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KORELASI ANTARA GAYA BELAJAR TERHADAP HASIL BELAJAR MAHASISWA PADA MATA KULIAH KALKULUS DASAR Wahyuni, Arie
Jurnal Karya Pendidikan Matematika Vol 4, No 1 (2017): Jurnal Karya Pendidikan Matematika
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jkpm.4.1.2017.%p

Abstract

Perkembangan dunia pendidikan sekarang telah maju pesat, hal ini bisa dilihat banyaknya yang melanjutkan ke perguruan tinggi, meskipun ada yang gagal melanjutkan ke perguruan tinggi negeri tetapi masih banyak pula yang melanjutkan ke perguruan tinggi swasta dikarenakan tingkat semangat memperoleh pendidikan untuk mencapai cita-cita sangat besar. Penelitian ini bertujuan untuk mengetahui apakah ada korelasi positif antara gaya belajar terhadap hasil belajar mahasiswa pada mata kuliah kalkulus dasar. Jenis penelitian ini adalah penelitian kuantitatif. Sampel dalam penelitian ini adalah mahasiswa semester I tahun 2016/2017 Program Studi Pendidikan Matematika IKIP Veteran Semarang yang menempuh mata kuliah Kalkulus Dasar. Subjek dalam instrumen penelitian untuk mengamati gaya belajar mahasiswa berupa angket, sedangkan untuk mengetahui hasil belajar mahasiswa, data yang digunakan berupa nilai ujian akhir semester mahasiswa.Berdasarkan hasil penelitian yang telah dilakukan didapatkan mahasiswa kebanyakan memiliki gaya belajar auditorial yakni sebanyak 50%. Berdasarkan hasil penelitian menunjukkan bahwa variabel gaya belajar secara statistik tidak memiliki korelasi positif yang signifikan dengan variabel hasil belajar mahasiswa pada mata kuliah kalkulus dasar. Hasil ini diperoleh berdasarkan perolehan hasil uji korelasi Product Moment yang dilakukan menunjukkan bahwa rxy = 0,0967 sedangkan tobs = 0,194311 yang mengidikasikan tidak terdapat korelasi positif antara gaya belajar terhadap hasil belajar mahasiswa pada mata kuliah kalkulus dasar.Keywords: Korelasi, gaya belajar, hasil belajar, kalkulus dasar
ANALISIS KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA MELALUI IMPLEMENTASI POGIL DITINJAU DARI GAYA KOGNITIF Estiningrum, Tias; Hidayati, Destia Wahyu; Wahyuni, Arie
Al-Qalasadi : Jurnal Ilmiah Pendidikan Matematika Vol 3 No 2 (2019): Jurnal Ilmiah Pendidikan Matematika AL-QALASADI
Publisher : Program Studi Pendidikan Matematika FTIK IAIN Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (407.084 KB)

