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Asep Sahrudin
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ase_sakhru@yahoo.com
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INDONESIA
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran
ISSN : 24431435     EISSN : 25284290     DOI : -
Core Subject : Education,
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran (MENDIDIK) is managed by the Faculty of Teacher Training and Education of Universitas Mathla'ul Anwar Banten. The aim of MENDIDIK is to provide an international forum for the sharing, dissemination and discussion of research, experience and perspectives across a wide range of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in education and learning. MENDIDIK was published regularly twice a year, in April and October.
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Articles 20 Documents
Search results for , issue "Vol 8 No 1 (2022)" : 20 Documents clear
Pengaruh Penerapan Model Pembelajaran Problem Based Learning (PBL) Terhadap Kemampuan Berpikir Kritis Dan Self Confidence Siswa Fachri Awami; Syamsuri Syamsuri; Yuyu Yuhana; Hepsi Nindiasari
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 8 No 1 (2022)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202281.200

Abstract

This study aims to determine the effect of students' self-confidence and mathematical critical thinking skills of students who are taught with the Problem Based Learning (PBL) learning model with conventional learning. The research design used in this study was the Nonequivalent (pretest-posttest) Control- Group Design which was carried out in the odd semester of the 2021-2022 academic year at SMK Negeri 13 Pandeglang. Data was collected using pretest and posttest. Hypothesis testing is done by using a t test. The results of data analysis showed that sig. > 0.05 means that the remaining mathematical critical thinking skills and self-confidence of students taught by the PBL learning model are better than the mathematical critical thinking skills and self-confidence of students taught by conventional learning. The contribution of the PBL learning model to the improvement of critical thinking skills is 43% and to the increase in students' self-confidence by 58% compared to conventional learning.
Pengembangan Video Pembelajaran IPA Dalam Upaya Meningkatkan Pemahaman Pergerakan Tata Surya Siswa Kelas VI SDN Cibeber Nusrodiah Lubis; Yayat Ruhiyat; Isti Rusdiyani
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 8 No 1 (2022)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202281.205

Abstract

Development of A Science Learning Video in An Effort to Improve Understanding of The Movement of The Solar System for Sixth Grade Students at SDN Cibeber District, Cilegon City. This study uses the Research and Development(Researchand Development / R & D) in the form of quantitative and qualitative data. Qualitative data are the results of feasibility tests by material experts, media experts, and audiences. development model that can be used, one of which is thedevelopment model ADDIE (Analyze-Design-Development-Implementation-Evaluation)This study aims to (1) produce video-based learning media products for science subjects, the subject of the movement of the solar system at SDN Cibeber City Cilegon. (2) Analyze and describe the validity of the use of video-based learning media in improving students' understanding of the material for the movement of the solar system at SDN Cibeber District, Cilegon City (3) Analyzing and describing the feasibility of using video-based learning media in improving students' understanding of movement material. solar system at SDN Cibeber District, Cilegon City. The results of this study show (1) the Eligibility Data of Media Experts Based on the results of the assessment of media experts with a total score of 81% which in the table includes the Very Eligible category to be tested on students. (2) The results of the Feasibility Data of the Material Experts Based on the results of the assessment of the material experts with a total score of 83% which in the table belongs to the category of Very Eligible to be tested on students (3) The results of the Feasibility Data from the respondents' assessments are based on the results of the assessments of 24 grade VI students with the total score is 1840, while the expected score is 2400, then the percentage of eligibility is calculated using the Eligibility Percentage formula. So the results of the feasibility of learning media according to the respondents are 82.08 which in the table is included in the very capable category.
Meningkatkan Kemampuan Menjelaskan Konsep Listrik Statis Dengan Metode Eksperimen Msy Fauziah
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 8 No 1 (2022)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202281.208

