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Journal : JSIKOM

SAKLAR SUARA MENGGUNAKAN ARDUINO BERBASIS ANDROID Rusli H; Sulaeman; Juniarti Iryani; muhammad awal nur
Jurnal Sistem Informasi dan Komputer (JSIKOM) Vol. 2 No. 01 (2021): JSIKOM
Publisher : LPPM STMIK BINA ADINATA

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Abstract

The research aims to: (1) produce a tool that can control the lighting of the lights at home using Android through human voice. (2) Implement a sound switch using an Android-basedArduino.The research method we use in making sound switch tool using Android-based Arduino is Action research method (Action Research) that attempts to try to get ideas into Prektik to fix or change something for real impact. As for Action research measures (Action Research): (1) plan; (2) Action; (3) Observation; (4) reflection;. The Technical data collection (1) observation; (2) interviews; (3) Library study.The results showed that (1) This tool can be turned on/off when user gives command via Android "turn on lamp/delete lamp"; (2) The sound switch using this Android-based Arduino uses the Arduino as a brain that will process the input data of the android connected through the Bluetooth module HC 05; (3) This tool is made to provide ease for people who are sick or have a physical defect to turn on and extinguish the lights remotely using Android.
PROTOTYPE ALAT PENDETEKSI KEKERUHAN DAN KEASAMAN AIR SUMUR DENGAN SENSOR LDR DAN SENSOR PH BERBASIS ARDUINO UNO DI DESA BUKIT TINGGI KECAMATAN GANTARANG KABUPATEN BULUKUMBA Roslan; samsuriadi; Raden Wirawan; muhammad awal nur
Jurnal Sistem Informasi dan Komputer (JSIKOM) Vol. 2 No. 01 (2021): JSIKOM
Publisher : LPPM STMIK BINA ADINATA

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Abstract

This study aims (1) to make a tool that knows the level of turbidity and acidity of the water using an LDR sensor and a pH sensor. (2) To connect between LDR, PH and Arduino. (3) To read the turbidity and acidity of the water using an LDR sensor and an arduino uno-based pH sensor. The research method used is SDLC (System Development Life Cycle) model with the prototype method, while the steps in the prototype are gathering needs, rapid design processes ,building prototypes and evaluations, improvements, data collection techniques, observations, interviews and literature studies. The results of this study indicate that (1) The design of a prototype for detecting turbidity and acidity of well water uses an LDR sensor which can determine the cloudiness or clarity of water and uses a pH sensor to determine the acidity and alkaline levels of the water. (2) The implementation of this arduino-based prototype turbidity and acidity detector can be used by people who do not know the pH level of the water which is good for use.
PERANCANGAN APLIKASI PEMBELAJARAN PENGENALAN NAMA WARNA BERBASIS MULTIMEDIA DI TK LESTARI DESA TAMAONA Hilmatul Wahda; Raden Wirawan; muhammad awal nur
Jurnal Sistem Informasi dan Komputer (JSIKOM) Vol. 2 No. 01 (2021): JSIKOM
Publisher : LPPM STMIK BINA ADINATA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to designing apps to learn to know colors in children and implement a color name recognition learning app for children with basic color merging.Research method in the design of multimedia-based color recognition learning application using Multimedia development method Luther-Sutopo Version multimedia development life cycle (MDLC) with Concept stage, Design using Macromedia Flash Fropessional 8.0, Material Collecting, Assembly, and Testing using Black Box. The method of data collection in research with the stages of Observation, Interview, and Study Library..The results of this multimedia-based color recognition learning application conclude that : (1) Has been designed multimedia-based color recognition learning application for teaching learning process in Lestari Kindergarten Tamaona Village, especially to recognize basic colors, secondary colors, and tertiary colors in indonesia and english that can help teachers in conveying their materials, with this learning medium children more easily recognize colors, (2) It has facilities in primary, secondary and tertiary color recognition learning applications provided in the form of images, animations and sounds, as well as a game that contains questions related to getting to know primary, secondary and tertiary colors