Abstract

Penelitian ini bertujuan untuk menganalisis kemampuan pemecahan masalah matematis siswa melalui implementasi model POGIL ditinjau dari gaya kognitif Field Independent(FI)dan Field Dependent(FD). Penelitian ini merupakan penelitian campuran atau mix method. Subjek kelas penelitiannya adalah kelas XI Pemasaran 1 SMK Negeri 2 Semarang, ditentukan dengan menggunakan teknik purposive sample. Pengumpulan data dilakukan dengan tes dan wawancara. Hasil tes GEFT digunakan untuk menentukan subjek penelitian berdasarkan gaya kognitif, dipilih 2 siswa bergaya FI dan 2 siswa bergaya FD. Data kualitatif dianalisis dengan melakukan 3 tahapan yaitu reduksi data, penyajian data dan menarik kesimpulan sedangkan data kuantitatif dianalisis menggunakan program Quest. Hasil penelitian sebagai berikut 1) Kemampuan pemecahan masalah siswa FI pada tahap memahami masalah, merencanakan penyelesaian, melaksanakan perencanaan masalah hingga memeriksa kembali seluruhnya berkategori baik. 2) Kemampuan pemecahan masalah siswa FD pada tahap memahami masalah berkategori cukup, sedangkan tahap merencanakan penyelesaian, melaksanakan penyelesaian masalah hingga memeriksa kembali berkategori kurang. Kata Kunci: Kemampuan Pemecahan Masalah, Gaya Kognitif This study aims to analyze students? mathematical problem solving abilities through the implementation of the POGIL model in term of the Field Independent (FI) and Field Dependent (FD) cognitive styles. This research is a mixed research or mix method. The subject of the research class was Class XI Marketing 1 SMK Negeri 2 Semarang, determined using purposive sample technique. Data collection is done by tests and interviews. GEFT test results are used to determined research subject based on cognitive style, selected 2 FI style students and 2 FD style students. Qualitative data were analyzed by carrying out 3 stages : data reduction, data presentation and drawing conclusion while quantitative data analysed using the Quest program. The result of study are as follow 1) The problem solving ability of FI students the stage of understanding of problem, planning a solution, carrying out a problem planning to re-checking all of the categorized as good, 2) The problem solving ability of FD students at the stage understanding the problem is categorized as sufficient, while the stage of planning the solution, carrying out the problem solving up to re-checking the category is deficient. Keywords: Problem Solving Ability, Cognitive Style     
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI MENGGUNAKAN SOFTWARE POWTOON PADA MATERI SPLDV Garsinia, Dika; Kusumawati, Ratih; Wahyuni, Arie
Jurnal Riset Pendidikan dan Inovasi Pembelajaran Matematika (JRPIPM) Vol 3, No 2 (2020): JRPIPM April 2019 Volume 3 Nomor 2
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jrpipm.v3n2.p44-51

Abstract

This research uses quantitative descriptive methods. The subjects of this study were 28 students of class VIII Al Bisyri Islamic Middle School. Data obtained by observation, questionnaire, and written test. ADDIE development model (Analysis, design, development, implementation, and evaluation). Data collection instruments used in the form of learning media questionnaires, student response questionnaires, rational test results. From the results of the research process obtained the value of media experts with an average score of 87.08 (good category), while the mathematics teacher material experts obtained an average score of 88.57 (very good category) so that the media included in the valid category. From the results of the practicality of Powtoon animation video learning media obtained an average score of 84.96 (practical categories), so that it meets the practical aspects in terms of effective, interactive, interesting, efficient, and creative. Whereas based on the posttest value which is higher than the pretest value, the posttest value is 81.50 higher than the pretest value of 67.57 that the effective learning media is used. Based on this analysis it can be concluded that the video animation media using Powtoon software has fulfilled valid, practical and effective criteria.
MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA MELALUI MODEL PEMBELAJARAN ROPES (REVIEW, OVERVIEW, PRESENTATION, EXERCISE, SUMMARY) Yuffa, Tammara; Kurniati, Lenny; Wahyuni, Arie
Jurnal Inovasi Pendidikan Matematika (JIPM) Vol 2, No 1 (2020): JIPM
Publisher : Universitas Muhammadiyah Purworejo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1014.197 KB) | DOI: 10.37729/jipm.v2.n1.6

Abstract

The learning mathematics to students will be easier to master and understand the concept of linear equation material of one variable through the ROPES learning model. This study aims to determine that with the application of ROPES learning model on linear equation material of one variable can improve students’ learning result, students’ activities, and teachers’ performance. The subject of this study is the students of class VII B in the first semester at MTS Matholiul Ulum Banjaragung, Bangsri, Jepara in 2019/2020. Instruments were tests sheet and questionnaires. The type of this research is a classroom action research with two cycles where each cycle there are two meetings. The stages include planning, implementation, observation and reflection. The results showed an increase in student's ability to solve problems about linear equations of one variable. Based on reflection results in cycles 1 and II, it showed: 1) Students’ learning result is increased, in the cycle I the average result was 64.90 and in cycle II reached 73.18. 2) In cycle I of the first meeting was 59.67% categorized ‘enough’. The second was 6601% categorized ‘good’, and in the cycle II reached 81.15% categorized ‘very good’. 3) Increased teacher performance in the first cycle was 60% categorized medium, the second meeting reached 70% categorized high, and in cycle II reached 80% categorized very high.Kata kunci: Mathematical Learning Result, ROPES Learning Model.
PENGEMBANGAN CD INTERAKTIF PEMBELAJARAN MATEMATIKA PADA MATERI STATISTIKA Utaminingsih, Rr. Tri; Nayazik, Akhmad; Wahyuni, Arie
Jurnal Inovasi Pendidikan Matematika (JIPM) Vol 2, No 1 (2020): JIPM
Publisher : Universitas Muhammadiyah Purworejo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (767.605 KB) | DOI: 10.37729/jipm.v2.n1.7