Abstract

This study aims to increase interest in learning, learning activities and learning outcomes to explain the concept of static electricity to class IX E SMPN 1 Warunggunung students using experimental methods. The type of research is Classroom Action Research (CAR). This action research was conducted in two cycles in which each cycle contained four components, namely planning, action implementation, observation, and reflection. The results of this study indicate that the application of the experimental method can increase interest in learning, learning activities and learning outcomes to explain the concept of static electricity for class IX E SMPN 1 Warunggunung. This can be seen from the final score of student interest in learning in the first cycle of 3.21, an increase of 0.46 in the second cycle to 3.37, the average percentage of student learning activities in the first cycle of 67.41%, an increase of 9.52 % in the second cycle to 76.66%, student learning outcomes in the first cycle of 78.33, an increase of 9.29 in the second cycle to 87.62. Likewise, the percentage of mastery learning has increased from 59.52%, increased by 33.34% to 92.86%.
Pengaruh Pembelajaran Berbasis Google Classroom Terhadap Hasil Belajar PJOK Sarifudin Sarifudin; Sholeh Hidayat; Lukman Nulhakim
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 8 No 1 (2022)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202281.201

Abstract

The development of information technology and multimedia is so rapid that we are not ready to make full use of it. Learning models need to be well designed so that the student's learning experience is memorable and can achieve learning. The learning model is also important because it is used by teachers as a guide in planning and implementing teaching and learning activities. The COVID-19 pandemic has made preventive prevention services closed by closing schools that are in the Covid-19 red zone. One way teachers can continue to provide learning to students is online or online. However, the implementation of the online learning process has several obstacles. In addition, problems that are often encountered in learning physical education, sports and health (PJOK) in schools are the low interest and learning activities of students so that student learning outcomes are less than optimal. To overcome learning obstacles during the COVID-19 pandemic, Google Classroom-based bold learning media is used so that student learning outcomes can increase. This study uses an experimental method with an experimental class and a control class, with the results of student learning outcomes using google classroom higher than students who do not use google classroom.
Penggunaan Media Sosial Whatsapp untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran IPA Kelas IV Sekolah Dasar Negeri Sasahan Lindawati Lindawati; Sholeh Hidayat; Luluk Asmawati
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 8 No 1 (2022)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202281.204

Abstract

Penelitian ini bertujuan Untuk meningkatkan hasil belajar siswa pada mata pelajaran IPA kelas IV Sekolah Dasar Negeri Sasahan dengan menggunakan media sosial whatsapp. Metode penelitian yang digunakan merupakan kolaborasi, dimana guru bertugas melakukan tindakan dan peneliti melakukan pengamatan terhadap berlangsungnya proses tindakan. Dalam penelitian tindakan kelas terdapat empat tahapa penting yang dilakukan secara berurutan membentuk suatu siklus, yaitu satu putaran kegiatan berurutan yang Kembali ke Langkah semula. Empat tahapan itu antara lain tahap perencanaan (planning), tindakan (acting), pengamatan (observing) dan refleksi (reflecting). Subjek penelitian adalah Subjek dalam penelitian ini adalah peserta didik kelas IV SDN Sasahan Kecamatan Waringin Kurung tahun ajaran 2020/2021.Teknik pengumpulan data melalui observasi dokumentasi dan hasil tes siswa pada kegiatan pembelajaran. Analisis data disajikan secara kuntitatif dan kualitatif. Berdasarkan hasil penelitian diperoleh Penggunaan media sosial whatsapp dapat meningkatkan hasil belajar siswa pada mata pelajaran IPA kelas IV Sekolah Dasar Negeri Sasahan. Hal tersebut dibuktikan dengan adanya peningkatan persentase indicator indikator siswa pada setiap siklusnya, hasil belajar pada siklus I yang tuntas dalam belajarnya hanya 44% terjadi peningkatan pada siklus II menjadi 92%. Dari hasil penelitian dan analisis data dapat disimpulkan bahwa penggunaan media sosial whatsapp dapat meningkatkan hasil belajar belajar siswa pada mata pelajaran IPA kelas IV Sekolah Dasar Negeri SasahanPenelitian ini bertujuan Untuk meningkatkan hasil belajar siswa pada mata pelajaran IPA kelas IV Sekolah Dasar Negeri Sasahan dengan menggunakan media sosial whatsapp. Metode penelitian yang digunakan merupakan kolaborasi, dimana guru bertugas melakukan tindakan dan peneliti melakukan pengamatan terhadap berlangsungnya proses tindakan. Dalam penelitian tindakan kelas terdapat empat tahapa penting yang dilakukan secara berurutan membentuk suatu siklus, yaitu satu putaran kegiatan berurutan yang Kembali ke Langkah semula. Empat tahapan itu antara lain tahap perencanaan (planning), tindakan (acting), pengamatan (observing) dan refleksi (reflecting). Subjek penelitian adalah Subjek dalam penelitian ini adalah peserta didik kelas IV SDN Sasahan Kecamatan Waringin Kurung tahun ajaran 2020/2021.Teknik pengumpulan data melalui observasi dokumentasi dan hasil tes siswa pada kegiatan pembelajaran. Analisis data disajikan secara kuntitatif dan kualitatif. Berdasarkan hasil penelitian diperoleh Penggunaan media sosial whatsapp dapat meningkatkan hasil belajar siswa pada mata pelajaran IPA kelas IV Sekolah Dasar Negeri Sasahan. Hal tersebut dibuktikan dengan adanya peningkatan persentase indicator indikator siswa pada setiap siklusnya, hasil belajar pada siklus I yang tuntas dalam belajarnya hanya 44% terjadi peningkatan pada siklus II menjadi 92%. Dari hasil penelitian dan analisis data dapat disimpulkan bahwa penggunaan media sosial whatsapp dapat meningkatkan hasil belajar belajar siswa pada mata pelajaran IPA kelas IV Sekolah Dasar Negeri Sasahan
Dampak Implementasi Kurikulum MBKM: Analisis Kepuasan dan Persepsi Dosen dan Mahasiswa I Ketut Suastika; Vivi Suwanti; Rosita Dwi Ferdiani; Wahyudi Harianto
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 8 No 1 (2022)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202281.207

