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PERANCANGAN DAN IMPLEMENTASI DATA WAREHOUSE UNTUK MENDUKUNG SISTEM AKADEMIK (STUDI KASUS PADA STKIP MUHAMMADIYAH KOTABUMI) Khotimah, Khusnul; -, Sriyanto
244-5567
Publisher : IBI Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Warehouse data is the place where the data can be saved in a wide scale. The capability of this warehouse in integrating data can ease academic division to serve the supporting information of the evaluation and taking decision analysis process. The problem is, in academic division, the warehouse data has not provided yet to serve startegic report of taking decision process in excecutive level. The aims of designing warehouse data which is made is to serve the strategic information such as the total number of the new students per batch, students’ status, and the number of outcomes based on the PGA and predicate. The method used in this research is Kimball method with nine-step methodology. The design of warehouse data which is built is excpected to give an ease to academic division to manage histories data and provide startegic information to support the evaluation and taking decision analysis in excecutive level.Keywords: warehouse data, academic data¸ STKIP muhammadiyah kotabumi
Teknik Data Mining menggunakan Algoritma Decision Tree (C4.5) untuk Prediksi Seleksi Beasiswa Jalur KIP pada Universitas Muhammadiyah Kotabumi Khusnul Khotimah
Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data) Vol 4, No 2 (2021): Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data)
Publisher : Institut Informatika dan Bisnis Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30873/simada.v4i2.3064

Abstract

Beasiswa Kartu Indonesia Pintar (KIP) Kuliah merupakan beasiswa Pendidikan yang diberikan pemerintah bagi alumni SMA/SMK/MA sederajar yang memiliki potensi akademik yang baik serta berkeinginan melanjutkan studi ke jenjang yang lebih tinggi. KIP kuliah sendiri pada penyalurannya dilakukan pemerintah melalui kemendikbud ke pihak Perguruan Tinggi dalam implementasinya penyelenggaraannya. Universitas Muhammadiyah kotabumi (UMKO) adalah salah satu perguruan tinggi yang membuka pendaftaran masuk Universitas melalui beasiswa jalur KIP. Berdasarkan data diketahui terdapat 210 pendaftar  dan dari hasil seleksi peserta  yang mendaftar seleksi KIP terdapat 204 calon mahasiswa yang mengikuti proses tes. Selama ini dalam penentuan data penskoran bobot hasil belum mengacu dan memanfaatkan data tahun sebelumnya. Sedangkan data tersebut dapat dijadikan acuan sebagai sumber data pengetahuan. Oleh karean itu, diperlukan suatu teknik untuk menggambarkan data menjadi lebih ringkas dan cepat. Data mining merupakan Teknik yang dapat digunakan untuk menggambarkan Serangkaian proses mendapatkan pengetahuan atau suatu pola dari kumpulan data. Algoritma Decision Tree (C4.5) merupakan salah satu algoritma data mining yang dapat digunakan untuk klasifikasi data membantu menyelesaikan permasalahan klasifikasi. Berdasarkan hasil penelitian implementasi data mining menggunakan algoritma decision tree (C4.5) diperoleh nilai akurasi sebesar 100%. Uji akurasi juga dilakukan dengan algoritma Naïve Bayes untuk memperoleh perbandingan tingkat akurasi. Berdasarkan uji akurasi dua algoritma diperoleh data tingkat akurasi sebesar 100% pada algoritma Decision Tree (C4.5) dan 90,16 % pada algoritma Naïve bayes. Hal ini dapat disimpulkan akurasi algoritma Decision Tree (C4.5) untuk prediksi calon mahasiswa penerima beasiswa jalur KIP lebih baik dibandingkan algoritma Naïve bayes. Kata Kunci: Data Mining; Algoritma Decision Tree (C45); KIP Kuliah; Klasifikasi
PEMBELAJARAN MATEMATIKA BERBASIS INFORMATIKA Khusnul Khotimah
Eksponen Vol. 7 No. 2 (2017): Eksponen: Volume 7 Nomor 3 September 2017
Publisher : Universitas Muhammadiyah Kotabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47637/eksponen.v7i2.153

Abstract

The Mathematic Teaching and learning based informatic system is learning system implementing computerization technology as a learning tool in theteaching and learning process. This teaching and learning process in which it combines conventional method with the application practice has been constructed on the basis of the implemented curriculum in a college. The use of media in a teaching and learning process like computer as a learning tool will make the teaching and learning process more effective because it will create an interesting teching and learning process as well as stimulate the students’ creativity. In addition, the teaching and learning process not only as a tutorial qctivity but also it provides the implentation of the theories given. The Mathematic teaching and learning based informatic is done to know the comparison of problem solving in mathematic using Mathematic software application. The standardized process and the use of informatic are constructed based on the exsisting curriculum in order to control the quality of the learning proses and result.
PEMBELAJARAN KOLABORATIF PADA MATA PELAJARAN SISTEM KOMPUTER DI SMK NEGERI 2 KOTABUMI khusnul khotimah
Eksponen Vol. 10 No. 1 (2020): Eksponen: Volume 10 Nomor 1 April 2020
Publisher : Universitas Muhammadiyah Kotabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47637/eksponen.v10i1.226

