Ilham Agung Riyadi
Politeknik Elektronika Negeri Surabaya

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Implementasi Agile Scrum Pembuatan Game Visual Novel Cerita Asal Usul Kota Surabaya Artiarini Kusuma Nurindiyani; Ashafidz Fauzan Dianta; Halimatus Sa’dyah; Ilham Agung Riyadi
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 4 No 4 (2023): February
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v4i4.277

Abstract

Surabaya is the second largest city in Indonesia after Jakarta. The city of Surabaya has a distinctive designation, namely "the city of heroes" because of the great support from the people of Surabaya in fighting for Indonesian independence. The lack of interest of Indonesia's younger generation in Indonesian folklore and their preference for video games and other advanced technology, does not rule out the possibility that history will be forgotten and slowly extinct because it is only passed down orally. The purpose of this research is to implement the agile-scrum method in making visual novel games as an effort to attract the interest of the younger generation to know and preserve the history of the origins of the city of Surabaya with a modern approach and according to the target audience. The visual elements used in this game are costume details, props, poses and various expressions according to modified references. In addition, the narration/storyline used has also been developed with a story style and choice of words that are relevant to the target user. The method used in this final project is agile-scrum which has 8 stages of development, starting from the stage of exploring problems that can become product ideas to the final testing stage. From the results of the final test, the creation of a visual novel game based on the story of the origins of the city of Surabaya can be used properly by users.
Perancangan Visual Karakter Dan Visual Latar Game Cerita Rakyat Asal Usul Kota Surabaya Artiarini Kusuma Nurindiyani; Ashafidz Fauzan Dianta; Halimatus Sa'dyah; Ilham Agung Riyadi
Jurnal Sains dan Seni ITS Vol 12, No 2 (2023)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM), ITS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12962/j23373520.v12i2.110810

Abstract

Unsur utama didalam game visual novel adalah karakter atau tokoh dalam membawa jalan cerita dan pesan yang disampaikan. Perancangan visual karakter dan visual latar dalam game ini berdasarkan cerita rakyat yang beredar di tengah-tengah masyarakat. Penelitian ini bertujuan untuk membuat karakter dan latar dalam game visual novel cerita asal usul Kota Surabaya untuk menjaga kearifan tradisional yang ada didalam cerita tersebut rakyat tersebut. Target pengguna game ini berusia 18-23 tahun. Data primer konsep cerita berasal dari buku Antologi Cerita Rakyat Jawa Timur yang diterbitkan oleh Balai Bahasa Surabaya, serta studi literatur dan teori-teori terkait. Metode penelitian yang digunakan dalam penelitian ini adalah metode penelitian kualitatif dengan teknik analisis deskriptif. Terdapat 114 responden yang terlibat memberikan penilaian hasil desain visual karakter dan visual latar.  Total skor yang diberikan responden terbesar oada elemen visual latar bangunan yakni sebesar 87,37%, sedangkan total skor terendah diberikan oleh responden pada elemen visual ekspresi karakter sebesar 79,47%.