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Journal : Jurnal Pendidikan Sains dan Teknologi Terapan

Pengaruh Media Engcita (Engklek Cinta Tanah Air) Terhadap Pendidikan Karakter Di Kelas IV SD Negeri 101910 SidodadiDesa Pasar Miring Cindy Awaliyah; Wahyu Hidayat; Syarifah Ainun Harahap
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 1 No. 3 (2024): Juli - September
Publisher : Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983

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Abstract

The Influence of Engcita Media (Engklek Cinta Tanah Air) on Character Education of Class IV at SD Negeri 101910 Sidodadi, Pasar Miring Village, Academic Year 2024. Thesis: Medan, Elementary School Teacher Education Study Program, Faculty of Education, Nahdlatul Ulama University of North Sumatra (Supervisors: Wahyu Hidayat, S.Pd., M.Pd and Syarifah Ainun Harahap, S.Pd, M.Pd), This study aims to determine the effect of engcita media (engklek cinta tanah air) on character education of grade IV at SD Negeri 101910 Sidodadi. The number of students studied in the experimental class was 26 people and in the control class was 27 people. In this study, the method used was the experimental method. The population taken in this study were all grade IV students at SD Negeri 101910 Sidodadi. The variables of this study consisted of independent variables, namely the use of engcita media and dependent variables, namely character education of grade IV students at SD Negeri 101910 Sidodadi. Data collection techniques used test, observation, and documentation methods. In the experimental group, the average pre-test score was 63.27 and the post-test score was 74.81. In the control group, the average pre-test score was 62.22 and the post-test score was 70.93. The results of the hypothesis test showed that the significance value was 0.01 <0.05. From these results, it can be concluded that the use of Engcita media has a positive influence on the character education of fourth grade students of SD Negeri 101910 Sidodadi.
Pengembangan Permainan Monopoli Sebagai Media Pada Materi Puisi Kelas IV SDN 105352 Pasar Miring Kecamatan Pagar Merbau Yesi Wulandari; Syarifah Ainun Harahap; Nuri Ramadhan
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 1 No. 3 (2024): Juli - September
Publisher : Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983

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Abstract

This development research aims to explain the procedures for developing monopoly game media and analyze student responses to monopoly game media. The development of monopoly game media was carried out to foster students' enthusiasm for learning in poetry material. Apart from that, this media was developed in accordance with the characteristics of students and the students' learning environment, namely the school environment implements a teaching and learning process through collaboration between subject matter and the natural environment, so that the learning process is done while learning. play. This research includes Research and Development research using the ADDIE (Analize, Design, Develop, Implement, Evaluate) development model which was tested on 30 class IV students at SDN 105352 Pasar Miring, Pagar Merbau District. Data collection techniques in this research used questionnaires, interviews, observation and documentation. Data analysis techniques use quantitative data analysis and qualitative data analysis. This monopoly game media was developed as a learning medium for poetry material for class IV Indonesian language subjects at SDN 105352 Pasar Miring, Pagar Merbau District. This monopoly game media product has several components, namely a container, game board, manual and answer key, icon cards, dice and player miniatures. This research and development produces monopoly game learning media products. The validation results for the monopoly game media product obtained valid criteria with a score from the material expert validator of 97.5%, the media design expert validator 87.5%, the learning expert validator 95%. The monopoly game media also received a positive score from student responses, namely 97.5%. Based on the student response criteria, the monopoly game media as a medium for learning poetry material in Indonesian subjects is positive.
Pengembangan Media Bergambar Flipbook Pada Pembelajaran Ilmu Pengetahuan Sosial Siswa Kelas IV Sekolah Dasar 101965 Kotasan Tahun Ajaran 2023/2024 Suriandari, Tri Puja; Syarifah Ainun Harahap
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 1 No. 3 (2024): Juli - September
Publisher : Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983

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Abstract

The aim of this research is to determine the development and feasibility of flipbook learning media. This research is research and development (R&D) using the Borg-Gall method. The data taken from this research are media experts, material experts, teacher responses, and student responses. The results of the research show that the flipbook learning media is suitable for use as a learning media for social studies subjects for class IV students at SDN 101965 Kotasan. This is proven by 98% of the questions being assessed by media experts, 94% by material experts, 93% by teachers, and 94% by students. Based on these results, it can be concluded that the flipbook learning media is suitable for use as a learning media for social studies subjects for class IV students at SDN 101965 Kotasan.