Abstract

Inggris : Collaborative Learning in Sistem Komputer subject is the core of this study. The aim of this research is to find out how the effects of applying Collaborative Learning in Computer System Subject at SMK Negeri 2 Kotabumi class TKJ. The research method used in this study is descriptive qualitative, the implementation of Collaborative Learning is carried out in several aspects, namely: preparing teaching materials, and learning media, as well as the process of implementing learning in class. The Implementation of collaborative learning as many as 8 meetings. The research subjects were students of SMK Negeri 2 Kotabumi Class X TKJ 2. The results of observation during learning can be concluded that Collaborative learning can be an alternative in improving the quality of learning. Indonesia: Pembelajaran kolaboratif dalam mata pelajaran Sistem Komputer adalah inti dari penelitian ini. Tujuan dari penelitian ini adalah untuk mengetahui bagaimana pengaruh penerapan Pembelajaran Kolaboratif pada Mata Pelajaran Sistem Komputer di SMK Negeri 2 Kotabumi kelas TKJ. Metode penelitian yang digunakan dalam penelitian ini adalah deskriptif kualitatif, pelaksanaan Pembelajaran Kolaboratif dilakukan dalam beberapa aspek, yaitu: menyiapkan bahan ajar, dan media pembelajaran, serta proses penerapan pembelajaran di kelas. Implementasi pembelajaran kolaboratif sebanyak 8 pertemuan. Subjek penelitian adalah siswa kelas X TKJ SMK Negeri 2 Kotabumi 2. Hasil pengamatan selama pembelajaran dapat disimpulkan bahwa pembelajaran kolaboratif dapat menjadi alternatif dalam meningkatkan kualitas pembelajaran.
PEMANFAATAN POWERPOINT TERINTEGRASI DENGAN I-SPRINGPRESENTER SEBAGAI MEDIA PEMBELAJARAN ICT Khusnul Khotimah
Eksponen Vol. 9 No. 1 (2019): Eksponen: Vokume 9 Nomor 1 April 2019
Publisher : Universitas Muhammadiyah Kotabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47637/eksponen.v9i1.251

Abstract

The use of technology in the field of education has become a fundamental necessity. One such technological involvement can be seen in the learning activities in the classroom. Many applications/software that can be used as a learning tool, two of which are Microsoft Powerpoint and ispring presenter. Microsoft Powerpoint Application integrated ispring presenter can be used as an alternative in the creation of ICT learning media. Learning Media is produced by obsermving the right design supported by various animations, audio/video making the learning process more interesting, the presentation of the material becomes more effective so that it will be easier To be understood by learners.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA MENGGUNAKAN ADOBE FLASH CS6 PADA PENGENALAN AKSARA LAMPUNG DI SEKOLAH DASAR Yulina dan Khusnul Khotimah
Edukasi Lingua Sastra Vol 16 No 2 (2018): Edukasi Lingua Sastra
Publisher : Universitas Muhammadiyah Kotabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (908.14 KB) | DOI: 10.47637/elsa.v16i2.100

Abstract

This research was a research and development which aimed at developing a learning media based multimedia using adobe flash CS6 applied in Lampung alphabetics material in Elementary school level. This research development consisted of seven stages: (1) indentification of the problem; (2) data collection; (3) product design; (4) design validation; (5) revision; (6) product try out; (7) product revision. This learning media has been validated by those who are expert in the related material and the one who is expert in design and media. Refering to the expert of material and the expert of design and media, it is found that the learning media met the appropriateness standard with grade “very satiesfying” meaning that the media is recommended to be implemented as a learning media at school. The try out was conducted throughout pretest and posttest given to the 1 class of SDN 4 Tanjung Aman consisting of 28 students in order to measure the students’ score before and after the teaching and learning process using this learning media. The data analysis used was normality, homogeneity, and t-test analysis. The result of independent t-test shows that the significant value (0,00) is less than the value of (0,05). Therefore, it reveals that the use of learning media based multimedia using Adobe flash CS6 is appropriate to be used in teaching Lampung alphabetics material.
PENGELOLAAN BIG DATA PERPUSTAKAAN DENGAN TEKNIK DATA MINING Khusnul Khotimah; Husniyati
Sienna Vol 1 No 2 (2020): SIENNA Volume 1 Nomor 2 Desember 2020
Publisher : LPPM Universitas Muhammadiyah Kotabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (190.797 KB) | DOI: 10.47637/sienna.v1i2.349