Abstract

his study aims to describe the impact of the implementation of the MBKM curriculum based on an analysis of the satisfaction and perceptions of lecturers and students. This study uses a mixed method where data is collected with instruments in the form of questionnaires and interviews. Based on the research results, the impact of implementing the MBKM curriculum has a good level of satisfaction for students and lecturers, especially satisfaction with the service system and support from the Faculty. Lecturers' perceptions of the impact of the MBKM curriculum implementation are very beneficial for students. Lecturers prepare students by providing lecture methods that are as close as possible to the case in the world of work.
Implementasi Pembelajaran Dalam Jaringan (Daring) Menggunakan Aplikasi Ispring Suite 8 di Taman Kanak-Kanak Herlina Herlina; Isti Rusdiyani; Cucu Atikah
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 8 No 1 (2022)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202281.209

Abstract

The weakness of the world of education in Indonesia is the problem of the learning process. In this process students are less motivated to develop thinking skills and skills. For early childhood children at a certain age are not given the opportunity to develop their abilities, both by teachers and parents, it seems that there are still many children who are shy, not independent and not confident.In its implementation, the online learning system during the Covid-19 pandemic encountered several obstacles, including not all students understood internet technology and the need for preparation from the school in such a way. One solution that can be taken by implementing online learning is to use the Ispring suite 8 application which is a tool for creating presentational learning media that can be used in the learning process which includes aspects of audio, visual, audio visual, and audio visual media. various types of evaluations have been carried out. Provided. The Ispring suite 8 application is an application that is run on a computer for use in making learning media either directly, through online learning or a combination of both. the results of this study indicate that the application of online learning using the ispring suite 8 application can increase the creativity of children aged 5-6 years.
Techniques Self-Regulated Learning To Improve Self-Regulated Learning And Students' Learning Independence In Online Learning Situations Covid The -19 Khoirudin Khoirudin
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 8 No 1 (2022)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202281.210

