Claim Missing Document
Check
Articles

Found 5 Documents
Search

Analysis Of The Effectiveness Of Using Learning Media During The Covid-19 Period With The Multi-Attribute Utility Theory Irfan Faruqi, Nouval; Maita, Idria; Ahsyar, Tengku Khairil; Fronita, Mona
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol. 7 No. 2 (2024): Vol. 7 No. 2 (2024): Issues January 2024
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v7i2.10824

Abstract

Learning activities during the Covid-19 pandemic were carried out online with the aim of taking advantage of technological advances using online learning media. All high schools have implemented online learning, one of which is SMAN 1 Bukit Batu. This aims to ensure that the learning process is carried out remotely without having to meet in person. Online learning has advantages and disadvantages that can affect the achievement of learning objectives, especially in theoretical and practical PKOK subjects. So it is necessary to assess learning theory and practice of PJOK to determine the effectiveness of both. Research the use of 6 criteria and compare theoretical and practical PJOK learning models to determine the best model. The method used is Multi-Attribute Utility Theory (MAUT) with a quantitative approach where data collection is carried out through surveys. There were 193 respondents, namely all 12th grade students of SMAN 1 Bukit Batu as the population in this study. The results of calculations using the MAUT method on the effectiveness of using online learning media during the Covid-19 pandemic resulted in the choice of the Theory subject assessment (0) as the lowest assessment, while the Practice subject (0.32) was the highest assessment. This assessment states that online learning can be said to be effective for practical subjects, while theoretical subjects are more effective if done offline
Analysis of Academic and Administration Information Systems Using Servqual and Kano Methods Sari, Cahya Metta; Hamzah, Muhammad Luthfi; Angraini, Angraini; Saputra, Eki; Fronita, Mona
Building of Informatics, Technology and Science (BITS) Vol 4 No 3 (2022): December 2022
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bits.v4i3.2713

Abstract

Academic and Administrative Information System (SIAKAdm) is an online-based information system service for students of Hangtuah University Pekanbaru. With the development of information systems in the academic field, we must also test information systems, there are several problems that users feel that the quality of service of the Academic Information System (SIAKAdm) has not run effectively and efficiently, such as, there are often delays when filling in KRS, color contrast in the system is too disturbing to the user's eyes, there is no edit menu on the student profile, and finally there is no complaint lyanan menu or C3 servicedesk menu. This research was conducted using the ServQual method and the Kano method. The ServQual Method can be said to be a method used to measure the quality of service attributes of a dimension, while the Kano Method can be interpreted as a model built to understand how well their product or service meets the needs of users. This data collection process is by conducting interviews and distributing questionnaires of 98 respondents using the Simple Random Sampling technique. The data was obtained using IBM SPSS 26 and calculated the GAP value using Microsoft Excel. The results of this study The highest gap value was in the Assurance variable, with a GAP value of -4.54. While the lowest gap value is in the Responsivennes variable of -2.51.
Analisis User Experience Website Digilib Menggunakan Metode Usability Testing Dan UEQ Syakirin, Fakhrusy; Fronita, Mona; Saputra, Eki; Rahmawita, Medyantiwi
Jurnal Inovtek Polbeng Seri Informatika Vol 8, No 2 (2023)
Publisher : P3M Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35314/isi.v8i2.3690

Abstract

Institut Az zuhra Pekanbaru merupakan lembaga yang bergerak di bidang pendidikan komputer. Saat ini yang banyak digunakan di perpustakaan adalah DIGILIB yaitu sistem informasi berbasis web khususnya di Institut Az zuhra Pekanbaru. Hasil survei menunjukkan bahwa masalah pertama mereka merasa tidak cukup puas dengan koleksi buku yang ada dan keakuratan informasi yang DIGILIB. Permasalahan kedua adalah data atau proses yang digunakan terkadang salah atau tidak dapat diandalkan pada saat mahasiswa mengakses pada perkuliahan. Penelitian ini menggunakan metode Usability Testing dan User Experience Questionnaire (UEQ). Tujuan penelitian ini adalah untuk mengetahui User Experience pada website DIGILIB. Dengan menggunakan metode Usability Testing Website DIGILIB di peroleh bahwa indikator Learnability memiliki penilaian tertinggi dengan nilai 3,38, peringkat kedua yaitu indikator Efficiency dan Errors. Efficiency dengan penilaian sebesar 3,33, Sedangkan Errors dengan penilaian sebesar 3,33, keempat yaitu Memorability dengan nilai sebesar 3,31, terakhir adalah Satisfaction dengan nilai 3,30, dan menggunakan metode UEQ Website DIGILIB Pada skala Attractiveness, Perspiculty, Efficiency, Stimulation, Depentability dan Novelty menunjukkan positif dengan nilai rata-rata di atas 0,683. Pada penelitian ini ditemukan bahwa pengalaman pengguna di situs web DIGILIB terlepas dari layanan yang ada, memberikan nilai positif atau baik.  Kata Kunci – Institut Az zuhra, DIGILIB, Usability Testing, User Experience Questionnaire(UEQ)
Evaluation of User Experience for the OVO Application using the User Experience Questionnaire Method (UEQ) Fariha, Umi; Saputra, Eki; Hamzah, Muhammad Lutfi; Fronita, Mona
Sistemasi: Jurnal Sistem Informasi Vol 13, No 5 (2024): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v13i5.4588

Abstract

Along with advances in digital technology, the ease of carrying out payment transaction processes via digital wallet applications is increasing. OVO is one of the leading digital wallet applications in Indonesia. However, there are several users who complain and report problems such as difficulties in upgrading, login problems, transaction failures, and applications that respond slowly. These reviews can be seen through the comments column in the OVO application on Google Playstore. Application representation can influence user perceptions of an application. This research aims to assess the user experience of the OVO application using the User Experience Questionnaire (UEQ) method, which involves six aspects of assessment: attractiveness, clarity, efficiency, stimulation and innovation. The research results obtained show that the overall user assessment of the evaluation that has been carried out on the OVO application is positive. This research is expected to be able to provide important insights and information regarding user satisfaction with digital wallet applications. Apart from that, it is also hoped that this research can become a reference for subsequent research and further development related to the OVO application, with the aim of improving the user experience.
Market Basket Analysis for Determine Goods Layout Using FP-Growth Algorithm Alfitra, Domi; M. Afdal, M. Afdal; Fronita, Mona; Saputra, Eki
Sistemasi: Jurnal Sistem Informasi Vol 13, No 4 (2024): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v13i4.4268

Abstract

The retail industry has undergone a significant transformation. Jumbo Mart is one of the retail businesses that consistently meet customer needs in Pekanbaru city. The number of similar businesses makes Jumbo Mart need to have a competitive advantage to compete. One of them is by improving the shopping experience, especially in the aspect of goods layout. However, based on observations and interviews, the determination of the layout of goods at Jumbo Mart is still not optimal. The number of products and variety of items sold is one of the reasons. In addition, customer transaction history has not been used further and is only stored as an archive of monthly reports. Whereas analyzing the data can be an effective solution in arranging the layout of goods based on customer behavior. Therefore, this research proposes a data mining technique with the FP-Growth algorithm to find association rules between categories of goods. The implementation results with a minimum support value of 15% and confidence of 50% get 7 association rules, but only 6 are proven valid. The valid association rules are then proposed to be placed close together so that it can make it easier for buyers to find the desired items. In addition, items with the consumption category are dominant as consequents, which can be found in the four association rules. This indicates that items with consumption categories have great appeal and are an important part of customers' shopping behavior and habits.