Abstract

This article discusses the use of data mining in library big data processing using the association method. Data in the library becomes big data when it meets three criteria (volume, velocity, and variety). The association method is one of the methods of implementing data mining which aims to determine the relationship between data. In library big data, such as book lending data, the association method is used to determine the relationship between borrowers and borrowed collections. By knowing more quickly the library manager can determine the appropriate action based on the information generated. This is expected to help progress and good management of a library.
PENGEMBANGAN E-MODUL BERBANTUAN GEOGEBRA PADA MATAKULIAH KALKULUS INTEGRAL LIPAT Venty Meilasari; Khusnul Khotimah
SIGMA Vol 8, No 1 (2022): SIGMA
Publisher : Prodi Pendidikan Matematika FKIP Universitas Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53712/sigma.v8i1.1533

Abstract

The lack of interaction between students and lecturers in learning causes information not to be conveyed optimally. Moreover, fold integral calculus is an abstract material. Therefore, learning innovations are applied that can support more independent learning and are able to visualize abstract material. This study aims to determine the feasibility of the geogebra-assisted electronic module in the fold integral calculus course. This research is classified as development research which refers to Sugiyono development model but is only limited to 7 stages. The stages carried out in the research, namely potential and problems, data collection, product design, design validation, design revision, product testing and product revision. The instruments used in this study were validation sheets, user response questionnaires, and learning outcomes tests. Indicators of achievement of the results of this study are e-modules are declared suitable for use and students who get optimal learning outcomes are more than 70%. The results showed that the folding integral calculus e-module that was made was feasible to use. This is shown as much as 74% of students achieve optimal learning outcomes.
Pengaruh Pembelajaran Daring Terhadap Hasil Belajar Siswa dengan Berbantu Media Macromedia Flash 8 pada Pembelajaran Matematika Materi Fungsi Komposisi dan Invers Khusnul Khotimah; Ratih Handayani; Nuri Larasanti
Eksponen Vol. 12 No. 2 (2022): Eksponen: Volume 12 Nomor 2 September 2022
Publisher : Universitas Muhammadiyah Kotabumi

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Abstract

Teachers use media, like books and papers, to help students learn. Interactive media, like computers and games, can be more effective in helping students understand the material they are learning. However, at SMA Negeri 1 Abung Semuli, mathematics learning is not using technology to its fullest potential. This is because the teaching materials are not interactive, and the students have difficulty understanding the material. Schools still use media in the form of materials in PDF (Portable Document Format) format. Macromedia Flash 8 is an application for designing interactive and innovative learning materials. Research on the use of macromedia flash 8 in learning mathematics aims to determine whether there is an influence from the media on learning mathematics conducted online on learning outcomes. This research is a qualitative descriptive study using a quasi-experimental design method and the population is all students at SMA Negeri 1 Abung Semuli class X for the 2020/2021 academic year. The sample as an experimental class is class X IPS 1 students and the control class sample is Class X IPS 3. The research data is in the form of tests using multiple choice tests. The test results were analyzed using the t-test with a significant level of (α) = 0.05 and tcount = 2.729 and t_table = 2.016, because tcount>ttable which resulted in H0 being rejected. So that the conclusion of the results of this study is that there is an influence of online learning on student learning outcomes assisted by Macromedia Flash 8 media on mathematics learning material composition and inverse functions at SMA Negeri 1 Abung Semuli for the 2020/2020 academic year
PELATIHAN PEMBUATAN MEDIA PEMBELAJARAN BERBASIS SPARKOL VIDEOSCRIBE UNTUK PARA GURU DI SEKOLAH MENENGAH PERTAMA MUHAMMADIYAH KOTABUMI LAMPUNG UTARA Rulik Setiani; Nur Mei Ningsih; Asep Hardiyanto; Khusnul Khotimah
BERNAS: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2023)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1010.149 KB) | DOI: 10.31949/jb.v4i1.3874

Abstract

The main problem in this Community Service activity is the lack of motivation and movement of teachers in the school in presenting information technology-based materials that can support the distance learning process during a pandemic. As a result, students become less enthusiastic and less motivated to take part in learning because the teacher only gives assignments without any explanation so that students have difficulty doing them. Teachers should be able to use various learning media to convey material so that learning can be carried out smoothly. Weaknesses of SMP Muhammadiyah Kotabumi that the teachers lack updates regarding digital learning media so that in carrying out learning it is less attractive to students. From the problems described above, the community service team provides a solution to the problem by carrying out assistance in making interactive learning media based on the Sparkol Videoscribe application for teachers at SMP Muhammadiyah Kotabumi North Lampung. The purpose of this activity is to improve the skills of teachers in making sparkol videoscribe-based digital learning media, and it is hoped that the teachers will have skills in making digital learning media so that the distance learning process can be carried out properly.