Abstract

Ability Self-regulated learning and independent learning are needed for humans throughout their life. However, the students of SMP Sunan Ampel Porong do not yet have optimal learning independence. the study aims to improve self-regulated learning and increase the learning independence of Sunan Ampel Porong Junior High School students in online learning situations during the Covid-19, through the application of Self-Regulated Learning. This research uses experimental research, the method used is quasi-experimental research design with non-equivalent control group design. The research sample consisted of sixty-nine students of SMP Sunan Ampel Porong with two classes, the experimental class, and the control class. Data on self-regulated learning and learning independence of students were collected using observation, interviews, questionnaires, and document scrutiny techniques guidance instruments self-regulated learning. Furthermore, the data were analyzed quantitatively. Based on the post-test t-test of the ability Self Regulated Learning, it is known that the average learning outcomes of the experimental class are greater than that of the control class. From the table, it is known that the value of t count > t table. achievement scores' self-regulated learning in the experimental class and the control class. While the post-test t-test of learning independence of the experimental class is known to have an average learning outcome of the experimental class is greater than that of the control class. From the table, it is known that the value of t count > t table. It can be concluded that there are significant differences in the scores of students' independent learning outcomes in the experimental class and the control class.
Pengembangan Permainan Puzzle Awan Berbasis Android Dalam Pembelajaran FPB DAN KPK Agnes Putri Ayu Wanlin; Tatik Retno Murniasih; Rosita Dwi Ferdiani
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 8 No 1 (2022)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202281.211

Abstract

This study aims to develop a puzzle game based on aspects of validity, accuracy and effectiveness. Cloud puzzle game is a learning media that can support the learning process. A puzzle game containing FPB and KPK material that learns about the meaning and steps to determine FPB and KPK.This study uses the ADDIE development model. The steps for developing this learning media are through 5 stages: (1) Analysis (2) Design (3) Development (4) Implementation (5) Evaluation. This study involved 19 students of class VII SMP Negeri 02 Wagir and 9 students of class VII SMP Negeri 02 Wagir as test subjects for cloud puzzle games, as well as lecturers and teachers as experts in cloud puzzle game validators. Questionnaires were used for material experts, media experts, and learning experts to test the validity of cloud puzzle games, user response questionnaires (teachers and students) were used to test the feasibility and effectiveness of cloud games.The results of this study are: (1) Material validation results 3.5, media validation results 3.53 and learning validation results 3.75 with the "very valid" category. (2) The results of the cloud puzzle game on the user (teacher) response were 3.92, the result of the student user response for the limited field trial was 3.78 and the result of the student user response questionnaire for the broad field trial was 3.52 with the "very feasible" category. (3) The results of the effectiveness of the cloud puzzle game on the user (teacher) response were 3.92, the result of the student user response for the limited field trial was 3.78 and the results of the student user response questionnaire for the broad field trial were 3.52 with the "very effective" category.
Efektifitas Pembelajaran PBL (Problem Based Learning) Berbantu QR Code Dalam Meningkatkan Hasil Belajar Matematika Eka Rosdianwinata; Rusdian Rifa’i; Sutihat Sutihat; Nina Suryani
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 8 No 1 (2022)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202281.212

Abstract

Perkembangan bidang teknologi informasi dan komunikasi berdampak besar pada peningkatan kualitas hidup masyarakat. Hal ini memberikan peluang unik bagi orang yang dapat menerapkan teknologi informasi dan komunikasi di berbagai bidang. Dengan menyediakan sumber belajar yang tepat, efektivitas dan efisiensi serta daya tarik yang telah terbukti berdampak positif terhadap minat belajar siswa dan mencapai tujuan pendidikan dengan peluang lebih besar.model pembelajaran yang sesuai dengan menggunakan QR Code dan model pembelajaran Problem Based Learning (PBL) yang memenuhi persyaratan sesuai dengan kurikulum yang sedang digunakan. Problem Based Learning (PBL) atau pembelajaran berbasis masalah merupakan sebuah model pembelajaran yang menyajikan masalah kontekstual sehingga merangsang siswa untuk belajar. Penelitian ini dengan menggunakan metode Quasi Eksperimen.hasil penelitian mendapatkan kesimpulan bahwa hasil belajar siswa dengan menggunakan metode problem based learning (PBL) berbantu QR Code menggalami peningkatan dalam prestasi belajar. Hasil belajar dengan menggunakan kombinasi PBL dan QR Code bisa meningkatkan hasil belajar peserta didik serta efektifitas dalam pelaksanaan proses pembelajaran dapat dimaksimalkan sesuai dengan kurikulum yang digunakan dan memberikan efek yang cukup dominan didalam proses pembelajaran bagi peserta didik itu sendiri dimana dalam prosesnya menjadi bisa lebih aktif dalam diskusi dikelas.

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