Claim Missing Document
Check
Articles

Found 4 Documents
Search

The Students’ Engagement Realization in Academic Writing Flipped Classroom Enny Dwi Lestariningsih; Testiana Deni Wijayatiningsih; Dian Ratu Ayu Uswatun Khasanah
English Language and Literature International Conference (ELLiC) Proceedings Vol 5 (2022): Innovative Practices in Language Teaching, Literature, Linguistics, and Translation
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

They were teaching academic writing to fulfill the students’ ability in writing action research through blended synchronous faces some problems in this endemic COVID 19. Most issues are found in creating a face-to-face environment, but the condition is studied from home. We applied synchronous and asynchronous learning to academic writing courses using android gamification media to overcome this problem. The objective analysis of this current research is to investigate the effectiveness of android gamification media on academic writing courses through synchronous and asynchronous learning. The participants were 25 students from the second semester. The results showed that the implementation of android gamification media is effective in teaching academic writing courses through synchronous and asynchronous learning. The students’ engagement had positive results when the students learned academic writing through synchronous and asynchronous learning. Thus, this study contributes to the successful implementation of android gamification media through synchronous and asynchronous learning in academic writing courses.
PENGARUH MOTIVASI DAN KEAKTIFAN TERHADAP KEMAMPUAN PEMECAHAN MASALAH PADA MATAKULIAH PEMBELAJARAN MATEMATIKA SD Enny Dwi Lestariningsih; Edi Prayitno; Eko Andy Purnomo
Jurnal Karya Pendidikan Matematika Vol 10, No 1 (2023): Jurnal Karya Pendidikan Matematika Volume 10 Nomor 1 Tahun 2023
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jkpm.10.1.2023.71-77

Abstract

This study aims to determine the effect of motivation and activeness on problem-solving abilities in learning that is applied through the implementation of android-based learning media. This type of research is experimental with a sample of UT Pokjar Kendal Regency students. The instruments used in this study were activity observation sheets, motivational questionnaires, and problem-solving ability tests. The research results show: 1). the effect of motivation on problem-solving is 76.9%, 2). the influence of activeness on problem-solving by 52.6%, and 3). the impact of motivation and activeness together on problem-solving is 84%. Based on this, it can be concluded that there is an influence of activeness and motivation on problem-solving abilities. Future research in improving problem-solving skills by increasing student activity and motivation
Pelatihan Keterampilan Membuat Sangkar Burung Edi Prayitno; Dian Ratu Ayu Uswatun Khasanah; Enny Dwi Lestariningsih; Lusi Rachmiazasi; Eém Kurniasih; Yusak Suharno
Journal Of Human And Education (JAHE) Vol. 3 No. 2 (2023): Journal Of Human And Education (JAHE)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jh.v3i2.208

