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PELATIHAN PEMBUATAN GAME UNTUK SISWA SMA SANTA MARIA 1 CIREBON MENGGUNAKAN APLIKASI SCRATCH Adelia Adelia; Djoni Setiawan
Aptekmas Jurnal Pengabdian pada Masyarakat Vol 5 No 1 (2022): APTEKMAS Volume 5 Nomor 1 2022
Publisher : Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (348.532 KB) | DOI: 10.36257/apts.v5i1.3741

Abstract

Knowledge can be shared in the form of teaching or training. The training was given to the Santa Maria 1 Cirebon High School, online during the current Covid-19 pandemic. The training is given to meet the needs of schools that want to add to the teaching materials that have been given in the field of programming to students, develop students' abilities in logic, think systematically and help students understand simple programming. To help meet the needs of the school, training was provided by Maranatha Christian University, especially the Information Technology Faculty, to class X students, by providing training to make online games using zoom. Game making training given to students, using the scratch application. The scratch application is used to support the fulfillment of school needs, introduce applications that can be easily learned by students and share knowledge possessed by lecturers of the Faculty of Information Technology. At the end of the training, students can follow the training well and can create games using the scratch application.
Penerapan Phase E TOGAF 9.1 pada Rencana Migrasi Sistem Diana Trivena Yulianti; Adelia Adelia; Tiur Gantini; Gilberth Giandy Taruna Kesumah
Jurnal Teknik Informatika dan Sistem Informasi Vol 9 No 1 (2023): JuTISI (in progress)
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v9i1.5709

Abstract

Enterprise architecture is a proactive and holistic way to describe a company as a whole about responding to opportunities or problems by identifying and analyse changes that occur in the company in accordance with the company's vision and the results to be achieved. Enterprise architecture has several frameworks that can be implemented, one of which is TOGAF 9.1. An university in Bandung has many systems implemented for its operational continuity, one of which is the Academic System. The development of enterprise architecture with an academic system scope that has been carried out previously is by analysing the preliminary phase, phase A Architecture Vision, phase B Business Architecture, phase C Information System Architecture, and phase D Technology Architecture. To be able to achieve the target architecture, further development is carried out in phase E Opportunities and Solutions. To achieve this goal, data collection related to the outputs of the previous phases was carried out, then carried out the steps in phase E. Then it was compiled into an enterprise architecture document using the TOGAF 9.1 framework by conducting a gap analysis review, maturity level systems, solutions tailored to the target architecture and the results of gap analysis and maturity level and system migration planning.
Pembelajaran Computasional Thinking melalui Program Gerakan Pandai untuk Guru dan PKBM Mewati Ayub; Maresha Caroline Wijanto; Robby Tan; Daniel Jahja Surjawan; Hapnes Toba; Meliana Christianti; Doro Edi; Hendra Bunyamin; Adelia Adelia; Risal Risal
Aksiologiya: Jurnal Pengabdian Kepada Masyarakat Vol 7 No 3 (2023): Agustus
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/aks.v7i3.13430

Abstract

Program Gerakan Pandai yang digagas oleh Bebras Indonesia dengan dukungan Google bertujuan untuk membuat guru mulai menjadi guru penggerak dalam menyemaikan dan menumbuh-kembangkan kemampuan Computational Thinking (CT). Melalui gerakan PANDAI ini, diharapkan guru mengenal CT dan memperkenalkan CT kepada para siswa, sehingga siswa dapat mengembangkan kemampuan  berpikir komputasional yang bersifat kritis dan kreatif. Biro Bebras Maranatha menjalankan program Gerakan Pandai dalam dua batch yang dimulai pada bulan September 2020 sampai dengan Desember 2021. Pelatihan guru  batch1 diikuti oleh 148 guru, sedangkan batch2 diikuti 394 guru. Indikator guru yang berhasil menerapkan kemampuan CT adalah guru yang melaksanakan  paling sedikit 4 sesi microteaching dalam dua semester. Guru yang tuntas melakukan microteaching untuk batch1 ada 110 orang (74%), dan batch2 ada 184 guru (47%), dengan persentase rata-rata 60.5% untuk seluruh batch.Â