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Optimization of Traffic Light Control Using Fuzzy Logic Sugeno Method Ria Yuliani Kartikasari; Graha Prakarsa; Deden Pradeka
International Journal of Global Operations Research Vol 1, No 2 (2020)
Publisher : iora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47194/ijgor.v1i2.37

Abstract

Congestion is one of the big problems around the world, especially for big cities. Intersections are the scene of congestion because the lane is the meeting point of two or more roads which has a major influence on the smooth flow of vehicles on the road network. This congestion occurs due to various factors, one of which is the statistical traffic light duration, which does not match traffic conditions. Based on this, there needs to be a development in the timing of a more adaptive green light. This study describes the design of a traffic light controller using the Sugeno method fuzzy logic. This study aims to design a green light duration calculation by applying fuzzy logic that results in adaptive traffic light duration at intersections, by entering the density of each intersection path, which is divided into 4 inputs, namely regulated lane density, opposing lane density I, and opposite lane density. II, the density of the opposite lane III, with the aim of the system being able to produce a duration that is in accordance with the current traffic situation with an output in the form of a green light duration on the regulated lane.
Kenal Hardware: Media Pembelajaran Pengenalan Perangkat Keras Komputer Menggunakan Teknologi Augmented Reality Berbasis Android Hendriyana Hendriyana; Syifaul Fuada; Deden Pradeka
Building of Informatics, Technology and Science (BITS) Vol 4 No 1 (2022): Juni 2022
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (663.959 KB) | DOI: 10.47065/bits.v4i1.1648

Abstract

The Industrial Revolution 4.0 marked by using information and communication technology as a tool that can improve the quality of human activities. This phenomenon is also applied to efficiency of various sectors of human activities are education sector, e-commerce, health, industry, transportation and other sectors. The implementation of technology in the education through android-based learning media can create interactive and interest for students and in the industrial sector used as a marketing tool that can reach market than conventional methods. Augmented Reality (AR) is an interactive technology combines objects in the real world and virtual as visually and real time which generates information. The author implements AR in universities on computing school, especially computer hardware. Hardware characters have different structures, different functional tasks and costs. Through an AR technology called kenal hardware, hopefully the learning interaction process will be more interactive, efficient and cost-effective. The evaluation used to validate the system using a blackbox model by developers and users with four instruments includes functional requirements (91.84%), ease of use (63.27%), errors (24.49%) and interfaces (42.86%). The results of the evaluation indicate that kenal hardware can be used in learning activities to introduce computer hardware
Optimalisasi Digital Marketing Instagram Sebagai Channeling Di Lingkungan Mahasiswa UPI Kampus Cibiru Hendriyana Hendriyana; Syifaul Fuada; M. Ridwan Sutisna; Deden Pradeka; Muhammad Taufik
J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) Vol 6, No 1 (2022): April 2022
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1268.905 KB) | DOI: 10.30734/j-abdipamas.v6i1.2227

Abstract

Business Model Canvas (BMC) is a method used as business management strategy. This second stage of community service is developing BMC model on channeling elements techniques for communicating, interacting, and meeting between sellers and buyers. The purpose of  this community service is the application of technology in digital product marketing called digital marketing. The approach used in digital marketing uses Instagram, based on national surveys and surveys environment at Universitas Pendidikan Indonesia has not been optimal. This digital marketing implementation method includes three stages, preparation, implementation and evaluation of activities. Preparation is carried out information on needs, methods of community service activities and socializing activities with business practitioners. The covid-19 pandemic that has occurred does not mean that it cannot carry out productive activities, but technological developments, the implementation of community service is synchronously or online via Zoom apps which is attended by students, academia and business enthusiast. The results of community service with the Instagram digital marketing are carried through questionnaires to explore satisfaction and relevance needs Universitas Pendidikan Indonesia Kampus Cibiru that they can provide motivation to develop brand awareness of products or services and increase the number of entrepreneurs among students. Bisnis Model Canvas (BMC) merupakan sebuah metode yang digunakan sebagai strategi pengelolaan usaha. Pengabadian kepada masyarakat tahap kedua ini mengembangkan model BMC pada element channeling berupa teknik berkomunikasi, berinterakasi, dan bertemunya antara penjual dan pembeli. Tujuan pengabdian kepada masyarakat ini  ialah penerapan teknologi pada pemasaran produk secara digital atau dikenal dengan istilah digital marketing. Pendekatan yang digunakan pada digital markting menggunakan Instagram, hal ini disebabkan berdasarkan survei nasional dan survei di lingkungan Universitas Pendidikan Indonesia belum optimal penggunaanya. Metode pelaksanaan digital marketing ini meliputi tiga tahapan yaitu persiapan, pelaksanaan dan evaluasi kegiatan. Persiapan dilakukan dengan cara menggali informasi kebutuhan, metode kegiatan pengabdian kepada masyarakat dan sosialisasi kegiatan dengan praktisi bisnis. Pandemic covid-19 yang sampai saat ini terjadi bukan berarti tidak dapat melakukan kegiatan produktif namun berkat adanya perkembangan teknolgi maka pelaksanaan pengebadian kepada masyarakat dilakukan secara synchronous atau tatap maya melalui Zoom yang dihadiri oleh mahasiswa, peserta didik dan penggiat usaha. Hasil pengabdian kepada masyarakat dengan tema digital marketing Instagram dilakukan melalui kuesioner untuk menggali kepuasan dan relevasi dengan kebutuhan mahasiswa Universitas Pendidikan Indonesia di Kampus Cibiru sehingga dapat memberikan motivasi untuk mengembangkan brand awareness produk atau jasa serta menambah jumlah wirausaha di kalangan mahasiswa.
Pelatihan Robotika Sebagai Upaya Meningkatkan Kompetensi Keahlian Siswa SMK Daarut Tauhiid Bandung Muhammad Taufik Dwi Putra; Deden Pradeka; Anugrah Adiwilaga; Munawir Munawir; Dhimaz Purnama Adjhi
Jurnal Pengabdian UNDIKMA Vol 4, No 1 (2023): February
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jpu.v4i1.6516

