama analisis uji independent sample t-test dan uji regresi linier sederhana keterampilan kolaborasi pada kelas eksperimen dan kelas kontrol. Hasil uji independent sample t-tes diperoleh nilai signifikansi sebesar 0,000<0,05, sehingga dapat disimpulkan bahwa ada perbedaan signifikan nilai rata-rata keterampilan kolaborasi antara kelas eksperimen dan kelas kontrol. Hasil uji regresi linier sederhana diperoleh koefisisen regresi 0,660 dan nilai signifikansi 0,02<0,05, kedua hasil tersebut menunjukkan ada pengaruh yang signifikan antara keterampilan kolaborasi terhadap kemampuan pemecahan masalah. 
PENGARUH PROJECT BASED LEARNING TERHADAP KEMAMPUAN BERFIKIR KREATIF SISWA PADA PEMBELAJARAN ONLINE Gadis Hayuhana Siskawati; Mustaji Mustaji; Bachtiar S Bachri
EDUCATE Vol 5, No 2 (2020)
Publisher : Program Studi Teknologi Pendidikan FKIP Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/educate.v5i2.3324

Abstract

Tujuan penelitian ini adalah untuk Menguji pengaruh Project Based Learning terhadap Kemampuan berpikir kreatif siswa SMK Negeri 1 Driyorejo dan SMK Negeri 1 Cerme, (2) Untuk menganalisis perbedaan kemampuan berfikir kreatif melalui Project Based Learning secara pembelajaran online dan offline siswa. Dalam penelitian ini menggunakan pendekatan kuantitatif dan penelitian ini berjenis Quasi Experiment. Alat pengumpulan data menggunakan observasi, validasi, dan tes. Analisis data menggunakan teknik analisis data One Simple Kolmogorov-Smirnov dengan bantuan SPSS 20 for windows. Hasil uji analisis menunjukkan (1) Adanya pengaruh Project Based Learning terhadap kemampuan berpikir siswa pada kelas control dan eksperimen dengan tingkat signifikan 5% (0,000 < 0,05), (2) Adanya perbedaan kemampuan berpikir kreatif melalui Project Based Learning secara online dan offline bahwa nilai signifikansi atau p-value (0,017 < 0,05). Hal ini membuktikan bahwa terjadi peningkatan pada kelas eksperimen yang telah diberikan perlakuan dengan model Project based learning. Dengan demikian dapat disimpulkan kemampuan berpikir kreatif siswa pada kelompok eksperimen lebih tinggi daripada kelompok control. Model Project based learning berpengaruh positif terhadap kemampuan berpikir kreatif siswa.
Problem based learning dan Problem solving Berpengaruh Terhadap Kemampuan Pemecahan Masalah Matematika Sampini Sampini; Mustaji Mustaji; Harwanto Harwanto
Mimbar Ilmu Vol. 26 No. 1 (2021): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v26i1.31501

Abstract

Rendahnya keterampilan menyelesaikan soal pemecahan masalah pada mata pelajaran matematika disebabkan karena guru kurang menggunakan model pembelajaran inovatif yang memudahkan siswa dalam belajar. Penelitian ini bertujuan untuk menganalisis perbedaan pengaruh model pembelajaran problem-based learning dan problem solving terhadap kemampuan pemecahan masalah ditinjau dari kemampuan berpikir kreatif siswa. Jenis penelitian ini yakni penelitian kuantitatif. Subjek penelitian berjumlah 143 siswa. Teknik pengumpulan menggunakan instrument berupa tes uraian. Data dianalisis melalui uji normalitas dan homogenitas, uji T, dan uji ANAVA. Hasil penelitian menunjukkan bahwa analisis kemampuan siswa ditinjau dari metode pembelajaran sebesar 0,577 ≥ 0,05, analisis kemampuan siswa ditinjau dari kemampuan berpikir kreatif, sebesar 0,000. Nilai signifikansi sebesar 0,000 ≤ 0,05, analisis interaksi antara metode pembelajaran dengan kemampuan berpikir kreatif sebesar 0,633 ≥ 0,05. Dapat disimpulkan tidak ada perbedaan kemampuan pemecahan masalah pada siswa yang mengikuti kelas PBL maupun kelas Problem solving, ada perbedaan kemampuan pemecahan masalah pada siswa yang memiliki kemampuan berpikir tingkat tinggi dengan yang rendah, dan ada interaksi antara PBL dan Problem solving terhadap kemampuan pemecahan masalah ditinjau dari kemampuan berpikir kreatif. Implikasi penelitian ini memberikan dampak pada kemampuan pemecahan masalah pada siswa menjadi meningkat.
PENGARUH MATERI PEMBELAJARAN DIGITAL INTERAKTIF TERHADAP KREATIVITAS Anugrah Budi Satria Mahardika; Mustaji Mustaji; Hari Sugiharto Setyaedhi
Akademika : Jurnal Teknologi Pendidikan Vol 11 No 01 (2022): Akademika : Jurnal Teknologi Pendidikan
Publisher : Akademika : Jurnal Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34005/akademika.v11i01.1906

Abstract

The purpose of this study was to determine the effect of interactive teaching materials on students' creativity in learning the basics of graphic design. Students can use interactive teaching materials to support their creativity. This study uses an experimental type using a quasi-experimental design in the form of a nonequivalent control group design. This research was conducted at SMK Wijaya Putra Surabaya on the basics of graphic design involving 60 students of which 30 students were in the control class and 30 students in the experimental class. Pre and posttest sessions were conducted to obtain information about the impact of using interactive teaching materials on students' creativity. This research has implications for educators regarding the use of interactive digital learning materials for learning.