Abstract

The purpose of this study is to get results of interactive CD development valid, practical and effective statistical material. The type of this research is development research which refers to ADDIE (Analysis, Desigh, Development, Implementation aand Evaluatin). The subject of this research is xi grade of SMK Bhakti Praja 2 Batang. The instrument used in this research is (1) media expert evaluation questionnaire (2) material expert evaluation questionmire (3) student response questionnaire (4) student evaluation questions. The method used in gathering the data is, by doing observations, questionnaires, tests, and documentation. The results of this study show the validty quality of the interactive CD meetr valid criteria shown by media experts who obtained and average score of 3,8 from maximum score 4 which is good, while material experts get 4,1 from maximum score 5 which means good. Quality of practicality of learning devices practical criteria indicate by the average score of student 4,01 from maximum score 5 which means good. Quality of effectiveness of learning devices in terms of students’ mathematical communication skills meet practical criteria shown by the percentage of students completeness 87,5% which means good. Of the 32 student, there are 28 students who had completed grads.Kata kunci: Development, Interactive CD, ADDIE model.
STUDI KOMPARASI HASIL BELAJAR MATEMATIKA MENGGUNAKAN MODEL PEMBELAJARAN KOOPERATIF TIPE NUMBERED HEADS TOGETHER (NHT) DAN STUDENT TEAMS ACHIEVEMENT DIVISION (STAD) Sri Fatoyah; Nayazik, Akhmad; Wahyuni, Arie
Jurnal Ilmiah Pendidikan Matematika Al-Qalasadi Vol 4 No 1 (2020): Jurnal Ilmiah Pendidikan Matematika AL QALASADI
Publisher : Program Studi Pendidikan Matematika FTIK IAIN Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/v3i2.1196

Abstract

Abstract This study aims to find out which is better between mathematics learning outcomes in Cokroaminoto Batang Junior High School students who are taught using the Cooperative learning model Numbered Head Together (NHT) or those who are taught using the Cooperative learning model type Student Teams Achievement Division (STAD) in the material mathematics field rectangular. The sample of this study consisted of 2 classes, namely experimental class 1 and experimental class 2 using the NHT and STAD methods. This study used qualitative research methods. Data collection methods used are documentation and test methods. Research instruments in the form of learning tools and mathematics test results. Data analysis performed was a prerequisite test using the average similarity test and hypothesis testing by calculating the average. The results showed that the average learning outcomes of experimental class 1 students amounted to 76,875 and experimental class 2 amounted to 72,56667 which means that classroom learning outcomes taught by NHT type cooperative learning models were better than classroom learning outcomes taught by the STAD type cooperative learning models. From the results of the study, it can be concluded that the NHT type of cooperative learning model is more effective when compared to the STAD type cooperative learning model on the subject of quadrilateral in class VII students of Cokroaminoto Batang Middle School Academic Year 2018/2019 Keywords: STAD type cooperative learning model, NHT type cooperative learning model, learning outcomes .
TAX EVASION : DAMPAK DARI SELF ASSESSMENT SYSTEM Wahyuni, Arie
Jurnal Ilmiah Akuntansi dan Humanika Vol 1, No 1: EDISI DESEMBER 2011
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jinah.v1i1.301