Abstract

Dusun Krajan atau lebih tepatnya disebut RT 05 RW 04 Kelurahan Mangunharjo merupakan salah satu dari 180 RT yang ada di Kecamatan Tugu, Semarang. Dusun Krajan memiliki lokasi yang strategis karena berada di salah satu jalur Pantura Pulau Jawa, berjarak sekitar 15 km dari Kota Semarang ke arah barat. Menurut informasi Ketua RT, lebih dari 75% warga dusun bekerja di sektor informal dengan beragam Profesi. Mereka miliki banyak waktu luang di rumah yang tidak digunakan untuk kegiatan yang produktif. Di sisi lain, tersedia potensi lingkungan yang bisa dimanfaatkan untuk kegiatan produktif, yaitu tersedianya rumpun bambu di salah satu lahan kosong warga dan adanya salah satu warga yang memiliki akses ke usaha pengolahan kayu. Dari usaha pengolahan kayu tersebut terdapat limbah kayu yang dapat dibeli oleh warga secara kiloan dengan ukuran yang dapat dipilih warga sesuai kebutuhan. Tim Abdimas UT Semarang berkeinginan memanfaatkan ketiga potensi tersebut menjadi kegiatan produktif, yaitu dengan mengupayakan budi daya bambu dan limbah kayu menjadi kerajinan sangkar burung melalui pelatihan pembuatan sangkar burung. Pelatihan yang digagas Tim Abdimas ini dimaksudkan sebagai langkah awal untuk mendorong warga menciptakan peluang usaha yang memanfaatkan potensi lingkungan sekitar.
Implementasi Literasi melalui Blended Online Learning pada Guru dan Siswa SMP Muhammadiyah 9 Semarang Enny Dwi Lestariningsih; Binti Muflikhah; Edi Prayitno; Eko Andy Purnomo; Testiana Deni Wijayatiningsih
JURNAL INOVASI DAN PENGABDIAN MASYARAKAT INDONESIA Vol 2 No 4 (2023): Oktober
Publisher : Fakultas Kesehatan Masyarakat, Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Latar belakang: Pergeseran pembelajaran dari luring menjadi daring pada masa pandemi COVID 19 memberikan dampak besar pada proses pembelajaran di sekolah khususnya SMP Muhammadiyah 9 Semarang. Sekolah yang berlokasi di Jalan Lapangan Kalisasak No.9 Mangkang Wetan Tugu Kota Semarang, dimana siswa-siswa dan guru-guru melaksanakan daring dengan whats app group dan google classroom. Sebanyak 60 % guru di SMP Muhammadiyah 9 menggunakan whatsapp dan google classroom untuk melaksanakan pembelajaran belum mengaplikasikan media dan pendekatan yang memotivasi dan menunjang autonomous learning siswa.   Guru belum memiliki kemampuan memodifikasi pembelajaran online berbasis blended learning dengan media android sederhana. Hampir 55 % siswa bosan mengikuti pembelajaran karena tidak bertemu tatap muka secara langsung. Permasalahan ini terjadi karena keterbatasan fasilitas yang dimiliki oleh SMP Muhammadiyah 9 Kota Semarang. Tujuan: Untuk meningkatkan literasi dalam berinovasi menggunakan media ajar yang menarik seperti video, android sederhana atau media audio dengan media blended online learning. Metode: Kegiatan pendampingan ini dimulai dari; 1) pendampingan pelatihan pembelajaran blended online, 2) pendampingan pelatihan media ajar menarik, 3) pendampingan perancangan lesson plan berdasar daring, literasi dan blended online learning bagi guru. Hasil: Adapun hasil pengabdian ini adalah adanya kemampuan literasi guru yang berbasis teknologi model aplikasi dasar media blended online learning, lesson plan, serta peningkatan motivasi belajar siswa dan kompetensi profesional guru dalam menggunakan media bervariasi. Kesimpulan: Oleh karena itu, adanya motivasi belajar siswa yang baik maka dapat mendukung kemampuan profesional guru yang inovatif. Kata kunci: implementasi; literasi; blended online learning ____________________________________________________________________________________ Abstract Background: The shift in learning from offline to online during the COVID-19 pandemic significantly impacted the learning process in schools, especially SMP Muhammadiyah 9 Semarang. The school is located at Jalan Lapangan Kalisasak No. 9 Mangkang Wetan Tugu, Semarang City, where students and teachers carry out online with whats app group and Google Classroom. 60% of teachers at SMP Muhammadiyah 9 use whats app and Google Classroom to carry out learning but have yet to apply media and approaches that motivate and support students' autonomous learning. Teachers cannot modify blended learning-based online learning with simple Android media. Nearly 55% of students are bored with learning because they need to meet face-to-face. This problem occurs because of the limited facilities owned by SMP Muhammadiyah 9 Semarang City. Objective: To increase literacy in innovating using interest teaching media such as video, simple Android, or audio media with blended online learning media. Method: This mentoring activity starts from 1) mentoring on online, blended learning training, 2) mentoring on engaging teaching media training, and 3) assistance in designing lesson plans based on online literacy and blended online learning for teachers. Result: The results of this service are the teacher's literacy skills based on technology, the primary application model of blended online learning media, lesson plans, and an increase in student learning motivation and teacher professional competence in using various media. Conclusion: Therefore, good student learning motivation can support the innovative professional abilities of teachers. Keywords: implementation; literacy; blended online learning