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PENGUATAN LITERASI DIGITAL DALAM PEMBELAJARAN PADA TINGKAT SEKOLAH DASAR DI DESA BANJAREJO KECAMATAN KEDUNGPRING KABUPATEN LAMONGAN Didik Puji Wahyono; Dwi Reni Nisvul l; Agustinus Sahlukh; Suhari; Nur Aliyah
Jurnal Pengabdian kepada Masyarakat Indonesia (JPKMI) Vol. 1 No. 2 (2021): Agustus: Jurnal Pengabdian Kepada Masyarakat Indonesia (JPKMI)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpkmi.v1i2.1867

Abstract

Sekolah Dasar Negri Banjarejo merupakan satu – satunya sekolah negri yang ada di desa banjarejo. Tujuan adanya penelitian ini untuk mengetahui penerapan serta penguatan kurikulum berbasis digital dalam Sekolah Dasar di SDN Banjerejo. penggunaan literasi digital pada kurikulum sebagai akses informasi dalam memudahkan siswa untuk memenuhi kebutuhan, dan rasa ingin tahu..
PENGEMBANGAN UMKM MELALUI LITERASI DIGITAL PADA DESA PARENGAN KECAMATAN MADURAN Muhammad Iqbal M; Sawabi; Didik Puji Wahyono; Ardiansyah AH; Sukahar; Sutikno
JURNAL PENGABDIAN MASYARAKAT AKADEMISI Vol. 1 No. 4 (2023): Oktober
Publisher : CV. ALIM'SPUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59024/jpma.v1i4.311

Abstract

Parengan Village is one of the leading villages located in Maduran District, Lamongan Regency. Parengan village has a lot of good potential. There are 16 MSMEs that are the source of life for the people of Parengan Village with various types of businesses consisting of woven crafts, woven sarongs, handicrafts, cosmetic businesses, food businesses, livestock businesses, agriculture to service providers. This service involved 16 MSME partners who were in Parengan Village. The problem faced by MSME partners in Parengan Village is a lack of understanding of digital literacy, so that in running their business most of them still use conventional methods. To help solve the problems faced by MSME partners, socialization was carried out regarding digital literacy and assistance in implementing digital MSMEs. The stages carried out in this service consist of 4 stages, starting from the coordination stage, the socialization stage, the mentoring stage and the evaluation stage. The results of the socialization activities that have been carried out show that knowledge and insight regarding digital literacy has increased, this is supported by a desire to learn from MSME partners in digitizing their businesses. Then from the mentoring activities that have been carried out, it shows that MSME partners have started to be able to implement their business promotions through social media such as Instagram, Facebook and WA Business as well as make sales through e-commerce sites such as Shopee, Tokopedia or Lazada
Implementasi dan Pengembangan Media Pembelajaran Game Flash Card untuk Meningkatkan Literasi dan Numerasi di SD Negeri Sumberejo Argik Fitroh Magfiroh; Rika Agustin Puspitasari; Wadhatu Somadiya; Annita Mahmudah; Arian Yusuf Wicaksono; Didik Puji Wahyono; Sri Yaumi
JURNAL ILMIAH EKONOMI DAN MANAJEMEN Vol. 1 No. 2 (2023): Oktober
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jiem.v1i2.75

Abstract

The Flashcard Game is a game that uses a number of cards measuring 25x30 cm which are written on letters of the alphabet and numbers with attractive designs and colors so that they can attract students' interest in playing the Flashcard Game. Specifically, the aim of this community service activity is to investigate the level of effectiveness of the literacy and numeracy program implemented at the selected school, namely Sumberejo State Elementary School. This service uses a learning method using flashcard game media. Implementing Flashcard Games to increase students' learning motivation in reading and arithmetic.