Abstract

Keberadaan self assessment system memungkinkan Wajib Pajak (WP) untukmelakukan kecurangan pajak. Adanya perlakuan tax evasion dipengaruhi oleh berbagai halseperti tarif pajak terlalu tinggi, kurang informasinya fiskus kepada WP tentang hak dankewajibannya dalam membayar pajak, kurangnya ketegasan pemerintah dalam menanggapikecurangan dalam pembayaran pajak sehingga WP mempunyai peluang untuk melakukantax evasion. Penerimaan pajak yang optimal dapat dilakukan dengan memberikanpemahaman secara memadai dan kontinu dari fiskus disamping juga memerlukankesadaran dari aparat perpajakan untuk memberikan sistem keadilan dan kejujuran dalamadministrasi dan pelayanan pajak.Kata kunci : self assesment system, tax evasion, pemahaman WP, kesadaran fiskus.
Penerapan Model Pembelajaran Pair Check Berbasis Etnomatematika Terhadap Kemampuan Pemecahan Masalah Siswa Umam, Syaiful; Wahyuni, Arie; Hidayati, Destia Wahyu
Square : Journal of Mathematics and Mathematics Education Vol 1, No 2 (2019)
Publisher : UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/square.2019.1.2.4058

Abstract

Penelitian ini bertujuan untuk mengetahui ada tidaknya perbedaan rata-rata nilai kemampuan pemecahan masalah siswa yang menggunakan model pembelajaran Pair Check berbasis Etomatematika dan rata-rata nilai kemampuan pemecahan masalah siswa menggunakan model konvensional. Pendekatan yang digunakan dalam peneitian ini adalah pendekatan kuantitatif dengan jenis penelitian eksperimen. Populasi dalam penelitian ini adalah seluruh siswa kelas VIII SMP N 2 Dawe Kudus tahun ajaran 2018/2019. Sampel yang diambil adalah kelas VIII A sebagai kelas eksperimen dan kelas VIII B sebagai kelas kontrol. Berdasarkan hasil penelitian menggunakan uji T dengan sig (0,05) didapatkan rata-rata kemampuan pemecahan masalah kelas eksperimen telah mencapai nilai ketuntasan 70 dan Rata-rata kemampuan pemecahan masalah siswa kelas eksperimen lebih tinggi dari kelas control yang menggunakan model pembelajaran konvensional. 
Penerapan Strategi Brain-Based Learning Berbantuan Geogebra Terhadap Kemampuan Berfikir Kreatif Siswa Sari, Suci Lupita; Hidayati, Destia Wahyu; Wahyuni, Arie
Square : Journal of Mathematics and Mathematics Education Vol 1, No 1 (2019)
Publisher : UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/square.2019.1.1.4038

Abstract

The purpose of this study is to determine the average mathematical creative thinking ability of students by using Geogebra-assisted Brain-Based Learning strategies more than KKM (70) and to find out the average mathematical creative thinking ability of students using more Brain-Based Learning strategies assisted by Geogebra higher than students' creative mathematical thinking abilities using conventional methods. This research uses quantitative methods. The sample of this study was students of class VIII-A as many as 16 students as the experimental class and class VIII-B as many as 18 students as the control class. The results of this study indicate that students' creative thinking abilities using Geogebra-assisted Brain-Based Learning strategies are more than 70 and there are significant differences between the abilities of students who obtain conventional learning with students who learn with the Geogebra-Aided Brain-Based Learning model. 
Pengembangan Media Pembelajaran Video Animasi Menggunakan Software Powtoon Pada Materi SPLDV Garsinia, Dika; Kusumawati, Ratih; Wahyuni, Arie
Jurnal Riset Pendidikan dan Inovasi Pembelajaran Matematika (JRPIPM) Vol 3, No 2 (2020): JRPIPM April 2020 Volume 3 Nomor 2
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jrpipm.v3n2.p44-51

Abstract

This research uses quantitative descriptive methods. The subjects of this study were 28 students of class VIII Al Bisyri Islamic Middle School. Data obtained by observation, questionnaire, and written test. ADDIE development model (Analysis, design, development, implementation, and evaluation). Data collection instruments used in the form of learning media questionnaires, student response questionnaires, rational test results. From the results of the research process obtained the value of media experts with an average score of 87.08 (good category), while the mathematics teacher material experts obtained an average score of 88.57 (very good category) so that the media included in the valid category. From the results of the practicality of Powtoon animation video learning media obtained an average score of 84.96 (practical categories), so that it meets the practical aspects in terms of effective, interactive, interesting, efficient, and creative. Whereas based on the posttest value which is higher than the pretest value, the posttest value is 81.50 higher than the pretest value of 67.57 that the effective learning media is used. Based on this analysis it can be concluded that the video animation media using Powtoon software has fulfilled valid, practical and effective criteria.