Abstract

The rapid scientific development of robotics technology must be in line with efforts to increase the creativity and skills of human resources. Responding to these challenges, it is necessary to implement a robotics technology-based learning curriculum as early as possible starting from the school. However, there are some problems such as curriculum with robotics technology which is still rarely found in Indonesian schools. The purpose of this service is to improve the skills of students of SMK Daarut Tauhid through Robotics training. This method of devotion uses the method of lectures, hands-on practice, and interactive discussions. The number of participants in this training was 20 (twenty) students with activity evaluation instruments using g-form surveys and was analyzed descriptively. The results of this service show that student participants tend to better understand the scientific concepts of robotics technology when faced with real hardware compared to simulations using software. With this training, it’s hoped that knowledge and skills in robotics technology and science among students will increase.
Comparison Analysis of Bubble Sort Algorithm with Tim Sort Algorithm Sorting Against the Amount of Data Muhammad Rizal Hanafi; Muhammad Azfa Faadhilah; Muhammad Taufik Dwi Putra; Deden Pradeka
Journal of Computer Engineering, Electronics and Information Technology Vol 1, No 1 (2022): COELITE: Volume 1, Issue 1, 2022
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (726.799 KB) | DOI: 10.17509/coelite.v1i1.43794

Abstract

The role of algorithms in software or programming is so important that you need to understand the basic concepts behind them. In most of our daily life, we often face problems that need to be solved by entering the data sorting process. A lot of programming logic has been created, both in the general case and in the special case. In this study, the authors carried out the sorting process with two methods, namely bubble sort and tim sort. Sorting application is built using C++ program. Algorithms are needed in order to be able to solve a problem more effectively and efficiently in a shorter time using only a few resources. The preparation of this research uses data collection methods that aim to obtain the necessary data so that it can be extracted to be used as information. It is hoped that from this information it can be seen that the comparison of the bubble sort algorithm with the tim sort is getting better in the data sorting process, if the number of inputted data is greater than n.
Comparison Analysis Of Bubble Sort And Insertion Sort Algorithm On The Selection Of A Shop According To The Criteria Deandy Zahran Vierdansyah; Ghalbin Al Ghafiqi; Muhammad Taufik Dwi Putra; Deden Pradeka
Journal of Computer Engineering, Electronics and Information Technology Vol 2, No 1 (2023): COELITE: Volume 2, Issue 1, 2023
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (543.373 KB) | DOI: 10.17509/coelite.v2i1.57091

Abstract

In choosing a place to open a business was very important and must be considered. One of the suitable places to open a business was a kiosk. This study aimed to facilitate the public in determining the location of the sales kiosk. This was motivated by the limitations and speed in accessing information about the location of the kiosk. In this study, there was a process system for comparing execution time analysis using the Bubble Sort and Insertion Sort algorithms based on the criteria that had been provided. There were criteria that could be selected by users, including the location of the sales kiosk, the area and the available kiosk rental price per year. So that this research system could overcome community problems in terms of limitations and the speed of accessing information that was less efficient about the location of the sales kiosk. After the implementation and analysis of execution time on sales kiosk data as many as 10 places in the C++ programming language using Codeblocks, the results obtained were the use of the Insertion Short algorithm, the use of the Insertion Sort algorithm was more effective in sorting the kiosk places according to the criteria provided.
Implementasi Algoritma Queue untuk Menentukan Prioritas Pelayanan Umum di Rumah Sakit Jorgha Akram Aryandi; Muhammad Azmi Nugraha; Yahya Aliman Aidil Basith; Muhammad Fahmi Pratama; Deden Pradeka; Dian Anggraini
JURNAL INFORMATIKA DAN KOMPUTER Vol 7, No 2 (2023): SEPTEMBER 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat - Universitas Teknologi Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26798/jiko.v7i2.806

Abstract

Rumah sakit adalah institusi pelayanan kesehatan yang menyelenggarakan pelayanan kesehatan perorangan secara paripurna yang menyediakan pelayanan salah satunya adalah pelayanan umum. Salah satu yang ada pada pelayanan di Rumah Sakit adalah poli umum, dimana pasien melakukan kunjungan dan mendaftar sampai akhirnya mendapatkan nomor antrian kunjungan yang masih dilakukan secara manual dan menyebabkan banyak waktu pasien terbuang percuma untuk menunggu. Untuk mengatasi masalah diatas adalah dengan membangun Sistem Antrian Online Kunjungan Pasien berbasis web berdasarkan priority queue dimana sistem ini memudahkan pasien registrasi, sehingga proses pengambilan antrian pasien tidak memakan waktu lama dan menjadi lebih efisien bagi pasien. Untuk itulah digunakan metode waterfall. Perancangan sistem antrian dibangun menggunakan Bahasa pemrograman PHP dan basis data MySQL. Secara umum cara kerja sistemnya yaitu pasien melakukan registrasi di menu halaman home. Lalu pasien melakukan login dengan user yang telah didaftarkan. Setelah login, pasien mengambil antrian dengan memilih poli terlebih dahulu.  Maka, nomor antrian akan ditampilkan pada halaman tersebut.