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Journal : JURNAL TEKNIK INDUSTRI

PENGARUH WARNA DAN GAMBAR TERHADAP TINGKAT RECOGNIZING DAN MATCHING SIMBOL VISUAL DI AREA PUBLIK Lenka R. Peruba; Vivi Triyanti
JURNAL TEKNIK INDUSTRI Vol. 6 No. 3 (2016): Volume 6 No 3 November 2016
Publisher : Jurusan Teknik Industri, Fakultas Teknologi Indusri Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (251.979 KB) | DOI: 10.25105/jti.v6i3.2238

Abstract

Symbol is diagram or shape that represents an idea. Symbol should match to values with the intention to viewers can recognize it with no mistaken in interpretation. Therefore, recognizing and matching in interpreting symbol should be considered Conducting experimental designs, this researchconcerns on 2 factors that predicted have certain relationship to recognizing and matching value of the symbol in public area, which are color and shape. The results showed the difference of colors and shape had significant effect in matching value. Mean while, only shape that had effect in recognizing value.Symbol wirh color green had the highest matching value (1), where as symbol with white in black color has least matching value (0.525) Moreover, regression linear analysis using dummy variable indicates that person with lower age tend to have less recognizing capability than the younger one and malegenerally had higher recognizing and matching value than female.
Perancangan Permainan Interaktif Sebagai Alat Untuk Memperkenalkan Dunia Industri Pada Siswa SMA Vivi Triyanti; Christine Natalia
JURNAL TEKNIK INDUSTRI Vol. 1 No. 2 (2011): Volume 1 No 2 Juli 2011
Publisher : Jurusan Teknik Industri, Fakultas Teknologi Indusri Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (213.97 KB) | DOI: 10.25105/jti.v1i2.7001

Abstract

The research builds an interactive game to help high school students in getting better understanding of Industrial Engineering.. The game is about the flour production company which process are procurement, production and sales, played by a team consisted of four students. After design and construction phases, the game was tried in Tarakanita High school. Using paired t-test for means, it is concluded that there is increasing grade in posttest value. It means after playing the game ,students have better understanding about aspect that are concerned in Industrial  Engineering. Moreover, based on evaluation review, there are good acceptances of the activities