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Journal : Jurnal Komtekinfo

Perancangan Aplikasi Sistem Pendukung Keputusan Pemilihan Ikan Budidaya Air Tawar Menggunakan Metode Simple Additive Weight (Saw) Berbasis Web(Studi Kasus : Balai Perikanan Budidaya Air Tawar (Bpbat) Sungai Gelam Jambi) Vera Arnelis Syam; Randy Permana; Shary Armonitha Lusinia
Jurnal KomtekInfo Vol. 5 No. 1 (2018): Komtekinfo
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1039.178 KB) | DOI: 10.35134/komtekinfo.v5i1.15

Abstract

Saat ini banyak orang yang mulai memandang budidaya ikan air tawar sebagai mata pencaharian mereka. Dengan melakukan kegiatan budidaya, maka kebutuhan manusia akan ikan selalu tersedia sesuai permintaan. Pemilihan jenis ikan budidaya sangat penting untuk meningkatkan hasil panen dan mencegah gagal panen, sehingga lebih menguntungkan pembudidaya dalam membudidayakan ikan. Pemanfaatan sistem pendukung keputusan sangat membantu dalam pemilihan ikan terbaik untuk dibudidayakan berdasarkan kriteria yang telah ditentukan. Pada sistem pendukung keputusan ini menggunakan metode simple additive weight (SAW), metode ini dapat menyelesaikan penelitian dengan mencari nilai bobot untuk setiap kriteria, kemudian dilakukan proses ranking untuk menentukan alternatif terbaik. Hasil dari penelitian ini adalah terbentuknya sebuah aplikasi sistem pendukung keputusan pemilihan ikan budidaya air tawar, sehingga memudahkan calon pembudidaya untuk memilih jenis ikan yang akan dibudidayakan berdasarkan hasil pemeringkatan dari aplikasi ini.
Sales Management System Design And Promotion Media (Marketplace) Sales Of Umkm, Padang City (Perancangan Sistem Manajemen Penjualan Dan Media Promosi (Marketplace) Penjualan Umkm Kota Padang) Aulia Hadi; Randy Permana
Jurnal KomtekInfo Vol. 6 No. 2 (2019): Komtekinfo
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (643.228 KB) | DOI: 10.35134/komtekinfo.v6i2.54

Abstract

Padang city as we know it is a tourist city which is a lot of tourist destinations of both domestic and foreign tourists. Therefore, more than 50% of the people of Padang city choose to trade as the basis of their lives. But now as technology develops, people are more dominant or want everything to be easy. Including for shopping. In a very large number of MSMEs that have not been touched by the community. Therefore, with technology, the sales system that was previously done traditionally can be input in an integrated system. Market Place is a form of modern market today. Does not need a place but can accommodate all SMEs in the city of Padang. With this Market Place, it is expected that the community can reach out to the Padang city MSMEs even further and the sales and promotion systems of these MSME products can be spread more widely and make the revenue generated from the sales of MSMEs be increased and maximum again and the management of the sales system can be well managed. With this marketplace application, it is expected that MSME entrepreneurs who do not have a permanent place can increase their income. There are at least 88.8 percent contributing to economic growth in Southeast Asia. In Indonesia, there are approximately 59.2 million MSME actors by contributing 56 percent of the country's add up to the economy. However, from the add up to UMKM, only 3.97 percent million MSMEs have entered online
Augmented Reality Introduction to Computer Hardware using Tracking Method in UPI "YPTK" Computer System Labor, Padang Ravhis Al Amin; Randy Permana; M.Hafizh
Jurnal KomtekInfo Vol. 7 No. 3 (2020): Komtekinfo
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (661.415 KB) | DOI: 10.35134/komtekinfo.v7i3.81

Abstract

Technology Augmented Reality is one of the digital industries related to the industrial revolution 4.0. Augmented Reality allows the expansion of the perspective of an object by utilizing digital projections of the object. This technology utilizes sensory such as visual, auditory, haptic, somatosensory, and olfactory to support the delivery of information to users. One of the very potential fields in implementing Augmented Reality is the world of education. Augmented Reality allows students to get a more learning experience interactive and varied, so as to be able to encourage interest and curiosity in learning. In this study, Augmented Reality is used as a medium for learning the introduction of computer hardware to users (students) by utilizing the smartphone and hardware basics of a computer. Users will be presented with an expansion of information in both 3D visuals, audio and video to the device. The results of Augmented Reality are expected to be a supporting media in helping the teaching and learning process in the midst of preparation for facing the industrial revolution 4.0.